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Rework: Completionist Cape

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Trollster
May Gold Premier Club Member 2012

Trollster

Posts: 490Silver Posts by user Forum Profile RuneMetrics Profile
Completionist Cape:

My definition of 'completionism' in an ever-updated game like Runescape is completing all the content that progresses the character. It means unlocking all training methods, spells, traveling methods, areas, abilities, prayers, and skilling reward scrolls. I do not believe doing things once that aren't unlocks deserves to be called completion. Requiring a player to kill each boss for completion is like expecting a player to kill each monster in the game once -- it's nonsense. There is no completion in actual combat.



Completionist Cape (T):

Going beyond completion but within the realm of reason -- unlocking things that benefit the player but don't contribute to character progression -- warrants a Trim in my opinion. Examples include unlocking access to all shops, obtaining all unlock upgrades, and filling the toolbelt.

Trimming a skillcape does not mean the player has completed the skill. Obtaining a Trimmed Completionist cape does not mean one has completed the game. The maxing of another skill resulting in a trim on all skillcapes should be paralleled on the Trimmed Completionist cape by requiring the possession of the Master Quest Cape.
Rising Eminence | Social 2000+ Clan, W66

29-Dec-2018 22:39:31 - Last edited on 03-Feb-2019 20:14:32 by Trollster

Trollster
May Gold Premier Club Member 2012

Trollster

Posts: 490Silver Posts by user Forum Profile RuneMetrics Profile
The PvMer:

My ideas are based on the fact that I believe skillers should not feel compelled to PvM due to their content being locked behind combat and PvMers should not feel compelled to max ALL skills. PvMers can feel compelled to train SOME skills such as Herblore for combat advantages, but they should not feel the need to max ALL skills for access to a Bossing portal.

Things I believe should happen:
- PvM hub with bank and Bossing portal.
- The PvM cape match the Completionist cape in stats.
- The requirements be challenging.


Runescore:

Everything else that can be completed but doesn't fall in the above categories should be purely for Runescore. Anything above the Trimmed Completionist cape should be meant for the Hiscores the same way people who train to 5.4B experience do it only for the Hiscores.
Rising Eminence | Social 2000+ Clan, W66

29-Dec-2018 22:39:51 - Last edited on 03-Feb-2019 20:22:01 by Trollster

Trollster
May Gold Premier Club Member 2012

Trollster

Posts: 490Silver Posts by user Forum Profile RuneMetrics Profile
Castle Wars:

I have to mention the elephant in the room: I am for removing the Castle Wars requirement from the Trimmed Completionist cape. The profound armour has stats and a set effect so it should be a Trim requirement by my definition...but:
- No one wears the shield for the set effect to even work.
- Hybrid gear and Achto is used instead.
- Gear progression cannot be a requisite for a cape the same way best-in-slot gear should not be a requirement for the Completionist cape.
The Castle Wars armour sets might as well be cosmetics.

The 5,000 games requirement was added because of 1 player's suggestion on the HLF. It was added at a time when being in a CW game for 1 minute awarded game count. We've seen a few changes to the requirement but it always posed the same problem: it brings people into the minigame that just AFK it and ruin it for the people that play it properly.

I see minigames having a place in competitions hosted by Jagex. Castle Wars, Soul Wars, Stealing Creations, and Clan Wars/Team Deathmatch would be Runescape 3’s Deadman Mode. PvP would also get some attention. I can’t think of anything else that would revive minigames this effectively. It would pull many endgame players to play minigames and in the process attract all kinds of other players. This is what I'd like CW to look like, and not the AFK-fest that it is today:
https://www.youtube.com/watch?v=8KB2kmh8KPA


The only way I can see this going wrong is a Jmod leaking player IPs and DDOSing everyone … but this is a topic of its own.
Rising Eminence | Social 2000+ Clan, W66

29-Dec-2018 22:40:02 - Last edited on 03-Feb-2019 21:58:16 by Trollster

Trollster
May Gold Premier Club Member 2012

Trollster

Posts: 490Silver Posts by user Forum Profile RuneMetrics Profile
Completionist Requirements:

Increase all skills to mastery level
All Quests, Miniquests, Sagas and Strongholds
All tasks
All music tracks
Unlock all dungeoneering scroll traits
Unlock all spells
Unlock all prayers
Unlock all abilities
Unlock all permanent slayer unlocks from slayer masters
Unlock access to all Arc islands
Unlock access to the Abyss
Unlock all hot-air balloon travel routes
Unlock all eagle transport routes
Reconnect the Priffdinas spirit tree with her brethren
Fix all Fairy rings
Purchase all of the blueprints for Invention
Purchase all of the Priffdinas combination potion recipes
Defeat all desert slayer dungeon bosses after ‘Smoking Kills’
Add all permanent ropes to entrances (i.e. God Wars 1, Kalphite Queen)
Rising Eminence | Social 2000+ Clan, W66

29-Dec-2018 22:40:11 - Last edited on 03-Feb-2019 21:52:51 by Trollster

Trollster
May Gold Premier Club Member 2012

Trollster

Posts: 490Silver Posts by user Forum Profile RuneMetrics Profile
Trimmed Completionist Requirements:

Obtain the Master Quest Cape
Unlock all Prawn Perks from your aquarium.
Attune and hand all engrams in to the Memorial of Guthix and prestige
Unlock the enhanced Yaktwee stick by catching charm sprites
Fully enchant your broomstick
Unlock all permanent Arc rewards
Unlock all sets such as the Witchdoctor, Agile, Factory, and all Elite outfits.
Own the 3 minigame sets (Battlemage, Trickster, Vanguard)
Unlock all Player Owned Ports scrolls
Unlock all shops (includes 'Achieve Master White Knight rank')
Fully level up all Temple Trekking companions
Achieve 1,250+ Conquest rank No longer offers any benefits
Unlock the full power of the Ivandis flail
Complete all three additional challenges from Maria in the Broken Home quest
Purchase the Champion’s tackle box from the Fish Flingers fisherman
Achieve maximum rank in each Barbarian Assault role
Complete all barbarian training with Otto
Unlock all rewards from the Artisan’s Workshop
Unlock tier 10 reputation in all Menaphos districts
Rising Eminence | Social 2000+ Clan, W66

29-Dec-2018 22:40:20 - Last edited on 23-Jan-2019 16:25:45 by Trollster

Trollster
May Gold Premier Club Member 2012

Trollster

Posts: 490Silver Posts by user Forum Profile RuneMetrics Profile
PvM Cape:

The PvM hub should be somewhat out of the way and require a minute to get to. The PvM Cape would offer teleports to the hub like the Max cape does for the Max Guild. The PvM hub should have a Bossing portal and a bank. The player should be required to unlock the teleport locations by placing and activating some sort of gatestone at the boss location thus requiring the player to get to the boss by foot at least once. This requirement should also be applied to the Max Guild portal.

Capes with good stats require the completion of a challenge to demonstrate good reaction time and familiarity of mechanics/combat, and high APM. The Fight Caves and Kiln challenges have always been intended to be a one-off thing than camping a boss and the PvM cape should also require similar challenges.

Fire cape: 25.5 armour, 26.3 style bonuses, 0 life points, 2 prayer
Kiln cape: 44 armour, 31 style bonuses, 0 life points, 2 prayer
PvM cape: stats only, teleport to hub, no utility (i.e. no spirit cape, summoning restore).

Tier 1: (55 armour, 38 style bonuses, 200 life points, 4 prayer)
- Unlock the enhanced fire cape.
- Place all boss gatestones.
- Defeat Araxxi at 300% enrage.
- Daredevil title.
- Warden title.

Tier 2: (65 armour, 43 style bonuses, 300 life points, 6 prayer)
- Final Boss title.
- 1000% enrage kill at Telos.
- More achievements along the lines of 'Lumbridge Strikes Back'(Rax in bronze), 'I Got This'(Legios without banking) but without armour or prayer, and 'Best Offence'(KK immort). Examples: Defeat Telos at 500% without ever standing in a beam, Defeat Vorago without any pushback in a trio, Defeat Vorago/Solak with everyone on the team wielding a pickaxe/hatchet the entire kill.



Runescore:

Everything else.



Summary:

Completionist cape is a utility cape.
Trimmed Completionist cape is a prestige cape for having a “fully developed” character.
Combat cape is for Bossing.
Everything else is for the Achievements Hiscores
Rising Eminence | Social 2000+ Clan, W66

29-Dec-2018 22:40:34 - Last edited on 03-Feb-2019 21:59:33 by Trollster

Trollster
May Gold Premier Club Member 2012

Trollster

Posts: 490Silver Posts by user Forum Profile RuneMetrics Profile
I would either consider Ports storylines as miniquests in which case they'd fall under Comp, or I would consider just completing the voyage that unlocks Cyclosis (and any other voyages for islands made available in the future) a requirement. Completing all PoP storylines is a MQC requirement and therefore would still be needed for Trim as it currently is too. A lot of the things I left out that are currently requirements for either cape are also MQC requirements. Gathering all PoP scrolls takes a long time but they fit clearly in the category of unlocks that benefit the player. Rising Eminence | Social 2000+ Clan, W66

30-Dec-2018 03:06:29 - Last edited on 30-Dec-2018 16:14:12 by Trollster

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 5,363Rune Posts by user Forum Profile RuneMetrics Profile
The list sounds fairly reasonable, but I wonder why you included the Conquest rating: It doesn't unlock something (yeah it did 5 years ago, but well likely longer not than it did now), it just is stuff that would fit better as a regular achievement.

As for commentary: The old CW requirement made sense, since it was an unlockable - no matter how unreasonable it was to do - the current one also is something which rather should be a regular (minigame) achievement as well.

As for interest I would've restructured the requirements like this:

Regular comp

- Completing all (mini)quests, rewarding post quest activities and exploration achievements contributing to the task set
- Reach maximum level
- Unlock all music tracks (this will ensure you've at least seen everything)
- Unlock every recipe, spell, prayer, passive effect and ability - I think exceptions would be okay for the Nex curses and reprisal due to their extreme rarity (see how MQC doesn't require the dungeoneering journals 16-20 for the same reason, despite fitting the guidelines), but otherwise everything that is improving/extending your options should be part of this cape
- 70 % of the maximum possible RuneScore (rounded up)

Trimmed comp

- Regular comp and MQC
- Adding the spirit cape to comp
- Unlock every permanent, cosmetic reward ingame (no pure MTX stuff and outside promotions (wikian/gamebreaker/...) of course), the exception would be extremely difficult, rare or time consuming (like profound) stuff
- Unlock the remainings spells/prayers/abilities/passive effects
- 85 % of the maximum possible RuneScore (rounded up)

True trimmed comp

- Complete everything that can be completed ingame - this includes achievements related to non-completables and all extremely difficult, rare or time consuming stuff (e.g. IFB, collection logs, champion scrolls,...). This would unlock the true completionist title and customisable particles on the cape.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

30-Dec-2018 07:04:14 - Last edited on 30-Dec-2018 07:40:00 by Rikornak

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 5,363Rune Posts by user Forum Profile RuneMetrics Profile
Runescore requirements basically exist for players to try out a wide variety of activities, but not necessarily enforce them if they can't stand them for whatever reason (but of course not too much, especially for trimmed then). Some core tasks (basically stuff that will always stay with you - useful ones for comp, cosmetic ones for trimmed). Specifically I think pure lore stuff shouldn't be directly required anymore - this is fairly well covered by the MQC now.

Another idea to incorporate specific types of content (and mastery towards them) would be emblems akin to skill cape symbols, which can be attached to the back of the comp cape with relations to a multitude of activites. Big plus would be ones comp cape could be even more your specific personal one.

Emblems could stem from the following activities:

+ Quest: Unlocked upon obtaining the MQC.
+ Skills: Level 120 in the respective skill + all related achievements (including hidden).
+ Minigames: Every related unlockable and all related achievements.
+ Bosses: 100 kills on the highest difficulty, all related achievements and full collection completion. Another Emblem straight for IFB.
+ Elite Dungeons: 100 solo kills on each boss, all related achievements and full collection completion.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

30-Dec-2018 07:10:39 - Last edited on 30-Dec-2018 07:41:21 by Rikornak

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