Forums

† [ Beneath the Blood Sky ] †

Quick find code: 237-238-767-65934032

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile


‡‡[
Foreword
]‡‡

The skies of Morytania hold an unnatural crimson light every day. The air filled with clouds of mosquitoes, their incessant buzzing impossible to ignore. Some believe the blood-red sky to be a simple astral phenomenon. Others call it the beginning of the end.


Related or not, there is trouble brewing in Morytania. After the river nearly ran red with blood, the country grew quiet - until now. Now a new force is growing within the blood-soaked swamps -
The Church of Lowerniel
. This group is ever-expanding, gaining more and more vampyric members as it preaches the ways of the deceased Lowerniel Vergidiyad Drakan. The Church, for short, promotes the elevation of Vampyres far, far above humans, and actively seeks to encourage Vampyre-kind to stand against the humans of the west.


Thoughtcrime doesn't entail death. Thoughtcrime IS death.

23-Jul-2017 08:29:20 - Last edited on 23-Jul-2017 11:46:49 by ResonantEcho

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
† [
Index
] †


Page 1 - Introduction


1 - Foreword
2 - Index
3 - Introduction
4 - Noticeboard
5 - Roster
6 - Recruitment & Organization
7 - Application and Recommended Equipment
8 - Resources & Training
9 - Journal Entries and Important Information <-- READ HERE
10 - Rules


Page 2 - Full Roster

1 - The Roster
6 - The Mausoleum


Page 3 - Expanded Noticeboard
1 - Noticeboard

Page 4 - Resources & Training
1 - Burgh De'Rott resources
2 - Meiyerditch Bunker Resources
3 - Training & Techniques



Page 5 - The Meiyerditch Sewer Base

Thoughtcrime doesn't entail death. Thoughtcrime IS death.

23-Jul-2017 08:30:25 - Last edited on 31-Jan-2018 11:15:46 by ResonantEcho

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
† [
Introduction
] †

Beneath the Blood Sky is a roleplaying group focused primarily on Morytania in the sixth age, focusing on the tattered remnants of the vampyric resistance known as
The Myreque
, who despite countless failings and half-successes, stand once again against the Vampyric threat of the east.



What can I expect from joining?
This kind of roleplay isn't for everyone - It's sometimes dark and gritty, survival in Morytania is often a tenuous proposition...And those who are ill-equipped and unwilling to learn will find themselves face-down in the mud.

The tasks you face will be tough, and the opponents terrible. But, the Myreque banded together might be the only hope of stopping the Vampyric threat before it's too late. It will be desperate, it will be tough, but it will be accomplished no-matter the cost.

Some say that Morytania is a fire that tempers - Those who walk into it's depths either burn to ashes or walk out forever reforged and strengthened.


Choices matter
This roleplaying group is done in a sandbox style - which is to say, you're given a large amount of freedom as long as you aren't ludicrous. With this, however, comes with the fact that your character must act responsibly - If you leave a trail of bodies and act carelessly, you could condemn not only yourself, but your brothers and sisters in arms. There are consequences for everything you do, especially if you don't think things through. This is not for the faint of heart.

Thoughtcrime doesn't entail death. Thoughtcrime IS death.

23-Jul-2017 08:31:54 - Last edited on 31-Jan-2018 10:00:35 by ResonantEcho

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
† [
Noticeboard
] †


IMPORTANT NOTE:
The information available here is being moved to our Rollz wiki. Ask any active member how to join it if you're unsure of what it is.


News travels slowly in the Myre, and knowledge is power. Sitting in the base is a cork noticeboard with several documents and scraps of paper on it - written reports, newspaper clippings, maps and other bits and pieces intending to keep people informed.

Various job and mission listings can also be found on the noticeboard, things from supply runs to investigations. Additionally, anyone can put a patrol report up on the notice board if they believe something is worth investigating.
Missions listings found here.


========= The Noticeboard =========


=== News Clippings ===

† A New Plague on The Wind? †

A new pest is quickly spreading across Morytania - Mosquitoes! Origin unknown, these mosquitoes are of irritably large size, and are potentially carrying disease. Be wary!




=== Posters, papers and maps ===


A few vampyric propaganda posters catch your eye...They look like they've had several knives buried into them before.





Thoughtcrime doesn't entail death. Thoughtcrime IS death.

23-Jul-2017 08:32:07 - Last edited on 15-Jun-2018 11:18:12 by ResonantEcho

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
† [
Roster
] †

This is a quick roster at-a-glance. More detail on long-time characters can be found on the full roster page.


Organized: Character name (In-game name): Profession

Leader



Calsidiu
(Isaac Stark)

Second-In-Command



Misaldi Icau (Misaldi Icau): Tactician & Slayer

The Myreque



Proteus Galesong (Siarnaq): Thaumaturge


Hallie Cornelia Lazwin (1 Sided Coin): Survivalist

Damien (God Rovin): Brawler
MIA


Allies



Nibbles the Traveling Trunk: Luggage
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

23-Jul-2017 08:32:37 - Last edited on 28-Jan-2018 02:23:10 by ResonantEcho

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
† [
Organization
] †

Despite being backed by the royal court of Misthalin, the Myreque have been all but forgotten by most. They lack formal order, true military authority and any real voice in most goings-on. What they make this up with, however, is their elusiveness and connections, a network of contacts underground which spans out far across the west, often able to reach anyone and everyone - though this does not guarantee they will listen.

Regardless, the group has little order at present as it is re-establishing itself from the ground up. The Myreque's unshakeable leader is Calsidiu, a figure who sticks to the shadows where possible to co-ordinate everything. Orders and directives are relayed through him to his lieutenants, and through them, to the rest of the Myreque. Misaldi is one such lieutenant. Misaldi's authority is not absolute, and his orders should be followed out of respect rather than fear of reprimand.

Joining is easy, as long as you prove yourself to be trustworthy, and desertion comes just as easily - only the disappointment of your fellow brothers and sisters in arms follows leaving the cause.


† [
Recruitment and Requirements
] †


If you wish to join the group, either contact the leader, Siarnaq, or myself, Misaldi Icau, or fill out an application on the forums (see the page below). Alternatively, contact one of the other Myreque members in-game.

Requirements:
* Completion of the quest "In Aid Of The Myreque", preferably "Darkness of Hallowvale"
* Completion of the quest "Nature Spirit" in order to be able to wield a blessed sickle
* The more Myreque quests completed, the better
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

23-Jul-2017 08:35:11 - Last edited on 25-Jul-2017 10:03:52 by ResonantEcho

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
† [
Application form
] †

Simply fill in the small form in bold below, post it on the forum and we'll get to you as soon as possible. If, for some reason, we've not responded in a timely manner, by all means message myself or Siarnaq and we'll get right on it.


Screen-Name:

Character Name:

Character Race:

Valuable Skills:

Last Myreque Quest Done:

Brief History:



† [
Recommended Equipment
] †


Salve Mercenary

Characters that have been drawn to the Myreque by the Misthalin Mercinary Protocol are generally more flexible in their gear, often having complete control over what they wear. Full sets of armor are easier to find, as well as decent quality weapons. However, these characters tend to stand out among the citizens of Morytania and can oftentimes be tithed or harassed during regular travel.

Morytanian Rebel

As a Myreque, access to decent armor is a rarity. More often than not, full sets of armor are hard to come by. Most Myreque wear donated, found or home-made armor, likely in a state of disrepair. These characters are harder to pick out of a crowd in Morytania and often go unnoticed during regular travel. This suggestion should be observed by those who roleplay serious characters who are born, or intend to stay in, Morytania.
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

23-Jul-2017 08:35:37 - Last edited on 26-Jul-2017 09:46:43 by ResonantEcho

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
† [
Training - Overview
] †

This is a brief overview of the resources available to the Myreque, both physical and otherwise. Every piece of metal, every coin, every scrap of dry wood, counts for something. What the Myreque lack in physical possessions they make up for in knowledge. The best techniques, as they say, are passed on by the survivors. See the full training list here.


† [
Resources - Overview
] †

Below is a brief overview of the resources at each of the various bases. As time goes on, more bases will be made available, and resources will obviously change accordingly. If your character takes something from the Myreque's resources, even if stealthily, let the GM know so that the list can be maintained.

Each header links to the full resources page for that particular base.

Living supplies measured by time, using dd/mm format.




Food: Low
Water: Low
Firewood: Low
Coins: 1,200



Meieyerditch Bunker Base:
INACTIVE





Meiyerditch Sewer Base:
INACTIVE
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

23-Jul-2017 08:35:45 - Last edited on 29-Jan-2018 22:48:57 by ResonantEcho

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
† [
Journal Entries
] †

Below are a series of journal entries, logs and notes made by Misaldi and Proteus, writing down about important events and going-ons around them recently. The logs are posted here strictly for out-of-character enjoyment and are not to be acknowledged unless an in-character reason is provided.


Misaldi has made it clear that any fingers that stray into his backpack will be used as bait while fishing for sharks.


Recent Logs:


† [
Important Information
] †

Below is a list of the latest information the Myreque have available to them
THIS IS IMPORTANT, READ THIS IF NOTHING ELSE
.


Thoughtcrime doesn't entail death. Thoughtcrime IS death.

23-Jul-2017 08:35:58 - Last edited on 15-Jun-2018 11:22:25 by ResonantEcho

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
† [
Rules
] †


Jagex's Offcial Rules Apply.


This is self-explanatory. These are the non-negotiable rules that everyone must abide by.


Roleplay is For Fun, Treat it as Such.


Getting upset over in-character happenings is trivial. While we are all subject to this at one point or another, causing drama over it is pointless. It is far better to strike a happy-medium than to argue until someone walks away angry.


Be Creative, but don't go off the rails.


Myreque roleplay has a certain charm about it, being the underdog heroes of Morytania. To retain this charm, it is asked that all participants ensure that they don't stray too far from the point of plausibility. While lorebending is allowed, and some custom-lore is integrated into the core of the group, it's done so in a way that doesn't over-power characters in one way or another.


Act Like A Reasonable, Mature Person.


This is an extension of the two sections above. Use common sense, be kind and courteous, and do not antagonize anyone. If someone relentlessly bugs you, make use of the ignore feature and carry on. Behaving like a rational adult is greatly appreciated by not only me, but the vast majority of the world.


Beneath the Blood Sky is Semi-Private.


This group has a "semi-private" policy when it comes to interacting with other groups - this is, simply, that groups can pick-and-choose which parts of our custom-lore they recognize, but likewise, we retain the rights to pick-and-choose what we abide by. This is simply to allow interaction with other groups without completely messing up continuity and lore.
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

23-Jul-2017 08:37:41 - Last edited on 25-Jul-2017 11:41:21 by ResonantEcho

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
† [
The Roster
] †

United, the Myreque stand side-by-side, shoulder-by-shoulder, facing the ever-present threat of the Vampyres. Those who are part of the group, recognized, welcomed, are scribed down here.



Calsidiu


The enigmatic leader of the Myreque, Calsidiu is a living legends who walks in the shadows. Coordinating moves with the leaders stationed in De'rott and Meiyerditch while preforming other vital tasks...be it rallying forces in the west or hunting Vampyres in the streets of Darkmeyer.

Calsidiu is a hero beyond all regard, a fitting leader for the Myreque. After rallying their numbers together, he's preformed countless heroic and near-impossible tasks, including helping countless refugees escape from Morytania, stopping a ghoul uprising, aiding in the fight where Lowerniel Drakan was slain, and even slaying the Vyrelord known as "The Judge", Calsidiu is a force to be reckoned with.


"
The Myreque are made of ropes, and the Vampyres of stone. If a rope breaks, we can re-tie it.
"


Misaldi Icau


Wearing bandages to hide the burns of past encounters, Misaldi is shrouded both figuratively and literally. Having been in Morytania for longer than people care to remember, Misaldi's skills are centered around hunting and survival. While Misaldi's temperament often varies, and his social skills aren't perfect, he often holds people together during tough times, and acts as a leader during the times that Calsidiu's off-site. It's said he and Calsidiu rebuilt the Myreque from the ground up.


"
It all comes down to resilience, willpower...and resolve. Nothing else matters but resolve. Nothing will stand in my way.
"
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

23-Jul-2017 08:39:52 - Last edited on 21-Sep-2017 12:23:24 by ResonantEcho

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
† [
The Roster Cont.
] †


Proteus W. Galesong


Inventor, thaumaturge and scholar, Proteus is a man of many arts, all of them in the mind. Despite his young appearance, his hair is snow-white. Coupled with his red irises, he comes across as a bizarre individual, but those who know him respect him greatly. His mind is as sharp as his tongue, and as bright as his hope.


'Oi! Don't just nonchalantly jump into a dimensional portal like that!'
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

23-Jul-2017 08:40:42 - Last edited on 28-Jan-2018 02:00:54 by ResonantEcho

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
† [
The Mausoleum
] †

Here rest the sons and daughters of Morytania who gave their last full measure of devotion to bring light to these once-hallowed lands. Our debt to them can never be repaid, and they have earned the undying gratitude of all who suffer vampyric oppression. The enemy may be able to take our lives, but they will never rob us of the memories of the fallen. We will never forget their sacrifices.


Elzbeth Cywir

A long-time fighter in the war against the Vampyres, Elzbeth has suffered greatly along with the rest of her Myreque kin, suffering countless injuries and torture at the hands of the vampyre menace. Elzbeth ran off into the swamps, chasing after hallucinations of her former comrades. She's not been seen to this day.


Virelika Sovari


Hailing from the icy north, Virelika was an outcast who found herself in Morytania. She spoke little, and intimidated many with her odd glares and intimidating armor. Regardless, she was one of the Myreque to go MIA in the Mort Myre swamps.


Morgan Wizeman

Hailing originally from the desert, Morgan's past is darker than the black magic he weilds. Morgan was a scholar who grew up to become an exceptionally powerful mage. His reasons for being in morytania were his own, and he decided to set off into uncertainty to resolve them.
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

23-Jul-2017 09:01:10 - Last edited on 28-Jan-2018 02:07:20 by ResonantEcho

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
† [
The Noticeboard
] †

All posts on the noticeboard are roleplay prompts, but there are different types...


Missions

Often the important, main focuses of the group, these are often dangerous tasks which require several people to complete. They normally are GM'd by either myself or Siarnaq, and due to their more dangerous nature, preparation is usually important to success.

Patrol Reports and Rumors

Be it something a member of the Myreque spotted while on patrol or rumors from elsewhere in Morytania, these are normally smaller, bite-sized missions which can be GM'd by anyone - anyone can also submit a patrol report to GM themselves if they like.

Supply Runs

When the Myreque have enough coin, they can order in supplies from out west. These supplies are then dropped off at Paterdomus, where the Myreque must find a way to transport them back to whichever base most needs supplies. There are multiple supply routes, from short and safe to long and perilous. Bear in mind that moving through areas with large amounts of supplies takes time, and leaves you vulnerable.

Resource Gathering

When supply runs are too risky or too too unecessary, Myreque can gather supplies from their local area. These are repeatable activities which usually increase living supplies by a small amount. They can vary from easy, risk-free and social (like fishing) to risky ventures out into the depths of the marshes (like scavenging).

Special Events

Occasionally, a special event will be hosted, be it a celebration...or a funeral. Normally, everyone's intended to turn up to these special events, one way or another.
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

23-Jul-2017 09:02:41 - Last edited on 30-Jul-2017 05:58:33 by ResonantEcho

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
† [
The Noticeboard - Gathering Supplies
] †

The following tasks are more roleplay prompts than fully-fledged missions, though they still play an important part in the survival of the Myreque. They are also repeatable, although results may vary.


Gathering Firewood
It's always damned cold in Morytania, and we need firewood for most of our trips into the swamps. Get an axe, head inland, and try to find some dry-ish trees to cut down.

Requires: Axe
Group size: 1-2
Rewards: Firewood

Hunting Trip
Nail Beasts, Snails, Snakes...The Mort Myre's full of creatures worth hunting. No way to know what you'll find heading out there, so best to take somebody who knows how to find and read tracks.

Group size: 1-3
Rewards: Varies per-trip

Scavenging the Swamps
It's grim business, but many failed treks across the swamps means there are plenty of corpses with plenty of equipment - armour, weapons, metals, we need all of it. Head into the swamps and see what you can find.

Reccomended: Firewood, Rations
Group Size: 2 minimum
Rewards: Various metals and equipment
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

23-Jul-2017 09:07:10 - Last edited on 30-Jul-2017 13:52:23 by ResonantEcho

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
† [
Resources - Burgh De'Rott Base
] †


Valuables

Coins:
1,500
Gems: 1 Sapphire


Metals and Leathers

Bronze Bars: 8
Iron Bars: 5
Steel Bars: 5
Mithril Bars: 4
Silver Bars: 12
Snakeskin: 6 large pieces

Weaponary

Silver Sickes: 1, damaged.
Silver Chains: 1


Utility

Smoke bombs: 5
Ropes: 3


Construction Supplies

Nails: 50
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

23-Jul-2017 09:08:19 - Last edited on 29-Jan-2018 22:49:39 by ResonantEcho

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
† [
Training & Techniques
] †

To have a chance at surviving in the Myre, one must know it, and know it well. Morytania is full of strange and bizarre creatures that are difficult to defeat, as well as an environment which can be lethal to those who don't know how to use it. The teaching of various skills and techniques is paramount to survival.

A fair amount of skills require the right materials or facilities to be taught properly - teaching flail combat without a flail is a pointless endeavor after all!
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

23-Jul-2017 09:08:40 - Last edited on 27-Jul-2017 13:11:07 by ResonantEcho

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
Anti-Vampyre Techniques


Improvised Weaponary

Often, Myreque will have little-to-none in the terms of anti-vampyre equipment. While the Vampyres may seem immortal, there are techniques to slaying them that can be applied to even simple weaponary.

Can be taught by: Any experienced Myreque member
Requirements: Rope or Chain


Flail Combat

The Ivandis Flail, a legendary weapon, can be re-created with the sole intention of slaying Vampyres. The use such an unpredictable weapon, however, is difficult to master.

Can be taught by: Calsidiu, Misaldi, Proteus
Requirements: Ivandis Flail, Training dummy


Advanced Flail Combat

Misaldi's own personal fighting style, developed over years of fighting, this involves a great deal of effort put into mobility and trickery, even utilizing smoke bombs for combative purposes.

Can be taught by: Specialized, taught by Misaldi only
Requirements: Ivandis Flail, Smokebombs, Advanced training dummy


Blisterwood Weaponary Handling

Often thought to be a myth, the writhing Blisterwood is known as the Vampyres' bane - but how does one even wield a weapon who's handle constantly writhes?

Can be taught by: Calsidiu, Misaldi
Requirements: Blisterwood, Training dummy
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

23-Jul-2017 09:10:10 - Last edited on 28-Jul-2017 14:35:20 by ResonantEcho

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
Evasion Techniques


Basic Stealth
[imgur src=]

Sneak, crouch, slink into the shadows. Basic stealth training is critical to most, if not all Myreque endeavours.

Can be taught by: Any experienced Myreque member
Requirements: None

Smoke Bomb Usage

Anyone can toss a smoke bomb at their feet, but most first-time users end up stunning themselves as much as their agressors.

Can be taught by: Calsidiu, Misaldi, Proteus
Requirements:Smoke bombs

Distractions and Diversions

In a nasty spot and need a way to escape, or to mislead your foes for a while? That's what distractions and diversions are for. Distraction and diversion tactics as well as acrobatics and quick-footedness, all the skills you'll need to distract and pre-occupy your enemy with.

Can be taught by: Calsidiu, Misaldi
Requirements: Access to a large area, Balance beam

Advanced Stealth

Silent footfall, lethal stealth attacks, muffled movement and concealment amongst the shadows. Vital for those who want to stay undetected while doing more than just watching.

Can be taught by: Calsidiu, Misaldi
Requirements: Balance beam, advanced combat dummy, sickle, dagger
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

23-Jul-2017 09:11:40 - Last edited on 27-Jul-2017 13:16:55 by ResonantEcho

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
Survival


Tracking

Being able to track down where something was headed to or from could be the difference between life and death out in the Mort Myre.

Can be taught by: Any experienced Myreque member
Requirements: Basic survival supplies, access to the Mort Myre
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

23-Jul-2017 09:25:57 - Last edited on 27-Jul-2017 13:19:05 by ResonantEcho

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
Environmental Training


The Mort Myre

Spanning the most-part of Morytania, the Mort Myre swamps often prove deadly to those who don't know what to look out for or to expect. Reccomended for anyone who wants to survive longer them five minutes.

Can be taught by: Any experienced Myreque member
Requirements: Basic survival supplies, access to the Mort Myre


Meiyerditch

The slum-city where Vampyres keep humans as "cattle", Meiyerditch of a giant, sprawling labarynth, covered day and night by a thick sea fog. The ghetto can be traversed with great speed and versatility, though, by those trained for it. Walls, hidey-holes and crannies to be leapt up and jumped through means that the place is perfect for the arts of evasion and parkour.

Can be taught by: Any experienced Myreque member
Requirements: Access to Meiyerditch


Darkmeyer

The city of the Vampyres, Darkmeyer is the most dangerous place in Morytania for a human to be, the blood-soaked streets and guard-filled rooftops offering no solace or reprieve. It is almost impossible for a human to slip into Darkmeyer, let alone move through unnoticed, to do so takes a great deal of time and preparation.

Can be taught by: Calsidiu
Requirements: Scent-marked clothing or a bloodmark
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

23-Jul-2017 09:26:07 - Last edited on 27-Jul-2017 13:40:37 by ResonantEcho

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
Artisan


Jury-Rigging

Often, you'll have low supplies and faulty ones at best out in the Myre. Coupled with the risk of equipment or mechanisms breaking, it's wise to learn how to fix things up that need it, be it equipment or otherwise.

Can be taught by: Calsidiu, Misaldi, Proteus, Jason
Requirements: Odds and ends

Metalwork

Fixing armor in a hurry is one thing, but it's another thing to forge or re-forge weaponary, armour and tools from scratch. Precision work takes more time, but is a vital endeavour for those who wish to survive. A war can't be won without weapons.

Can be taught by: Calsidiu, Misaldi, Proteus, Jason
Requirements: Working forge, metalworking tools, metal ingots

Basic Thaumaturgy

While not everyone's a mage, many creatures in the Myre have weaknesses which are magical of one kind or another. To this end, modifying weapons to have magical properties, not dependent on the user's magical power, is vastly useful.

Can be taught by: Specialized, Proteus only
Requirements: Magial crystals, parchment, quill, wand
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

23-Jul-2017 09:26:36 - Last edited on 28-Jul-2017 14:37:39 by ResonantEcho

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
ResonantEcho said:


Misaldi's Journal
Caistleday, Fentuary 24th


If you're reading this, you're either a trusted friend or a hated enemy. This is my own personal journal of my experiences in the Mort Myre, with the hopes that whoever finds it upon my corpse will at least know who to return me to. Let's hope this journal doesn't go "missing" like the last...My name is Misaldi Icau, second-in-command of the Myreque.

Finally, we have parchment again, a chance to write my thoughts down. For the last several months, I've been pinned down in Burgh De'rott in increasingly worse conditions. The sky turning blood-red, rumors of the Vampyres banding together again and to top it all off, towering skeletal creatures which have been introduced to the Myre in one way or another, skeletal creatures which are fast, resilient, and uncomfortably skilled hunters. "Peat mummies", Proteus calls them. One by one, our numbers have fallen to the point where most people are afraid to head outside of the Burgh' for fear of disappearing.

As a result, everything went to hell - communications primarily. I've not been over the wall to Meiyerditch in months now, either, the boat's missing. Living in a withering De'rott with little-to-nothing in the way of food or water has been tough to say the least, and we've practically fallen apart. With Calsidiu off infiltrating Darkmeyer to see what the Vampyres know of it, I was in charge of this wreck of a town.

There were four of us at first - Myreque at least, the townsfolk are alright - myself, Proteus, the smith and the mage. The smith went missing first. Proteus believes that if we can capture one of the near-unstoppable creatures he can figure out what makes it tick, and how we fight it properly. It took all four of us to take a single one down, and even then it was a close-run thing. Taking one alive seems almost too tall of an order, but we've little choice.

Page 1 of 2
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

27-Jul-2017 05:30:27 - Last edited on 27-Jul-2017 06:10:36 by ResonantEcho

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
ResonantEcho said:


Misaldi's Journal
Caistleday, Fentuary 24th



A month more of trying to keep the folk of De'rott alive, and we finally had a plan ready. Proteus and the mage went off to scout out some damaged, abandoned facility from years ago looking for a place to keep one of the beasts hostage - only to find that the place was up-and-running again, being renovated by Vampyres. Another vyrelord hell-bent on messing with magic that shouldn't be touched by man nor beast. I set Proteus to work on finding a way to monitor the place, top-priority. Proteus and the mage said they saw insect-like being suspended in tanks. If the vampyres are experimenting with insects, then the swarm of mosquitoes across Morytania could have uncomfortable implications. Then, to top it all off, the mage went missing, presumed dead. Another victim picked off by the Peat Mummies.

It's just me and Proteus left in De'rott. Calsidiu's too deep into Darkmeyer to contact safely and everyone else is dead or missing - likely turned into another reanimated skeleton waiting to hunt us down. Mosquitoes fill the Burgh' making it almost uninhabitable, and we've not even got enough iron to make a cage for one of the skeletons, even if we did, somehow, capture one.

A short trip to Paterdomus at least gave us a chance to restock on medical supplies and to send out a call for aid. We're in desperate circumstances here. It'll take nothing short of a miracle to get us out of this spot.

Page 2 of 2
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

27-Jul-2017 05:37:52

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
RadicalCentr said:
Screen-Name: RadicalCantr

Character Name: Jason "The Silvthril Fist" Richter

Character Race: Human

Valuable Skills: Bashing, making vampyres into ash, manual demolition, beating metal into shape, fishing

Last Myreque Quest Done: In Search (Have the levels for In Aid and Hallowvale, plan to do tomorrow)

Brief History: Jason was born 37 years ago to a poor family in Varrock. His father was a smith and his mother kept the house. Over the years, Jason learned his father's trade. Eventually, his family moved east to Canifis, as business was slowing in Varrock, and as Jason's dad always said "Every town needs a good smith!" Little did they suspect the werewolves planned to take them to their vampyric masters from the moment they arrived. Jason managed to hide, but his parents were taken. Not long after, he found the Myreque, and put his natural strength to a new use; crushing vampyre skulls with silver clubs of his own making. Though he longs to get his hands on the precious silvthril.


Accepted! Jason ought to be a welcome asset to the Myreque. We can work something out in-game soon.
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

27-Jul-2017 13:07:50

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
† [
Mission:
Predators of the Myre
] †



The terrifying beasts that stalk the Myre, the so-called "Peat-mummies", are making travel to Paterdomus and Canifis almost impossible. Proteus believes he can figure out a way to get rid of them - but he needs a captive one first.

Head into the Mory Myre and try to find one of these skeletal monstrosities. Incapacitate it, then bring it to the Mort Myre Ridge mine - alive. At least, as alive as one of these things can be.

Requires: Heavy weaponry, multiple people
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

30-Jul-2017 08:06:53

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
ResonantEcho said:


Misaldi's Journal
Caistleday, 1st Septober


This damned stalemate's nearly at an end...and just as well, things have somehow gotten worse, and we need supplies desperately. I should start from the beginning, I suppose.

The two slivers of good news: We've made contact with the Meiyerditch resistance again, at long last, and we've got some fresh blood in the group. The outcast, a northern-type, had been pillaging a few of our traps but surviving quite well. In exchange for shelter and food, she'll fight for us - damn girl wields an axe that's at least as large as a grown man. The resistance in Meiyerditch, though, was more bittersweet than I'd hoped...

Three men, that's all that's left. One of them, Jason, headed to De'rott with the boat - damaged, at that. Seems like they got desperate, whatwith Burgh' going quiet and supplies not coming in, not to mention us losing the second boat.

Naturally, good luck's balanced with a giant heaping of bad luck in return. Me and Proteus set out for the location of the lab he saw vampyric abominations in...but the place was already cleared out. Either they were already in the process of packing up or someone tipped them off, but the place was clear, except for a couple of prisoners. One was a family friend of Proteus's or somesuch, and the other was...something...else. The one who knew Proteus headed off west ASAP, while the other...seemed intent on following us back to De'rott. I've sent it to live in the mines for now, it can chitter away in peace without unsettling the townsfolk.

Page 1 of 2
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

01-Aug-2017 12:53:46

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
ResonantEcho said:


Misaldi's Journal
Caistleday, 1st Septober


Throughout all this, Proteus mentioned a little detail - a high-priority target of his "friends" had been let off the hook - a vampyric doctor, experimentor, one responsible for horrific, half-human beings that I had the misfortune to see a year ago. The ones that cut down the Myreque back in the days of the Enforcer-General. They still shape my dreams, the screams of their victims too. And to think that those damned knights in their shining armour considered her to be "not a threat", the one who was responsible for everything - every horror we fought, every man and woman kidnapped for "experiments"...and they let her go.

And now this woman, this Vampyre, is cooking up brand new plans and brand new monstrosities - while we have no leads at all. This is typical saradominist behaviour...Waltz in to take out the imposing, well-known figures then leave all the real threats behind! To hell with it - she'll die by my hand one day. The White Knights might've had the idiocy to let her go, but I know better. And what Proteus saw is clear proof of it.

Back on the here-and-now, though. With the fresh blood - well-armed fresh blood - we stand a half-chance at taking one of the skeletal nightmares down. I've got Proteus working on a way to lure them out in large groups - we might be able to fight the occasional one, but a horde of them's impossible to deal with. So instead, we lure them to a trap and seal them in. Then, maybe at long last, we'll be able to travel to Paterdomus safely. I heard word that something had arrived for us - perhaps some rations, or even medical supplies? It'll be a sight for sore eyes after this fresh new hell.

For now, we prepare to go on what might be an all-or-nothing trip. That said - what we have to lose compared to what we could gain...it's a risk we have to take. Zamorak preserve me should this go wrong.

Page 2 of 2
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

01-Aug-2017 13:15:24 - Last edited on 01-Aug-2017 13:28:01 by ResonantEcho

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
Al-QaeDan said:
I'm lovin' it. Looks great and very well thought out. Thought I'd drop in to show my admiration for your effort, stranger.


Cheers! Always nice to have effort noticed and admired - it's been a bit of a passion project of mine for the past week or so.
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

02-Aug-2017 04:09:15

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
Ravensteel said:
Screen-Name: Hakuchou

Character Name: Summer Rose

Character Race: Human (1/4 Elf)

Valuable Skills: Slayer of incredible heritage. Gone hand to hand with Dragons, Strykewyrms, Demons, and more. Talented with both ranged and melee combat, being cross-trained across multiple teachers. Mostly uses obsidian in her magic and melee, but can improvise with almost any kind of weaponry.

Last Myreque Quest Done: River of Blood

Brief History: Daughter of two well-trained slayers. Basically a dispatch from the Guild of Heroes to Morytania to assist as a slayer and tracker any way she can.


Accepted! A seasoned slayer is always welcome to join the Myreque!
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

02-Aug-2017 07:43:15

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
Polar Lance said:
Screen-Name: Silver Lance (Subject to change, always has "Lance" or "Xain in it&quot)

Character Name: Morgan Wizeman

Character Race: Human

Valuable Skills: Dark Magic Power-Booster (3 charges, long as (bleep) incantation), level 3 fire magic, herbal healing, knitting, leatherworking

Last Myreque Quest Done: River of Blood

Brief History: Morgan Wizeman was born a Bedabin nomad. He was always seen as a little odd by the rest of the tribe, often waving around a piece of cactus calling it a "wand" and pretending to preform magic spells.
At the age of fifteen, Morgan was rudely thrust into a world of hurt when he learned that magic was real. A trio of dark magicians attacked his tribe in the dead of night. The explosions and fire quickly woke the entire camp, but they had never seen magic before and had no defense to it. All were summarily cut down except Morgan, who was enslaved.
He spent eight years toiling under the whip of these three monsters, until a green-clad figure accosted him one day in the mages' field outside Yanille.
The mages sought to destroy the interloper, all were defeated. The wizard who saved him brought him to become a scholar in the Wizards' Tower library.
After a year of reading about magic, Morgan decided to try it. He begged some runes from a student under the care of his own teacher, and the entire building rocked with the power of the spell he unleashed.
Morgan was taught as best they could, but was eventually expelled after he stole a forbidden tome from the Library. Unbeknownst to the others, he had already memorised one of the spells.
Morgan now wanders Gielinor, knowing not where he is going, nor what he is looking for. One thing he does know: he will protect the innocent, at any cost.


Accepted! See you in-game.
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

05-Aug-2017 00:28:24

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
† [
Meiyerditch
] †


Listen up! If we're going to keep one step ahead of the bats then we need to keep track of them, sector-by-sector - know who's weak, vulnerable, distracted or otherwise missing. If you're in the 'ditch, keep yourself informed.


Meiyerditch is a sprawling labyrinth of a ghetto, split into various sectors - these sectors are both run by different Vyrewatch Captains, as well as being used for a rota - either you're being tithed, or you're forced to work in the mines.


† [
The Vyrewatch of Meiyerditch
] †


Sector 1
The Vyrewatch here are often a little slack - but boredom often means they'll come running if something happens.

Sector 2
The vyrewatch here generally tend to pick on the weak, powerless, starving refugees more than shifty, suspicious characters..

Sector 3
Vyrewatch in this sector are kept well in order by a harsh captain with a penchant for "interrogation". This is also where the Meiyerditch Bunker is located.

Sector 4
A giant, sprawling sector, Sector 4 is overseen by Vyrewatch who delight in tormenting humans, seeing them as both amusement and prey, in that order. Vyrewatch in this sector will often be on the lookout for anyone out of the ordinary, and regularly torment victims.

Sector 5
An eerily quiet sector, the Vyrewatch here are quiet and alert - as if they're afraid. The whole sector has a feeling of intense discomfort about it, though the Vyrewatch rarely harass travelers.

Sector 6
The sector closest to Darkmeyer, this region houses Vyrewatch who are very, very thorough and orderly. If you're passing through, expect trouble.
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

06-Aug-2017 11:51:38 - Last edited on 09-Aug-2017 13:39:29 by ResonantEcho

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
† [
Meiyerditch
] †


As you all know, the Vyrewatch are split up, different Vyres commanding the 'watch over different sectors of Meiyerditch, with the Overwatch sitting in Darkmeyer directing the whole show. Additionally, it's rumored that each vyrewatch captain is given an enchanted medallion of some sort.


Thoughtcrime doesn't entail death. Thoughtcrime IS death.

06-Aug-2017 13:01:14 - Last edited on 09-Aug-2017 14:23:09 by ResonantEcho

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
† [
Profile: Captain Grigar Myrmel
] †


Captain Myrmel, in charge of Sector 1 of Meiyerditch, is said to be one of the more tame Vyrewatch captains around. That said, nobody in Morytania gets to a position without dirtying their hands - be it in human blood or vampyre blood.

Myrmel is said to be the latter, a Vyrewatch who skulked in the shadows and back-stabbed his way to the position of captain. He is ambitious, but tempers this ambition with caution, often studying, stalking and planning for days if not weeks before executing a risky maneuver. He's the most untrustworthy (in vampyre terms, at least) of the six captains, and the one most likely to be blamed should something go awry.


Additional Information:
None learned at this time.
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

09-Aug-2017 07:48:00 - Last edited on 12-Aug-2017 09:53:55 by ResonantEcho

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
† [
Profile: Captain Verissa Pyrrad
] †


Known to have a particularly cruel streak and an affinity for fire, Verissa often amuses herself "playing" with the inhabitants of Meiyerditch - of course, she had to keep her flames under control most of the time. A fairly powerful pyromancer, one capable of striking fear into most of her underlings, only the foolhardy would underestimate her.

That said, she's not without flaw. She's said to have a very, very volatile temper, and with that temper often comes flames - in the rotting city of Meiyerditch, this could prove to be a very, very dangerous thing indeed, for anyone near her, and for the rest of the city.


Additional Information:
None learned at this time.
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

09-Aug-2017 07:48:07 - Last edited on 12-Aug-2017 06:49:42 by ResonantEcho

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
† [
Profile: Captain Viktor Mortshine
] †


Viktor keeps his troops well-trained and maintained, but often takes personal interest in suspicious individuals in sector 3. Using both melee up-close and a variety of magic (predominantly blood and earth), he's a formidable figure to fight. However, he supposedly has a cruel streak - he and his Vyrewatch have a habit of taking suspicious individuals in for "interrogation" - they either never return, or they're tossed into the streets, gibbering, broken messes.

Viktor dresses mostly in red, but has a tattered saradominist cape upon his back, also in red. The significance of this is unknown. Many of the Vyrewatch treat Viktor with suspicion or distaste, though the Vyrewatch who serve under him usually praise him highly. It's quite possibly that those who disagree with him simply fear him too much to speak out of line.


Additional Information:
None learned at this time.
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

09-Aug-2017 07:48:12 - Last edited on 12-Aug-2017 09:52:58 by ResonantEcho

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
† [
Profile: Captain Grothuar Artem
] †


Captain Artem sees humans as entertainment and as prey, not a serious threat. Due to this, he takes his duties very lightly. The only reason he still has his position, other than his menace, is because he helps keep the population of Meiyerditch in control in unusual ways - mainly, by making examples of anyone who gives him an excuse.

These "examples" are normally publicly humiliated, wounded, then forced to flee across Meiyerditch while Grothuar and his 'watch hunt them down in a twisted sort of fox-hunt. Of course, nobody ever survives it. It's rumored that sometimes, Grothuar will take particularly feisty or resilient individuals to an unknown location to hunt them down in an even sicker form of "sport". None live to prove this.


Additional Information:
Artem has been sighted in Canifis at the same time as a blood sport tournament held by the werewolves - Prot' thinks he's in town to get fighters of his own - some kind of multi-race hunting pack?

He also turned up to a trap intended to lure Myreque and Salve Mercenaries alike into a situation where they ended up drugged and unconcious - further supports hunting pack idea.
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

09-Aug-2017 07:49:23 - Last edited on 15-Sep-2017 23:54:24 by ResonantEcho

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
† [
Profile: Vyrelady Enverria
] †


Often believed to be a mere myth to scare children into behaving, Lady Enverria is a curious case of a Vyrelady (not Vyrewatch) who came to be in control of a fighting force. Very, very little is known about her - some speculate that she is a failed experiment, others a madwoman. Some believe that she isn't even a vampyre.

What is known about her is that she is completely, utterly lethal at close range. She stalks the streets, watching from the darkness, ready to gut human and vamypre alike with unheard-of speed and strength. The disemboweled remains of their bretheren covering the ground, Vyrewatch serving under Enverria very, very quickly fall into line.


Additional Information:
None learned at this time.
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

09-Aug-2017 07:49:33 - Last edited on 12-Aug-2017 09:51:36 by ResonantEcho

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
† [
Profile: Vyrelord T. Moraan
] †


Tasked to watch over sector 6 and oversee the Daeyalt mines, Moraan runs a very tight, very professional crew of Vyrewatch - honed and sharpened, they keep sector 6 under very close watch. Moraan himself, however, is somewhat of an unknown element. It's known that he's incredibly loyal to the old Drakan family, and he's said to have backed the Church of Lowerniel a fair bit in terms of funding.

Moraan himself is exceptionally prideful, prideful beyond measure, and will do anything to ensure that he is respected and feared. Though he's known to taunt and goad humans who disobey him, usually humiliating them, he keeps a very tight leash on his vyrewatch.


Additional Information:
None learned at this time.
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

09-Aug-2017 07:50:13 - Last edited on 12-Aug-2017 09:42:45 by ResonantEcho

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
† [
Profile: The Overwatch
] †


The commander of the Vyrewatch, The Overwatch is in charge of directing the Vyrewatch captains where necessary, and personally dealing with issues which the captains cannot handle. His name is often spoken in hushed, frightened whispers, as people far and wide know that The Overwatch is a terrifying, inhumanly cruel figure - as well as a ruthless tactician.

Sitting upon his lofty perch in Darkmeyer, The Overwatch has his own barracks of elite troops - not mere Vyrewatch, but trained, honed, efficient and effective vampyric soldiers. The Overwatch is death incarnate, using morphing crystal weaponary able to turn from a powerful staff to a mono-molecular blade in a split second, able to cut through all but the thickest of armors. It is rumored that he is in league with The Church - while others say that he plans to overthrow The Church.


Additional Information:
The Overwatch has outfitted his Vyrewatch Captains with specially-made medallions which resist a certain type of magic that only Proteus has, to our knowledge.
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

09-Aug-2017 07:50:19 - Last edited on 15-Sep-2017 23:55:42 by ResonantEcho

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
† [
Rumor:
The Lone Wolf
] †



Rumors fill the Myre that a heavily armored figure who once before walked the lands is now back - and some believe that it is an armoured figure that Proteus particularly knows well - an individual who may very well be hunting Proteus down.

They were last seen taking a rowboat to an island off of the northern shore. Get there, find out what Isaac Stark is doing in Morytania, and whether or not he's a threat.


Requires: Currency for hiring a ship, or the ability to steal a row-boat

Completed!

In the end, it turned out not to be Isaac, but instead Atticus, a man from Proteus's and Elzbeth's past. Claiming to be hunting down weaponary and golems in Morytania, Atticus struck a bargain with Elzbeth and Proteus, a pact of non-aggression while also promising to send information their way should he come across it. Their trip after him lead them to a long-abandoned ship, where a fair portion of intact metal was salvaged.
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

12-Aug-2017 10:05:15 - Last edited on 30-Aug-2017 13:13:45 by ResonantEcho

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
The following piece of parchment was recovered on a scavenging trip. It appears to be exceptionally old, written in either gibberish or a cipher, with an odd symbol drawn in painstaking detail at the bottom of the script, re-drawn by Proteus and Misaldi as the original was very badly damaged.


ResonantEcho said:
v ragehfg guvf zrffntr, frnyrq npebff lrnef ab qbhog, gb nal jub znl svaq g arprffnel.

zl anzr vf nevnpu, gubhtu gung vf veeryrinag - zbfg xabj zr nf gur frpbaq fba bs gur qhxr bs yhzoevqtr, gur fuvavat fgne ba gur fbhgurea ubevmba. fbzr xabj zr sbe zl abovyvgl, ohg gur gehgu bs gur znggre vf gung v nz n fynlre - n uhagre. bs qentbaf, cnegvphyneyl. qbhogyrff, gubhtu, lbh nyernql xabj guvf vs lbh'er ernqvat guvf naq unir qrpvcurerq vg fhpu.

zl geniryf unir oebhtug zr znal cynprf - gur sevtvq abegu, gur fpbepuvat fbhgu...naq abj...gb unyybjinyr. guvf cynpr vf zlfgvp orlbaq zrnfher, ohg v urneq gryy bs n...yrtraq, n cebcurpl. jurgure be abg vg vf gehr, v xabj abg, ohg nf zl ynfg npg, v vagraq gb ubabhe gur tlcfl jub gur nyybjrq zr gb frr gur ivfvba. zl rdhvczrag, fhvgnoyr sbe svtugvat qentbaf, fznyy be ynetr, jvatrq be dhnqehcrqny, yvrf haqretebhaq. fhccbfrqyl, qentbaf jvyy bar qnl or frra npebff unyybjinyr, greebevmvat gur snve orvatf gung yvir gurer.

zl rdhvczrag jvyy freir lbh jryy, fubhyq lbh unir gur fxvyy gb erpbire vg. or lbh jnel, sbe vg vf uvqqra jvguva n fcenjyvat ynonelagu gb gur fbhgu-jrfgrea evqtrf arne gur pbnfg. fpenjyrq orybj vf gur flzoby arprffnel gb hajbex gur zntvpny oneevre, naq vafvqr, lbh jvyy svaq inevbhf grfgf bs fxvyy, fgeratgu, fcrrq naq fhpu. erpbire zl rdhvczrag naq vg vf lbhef gb xrrc, naq v jvfu lbh jryy ba lbhe dhrfg. v unir erdhrfgrq gung zl obql or chg gb erfg jvgu gur tenpvbhf vplrar, fb gung bar qnl, lbh, ureb, znl svaq guvf zvffvir, naq qb jvgu vg nf lbh cyrnfr.

znl juvpurire tbqf lbh oryvrir va jngpu bire lbh.

nevnpu

Thoughtcrime doesn't entail death. Thoughtcrime IS death.

12-Aug-2017 10:16:37 - Last edited on 14-Aug-2017 10:17:31 by ResonantEcho

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
Mission Report - Scavenging trip

Misaldi, Proteus and Morgan went off on a trip up north to the hollows, to try and relieve the buried dead of some of their lost treasures.


Resources Gained


+Mithril Chainbody (Dwarven design)
+Iron plateskirt (Dwarven design)
+Iron Full Helm (Dwarven design)
+Blessed Silver Knife (With Zamorakian and Saradominist symbols inscribed)
+Steel Shield (high-quality Kandarin Steel)
+1 Sapphire
+Encoded Scroll


Resources Expended

None!
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

14-Aug-2017 11:27:39

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
ResonantEcho said:


Misaldi's Journal
Duneday, 29th Septober


A fair bit's happened this past month, but with the retrieval of new paper from the Meiyerditch base, now seems as good a time as any to collect my thoughts from the goings-on of the past month or so.

Me and Jason, one of the Myreque from Meiyerditch, managed to lure the Peat Mummies to the old Vampyric facility, though it was a right mess - easily fifty of those things were inside, if not more. They're stuck there - for now - but it's quite possible that they'll tunnel out sooner or later despite us caving in the entrances. I know for a fact that a few of them remain, as me and Jason were attacked as we tried to make our way to Paterdomus. Amidst the mess, I lost track of him, and it seems the beast went after him, not me. The fact it didn't come back for me gives me the faintest flicker of hope that Jason made it out alive, but there's a very real possibility we've only delayed the inevitable.

Regardless, even if we've only had the freedom to move for a month, we've spent the time well. My message to the Guild of Heroes was more fruitful than I'd even dreamed, a crate of silver so large it could probably have killed Drakan if dropped on his head, turned up at Paterdomus. No strings attached, no payment asked for. silver for weaponary and for money...it's truly a game-changer, and I'm trying to work on helping the heroes' guild out regardless of their charity. Proteus also set up a deal with, supposedly, the king of Varrock (Or Misthalin? Who cares) himself. The goddamn king. How Proteus pulled it off, I'll never know, but we've now got free food and water being dropped off at Paterdomus, enough to keep us alive.

Page 1 of 4
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

30-Aug-2017 13:09:33

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
ResonantEcho said:


That's not to say, however, that it's been easy traveling through the marsh. After the realization that the mosquitoes filling the swamps can't pass the salve barrier, we've known something was up. Me and Proteus saw them firsthand. It was midnight, nearly pitch-black in the middle of the myre but we saw them, damn near ate me alive. Some kind of giant, parasitic leech that attaches itself to humans, and has the ability to leech blood like it's nobody's business while spewing out corrosive acid. They're dumb and relatively easy to avoid, but they're growing more common...

...Proteus believes that all of this is derived from his blood. His, or one of his kind's blood. Doesn't really bother me where they come from, but Proteus managed to rig up some magical system to keep the leeches - and the mosquitoes - from coming to Burgh' idly, materials for the tech funded by the prisoner we rescued a while back (who's now taken to living and working in the mines). Credit where it's due, Proteus's gizmos have probably saved us from a dozen fights if not more.

An asset I thought was lost for good finally turned back up, bearing news that her old boss, Isaac, might be back in Morytania. I was reluctant, but let the two of them head on after the lead. It turned out to be some merc' they'd once fought against, but who's now in a tentative alliance with them. This "Atticus" fellow sounds both dangerous and useful, in that order. Regardless, if his interests align with ours, we'll see how it goes. Elzbeth and Proteus got some good salvage from the trip, anyway.

Page 2 of 4
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

30-Aug-2017 13:10:00

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
ResonantEcho said:


Made a trip up north with Proteus, hunting after a giant snake as well some splitbark for general repairs. The splitbark went down without a hitch, but the giant snake gave us a run for our money - and also proved that Proteus's f**king shock-wand electrocutes anything damp near the target... Were it not for the fact that he healed up my foot after, I'd probably be bearing a grudge for the amount of singed hairs he gave me when trying to attack the snake in question. Killed it and got it's body back to Burgh', though. Snake meat's chewy, not much of a fan.

Snakeskin, however, is proving to be invaluable. New armor's abound, though the last of it's being used on making Elzbeth a whole new set of gear - since her last lot, somehow, was stolen. Rather than make a slap-dashed mess, we're planning a trip up to Canifis that ought to coincide with our other plans up there.

Me and the tinkerer made a scouting run of Meiyerditch, to...less than spectacular effect. The place is being run much more thoroughly than the chaotic mess it used to be, with captains running different sectors, each one employing some trick or tactic to keep it locked down. Sector one, where our entrypoint is? The goddamn vyrewatch have invisibility. Their boss's apparently good enough with smoke magic to cloak his own men, making sneaking in undetected borderline impossible.

The Meiyerditch Bunker Base's empty, Jason's crew having moved elsewhere - no trace as to where. They were kind enough to leave a few documents behind, at least. Though it's a particularly cruel twist of fate to know that a man I once worked with has now been warped and twisted into a vyrewatch...vyrewatch captain, no less.

Me and Proteus were sloppy, though, and ended up killing a vyrewatch in self-defence. I just hope to Zamorak and back that they assume one of his friends gutted him in the streets...

Page 3 of 4
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

30-Aug-2017 13:10:25

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
ResonantEcho said:


For now? We prepare for a trip north to Canifis. A chance to pick up the remaining silver, stock up on weaponry and armor, to prepare ourselves for a delve into Meiyerditch. Once Gregor Myrmel lies dead at our feet, we should have the sector one Vyrewatch shaken up enough to smuggle equipment and people into the 'ditch, and if we can destabilize the vampyric system, all the better. People in Meiyerditch are suffering like they've not done in years, and we can ease that suffering. These are the people we fight for. Sometimes, amidst the blood, mud and rage, it's difficult to remember that.

Page 4 of 4
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

30-Aug-2017 13:10:47

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
1 Sided Coin said:
Screen-Name: 1 Sided Coin

Character Name: Hallie Cornelia Lazwin

Age: 20

Character Race: Human

Valuable Skills: Tracking, stealth, scouting, scavenging, wilderness (swamp) survival, minimal swordplay.

Last Myreque Quest Done: Darkness of Hallowvale in progress.

Brief History:
Hallie grew up with her father, mother, older brother and uncle in their tiny homestead farming the woeful land of Morytania and smithing simple trinkets and baubles out of their diminutive forge. Food was short, the land was near inhospitable and snarling danger prowled at every shadow, but Hallie somehow found optimism at every turn as she grew and worked their family homestead. In thirteen years, she learned the skills that would allow her to survive the bitter life she had been born into.

When Hallie turned thirteen, she lost what little she had in minutes. A pack of werewolves stormed her family's home and slaughtered everyone. Hallie managed to escape, covered in her only family's blood and viscera, but alive. She had managed to fend off a werewolf with her uncle's silver-tipped sword and running out the back and escaping into the swamp with her clothes, the sword and a lantern. From then on, Hallie lived her life wandering Mort Myre mostly alone and nearly devoid of social contact for the next seven years. Every so often, she would guide lost travelers and adventurers that had bitten off more than they could chew.


Accepted! Hallie ought to be an interesting and welcome addition to the mix.
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

12-Sep-2017 08:38:08

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
While we're up north, it's best we keep on our feet while re-stocking and planning. To that end, I've taken the liberty of pulling up a couple of bounties which are in this region. Take a look over them, do them if you have the time. Might also be able to find some other odd jobs worth doing while we're here- M



[
The Bounty Board
]


Geralt Endsworth

A self-proclaimed 'vigilantee', this man is a butcher who leaves a trail of blood and broken bones behind him. To be killed with extreme prejudice. Proof of death to be delivered to Irkov at the Hair of the Dog Inn, Canifis. 750 coin reward.

Klara 'Daughter of Ahrim' Fyke
[ ? ]
Powerful tribal mage, a relic of the 'barrows tribes', this woman has been preforming necromancy and othersuch magics. Believed to be in the canifis region. Wanted ALIVE, delivered to the taxidermist shop in Canifis - Ask for Alexis. 2,250 coin reward.



You cast your eyes over the old noticeboard in the pub, various fliers and pieces of parhment stick out among others...
Noticeboard Jobs


Private investigators wanted - willing to pay up to 750 gold for investigators to solve crime regarding attacked merchant carts - Sofia white, private logdings, Canifis

Blood wanted! 500gp per full bottle! See A. V., apothecary.

Myreque Wanted! See...

Do YOU have combat skills? Come to the Fight Pit in Canifis today to get paid while you train. Winners will be paid in coin! Losers will be paid with the ability to bleed!

BUY BOND?

Mercenaries needed to help deal with werewolf criminal - murderer, rapist. 2,000 coin reward. High danger. Seek Jake DerGraff for details - Canifis
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

12-Sep-2017 13:36:32 - Last edited on 15-Sep-2017 23:56:45 by ResonantEcho

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
Hobie Wan said:
Screen-Name: Hobie Wan

Character Name: Tobias Darwin

Character Race: Human

Valuable Skills: As a notable thief and archer, Tobias is proficient at both archery and stealth. He spent a lot of his time in Morytania practicing getting in and out of the city of Darkmeyer without being noticed, having a unique understanding of how patrols work.

Tobias is also fluent in Canic and Common, the languages needed to get around Morytania. He has survived on a network of contacts throughout the dark kingdom that help him stay under the radar. He also has developed many tactics to avoid detection of his scent and has learned to fashion equipment from that which is located in the Myre or the city of Meiyerditch/Darkmeyer, so he is a capable crafter as well.

Last Myreque Quest Done: River of Blood

Brief History: The Phantom Rat, as he is known to the Vyrewatch of Darkmeyer, Tobias is a thief who seemed to come from nowhere following the formation of the treaty with Misthalin. Theories indicate he may come from Misthalin and is a former Temple Knight, but others still state he is a former vampyre who cured himself of the disease but wishes to punish those who are vampyre by birth. His exact origins are unknown, but all that is known is that he has been a successful thorn in the side of the vampyres of the upper city.

His current whereabouts are unknown, but he is known to have a good aim and supposedly his heart is in the right place.


Very interesting - I'll talk with you in-game soon, finding Tobias sounds like the kind of thing the Myreque would prioritize, especially given recent events.
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

16-Sep-2017 10:47:24

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
ResonantEcho said:


Misaldi's Journal
Essianday, 17th Ire of Phyrrys


It's been a tricky few weeks. After a failed venture into Meiyerditch with Proteus, it quickly came to my attention that we need supplies. With a cache of silver sitting at Paterdomus, hauling it all down to Burgh' seemed arduous, so instead we've all shifted up to Paterdomus, staying here for a short while to re-stock, gather supplies - and recruits. I'm hesitant to leave Burgh' undefended for a lon gperiod of time, but it's not as if we could defend it with the smidge of equipment we had, we'd just feed fuel to the fire in terms of risk.

It was worth it. The stashe of silver that the Heroes' Guild left for us was invaluable, not to mention some salvage Proteus and Elzbeth pulled up from an old ship a few weeks back. We're geared up, properly. Having ivandis flails and silver-bronze equipment helps us feel just that little bit more powerful, and I'm grateful of it. Equipment isn't the only new thing we've got, though.

Fresh blood. Rather useful fresh blood, at that. A survivalist who' s been in the myre for years - has a few problems speaking, but is incredibly resourceful. Couple that with what I can only assume is a merc' who now has a score to settle with the vyres. Both of them are welcome additions, though I'm less pleased with the older members than the newer, for once.

Proteus, so-called "Genius", lead both the newcomers head-first into a blatant trap without a single damned pause for thought, losing a lump of precious blisterwood in the process. We're down to two pieces now - confiscated his other one. He'll have to learn the hard way, and I have uses for that particular lump of precious wood. Thanks to his blunder, the vyres know the Myreque are active again, so...our time's limited.

Page 1 of 2
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

24-Sep-2017 11:16:00

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
ResonantEcho said:


Misaldi's Journal
Essianday, 17th Ire of Phyrrys


On the bright side, a Vyrewatch captain's here - in Canifis. Supposedly there's a fight tournament for the 'wolves that he has an interest in. Tugged my contact network, got my hands on a wolfbane dagger. Coupled with a blisterwood hilt, I'll be able to fashion together something to knock a few of them down. ...a human partiipating in a 'wolf tournament is unheard of, but not suspicious, just suiCidal. Heh. Just my luck. Calsidiu would be proud, I'm sure.

It gives the others an excuse to loiter, at least. That vampyre dies before he gets word back to Darkmeyer that we're active. Or, at least, he dies while we have a good chance. With him dead and us armed up, we can move to the next phase of our plans - getting into Meiyerditch and causing havoc for the bats.

But, as always, there's always someone more than happy to mess with what they don't understand. The duke of damned-well Yanille, along with half a batallion, planned to invade phasmatys. They wouldn't have just been lambs to the slaughter, they'dve been hundreds more potential new "troops" for the enemy. Thankfully, they sought us out beforehand to ask for advice. While at first they seemed to not have eyes for anything other than war, we managed to sway them. I think. I hope. So, along with planning the demise of several Vampyre captains, we now have to help train and prepare a group of soldiers who've never so much as swung a flail before. Helping them kill a damned vyrelord. Zamorak have mercy on them if they don't follow our advice and stratagem.

It's strange, looking around Paterdomus. There's a mix of tenative hope mixed with uncertainty. It feels like we're preparing for war, and having to look after the incoming soliders over at Phasmatys certainly isn't helping. We're armed to the teeth, but the vyres have a lot more teeth than we do.

Page 2 of 2
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

24-Sep-2017 11:19:16

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
Guiney said:
Screen-Name: PaneraXBread

Character Name: Shaikah Camafleur

Character Race: Human

Valuable Skills: Expert Hunter, tracker, survivalist, courier (Endurance runner), Sharpshooter, Sorceress by trait, hunter by skill

Last Myreque Quest Done: In Aide, but have all the reqs to do 'em all.

Brief History: Shaikah was originally born to a family of skilled hunters, her father gifted with the bow, and her mother gifted with a communion to nature and wind magic. Shaikah received training from both her parents from age 5 until she was, in their eyes better than they were. At age 19 Shaikah moved from her home in the forests of Asgarnia and traveled around various kingdoms, hunting game: Foxes, Wolves, Dragons, Dogs, Elves (If the chance presents itself), Werewolves, Vyres, Frogs, etc. She has established and created little encampments around various kingdoms in their forests, hidden from view and booby-trapped. Shaikah at age 26 upon establishing an encampment in the thick forests of Morytania, quite simply put was there to hunt werewolves. Her intended target was drunk, and from 400 meters away, put him down through the left eyeball up the brain, but in the process injured a Vyre. She was in definite trouble then and hasn't been back until now, at age 29. Shaikah has decided her pet baby blue dragon "Prossy" needs to see the world and learn how to hunt dirty wolves beside her. She was wanted last time she had arrived, but her encampment remained hidden. She won't be staying permanently, she prefers to roam as she pleases, but will make appearances, last time she was there she was a useful tracker for the rebellion.


Accepted!
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

05-Oct-2017 22:56:32

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
After the recent events in canifis, with reports of an interrogation conducted in public by a rabid saradominist, as well as supposed rumors of a saradominist man swinging around an ivandis flail in public and using anti-unholy prayers, the local population decided it was time for swift and immediate action.

The result was the immediate and total nullification of the truce between the werewolves of Canifis and the humans of Morytania. It was announced that the town would be safe for the purposes of trade, but that anywhere else in Morytania, all bets were off.

The following day, Myreque scouts reported many, many werewolf hunting packs departing Canifis and heading south.
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

05-Oct-2017 23:09:43

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
Howl Aren said:


Dear Commander Icau,

After my investigation work, the Duke himself showed himself at the bar. He found the man responsible for the death of his uncle, and where his blade resided. Solus put up quite the fight against the Vyrelord, think his name was Ezio Nylsugo. And he rightly pissed off the Draculea Coven, much to your dismay I'm sure. We marched south in the night, while the Vyres and werewolves were unaware. Had to kill a few of them that tried to attack us, probably around forty of 'em or so. And what a little treasure we came across, the sniveling juvenile that Ovilum Skalov had turned, we captured him and took him to an old ruin in southern Morytania, hoping Ovilum would come to us. What do you know? This same ruin, I think that's Izaya's sword, and well...his skeletal body. They'll all pay for what they've done Commander Icau, the soul is complete. The Vyrelady, Ovilum eventually showed up, she didn't take us a serious threat. I had her boy's neck wrapped around a silvthril chain. Solus and I knew the plan though, she had sixty seconds to get a piece of Blisterwood, or the Vyre boy dies. Well she waited until the count of two, so I caught her by surprise. Broke the leeches neck and ripped the head from his shoulders, think it got caught on my chain when we teleported away.
If the plan went accordingly, the boys detonated the explosives, knowing they weren't gonna make it back home. Those are the men we fight for, I assume the Myreque will no longer have doings with Yanille after this stunt, but be assured. We will be back for that Blisterwood, and the death of any Vyre that threatens the free people of the Hallowlands.

Signed, Captain Terenas Haven, Commander of the Yanille Militia.

Re-reading it, Misaldi was ready to tear the letter in half...before a realization hit him. He soon set off to Varrock, to have duplicates of the letter printed...
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

11-Oct-2017 03:34:23

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
ResonantEcho said:


Misaldi's Journal
Ivanday, 19th Rintra


It's time.

We've rested here in Canifis for months. Morale's plummeted. We've sat, waiting, watching, scouting...bellies full of food from the west as we sit and do nothing. We'll get no more help from across the river, it's time we just face that and take matters into our own hands.

Me, Protues, Hallie, Sofia. Elzbeth went running off after some ghosts of the Myreque past and Damien likely headed off back east, eager to get out of a fight that wasn't his. Can just the four of us even make any difference? We've got no choice but to try, but I don't like our odds.

What choice do we have, though? Sitting here any longer won't help, not with the west as it is. We just have to do this, one way or the other. Starting with the werewolf tournament, the den of wolves and bats. From there, we move to the Burgh' again. However, something else in the Myre seems...promising...as a future base, I daren't even write it down yet, though, 'till my suspicions are confirmed.

Still...our skills and numbers dwindle. A fighter, an inventor, a survivalist and a herbalist. I can't help but feel that I'm leading these people to their deaths. People who trust me.

The Myreque have failed enough. It's time we got away with an assassination for once.
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

15-Nov-2017 19:55:59 - Last edited on 22-Jan-2018 02:06:54 by ResonantEcho

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
ResonantEcho said:


Misaldi's Journal
Caistleday, 29th Rintra


Artem is dead. We're one step closer to achieving victory.

The months of scouting paid off, it seems, but luck was also on our side. Proteus and Hallie were to sneak into a chamber I'd seem the vyres frequenting, while I was to slip through the combatant's area of Artem's damned arena. From what I gather, they ended up finding their way to the maze below it.

That's what Artem was playing at all along. A maze, hidden below the arena, where capable fighters would be pitted against eachother - for some kind of twisted entertainment. Things start to make sense, at least. From what I understand, Hallie and Proteus ended up face-to-face with Artem, as well as some shady robed figure - the shady one lives, so no doubt the message will be carried quickly back to Artem's superiors. Good. Let them know. Let them fear.

While they were caught up in the snare, I was trying to cause a distraction - freeing the prisoners who were trapped there. Humans, werewolves, all of it. Though I likely wouldn't have made it were it not for a white-haired woman who knew the place like the back of her hand. We struck a bargain - she helped my people and she got out with us.

In my attempt at a distraction, though, I released dozens of humans, not to mention at least a half pack of werewolves, into the arena. It was necessary. The arena was full of traps, perhaps...but it was necessary. With Artem's death, the vampyres would've killed those people. Or worse.

Even killing Artem was a close-run thing. The white-haired woman held up her end of the bargain while I went after Artem. He was waiting for the crew as they tried to leave, but a quick, unexpected attack from the white-haired woman coupled by one of mine toppled him, with Hallie finishing him off. Her expression as she drove the blade through his skull won't leave my mind, though.

Still, it was a victory. A rare thing these days.
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

29-Jan-2018 22:41:18

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
Bump for the bump gods!
Despite hardships at university, I'm going to be trying to make an effort to finish off this storyline for good - though as a side-consequence, the forum might take a bit of a hit. Sorry for that, but thanks all for the continued support and interest!
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

22-May-2018 00:36:53

ResonantEcho

ResonantEcho

Posts: 504Steel Posts by user Forum Profile RuneMetrics Profile
ResonantEcho said:


Misaldi's Journal
Ivanday, 16th Pentember


Our numbers are critically low. I'm used to working in sub-optimal conditions, but this? This is terrible. Me, Proteus, Hallie. Our friend in the mines, Alyssa. Possibly some stragglers from Paterdomus who'll make their way to us in time, now that the road is clear.

With luck, the heat from our business up in Canifis has died down - but it's not a trick we can pull twice. Once we strike again, they'll know that it wasn't a one-off incident - they'll know someone's hunting them. So, it's time to expand.

I write this from within the Meiyerditch bunker - this place has seen better days, but it's...serviceable Moving supplies here ought to not be too difficult, just time-consuming. Meanwhile, Alyssa, the creature inhabiting the mines, has agreed to make a tunnel towards the caves of Hope Rock. If we can reclaim it...that will make a fine, fine base indeed. In the meantime, we'll have Meiyerditch for if things turn sour, all we need to do is start loading supplies up.

Proteus and Hallie are bound for a small factory off the coast, to see if they can salvage any Flash Powder - or even bless the stuff to help with handling vyres. With this few of us, we need every dirty trick we can get.
Thoughtcrime doesn't entail death. Thoughtcrime IS death.

10-Jun-2018 23:36:39

Quick find code: 237-238-767-65934032Back to Top