Part of the reason why the M&S rework was created was to improve weapon diversity.
In some cases, this is true. In other cases, it has done the opposite.
New weapons and armour can be made with the new bars which have slightly higher tier stats than the requirements to wield them. I'm ok with this. What I'm not ok with is the fact that only the new weapons/armour have this benefit.
Let's take tier 60 to make an example. "Orikalkum +3"
Orikalkum +3 is the new BIS gear for T60, because it has the stats of T63 while only requiring T60 in the attack or defence stat.
This means that the Orikalkum 2h warhammer + 3, Orikalkum warhammer +3, Orikalkum off-hand warhammer +3 and Orikalkum armour set +3 is the best stuff to use for T60.
It outclasses all of the other T60 melee stuff.
So why would you use these anymore, since now they're inferior?
We should be able to upgrade all weapons and armour in the same way, so that weapon diversity remains. Each T60 item would take the same amount of Orikalkum bars as the Orikalkum weapons and armour eg - a Tzhaar-ket-om would require 28 Orikalkum bars to become a "Tzhaar-ket-om +3".
I'm not suggesting that they must change in looks as they are upgraded, like the current new weapons/armours do. That'd take too much dev time. I just don't want everything to be outdated due to the M&S update.
In the process of developing a simpler solution, collaborating with other players. Help me fix the wilderness. Enhancing Combat and PVP-----------------The New Wild (instanced)
27-Jan-2019 09:33:32 - Last edited on 12-Feb-2019 09:20:54 by Stoic n Vain