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Bring high alch prices back up

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Aria Ventus
Mar Member 2018

Aria Ventus

Posts: 1,447Mithril Posts by user Forum Profile RuneMetrics Profile
While the mining and smithing update makes armour more viable, at the same time, it puts of those who spend huge time and effort into something that doesn't generate much profit at all due to items crashing from over saturation.

The same can be said of pvm drops too as players now favour the much cheaper and just as effective player made armour.

While, making the ore rocks competitive again could cut down on supply, over time, the items will still crash to about what they are now. If anyone remembers how rune items worked, the only reason runite ores, bars and finished products were worth more back then was due to its high alch value.

Back then rune items had a long history of getting stockpiled, bosses dropping them in high quantities and since Prifddinas release in recent years, getting farmed continuously from harmonized runite ore rocks.

Yet, it never went below the price set by the high alch value of rune items. The moment the high alch value got nerfed in favour of salvage, they all crashed instantly. The same can already be said for all the new ore related items just released.

Now, I do have a very complicated suggestion involving a new mini game that provides a sink for items and a sink for gp for those who worry about 'inflation', but in the meantime, I would much rather Jagex just increase the high alch prices of all metal items, revert stone spirits and salvages back to the items they replaced, and keep ore rocks in its current non depletable state. Stone spirits should only come from miners drinking juju mining or perfect plus potion, an effect which is currently in place.

The same can be said for masterwork: It is in desperate need of a decent high alch value or else there is no floor price it can crash down to.

Side-note: And have the spring cleaner automatically high alch or disassemble the items that salvages replaced.
~ Princess of Wind ~

21-Jan-2019 07:36:16 - Last edited on 24-Jan-2019 01:54:40 by Aria Ventus

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 5,248Rune Posts by user Forum Profile RuneMetrics Profile
That runite (and to a lesser extent also adamant) was artifically overbloated in its value is part of the problem pvm has right now: They bumped the junk practically on everything that should have some value. The salvage is a grandious replacement for existing finished items, but spirits are not for two reasons (a third one with the ridiciously low trade limit was already fixed):

They replaced both bars and ores with spirits, despite the former being worth more than the latter - and well since everything higher levelled dropped runite in some way basically everything higher levelled has underlevelled stuff, which no longer is artifically overbloated on their loot tables. That what should be replacements for bars should either be salvage or a bigger number of spirits - and spirits in general should be fair levelwise to the source they're dropped from.

No support to artificially overbloat smithed items again. Okay - there would be one single exception: Masterwork. I am almost certain it won't ever be bumped on any loot table, so it shouldn't cause trouble if finally something better is introduced.

As for the spring cleaner: How should it know what you actually want to have alched or disassembled? Take the two minutes and configure it for once.
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21-Jan-2019 08:21:59 - Last edited on 21-Jan-2019 08:23:58 by Rikornak

Aria Ventus
Mar Member 2018

Aria Ventus

Posts: 1,447Mithril Posts by user Forum Profile RuneMetrics Profile
Rikornak said:
That runite (and to a lesser extent also adamant) was artifically overbloated in its value is part of the problem pvm has right now: They bumped the junk practically on everything that should have some value. The salvage is a grandious replacement for existing finished items, but spirits are not for two reasons (a third one with the ridiciously low trade limit was already fixed):

They replaced both bars and ores with spirits, despite the former being worth more than the latter - and well since everything higher levelled dropped runite in some way basically everything higher levelled has underlevelled stuff, which no longer is artifically overbloated on their loot tables. That what should be replacements for bars should either be salvage or a bigger number of spirits - and spirits in general should be fair levelwise to the source they're dropped from.

No support to artificially overbloat smithed items again. Okay - there would be one single exception: Masterwork. I am almost certain it won't ever be bumped on any loot table, so it shouldn't cause trouble if finally something better is introduced.


I don't see the problem with it. It won't just be rune items that have buffed alch value, it'll be up to elder rune.

Rikornak said:
As for the spring cleaner: How should it know what you actually want to have alched or disassembled? Take the two minutes and configure it for once.


I meant auto alch or disassemble after configuration. Sorry I didn't make it clear. What I was trying to say was keep the spring cleaner's function the same as it is now, but since my idea reverts salvages (as buffing smithed items' high alch values would make salvages redundant), spring cleaners would need to perform its current function on items instead of salvages.
~ Princess of Wind ~

21-Jan-2019 09:31:26

Aria Ventus
Mar Member 2018

Aria Ventus

Posts: 1,447Mithril Posts by user Forum Profile RuneMetrics Profile
Tenebri said:
no it makes sense to have them what they are now with the change


In other words, leave ores, bars, smithed equipment and all boss drops exactly the same? Or is it just leave high alch as it is currently but all other ideas to make the update better are fine with you?

If it's the first option, then no matter an idea, you will reject since you feel the current prices to do with ores, bars and equipment, which is getting lower each day, is exactly what the game needs?
~ Princess of Wind ~

21-Jan-2019 11:24:00 - Last edited on 21-Jan-2019 11:34:15 by Aria Ventus

Miu

Miu

Posts: 15,415Opal Posts by user Forum Profile RuneMetrics Profile
Monster drops are fine, salvage results in the same alchability as what the drops prior were. Spirits kind of suck depending on which one but that's a different issue.

Masterwork isn't going to drop too low because it's used to repair trimmed masterwork.

Items don't need an artificial price floor. Items being cheap is not necessarily a bad thing.

One issue I've noticed is that upgraded equipment doesn't seem to disassemble for anything more than their base form of the equipment. Changing that could add value to the items without setting artificial floors based on alch price.
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21-Jan-2019 12:45:38

Hguoh
Mar Gold Premier Club Member 2014

Hguoh

Posts: 7,424Rune Posts by user Forum Profile RuneMetrics Profile
The best smithing xp rates come from making elder rune burial armor sets (requiring a +5 helm, platebody, platelegs, gauntlets, and boots), which acts as a sink for smithing products.

I'd wait until after the upcoming double xp weekend eats up the oversupply from the initial hype of the rework before demanding an alch value increase. Ideally, the maximally upgraded ingredients for each metal tier's burial armour should increase in value due to their use in training the skill (with the effect on the price being proportional to its proximity to elder rune in levels) and maintain some of this value after the weekend as the initial rush of people making them during release have since moved on to other activities (and more people are becoming aware of the xp rates of burial armor).

22-Jan-2019 00:55:40

Molly Weazly
Jul Gold Premier Club Member 2008

Molly Weazly

Posts: 4,209Adamant Posts by user Forum Profile RuneMetrics Profile
At this point, Idc what they do. I can't believe they made these skills worse when it was supposed to invigorate them.

I have 99 mining so it's fine.

I doubt I'll ever see 99 smith unless mtx events.

24-Jan-2019 04:45:02

Aria Ventus
Mar Member 2018

Aria Ventus

Posts: 1,447Mithril Posts by user Forum Profile RuneMetrics Profile
Foxxie said:
No support. Rune is now worthless and should stay that way.


Never mind rune and below then, what about elder rune and even more devalued: masterwork and trimmed masterwork?

Molly Weazly said:
At this point, Idc what they do. I can't believe they made these skills worse when it was supposed to invigorate them.

I have 99 mining so it's fine.

I doubt I'll ever see 99 smith unless mtx events.


Felt the same way when masterworks don’t sell for more than 80m anymore even after I could finally sell one.
~ Princess of Wind ~

24-Jan-2019 11:56:44 - Last edited on 24-Jan-2019 11:57:09 by Aria Ventus

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