Suggestion: Faction War Mini Game
Currently, gear from pvm drops and smithing are crashing to alch prices with the exception of masterwork, which has no alch value to even stabilise its free fall, due to the mining and smithing rework.
What we need is a sink. With large gp return, something like high alch, though, that in itself presents a couple of issues some players pointed out in another thread:
1) Many players argue about 'inflation'. Seriously, though, this isn't the real world so inflation isn't even a problem. Why?
How many of you in the real world see a giant breasted chick called Alice whoring out millions of gp for nothing in return (in-game wise)?
How many of you in the real world witnessed alchemists turning scrap metal into piles of gold coins for a marginal percentage cost?
In the real world, sure that would be a problem. But, we have yet to see the ill effects of all those gold injected into this game.
Besides, if we worry about inflation too much, it doesn't matter what idea we can come up with to make mining and smithing profitable in conjunction with pvm drops (specifically for masterwork trim), all the gear we get will become worthless pieces of junk.
But if the Runescape majority really vote against inflation despite my arguments above, okay, let's take that problem into account.
2) This is not talked about as much, but gear getting high alch value would defeat the purposes of its creation. Gear is made for combat, not for high alching, even though the latter is the one that determines the prices of items as of this mining and smithing rework.
I'd advise something be done to give items value as vis wax did for runes from runecrafting. And if increasing the return from high alchemy really isn't the way to go, we need a system in place that creates an item sink in return for gold. Then a gold sink for those that worry about inflation, in return for new items or benefits.
The
Currently, gear from pvm drops and smithing are crashing to alch prices with the exception of masterwork, which has no alch value to even stabilise its free fall, due to the mining and smithing rework.
What we need is a sink. With large gp return, something like high alch, though, that in itself presents a couple of issues some players pointed out in another thread:
1) Many players argue about 'inflation'. Seriously, though, this isn't the real world so inflation isn't even a problem. Why?
How many of you in the real world see a giant breasted chick called Alice whoring out millions of gp for nothing in return (in-game wise)?
How many of you in the real world witnessed alchemists turning scrap metal into piles of gold coins for a marginal percentage cost?
In the real world, sure that would be a problem. But, we have yet to see the ill effects of all those gold injected into this game.
Besides, if we worry about inflation too much, it doesn't matter what idea we can come up with to make mining and smithing profitable in conjunction with pvm drops (specifically for masterwork trim), all the gear we get will become worthless pieces of junk.
But if the Runescape majority really vote against inflation despite my arguments above, okay, let's take that problem into account.
2) This is not talked about as much, but gear getting high alch value would defeat the purposes of its creation. Gear is made for combat, not for high alching, even though the latter is the one that determines the prices of items as of this mining and smithing rework.
I'd advise something be done to give items value as vis wax did for runes from runecrafting. And if increasing the return from high alchemy really isn't the way to go, we need a system in place that creates an item sink in return for gold. Then a gold sink for those that worry about inflation, in return for new items or benefits.
~ Level 99 mechanical engineering
The
ultimate
3D modeler
The mother of creation and the father of engineering
25-Jan-2019 02:47:14 - Last edited on 27-Jan-2019 04:02:29 by Iso Decoder