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Feedback and Proposal

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SkalShadar
Jul Member 2018

SkalShadar

Posts: 16Bronze Posts by user Forum Profile RuneMetrics Profile
Ancient Zest said:
Yeah this is why no one does the KBD or Mole, their drop tables suck.
I remember watching a vid of a guy who killed about 100 of them? Drops were medicore at best, but a few KBD heads, things he didn't want lmao.

Kalaphite Queen also has bad drops, she was great when the Dragon Chain was worth something, but it's no longer 10mil but like 200k so.

Yeahhhh PVM is definitely taking a hit. Aviansies drop 4 noted addy bars, was a good source of income, I bet you that's trash now.


But see, this is perfect. Those monsters can be camped for bloody ages. Ive gone into KBD with a few searing overloads, a bunch of prayer pots, and mid-tier gear, and camped him for over 2h without needing to leave, and I basically AFK'd the entire thing while watching youtube. If I could get regular drops of 200-300k+ from this, it'd be insanely unbalanced.

Giving these debuffs to the things we can camp for hours on end with little to no effort makes sense. Its just logical balacing. But giving them to the hardest bosses who takes months of prep and training to get into killing does not.

09-Jan-2019 18:11:06

Ancient Zest
Dec Member 2018

Ancient Zest

Posts: 197Iron Posts by user Forum Profile RuneMetrics Profile
SkalShadar said:
Ancient Zest said:
Yeah this is why no one does the KBD or Mole, their drop tables suck.
I remember watching a vid of a guy who killed about 100 of them? Drops were medicore at best, but a few KBD heads, things he didn't want lmao.

Kalaphite Queen also has bad drops, she was great when the Dragon Chain was worth something, but it's no longer 10mil but like 200k so.

Yeahhhh PVM is definitely taking a hit. Aviansies drop 4 noted addy bars, was a good source of income, I bet you that's trash now.


But see, this is perfect. Those monsters can be camped for bloody ages. Ive gone into KBD with a few searing overloads, a bunch of prayer pots, and mid-tier gear, and camped him for over 2h without needing to leave, and I basically AFK'd the entire thing while watching youtube. If I could get regular drops of 200-300k+ from this, it'd be insanely unbalanced.

Giving these debuffs to the things we can camp for hours on end with little to no effort makes sense. Its just logical balacing. But giving them to the hardest bosses who takes months of prep and training to get into killing does not.


Sure if you're level 138 with 96 herblore. But not everyone is that level and KBD should be an early game boss, not late game. A powerful character shouldn't want to do KBD, it should interest new players, but as it stands there's nothing it drops that is interesting to the newer players.

RS3 is really late game biased and focused on maxing its quite disheartening tbh.

09-Jan-2019 18:14:59 - Last edited on 09-Jan-2019 18:15:59 by Ancient Zest

David James
Dec Member 2018

David James

Posts: 4,426Adamant Posts by user Forum Profile RuneMetrics Profile
The "little" drops from bosses were never intended to actually turn a profit. Simply supplement the expenses.

8 kills only netting 1m loss is fantastic compared to how it used to be. Back when PvM didn't have skiller's drops it was sometimes that much cost PER KILL.

even if drop rate is 1/50 for the "big" drop (60m), that's 50 kills divided by 8 (small sample, 8 kills lost you 1m) equals 6.25m investment with supplies.

I halved it to 60 since weapons are like 120m, but need 2 pieces.

Anyway, you might spend 6m in supplies but you'll gain 60m in one drop, which more than pays for itself.

None of this counts any other loot either btw.

So yeah, what were you complaining about not making money?

Seems to me that turning 6m into 60m is a fairly decent turnaround. (120 really, but even halving it to prove a point shows how selfish you're being)

09-Jan-2019 18:32:37

David James
Dec Member 2018

David James

Posts: 4,426Adamant Posts by user Forum Profile RuneMetrics Profile
The push to max and become end-game was brought on by the surge of people only wanting to PvM

That's why all skilling profits were given to pvm, xp rates have grown by 10x to assist PvM'ers in max'ing/comp'ing faster so they could be PvM more effectively.


Like seriously the PvM community has had the last 10+ YEARS of updates solely benefiting them whilst trashing everything else.

One update that hinders your profit margin slightly and ya'll go apeshit lulz.

I'd LOVE to see the reaction if all PvM drops were given to skillers and ya'll profits were actually cut by 50-80% FOR 10+ YEARS


Maybe then people would actually care instead of playing all d'ese lil violins.

09-Jan-2019 18:35:53

Ancient Zest
Dec Member 2018

Ancient Zest

Posts: 197Iron Posts by user Forum Profile RuneMetrics Profile
David James said:
The "little" drops from bosses were never intended to actually turn a profit. Simply supplement the expenses.

8 kills only netting 1m loss is fantastic compared to how it used to be. Back when PvM didn't have skiller's drops it was sometimes that much cost PER KILL.

even if drop rate is 1/50 for the "big" drop (60m), that's 50 kills divided by 8 (small sample, 8 kills lost you 1m) equals 6.25m investment with supplies.

I halved it to 60 since weapons are like 120m, but need 2 pieces.

Anyway, you might spend 6m in supplies but you'll gain 60m in one drop, which more than pays for itself.

None of this counts any other loot either btw.

So yeah, what were you complaining about not making money?

Seems to me that turning 6m into 60m is a fairly decent turnaround. (120 really, but even halving it to prove a point shows how selfish you're being)


KBD doesn't have anything in his drop table that's worth up to 60mil, last I checked.
So I'm not sure which boss you're talking about here.
Also his rare drops table is listed as: 1/2000

So you'd have to kill him roughly 2k times to get the 1mil rider boots or visage.
Moles drops are worse than that, also he's an annoying boss.
Kalaphite Queen also doesn't have any real good drops.

All the "big drops" were only big back in OSRS days. Visage is not 40mil anymore it's 1mil.

09-Jan-2019 18:38:22 - Last edited on 09-Jan-2019 18:42:40 by Ancient Zest

Ancient Zest
Dec Member 2018

Ancient Zest

Posts: 197Iron Posts by user Forum Profile RuneMetrics Profile
David James said:
The push to max and become end-game was brought on by the surge of people only wanting to PvM

That's why all skilling profits were given to pvm, xp rates have grown by 10x to assist PvM'ers in max'ing/comp'ing faster so they could be PvM more effectively.


Like seriously the PvM community has had the last 10+ YEARS of updates solely benefiting them whilst trashing everything else.

One update that hinders your profit margin slightly and ya'll go apeshit lulz.

I'd LOVE to see the reaction if all PvM drops were given to skillers and ya'll profits were actually cut by 50-80% FOR 10+ YEARS


Maybe then people would actually care instead of playing all d'ese lil violins.


I can agree to this even though PVM is something that interests me since PVP is dead.
I don't think it's right to alienate one portion of the community in favor of another, that's how you lose players and get a shrinking community.

09-Jan-2019 18:41:49

David James
Dec Member 2018

David James

Posts: 4,426Adamant Posts by user Forum Profile RuneMetrics Profile
Exactly, I don't just skill I do both. You gotta look at big picture things not lil picture.

It had gotten to the point if you were skilling for any sort of income you were foolish. I was making more money semi-afk abyssals for invention training than most other skilling methods.

Hell why would I even craft nats for 3-4m/hr when I can do less than half the effort training invention and earn 2m/hr after costs of runes/charges/siphons/disassembles/pots?


PvM still makes money, it makes WWWWWAAAAAAYYYYYY more money than skilling ever will. Even after the ores/spirits dropped hourly rates, PvM still comes out ahead by far.


You already got 10x better XP rates AND 10x better GP rates over the last decade to make ya'll happy. Why so mad about losing like 5-10% profits? Skillers were gutted by far more than that over the years.


Hell I'd trade current skilling earnings for a 10x increase then 10% reduction ANY DAY.

09-Jan-2019 18:52:10

SkalShadar
Jul Member 2018

SkalShadar

Posts: 16Bronze Posts by user Forum Profile RuneMetrics Profile
David James said:

So yeah, what were you complaining about not making money?


You should really go back and read my original post. I'm not sure where you came from, but you loaded onto this page, and have since completely disregarded anything I said while simultaneously showing how angry you are that PvM has a high reward system?

Should you bother to actually read anything I've posted here, I've proposed that we remove the Spirits from the drop tables as they have little to no value, and serve basically no purpose. Who wants double ore drops when ores mine themselves and have little to no trading value? Why pay 2k for a double drop on a 300gp ore when you can click the rock, go make lunch, come back, click again, and by the time you stop for supper, youve gotten 50 ores?

09-Jan-2019 19:19:04

David James
Dec Member 2018

David James

Posts: 4,426Adamant Posts by user Forum Profile RuneMetrics Profile
I did read your thread, the part I disagree with is the stone spirits, hence my response to that.

You want better ones added, to which my counter was no, giving reasons why.

I'm not sure how you misinterpreted my interpretation, but yeah that's why I'm here.

Your examples are for low-end bosses, that tbh never really netted much profit to begin with. (as of this update)

Think of those bosses as "skilling" and this update did to those low bosses what PvM has done to skilling for 10+ years

Your suggestion to increase amount/tier of spirits will only give profits back (once again) to the PvM'ers.

Ores will drop in price because of spirits, meaning less money for the people actually gathering the materials, and that's why I disagree; cuz it'll only put things back to the way they were before.

09-Jan-2019 19:26:46

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