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CrystalKari
Apr Member 2018

CrystalKari

Posts: 5Bronze Posts by user Forum Profile RuneMetrics Profile
While I Appreciate the teams patch to bosses on the spirit drops...could we please for the love of Guthix just have the stone spirits removed from the drop tables on bosses?

Not that spirits aren't a good idea...it's just that the Grand Exchange has been so oversaturated with them that ones dropped from bosses still aren't selling. :(:O

29-Jan-2019 18:02:20

Evsmech
Jan Gold Premier Club Member 2018

Evsmech

Posts: 158Iron Posts by user Forum Profile RuneMetrics Profile
CrystalKari said:
While I Appreciate the teams patch to bosses on the spirit drops...could we please for the love of Guthix just have the stone spirits removed from the drop tables on bosses?

Not that spirits aren't a good idea...it's just that the Grand Exchange has been so oversaturated with them that ones dropped from bosses still aren't selling. :(:O


I don’t even bothering picking them up when they drop

29-Jan-2019 18:10:33

Niyah
May Gold Premier Club Member 2018

Niyah

Posts: 714Steel Posts by user Forum Profile RuneMetrics Profile
I only pick them up in hopes of them unifying them into one single stone spirit. Where you would use different numbers of spirits depending on the ore you were mining.

The only useful ones to me are Runite, Luminite and the Animica.

They need a serious rebalancing, which should have definitely been considered long ago.

A few examples of changes I would like to see (or something similar):
Coal/Silver Spirits should only be dropped by monsters in the combat level ranges 30 - 40.
Mithril/Gold Spirits should only be dropped by monsters in the combat level ranges 40 - 50.
Adamantite/Luminite Spirits should only be dropped by monsters in the combat level ranges 50 - 60.

..or they could let use trade in Stone Spirits for other Stone Spirits.

29-Jan-2019 18:30:10 - Last edited on 29-Jan-2019 18:38:29 by Niyah

David James

David James

Posts: 4,426Adamant Posts by user Forum Profile RuneMetrics Profile
Serene Steel said:
Removing them would mean having to rebalance every droptable in the game.

Extremely not feasible.


This. It's not just as simple as removing them cuz that'd make all of the other drops much more common, crashing the price, and then you'll be back to where ya started in terms of profit averages from the falling of prices.

Plus I find it funny how it was asked more to add higher level spirits and after doing so, they complain they just want em removed.

They could have just replaced it (and presuming going to continue into the future through other resources) with pure "nothing" drops or other random junk that barely sells like back in the old days, but they at least tried to give something with potential value rather than blank nothing drops.

PvM doesn't necessarily have to profit each kill/trip, it all averages out once you get the "big" drops. If anything it retains the unique items' value longer as not everyone will have the skills/resources to maintain a longer dry streak; lowering the amount of people wanting to boss, therefor keeping the supply down/prices up on these items for longer.

This is how it used to be, and seems to be the direction the game is going back towards. Adapt or quit, as has been the calling card for every other change made in this game to people that gripe about it.

29-Jan-2019 19:28:19

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