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Comparison t90 gear costs

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Spiff Capt
Oct Gold Premier Club Member 2013

Spiff Capt

Posts: 1,385Mithril Posts by user Forum Profile RuneMetrics Profile
In order to place the update in the current t90 armour situation I made a limited comparison of the prices, and the problems (in my opinion) that causes the imbalance in the combat triangle.
I only consider helmet + body + legs.

(Oldest) Sirenic:
basic: 26m --> repair 26m
elite: 120m --> repair 120m
supply of scales limited to: slayer, bossing in general (solo + group), minigames (mem. of Nomad (solo)), raids (group), raptor key AKA a very broad area of supply

Tectonic:
basic: 80-84m --> repair 80-84m
elite: 300-380m --> repair 300-380m
supply of tectonic energies: Vorago only (group) AKA a very limited supply source

Masterwork:
basic: (11+27+17) 55m --> repair 2-4m (lvl 99-1 smith)
elite: (55+10x40) 455m --> repair 55m
supply of ingredients: player collected & made (all tier ores bars parts), slayer-bossing (lower tier ores + high tier (rare) trim ingredients) AKA a very wide & volatile supply (if time spent is not rewarded - low and if it is rewarded - high)

Opinions:
- First of all the repair in poh of the basic masterwork by gp is not fitting for this tier of armour, at least not at those prices. Repair in the other 2 (basic) combat variations require the same activity as its original source. Allowing (basic) masterwork another way out seems illogical and also detrimental to the balance of the smith/mining rework. As the price of items of other (basic) 2 have to compete with creation & maintenance, while masterwork only has a 1-time cost of resource materials.
- Tectonic gear only gets its materials from 1 group based activity, which limits its supply very harshly. For this reason I would advise a broader source. Originally sirenic scales were only dropped in the Ascension dungeon, but were added to other bosses & slayer monsters as rare drops. There is no reason for tectonic energies to be on that same broader droplist. So give these items a higher droprate on the themed boss, and a lower in general (shared) activities...

17-Jan-2019 08:17:30 - Last edited on 17-Jan-2019 08:50:37 by Spiff Capt

Spiff Capt
Oct Gold Premier Club Member 2013

Spiff Capt

Posts: 1,385Mithril Posts by user Forum Profile RuneMetrics Profile
...

- By putting Malevolent & Torva ingredients on the trim requirement, the somewhat older & easier bosses get a revival of interest. But by limiting it to only the melee side, this gets skewered into a single combat style. As the design of the t92 ranged & magic armour is already in place, requiring respectively Elite dungeon 1 & 2 drops to upgrade, I am not sure if this is a good or bad thing. ED3 is still in development, but logically it's drops would have a melee bias in upgrade material. So this could turn back the boost from nex drop back down. I think it would be good (once ED3 is released) to allow players to grind down the armours of Virtus & Pernix to their ED1 &2 components, and at the same time give ED3 the combo of Malevolent & Praesulic essences. Or a balanced variation of this.
- The custom-fit (doubling the endurance) option is a very nice option, though it causes a imbalance towards the melee gear, it should not be removed/changed. Atm it covers for the extreme pricing of the trims for the masterwork gear. A checkup should be done if & when t92 ranged & magic gear gets a similar treatment.

-- Spiffy --

17-Jan-2019 08:17:38 - Last edited on 17-Jan-2019 08:46:45 by Spiff Capt

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 5,360Rune Posts by user Forum Profile RuneMetrics Profile
First: It's daring to call the mechanic for malevolent/tectonic/sirenic 'repairing': You basically have to replace it with a new one - yeah even for dyed variants (sans a few hundred k for the buyables).

Second: (Trimmed) Masterwork is a different kind of armour than malevolent/tectonic/sirenic with different strengths and weaknesses - you can use elite tectonic and sirenic sets free of charge in elite dungeons, while this isn't possible for trimmed masterwork.

Third: Basic masterwork needs something to differentiate itself from malevolent - and this is a more generous degradation mechanic in this aspect. If they actually had used that repairing with a glorious bar from the beta, players would just augment chest and legs and ignore the remainder, if chest and legs had to be used like degrade to dust items they would've been dead on release.

Fourth: It just happens that newer armours have to be progressed horizontally instead of vertically. In this aspect it is more convenient to use, instead of plainly more powerful. It's not the first time they've used that to progress gear further - anima core is the same principle.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

17-Jan-2019 17:57:37

Spiff Capt
Oct Gold Premier Club Member 2013

Spiff Capt

Posts: 1,385Mithril Posts by user Forum Profile RuneMetrics Profile
Rikornak said:
First: It's daring to call the mechanic for malevolent/tectonic/sirenic 'repairing': You basically have to replace it with a new one - yeah even for dyed variants (sans a few hundred k for the buyables).

Second: (Trimmed) Masterwork is a different kind of armour than malevolent/tectonic/sirenic with different strengths and weaknesses - you can use elite tectonic and sirenic sets free of charge in elite dungeons, while this isn't possible for trimmed masterwork.

Third: Basic masterwork needs something to differentiate itself from malevolent - and this is a more generous degradation mechanic in this aspect. If they actually had used that repairing with a glorious bar from the beta, players would just augment chest and legs and ignore the remainder, if chest and legs had to be used like degrade to dust items they would've been dead on release.

Fourth: It just happens that newer armours have to be progressed horizontally instead of vertically. In this aspect it is more convenient to use, instead of plainly more powerful. It's not the first time they've used that to progress gear further - anima core is the same principle.


First point: It was my attempt to compare costs, not degradation mechanics. As all 3 have been devellopped in different time periods, to fit with the big update that introduced them. Sirenic = slayer dungeon, Tectonic = Super group boss, (Malevolent = shields/small group bosses), Masterwork = smith rework. Neither of the 3(4) come from a single boss like nex did with t80 gear.

Second point: custom-fit version of the trimmed set doesn't drain charges in elite dungeons. The custom-fit version only makes ur set untradeable (just like elite sirenic/tectonic is).

third point: Malev is quasi-same as Masterwork, with that diff. that like Sirenic it can be collected & created by a solo player. This fills in the gap (still to do for magic). And thx to the trim part, the existing content is not undercut.

17-Jan-2019 18:39:42

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