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Merge Stone Spirits

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Miu

Miu

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Stone spirits are an interesting concept but dividing them each into strict categories makes them less useful, both to people who earn them as drops and to miners.

Instead, have different ores consume different amount of stone spirits. Higher tiered ore would consume more.

Basically, change stone spirits so there's only one type, and how many get used up depends on the ores. It would also be a simple conversion to convert existing stone spirits into a corresponding number of merged stone spirits.
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14-Jan-2019 05:50:51

Miu

Miu

Posts: 15,407Opal Posts by user Forum Profile RuneMetrics Profile
Hguoh said:
Couldn't one make a similar argument about any tier-based resource?

Why have different ore types? Just make it so that better bars take more ores or that better armors take more bars.

Why have different hides? Just make it so that higher level armors need more to be crafted, or that better leathers need more hides to make.
Stone spirits aren't a resource, they're a secondary item that boosts resource gathering. We don't need ten different leather spirits or needles or thread or whatever to accommodate every piece of leatherwork.

Hguoh said:
By dividing a resource group into different subtypes, Jagex lets each be subject to economic pressures individually.
What that will end up doing is making them all worthless except animica spirits. PvMers will be unsatisfied by low value drops. Hguoh said:
Unifying them would make it so that the price is determined for all of them by the most profitable option they can be used for at any given time (inherently making all other uses a waste of value.
Don't think this will happen, nor is that necessarily a bad thing. See: energy prices for use in invention.

Hguoh said:
Furthermore, it presents an issue in that should a monster that drops these generic spirits later become easier to kill (ex: due to the release of niche gear or a higher tier of cost effective gear) the increased volume of generic spirits entering the game through them would affect the average drop table value of all monsters that drop them rather than just a subgroup of them.
They shouldn't be a common enough drop to impact it in such a way.

Hguoh said:
The former makes this a poor option for skillers, while the latter makes this undesirable for PvMers.
It's already undesirable for PvMers.
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15-Jan-2019 01:04:50

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