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Skillcape Perks discussion

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Sebastiaan

Sebastiaan

Posts: 113Iron Posts by user Forum Profile RuneMetrics Profile
Dear Shauny,

in regards to the skillcape perks, only the invention one, albeit just a tiny bit, is useful. all others are merely convenient or completely useless.

Ranged > useless, nobody wears a skillcape when ranging considering ava's alerter is better and a comp cape already has this effect.
Prayer > useless, because you use sixth age cape anyways.
Smith > useless.
Defence > saves one inventory spot so hence useless.
Attack > might be useful if it also saves charges on augmented degradable equipment.
Strength > very very very marginal increase and pretty useless.
Magic > nice if you don't want to make spellbook switchers from invention or are too lazy to walk to the altar in priff or do not have access. (who the hell at 99 magic doesn't have that loljk)
Runecrafting > decent, but there are FC's and it only shows the first rune I believe which is easy as hell to get from a number of sources.
Construction > useless, nobody makes planks except bots.
Constitution (HP) > Useless, because unless you're praying fortitude you do not regen HP anyways in combat so useless.
Agility > REALLY BLOODY USELESS. NOBODY DOES BRIMHAVEN AFTER 99!!??!
Herblore > pretty useless, because no xp, but you get clean herbs so maybe decent for money making, but why bother doing that after 99 herblore.
Thieving > very very marginal increase at dwarf traders post 99, but at priff it's useless.
Crafting > handy, but useless because you do not equip a cape to just craft something which requires thread, might as well just get few thread out of the bank and almost nothing requires thread to begin with.
Fletching > could be useful, but I doubt a lot of people cut unstrung bows post 99.
Slayer > decent if you're lazy and do not want to make slayer gems or use those on your helmet/ not unlocked. so you might bring it along on a task if you feel like it. but if you use priff it's legit just being lazy and it saves you 5 seconds.
Hunter > useless. nobody post 99 does herblore habitat.

28-Feb-2017 11:26:19

Sebastiaan

Sebastiaan

Posts: 113Iron Posts by user Forum Profile RuneMetrics Profile
Mining > useful if you're going for 120, but very marginal increase.
Smithing > utterly useless, nobody does gold bars @ 99 and if you have the gauntlets they already work with blacksmith gear I believe. (like cooking does)
Fishing > decent if going for 120 and the second catch also provides xp ( IDK if it does)
cooking > useless, because after 99 with gauntlets you pretty much don't burn anything to begin with.
Firemaking > Useless. one fire on one spot? what the hell?
invention > decent as said in previous post.
Summoning > decent for 120 if it saves a fair amount (IDK percentage)
DG > could be useful, but pretty sure most dungeons are useless so this would save you around 5 seconds. (except steel dragon cave in brimhaven dungeon, then it saves you a minute orso)
Farm > situationally useful, don't know a lot of people doing allotments after 99 though.
Div > useless. div materials are already cheap and the effort of equipping the cape etc is just not worth the hassle.
Woodcutting > useless. bird nests/geodes are crap to begin with and ARC doesn't give them.
QP > decent if you do ToG, but doubt a lot of people do.

but the main issue I have with skillcape perks is:

WHY THE BLOODY HELL DO I HAVE TO USE A CAPE ON MY MAX/COMP EVERY TIME I WANT TO SWITCH? WHO CAME UP WITH THAT CRAPPY MECHANIC? JUST PUT IN A 99K GP COST OR SOME SHIT INSTEAD OF HAVING US GO THROUGH 50 LINES OF DIALOGUE EACH TIME TO BUY ONE CAPE.

28-Feb-2017 11:32:08

Sebastiaan

Sebastiaan

Posts: 113Iron Posts by user Forum Profile RuneMetrics Profile
Hugo said:
Sebastiaan said:
Construction > useless, nobody makes planks except bots.
I do make planks on my ironman account. Perk is great.Sebastiaan said:
Smith > useless.
It's amazing, allows for the Golem outfit to be used at LRC.Sebastiaan said:
Runecrafting
It's shows the third rune that's personal to you. Can't get it from any sources.Sebastiaan said:
Ranged
Useful for people who have a Max cape.Sebastiaan said:
Magic
Best perk.


planks on ironman is indeed a good comment.

you're 99 smithing and you're doing mining at LRC? what? ironman I guess again?

RC is then pretty decent, but badly described, never used it :)

ranged is useful on a max cape, I can see that, but bolts can be picked up with area loot and they're not expensive to begin with. I suppose you could use it if you're cheap haha :p

Magic is only useful if you don't feel like changing over via the thing in priff/don't have access or do not have the invention things... maybe also useful at other sources if you have to switch whilst doing something? idk where though :/

28-Feb-2017 11:37:29

Sebastiaan

Sebastiaan

Posts: 113Iron Posts by user Forum Profile RuneMetrics Profile
Hugo said:
Sebastiaan said:
ranged is useful on a max cape, I can see that, but bolts can be picked up with area loot and they're not expensive to begin with. I suppose you could use it if you're cheap haha
It's use is limit, but having the option of Ava's functionality on a Max cape sounds decent overall.Sebastiaan said:
Magic is only useful if you don't feel like changing over via the thing in priff/don't have access or do not have the invention things... maybe also useful at other sources if you have to switch whilst doing something? idk where though :/
As an example, I like it for Farming. Usually I prefer to be on the normal spellbook, but for Farming I want to be on lunars. What I did is I added to magic cape to my farming preset, and now I can very quickly change to and from lunars before and after a trip. Especially when Farming frequently, it's nice not having to visit the Cadarn family.


Yea I can see the ranged cape on max cape have some uses, considering everything else is pretty limited.

Magic cape for farm is decent too I guess. I never do allotments/herbs anymore so I don't need to be on lunar for example.

overall most have some uses somewhere, but in general they are pretty limited. especially compared to OSRS in my opinion.

28-Feb-2017 11:46:24

Sebastiaan

Sebastiaan

Posts: 113Iron Posts by user Forum Profile RuneMetrics Profile
Hugo said:
Sebastiaan said:
overall most have some uses somewhere, but in general they are pretty limited. especially compared to OSRS in my opinion.
I guess it's also a different in opinion as to how good they should be. I personally don't think all capes need a perk that's useful on a regular basis to efficient maxed out players with access to everything.


fair enough, but they should at least be useful to people who have 99 in the skill and most are not.

28-Feb-2017 11:57:09

Sebastiaan

Sebastiaan

Posts: 113Iron Posts by user Forum Profile RuneMetrics Profile
JackScape said:
Sebastiaan said:
WHY THE BLOODY HELL DO I HAVE TO USE A CAPE ON MY MAX/COMP EVERY TIME I WANT TO SWITCH? WHO CAME UP WITH THAT CRAPPY MECHANIC? JUST PUT IN A 99K GP COST OR SOME SHIT INSTEAD OF HAVING US GO THROUGH 50 LINES OF DIALOGUE EACH TIME TO BUY ONE CAPE.

Yo calm down. Elen's shop in max guild sells all capes with no dialog trees. This is a non-issue.


it's an issue if you want to change on the go and not have to either go to her every bloody time you want to do something OR have a stack of capes clogging your bank. a simple 99k gp fee would eliminate this entirely.

28-Feb-2017 12:01:01

Sebastiaan

Sebastiaan

Posts: 113Iron Posts by user Forum Profile RuneMetrics Profile
JackScape said:
Sebastiaan said:
it's an issue if you want to change on the go and not have to either go to her every bloody time you want to do something OR have a stack of capes clogging your bank. a simple 99k gp fee would eliminate this entirely.

You have a cape that has infinite teleports to a guild that has a bank and a shop that sells every skillcape within seconds of each other. How is that not accessible enough..? Like, I'm legit curious. What possible scenario would you need to be changing perks "on the go" that wouldn't allow you a quick pop into the max guild, a place where you're likely spending most of your banking/idle time anyway?


if you're on the arc doing some skilling and then you want to go boss/slayer for example. it's just inconvenient having to go to max guild to switch this shit when a simple fee would suffice. I am not saying it's a gamebreaker, but something as simple as a small fee to switch if they insist on it being a money drain would just be nice to have.

28-Feb-2017 12:34:24

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