Forums

Skillcape Perks discussion

Quick find code: 15-16-967-65886413

of 16
Monado
Jul Gold Premier Club Member 2011

Monado

Posts: 5,108Rune Posts by user Forum Profile RuneMetrics Profile
Hugo said:

Defence I'd like to see changed to a Ring of Life, as you can already use a portent instead of a sign to free up the pocket slot (and there is no way to free up the ring slot when you want to have the ring of life effect).


...why would anyone possibly want this? Ring of Life is completely useless in 99% of situations where you might actually die as someone with 99 defence because there's some sort of teleblock in place.

The portent effect removes the need to get 99 divination and even if you have 99 divination, it's still one inventory space saved.

Tea Set said:
I'd really like for the combat ones to all have proper combat effects like strength does.


So the comp cape/max cape can be about 3 times as good as any other cape? So skillcapes can completely stomp kiln cape in terms of combat effectiveness? What is balance?

The strength effect is frankly OP as hell. Just one extra hit of dismember, let alone 3, would have put strength cape on par with the melee Kiln cape in terms of dps boost, even if you only use dismember twice a minute. The dps boost from the strength cape effect alone is about 3% assuming dpm of 150k if you use it 3 times a minute, with lunging it's even more.

28-Feb-2017 13:17:13 - Last edited on 28-Feb-2017 13:18:20 by Monado

Spyro
Nov Gold Premier Club Member 2013

Spyro

Posts: 4,295Adamant Posts by user Forum Profile RuneMetrics Profile
Attack - makes all 2h weapons have halberd length/allow hurricane use with dual wield (animation you could do helicopter hands :D )
Ranged - increase frag shot time
Magic - increase combustion time
Slayer - make it so we don't have to go through a pile of options to select who we wanna tele to. Could make it allow you to teleport to the slayer master you do tasks with. (morvran)
Dragonfly Companion Pet

Proud Owner of Avalar

#DragonLivesMatter

28-Feb-2017 13:18:47

Laiz
Feb Gold Premier Club Member 2016

Laiz

Posts: 12Bronze Posts by user Forum Profile RuneMetrics Profile
[1/5]
Hey and thank you for hearing us out. I was extremely excited about the skillcape perk update and the teasers looked great but the vast majority of the capes ended up being extremely niche or just flat out useless. I’m going to go over every skill cape and its perk and give my thoughts and possible improvement suggestions.

Original message details are unavailable.
Attack: Gives a chance for degradable items not to degrade.

The perk is all right and is most players’ go to perk as one of the three in their max/comp cape. It would be nice to know what items are actually affected (hydrix jewellery? augmented gear? Etc.)

Original message details are unavailable.
Strength: Dismember lasts an additional 2 seconds.

The strongest combat perk, auto-include for any melee user.

Original message details are unavailable.
Defence: Acts as a sign of life. Same cooldown.

At best ends up saving an inventory slot as portents of life aren’t too difficult to come by.

Original message details are unavailable.
Ranged: Acts as Ava's devices.

Pretty much useless, even if the player isn’t comped. Post EoC the players use extremely few arrows and this makes the perk just scream wasted potential.
Original message details are unavailable.
Prayer: Imparts the same benefits as lit burners in a player-owned house.

Very limited use as there are significantly better alternatives for prayer training such as the chaos altar in the Wilderness or cleansing crystals during Hefin VoS.
Original message details are unavailable.
Magic: Activate to swap spellbooks at banks.

Extremely good perk, I use this daily. Some banks such as the Waterfall or Mazcab ones are excluded which is a shame.
Original message details are unavailable.
Runecrafting: Activate to reveal the required rune for the Rune Goldberg Machine.

Clever perk idea, it would be great to get the top 3 runes for the third slot as the 3rd slot is very often a combination rune and those are auto-skip for the majority of players.

28-Feb-2017 13:24:32 - Last edited on 28-Feb-2017 13:27:15 by Laiz

Laiz
Feb Gold Premier Club Member 2016

Laiz

Posts: 12Bronze Posts by user Forum Profile RuneMetrics Profile
[2/5]
Original message details are unavailable.
Construction: Reduces the cost of creating planks.

This cost reduction really needs to take effect when the butler is the one running to sawmill.
Original message details are unavailable.
Constitution: Doubles life points regained over time.

An extremely weak perk as you have to be out of combat for the regen to even kick in and even then it is extremely slow and the player is better off using food or some other healing item.
Original message details are unavailable.
Agility: Gives a chance of double tickets from the Brimhaven Agility Arena. Stacks with the Karamja task set reward.

By far the worst one out of the 28 perks. I do not understand what was the goal of this perk. Brimhaven has been dead content for a decade. Better alternative would be an increased chance to be noticed by the talent scout (as the player wearing the cape is master of agility after all).
Original message details are unavailable.
Herblore: Activate to clean all herbs in your inventory for no XP.

The idea behind the perk is excellent, but it has some certain limitations which make it more annoying to use than it should be. These limitations are the fact that the left click option of the cape is “boost” instead of “activate” when put on the action bar. The confirmation before cleaning the herbs is also frustrating as nobody is going to accidentally click the cape while having the cape in their possession and be upset about it.
Original message details are unavailable.
Thieving: Lowers your stunned time when caught from 4.2 seconds to 3.

The cape really needs to have the effects of the Ardougne cloak (if owned by the player) implemented to it as the Ardougne cloak is superior in every way.
Original message details are unavailable.
Crafting: Thread is no longer needed when crafting.

Very niche as any competent crafter is going to use a pack yak while crafting so this perk increases the amount of available inventory slots from 27+30 to 28+30, meaning that no additional leather shields can be crafted.

28-Feb-2017 13:24:45

Laiz
Feb Gold Premier Club Member 2016

Laiz

Posts: 12Bronze Posts by user Forum Profile RuneMetrics Profile
[3/5]
Original message details are unavailable.
Fletching: Gives a chance of automatically stringing a bow when fletching unstrung bows.

It’s been a long time since I’ve seen a player with 99 fletching still string bows. The fletching methods have improved and most of us make arrows for xp instead.
Suggestions for improvements: chance to save feathers when making arrows/bolts/etc. Or keep the current perk but make it also affect cutting arrow shafts.
Original message details are unavailable.
Slayer: Activate to teleport to any Slayer master in the game that you can access.

Originally disappointing perk, but upon testing it, I ended up saving two minutes per day by using the teleports offered by the cape.
Original message details are unavailable.
Hunter: Activate to give your Herblore Habitat vine plant the effects of its hunter potion.

Again, herblore habitat hunting is an outdated method as grenwalls/ornate tortles are simply better. At least make the effect give better drops from the jadinkos or give it a hidden level boost (assuming boosting above 99 hunter even does anything).
Original message details are unavailable.
Mining: Gives an invisible +2 skill bonus.

Invisible, very hardly noticeable boost. It does something but it doesn’t really feel like a perk. Changing it to a chance of mining double ore (while gaining xp for both, unlike the fishing cape which is very weak because of that).
Original message details are unavailable.
Smithing: Gives the same effect as the goldsmithing gauntlets.

Excellent perk, it unlocks a whole new method for LRC gold mining as the player can now finally benefit from using the Magic Golem Outfit. If you are changing this perk because you want to cater to more players, at least keep the current perk OR add the goldsmith gauntlets effects to Magic Golem Gloves.
Original message details are unavailable.
Fishing: Gives a chance to get a double catch.

Gives no xp and causes wobbegong spots to deplete more quickly at the cost of lost xp. These issues need addressing if this perk is to be used at all.

28-Feb-2017 13:24:56

Laiz
Feb Gold Premier Club Member 2016

Laiz

Posts: 12Bronze Posts by user Forum Profile RuneMetrics Profile
[4/5]
Original message details are unavailable.
Cooking: Prevents food from being burned.

Useful with brawling gloves in the wilderness + good for non-combat skillers. Probably as good as the cooking perk is going to get.
Original message details are unavailable.
Firemaking: Activate to light a fire on the spot you're standing on.

Surprisingly good perk as the fire is an elder log fire. The only change I’d like to see if making the “Activate” a left click option while on the action bar.
Original message details are unavailable.
Invention: Slows the drain of invention charge.

2% charge drain reduction, saves some gp/effort. Good enough, I suppose.
Original message details are unavailable.
Summoning: Gives a chance to save charms when infusing pouches.

Sweet perk to stack with the other charm saving effects. I will definitely be using this one.
Original message details are unavailable.
Dungeoneering: Teleport to any available resource dungeon.

Excellent, flexible perk. Only downside is the poor interface which causes the player to have to scroll through multiple pages to find the teleport they want to use.

Original message details are unavailable.
Farming: Gives a chance of instantly harvesting a patch.

My personal favorite of the perks, though sometimes it can be really frustrating because the perk just doesn’t proc even after picking 25 produce from an allotment patch.
Original message details are unavailable.
Divination: Gives a chance of saving divination materials.

Worth using, it’d be nice if it also worked with making divine charges.

28-Feb-2017 13:25:10 - Last edited on 28-Feb-2017 13:26:24 by Laiz

Laiz
Feb Gold Premier Club Member 2016

Laiz

Posts: 12Bronze Posts by user Forum Profile RuneMetrics Profile
[5/5]
Original message details are unavailable.
Woodcutting: Provides an increased chance at finding bird's nests and crystal geodes.

Frankly put, this perk is pathetic as the main woodcutting methods don’t even drop birds’ nests and very few players are going to stop training just to get a nest that usually contains some low tier seed like an acorn or a willow seed.
Suggestion: make the perk have a chance to bank the cut log either like the imp-souled invention perk (while stacking with it, obviously) OR give the cape a chance to trigger the normal juju woodcutting potion effect (the banking spirit)
Original message details are unavailable.
Quest Points: Adds 30 seconds onto your Tears of Guthix time.

Excellent and unique perk, definitely encourages me to suffer through the weekly ToG.

I would also like to touch the subject of comp/max being limited to only 3 perks at a time.

As it currently stands, the majority of perks are very, very situational so the original argument of the max/comp capes not including all of them because “comp is strong enough as it is” is a bad one. There is no insane power creep to be caused from adding all the perks to max/comp and the current switchscape introduced by having to have different capes in your inventory/bank at all times is a very annoying one and affects my gameplay negatively. I would be willing to pay a hefty up-front fee for having my max/comp have access to every skillcape perk at the same time.

28-Feb-2017 13:25:22 - Last edited on 28-Feb-2017 13:31:14 by Laiz

Hugo
Sep Member 2006

Hugo

Posts: 9,267Rune Posts by user Forum Profile RuneMetrics Profile
Monado said:
...why would anyone possibly want this? Ring of Life is completely useless in 99% of situations where you might actually die as someone with 99 defence because there's some sort of teleblock in place.
As a Hardcore ironman, I wear it 100% of the time when doing combat. Being able to equip a ring with stats would be amazing.
You will never get anything for free. Anyone claiming that is trying to scam, lure or hijack you.
Twitter: @Hugopluks13 || Currently playing on: Alpha Kyogre (ironman) || Dutch || Info on Forum Community helpers

28-Feb-2017 13:28:14

Gamez X
Sep Gold Premier Club Member 2014

Gamez X

Posts: 686Steel Posts by user Forum Profile RuneMetrics Profile
Ranged: Increase the hit range of ranged attacks, ava's effect is useless for comps and ava's device is better stats anyway

Magic: Its ok but a decent chance to not use runes would be better fitting

Prayer: Slower drain rate / gradual prayer regen rate similar to hp (my fav) / ability to switch prayer books similar to magic cape. ANYTHING's better than what it is atm

Mining: Chance to mine double ore from rock, similar to fishing cape

Smithing: Only need half amounts of coal (due for change after rework)

Agility: Slower energy drain rate / faster energy regen rate, ANYTHING better than the COMPLETELY useless perk it has atm

Thieving: Its ok but fairly useless at prif. Instead give chance of doubling loots similar to fishing cape

Crafting: Seriously you save thread, that costs 1gp each... ANYTHING is better than this, maybe just save materials when being used

Runecrafting: Ok for people who do that daily but it doesnt speak much about "the master of runecrafting". Change to the ability to craft combination runes without sacrificing a talisman to do so, this is far more fitting to a master of the skill and make combo runes far more popular

Expert capes: These are the gathers, artisan, combatants and supporters capes. I know you said you have no interest in giving these perks but in that you are WRONG! Give these capes 2 slots for perks but only from skills that make up the cape. These capes are way tougher than just a 99 and deserve something. You said the whole point of this update was to get people using other capes for a change but without perks why would anyone use these, your logic not to give them perks directly contradicts your purpose for making this update

28-Feb-2017 13:45:40

Quick find code: 15-16-967-65886413Back to Top