I don't really see this as a "great update" I mean it is nice for clan owners who don't make ppl cap like myself, but I don't see this really helping since the problem being that there is no reason to cap besides the xp and the avatar.
So I suggest more rewards for capping, like a cash reward of 500k-1m upon capping.(50k-100k for iron accounts)
The ability to use the prosper perk to find clues while skilling at the citadel would be awesome.
Citadels themselves need a update, like more things to do within the citadel would be nice aka monsters to fight and real skill plots that can give you resources and places to process those resources.
A pocket citadel portal would be nice to unlock at some point while doing citadel work.
Lost Coconuts in a Paradise Lost, monkeys and pirates welcome.
- Last edited on 07-Dec-2017 19:26:01 by Jennette
I'd rather have seen the number of visitors required to upgrade the citadel to have been decreased along with this. The argument given against this on stream was that it encourages people to recruit, but sometimes you don't want to recruit people. It's often more satisfying to have a smaller, social clan than a large one full of people who don't get a long and hate each other.
The frankly massive upgrade costs ALREADY motivate having more people in the clan when reaching for this, it doesn't need a hard lock-out too. The upkeep is a welcome change but I think the upgrade visitor count needed to be reduced too.
It has to pass? Pass what? Your nonexistent QA department?
Looking forward to gamebreaking bugs come Monday, yay. This is what people aren't getting. Some ******* "coder" releases OSBuddy or some other "helper client", people get hyped because they're stupid like sheep, and then down the road once the "helper client" has a ton of downloads he releases an "update" to hijack everyone.
Awesome! Love it! I'm wondering are the cap amounts going to change as well. I'm guessing they will because at this present proposed rate it would only take 2 accounts to get the upkeep for a tier 7 Citadel. Could you please let us know if there are new totals for each tier on Capping?
- Last edited on 08-Dec-2017 07:28:07 by LáMáJane
Iodenesaid: Thank you for this change! Suggest to also change the citadel reset time to the game reset time. Add more skilling plots to maybe include fishing and divination. Thank you for all that you do for us!
Your can change your own reset time you just have to pay to change it. It would not be beneficial to our clan and probably a lot others to have it reset at game reset time because I can't be on to reset the numbers nor could any of my other clan members. We have ours set at a convenient time for our clan already which is 10:30 pm during fall/winter & 11:30 pm during spring/summer. Anyways you have to remember that not everyone can be on the game the same time so the reset of your citadel needs to be convenient for someone in your clan to reset the numbers.
They have said in the past they will add no more plots because it would take to much to rework the entire citadel to do it. Though we can all wish on that one.
No more risking getting upkeep done before build tick happens.
I'm also wondering why my clans citadel build time keeps changing? I don't move the build tick but it seems it's jumped three days over the course of this Year. :\
In case no one else has answered your question, it's because originally you had a certain time to go up to your citadel to start the clock. If you don't go up at that time exactly or within a certain amount of time then the tick doesn't start till the first person goes up. Say was at 7 pm and no one went up till 10 pm then your tick will move by three hours from it's original time. To move it you have to pay a full weeks upkeep and then get the upkeep again before your tick. So double the upkeep in order to move it & pay upkeep. Could be just a portion of that but we've done this only a couple times 4 years ago.