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Mining and Smithing Rework

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Ian Adler
Jan Member 2007

Ian Adler

Posts: 407Silver Posts by user Forum Profile RuneMetrics Profile
Hail Jagex,

I understand that the recent slow months and lack of new Quests is likely due to you being tied down implementing the
Mining/Smithing
and
Farming
Reworks. Hence my question: How is all that going? I know that
Player-owned farms
will be released next month and we are all looking forward to it, but how fares the long awaited
Mining and Smithing
Rework?
Can you give us a time-frame as to when it will be completed? (For we all look forward to the day when monthly or bi-monthly Quests become the norm again)

Yours truly,
The Captain of the Sarim's Revenge
Saradominist
World Guardian

My first loyalty is to protecting Gielinor.
My second is to the founder of the Temple Knights and patron of the Myreque.

05-Aug-2018 16:17:24

Biznut

Biznut

Posts: 239Silver Posts by user Forum Profile RuneMetrics Profile
So, regarding the Smithing/Mining rework. I'm not quite sure why people are pushing for this to happen or why Jagex thinks it will be a good implication.

From what I heard (Players who had the chance to Beta Tested), the rework is going to make Smithing and Mining very difficult. The time it takes to smith items is evidently going to take 10x longer than it does now. I'd assume there is a lot of balancing issues. I'd like to see the skills be left alone as is because they're both pretty straight-forward.

Do you have any other information regarding the new re-work and what it's going to consist of? I'd like to see where the hype is coming from because from what I've heard and read, I'm dreading the update.

05-Aug-2018 22:22:17

PrimaAntiqua
Jun Gold Premier Club Member 2007

PrimaAntiqua

Posts: 676Steel Posts by user Forum Profile RuneMetrics Profile
@OP It's due near the end of the year, but it's probably still too in-dev for a concrete release date to be given. Otherwise they might give one, need a few more weeks and then everyone complains. They showed it off a month or two ago and it's going well though.

Biznut said:
So, regarding the Smithing/Mining rework. I'm not quite sure why people are pushing for this to happen or why Jagex thinks it will be a good implication.

From what I heard (Players who had the chance to Beta Tested), the rework is going to make Smithing and Mining very difficult. The time it takes to smith items is evidently going to take 10x longer than it does now. I'd assume there is a lot of balancing issues. I'd like to see the skills be left alone as is because they're both pretty straight-forward.

Do you have any other information regarding the new re-work and what it's going to consist of?
It was the second most-wanted promised update behind the Bank Rework. Not sure who you've been talking to because most people like it. Mining especially, Smithing was a little more contentious but they've addressed that in the designs. It IS what is needed for the long term of the game. They're simple as they are but extremely broken (99 smithing to make a level 50 platebody, responsible for the majority of gold created in the game by Jagex's admission).

Items take longer to smith but give more xp per item. There's a spreadsheet in the publicly available (through links in sticky threads in this forum) documents with XP rates, and if anything it will be faster than current.

What is coming is the ability to mine ore/make armour at appropriate levels (level x mining and smithing for roughly level x armour and weapons), and ore/bars/m-s armour removed from drop tables to make the skills more valuable as the actual source of this stuff. Compare atm where the best source of rune ore is Slayer with a spring cleaner

06-Aug-2018 00:52:00

Ice Rocks

Ice Rocks

Posts: 1,451Mithril Posts by user Forum Profile RuneMetrics Profile
Biznut said:
So, regarding the Smithing/Mining rework. I'm not quite sure why people are pushing for this to happen or why Jagex thinks it will be a good implication.

From what I heard (Players who had the chance to Beta Tested), the rework is going to make Smithing and Mining very difficult. The time it takes to smith items is evidently going to take 10x longer than it does now. I'd assume there is a lot of balancing issues. I'd like to see the skills be left alone as is because they're both pretty straight-forward.

Do you have any other information regarding the new re-work and what it's going to consist of? I'd like to see where the hype is coming from because from what I've heard and read, I'm dreading the update.


I agree.

06-Aug-2018 01:12:24

Ian Adler
Jan Member 2007

Ian Adler

Posts: 407Silver Posts by user Forum Profile RuneMetrics Profile
PrimaAntiqua said:
Biznut said:
So, regarding the Smithing/Mining rework. I'm not quite sure why people are pushing for this to happen or why Jagex thinks it will be a good implication.

From what I heard (Players who had the chance to Beta Tested), the rework is going to make Smithing and Mining very difficult. The time it takes to smith items is evidently going to take 10x longer than it does now. I'd assume there is a lot of balancing issues. I'd like to see the skills be left alone as is because they're both pretty straight-forward.

Do you have any other information regarding the new re-work and what it's going to consist of?
It was the second most-wanted promised update behind the Bank Rework. Not sure who you've been talking to because most people like it. Mining especially, Smithing was a little more contentious but they've addressed that in the designs. It IS what is needed for the long term of the game. They're simple as they are but extremely broken (99 smithing to make a level 50 platebody, responsible for the majority of gold created in the game by Jagex's admission).

Items take longer to smith but give more xp per item. There's a spreadsheet in the publicly available (through links in sticky threads in this forum) documents with XP rates, and if anything it will be faster than current.

What is coming is the ability to mine ore/make armour at appropriate levels (level x mining and smithing for roughly level x armour and weapons), and ore/bars/m-s armour removed from drop tables to make the skills more valuable as the actual source of this stuff. Compare atm where th


As Prima said, the idea is to match M&S with current combat realities. Long gone are the days when Full Rune was the best melee armor, so it makes no sense for Rune to be the best a lvl 99 M&S can work with. The idea is to make M&S useful again, as it was made to match a combat/armor reality that no longer exists.
Saradominist
World Guardian

My first loyalty is to protecting Gielinor.
My second is to the founder of the Temple Knights and patron of the Myreque.

06-Aug-2018 03:55:44

Uncle Pob

Uncle Pob

Posts: 2,962Adamant Posts by user Forum Profile RuneMetrics Profile
Rikornak said:
it will certainly make an extension to 120 significantly easier in the future.


It will, but the developers have said it's a thing they will not do unless combat skills go to 120. And combat skills are unlikely to go to 120 because of the way power-creep is already affecting the high combat levels - they seem afraid to even introduce gear appropriate the the existing really-high levels that can be reached, and new gear that is added barely improves on lower tier gear that's existed for a long time because of the fear of power-creep.

That means combat skills are *very* unlikely to go to 120 unless a major rework goes into production which re-scales *all* combat related skills, npcs and items along the wider skill length (rather than have a ton of equipment clumped in the 80-90 range that will all suddenly become useless when T120 gear comes out). And such a rescale/rework would require reworks of 8 combat skills, as well as artisan/support skills tied to them (ie. Runecrafting and Fletching) and you're looking at an update that would need to encompass most of the skills in the game all at once, as well as affect the bulk of total in-game content in other ways.

So instead the team are suggesting that Smithing will expand horizontally in the future, rather than vertically. This means we'll get things along the lines of the Masterwork system which is already coming, and maybe Smithing is something that could be better served branching into more Elite Skills than simply having more levels tacked-on the end.

06-Aug-2018 09:09:21

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 5,193Rune Posts by user Forum Profile RuneMetrics Profile
Uncle Pob said:
...


I wouldn't say that necessarily. They had suggested summoning 120 in a poll a few months ago after all - while it even is a skill which affects your combat level, it doesn't imply they have to include combat stuff for level 100-120. Likewise it is for mining/smithing (they will go in a pair to 120, the way they have been reworked as one) - they could introduce metals for 100, 110 and 120 and just use them for non-combat stuff in the beginning.

Regarding equipment I highly, highly, highly doubt they would instantly introduce t120 items - more likely they'll go up in 2-3 tiers increments, like they'll do it already for t80+. But those levels could offer more than enough space for more abilities or upgrades to existing ones. All in all I guess though combat skills will be the last ones extended though.
Improvements: Tooltip / (F2P) QoL v2
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06-Aug-2018 09:19:26 - Last edited on 06-Aug-2018 09:25:12 by Rikornak

Uncle Pob

Uncle Pob

Posts: 2,962Adamant Posts by user Forum Profile RuneMetrics Profile
Rikornak said:
I wouldn't say that necessarily. They had suggested summoning 120 in a poll a few months ago after all - while it even is a skill which affects your combat level, it doesn't imply they have to include combat stuff for level 100-120.


Summoning is more of a support skill: combat is merely one of it's uses, and if they can add the extra levels to the Summoning skill without making one singular aspect of combat much stronger than it previously was in relation to all the other skills, then it's very viable. If they resisted the urge to simply add a ton of post-99 combat familiars, they wouldn't even have to have Combat Level beyond level 99.

However, the Smithing skill is *predominantly* for the creation of combat gear. You can make skilling equips like pickaxes and hatchets, but they would likewise require Woodcutting and Mining to go to 120 before a lv120 tool wouldn't be completely overpowered.

06-Aug-2018 09:57:31

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