Does this mean you will be moving other skills to 120?
This then creates a ton of inconsistencies in the game that some skills have 120 while others don't. This also creates the problem of skills that can't really go to 120 without it being full of pointless advancements or the player gets to powerful like combat skills, prayer, herblore, summon. Which creates the problem that highlights the core skills needed to play the game. Meaning short of max or less likely comp cape there will be no reason to level them beyond 99 if even to that.
Dg has been the only skill to validate 120 level because it actually requires levels in all other skills to advance in it. Invention could have validated the 120 level but you guys dropped the ball so hard on that in multiple ways. As not only a player of this game but a gamer in general I would be less offended if every single Jagex employee from the very top to the lowest level came over to my house and proceeded to rub their genitals across my laptop, PlayStation, TV and bed. Then how you guys handled invention.
120 isn't how you fix or address the issues in slayer were existing mobs have become to easy for the over powered players who regularly can take on bosses 40x the slayer mob's difficulty and walk away alive. You re-balance and tweak existing mobs. Particularly pre EoC slayer mobs who were never brought up to speed to EoC levels. Give them new attack styles that make use of the ability system. It is baffling why you would choose to build a new wing to the house rather then just clean up the mess of the room.
Why have an amnesty?
The second players who care about comp cape heard about 120 they already started training to get it before or the day after it comes out. You guys seem to miss the fundamental mentality of the comp cape holders or the people who want them. Regardless of how you release it they will not slow down because they want it ASAP. I'm a big entropy fan.
All subtlety and nuance of a napalm enema