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Slayer 120 FAQ

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Eva Element
Jan Gold Premier Club Member 2012

Eva Element

Posts: 14,475Opal Posts by user Forum Profile RuneMetrics Profile
Does this mean you will be moving other skills to 120?


This then creates a ton of inconsistencies in the game that some skills have 120 while others don't. This also creates the problem of skills that can't really go to 120 without it being full of pointless advancements or the player gets to powerful like combat skills, prayer, herblore, summon. Which creates the problem that highlights the core skills needed to play the game. Meaning short of max or less likely comp cape there will be no reason to level them beyond 99 if even to that.

Dg has been the only skill to validate 120 level because it actually requires levels in all other skills to advance in it. Invention could have validated the 120 level but you guys dropped the ball so hard on that in multiple ways. As not only a player of this game but a gamer in general I would be less offended if every single Jagex employee from the very top to the lowest level came over to my house and proceeded to rub their genitals across my laptop, PlayStation, TV and bed. Then how you guys handled invention.

120 isn't how you fix or address the issues in slayer were existing mobs have become to easy for the over powered players who regularly can take on bosses 40x the slayer mob's difficulty and walk away alive. You re-balance and tweak existing mobs. Particularly pre EoC slayer mobs who were never brought up to speed to EoC levels. Give them new attack styles that make use of the ability system. It is baffling why you would choose to build a new wing to the house rather then just clean up the mess of the room.

Why have an amnesty?


The second players who care about comp cape heard about 120 they already started training to get it before or the day after it comes out. You guys seem to miss the fundamental mentality of the comp cape holders or the people who want them. Regardless of how you release it they will not slow down because they want it ASAP.
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10-Feb-2017 16:49:06

Eva Element
Jan Gold Premier Club Member 2012

Eva Element

Posts: 14,475Opal Posts by user Forum Profile RuneMetrics Profile
The disconnect between what you seem to say and the mentality that you have helped cultivate in the game is scary from a gamer perspective.

I am worried about the effect on the game economy?


All adding more mobs into the game will do is further lower existing item prices buy increasing the input of them compared to output of the game. Something that could actually positively effect economy is instead of adding a ton of new mobs that would have to drop even more items to make them worth doing over lower level mobs. Is re-balance the drops of lower level mobs and/or re-balance their combat abilities so they don't die as easily thus slowing down drops entering the game.
How is the boss in the dungeon not just making it bossing, and not slayer?


That is how all slayer should be. If you are going to provide a helm that gives up to 14% boost to accuracy and damage on task. Those mobs should be boss like in their set up. Rather then killing 250 easy afk mobs. We should be facing down 100 boss like mobs who will give same exp. Not only will this allow progression scale but it will actually mean players use up some resources while finding them and is less of a grind.

Bosses have a clear progression scale based on how they are set up. Why can't slayer mobs follow the same set up. Least then the hard level requirement to kill them would be validated. And making the jump from slayer to mid-higher end bossing wouldn't be such a chore. Due to there being no over lap between the two due to how bosses can challenge a player while slayer mobs only get the player shoe's wet with their blood.
I'm a big entropy fan.

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10-Feb-2017 16:49:28

Eva Element
Jan Gold Premier Club Member 2012

Eva Element

Posts: 14,475Opal Posts by user Forum Profile RuneMetrics Profile
Why are you focused on elite skilled and geared players? What about average players?


If you have a hard level cap then player should experience a steady increase in difficulty compared to lower levels. If players want laid back slayer tasks they need to stick to lower level mobs who thanks to their level, skill and/or gear allows them to kill easier.

Seriously if I demanded that a version of Raids was created that gave comparable exp and gp rates while being no more challenging then KBD is for me. You would ignore me because of how utterly stupid the idea is. So why should it apply to slayer?

Having gear level requirements increase isn't elitist it is how any game should work. Because short of bosses no slayer mob needs more then 70-75 to kill anything unless you want to absolutely maximize exp and/or profit.

Is Slayer 99-120 going to be locked into just a single dungeon?


Part of the over all problem I see with Menaphos in general. It seems to becoming like another Priff were it empties out large portions of the game world for players to focus on it. At this point you could eliminate large chunks of the game world and players wouldn't notice it due to how concentrated leveling is for different skills in different areas.

Why are you planning to mess about with how Slayer is now?


More then just Hp needs to be adjusted. While it will help it doesn't stop players from being so powerful that they are still to easy to kill. Going from 0 rock tails to 1 rock tail for a task is an improvement. But such a small one that in the over all scale it doesn't fix anything. But at least some fix is an improvement.
I'm a big entropy fan.

All subtlety and nuance of a napalm enema

10-Feb-2017 16:49:37

Green Cafe
Feb Member 2015

Green Cafe

Posts: 6,564Rune Posts by user Forum Profile RuneMetrics Profile
Don't ruin the monsters that are already in the game, keep abyssal demons and all the other monsters the same hp and mechanics. Slayer is already boring as it is, dont make it worse. We all know how you fix stuff, you make them like the t96 slayer monsters or crystal shapeshifters. If you want to add hp, add to the new monsters but dont ruin the old monsters. When you add hp it just makes it take more time and more boring.

Really dont do this
, im sure if you proceed in doing this dark beast will go from having 8500 lp to having 85000 lp.
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10-Feb-2017 17:11:15 - Last edited on 10-Feb-2017 17:11:50 by Green Cafe

Pen guin
Nov Gold Premier Club Member 2008

Pen guin

Posts: 1,146Mithril Posts by user Forum Profile RuneMetrics Profile
"Mod Rowley: There are multiple reasons we are planning to include an amnesty. When Slayer 120 was first announced at RuneFest we said that "you have a year to get 120" - a 3 month amnesty, after a June launch, would honour that commitment. It also discourages a negative approach to completionism - it is not just an issue for those with completionist capes as significant numbers of RuneScape players have a completionist mentality, regardless of whether or not they own a comp cape yet."

This is probably one of the most disrespectful things you I've ever seen you say. As an actual completionist, I expect with new content, there is new stuff to do, and thus means upholding the capes requirements. By giving people WHO HAVE NOT EARNED it, the ability to keep wearing the cape shows that there is nothing prestigious about the cape especially since osborne has said this opens up discussion for grace period on future things. If you do not have the requirements to uphold something, why should you continue to reap the benefits of having the BiS cape?

As a side note for all of the jagex team: AMNESTY is not an appropriate word to use in this context. The more appropriate phrase (which was used for elf city golden rocks) is a grace period. I don't know which jmod started throwing it around, but it doesn't have the same meaning as you're using it.

edit: If you wanna make this cape mean less by having players keep it, can you at least bring down its offensive stats (43 str/range/mage) to kiln capes (which is what they SHOULD be) as comp is supposed to be all capes combined, not better. This would mean that for 99.9% of situations, comp is not needed to have the best.

10-Feb-2017 17:31:37 - Last edited on 10-Feb-2017 17:35:36 by Pen guin

Eva Element
Jan Gold Premier Club Member 2012

Eva Element

Posts: 14,475Opal Posts by user Forum Profile RuneMetrics Profile
Green Cafe said:
Don't ruin the monsters that are already in the game, keep abyssal demons and all the other monsters the same hp and mechanics. Slayer is already boring as it is, dont make it worse. We all know how you fix stuff, you make them like the t96 slayer monsters or crystal shapeshifters. If you want to add hp, add to the new monsters but dont ruin the old monsters. When you add hp it just makes it take more time and more boring.

Really dont do this
, im sure if you proceed in doing this dark beast will go from having 8500 lp to having 85000 lp.


If you don't like it then stick to lower level mobs.

AFK or Semi AFK is understandable for skilling. Not the best set up but understandable.

Combat how ever it should never be AFK or semi AFK. Particularly when you can gain significantly more gp from said activity.
I'm a big entropy fan.

All subtlety and nuance of a napalm enema

10-Feb-2017 18:53:45

Lions RAWR
May Gold Premier Club Member 2016

Lions RAWR

Posts: 6,180Rune Posts by user Forum Profile RuneMetrics Profile
Mod Matthe said:


Mod Rowley: There are multiple reasons we are planning to include an amnesty. When Slayer 120 was first announced at RuneFest we said that "you have a year to get 120" - a 3 month amnesty, after a June launch, would honour that commitment. It also discourages a negative approach to completionism - it is not just an issue for those with completionist capes as significant numbers of RuneScape players have a completionist mentality, regardless of whether or not they own a comp cape yet.


I would like to say something about this statement:

Instead of spilling the beans at RF 2016 that slayer is going to 120 and that it would be a comp requirement, you could of kept it a secret until Menaphos came out. By the very fact that you revealed it, you created what you called a "Completionist mentality"

Because everyone wants to get 120 slayer now so they don't lose the comp cape when the content comes out, they won't appreciate the new slayer dungeon that comes along with the menaphos expansion. Even if their is an grace period planned, it would not matter in the long run.

You already created the rush to 120 slayer and nothing can be done to stop it.
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10-Feb-2017 18:57:04

Mae Bae
Nov Gold Premier Club Member 2014

Mae Bae

Posts: 327Silver Posts by user Forum Profile RuneMetrics Profile
Its awfully convenient to have a 'year of surprises' isn't it?

Anyway, I'm still very much looking forward to the update, regardless of the amount of useful information we have before it happens.

10-Feb-2017 20:22:04

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