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Slayer 120 FAQ

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Rabpyre
Oct Gold Premier Club Member 2007

Rabpyre

Posts: 2,349Mithril Posts by user Forum Profile RuneMetrics Profile
Well written, Eva Element - hear, hear! Fixes, and attracting new players to the game, should be high priorities. Large expansions should be based on really original and innovative ideas and excellent execution. If slayer to 120 will just add more ripper demons and camel warriors, judging from the players seen in those areas already largely dead content, then this is not the direction to take.

Having played RS since 2004 I miss the happy banter in Catherby and the general conversation and mutual help between more and less experienced players that existed in the early days. The game seems to have developed into an individual solo race towards completion, and clans. The introduction of clans destroyed a lot of the social environment in the game by privatising and closing it. Those are the kinds of things that should be re-developed. We need lots of new players, not so much new, largely similar, content for high level old troopers.

10-Feb-2017 23:47:31

Splendid
Feb Member 2017

Splendid

Posts: 1,244Mithril Posts by user Forum Profile RuneMetrics Profile
Slayer is extremely popular because we constantly update it because it's extremely popular because we constantly update it because it's extremely popular because we constantly...

Do you get what I'm saying? Ever since EoC, Slayer has been the child prodigy of the RS3 development team. It's like... every other month Slayer gets an improvement or QoL, and if not Slayer then a boss, or a drop table rework, something combat related.

You know why Construction isn't popular? Because it barely gets touched! I promise you Jagex, if you actually start providing the content for skills, that skill will surge in popularity. Coming off the heels of years and years of combat improvements, with PvMers bringing in millions to billions of GP off lucky drops, making Slayer even more fun and more rewarding only makes skillers once again ask themselves "why am I even Mining this coal, when a PvMer is bringing in triple the amount of coal than I am, on top of other resources and a chance at striking it rich?"

11-Feb-2017 00:07:56

Oinks
Jul Gold Premier Club Member 2011

Oinks

Posts: 1,449Mithril Posts by user Forum Profile RuneMetrics Profile
How could you gauge the popularity of 120 slayer from a poll if you didn't include options such as an elite (hardmode/bossing-like) slayer skill, fleshing out invention, etc in said poll? I am also concerned by the lack of attention paid to how overly rewarding many slayer assignments are. You said something earlier about a slight hp buff but I don't think that is enough. Not only should the rate at which we mow them down be slowed, but the actual drops need to be scaled back as well. In particular, I would like to see skilling resources reduced. Especially herbs. Killing is far, far better for collecting herbs than dedicated farming and that is not right.

11-Feb-2017 08:45:58

Green Cafe
Feb Member 2015

Green Cafe

Posts: 6,372Rune Posts by user Forum Profile RuneMetrics Profile
Eva Element said:
Green Cafe said:
Don't ruin the monsters that are already in the game, keep abyssal demons and all the other monsters the same hp and mechanics. Slayer is already boring as it is, dont make it worse. We all know how you fix stuff, you make them like the t96 slayer monsters or crystal shapeshifters. If you want to add hp, add to the new monsters but dont ruin the old monsters. When you add hp it just makes it take more time and more boring.

Really dont do this
, im sure if you proceed in doing this dark beast will go from having 8500 lp to having 85000 lp.


If you don't like it then stick to lower level mobs.

AFK or Semi AFK is understandable for skilling. Not the best set up but understandable.

Combat how ever it should never be AFK or semi AFK. Particularly when you can gain significantly more gp from said activity.



They are level 85 slayer monsters and with 120 slayer they should be considered lower level mobs then?
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11-Feb-2017 11:22:38

Autumn Elite
Jul Gold Premier Club Member 2013

Autumn Elite

Posts: 3,393Adamant Posts by user Forum Profile RuneMetrics Profile
The more details we get on 120 Slayer, the more it seems like a incoherent mess behind the scenes that is going to end badly.

Mod Matthe said:
Why are you doing Slayer 120 and not fixing other skills, or completing invention?


Mod Osborne:
To me, Slayer popularity is because it bridges non-combat and combat players and it feels very naturally rewarding.


You, as it both Osborne personally and Jagex as a whole, have a history of monumentally wrong on a number of topics. You thought the Mining and Smithing rework wasn’t wanted in 2013. You thought Bank Bidders was a good idea. You thought the Arc batch 1 and Sliske’s Endgame would go down well. You were wrong. You have a history of assuming what players think about subjects and being widely off the truth. So no, I don’t buy your theory it bridges non combat players with PvMers. Where’s the evidence? Your arrogance is harmful, take the extra minutes to check these things as you have really undermined updates in the past by assuming you are right when more often that not you are completely wrong.

Mod Matthe said:
You could point to other skills and say that we should fix them first, or that we should fill out incomplete skills. I agree, and we’re doing a lot of that this year in the form of the Mining and Smithing Rework and content tied to unannounced expansions.


Nowhere near good enough. We have been given weak excuses for delaying the Mining and Smithing rework and addressing other skilling issues for years at this point. These issues have lingered for years and we have been fobbed off with “we will fix it later” for years. There is no prove you will fix these issues, you have a horrendous track record of lying to stall criticism then never delivering anything.
Annoyed with the unnecessary lying by JAGEX | Quests were identified "in trouble" in 2013 yet JAGEX has done nothing to fix the problem I Bloody disgrace Mining & Smithing rework has axed, bunch of lazy amateurs with excuses but no talent

11-Feb-2017 13:28:18 - Last edited on 11-Feb-2017 13:32:11 by Autumn Elite

Autumn Elite
Jul Gold Premier Club Member 2013

Autumn Elite

Posts: 3,393Adamant Posts by user Forum Profile RuneMetrics Profile
Mod Matthe said:
And Slayer to 120 IS a chance to fix something. It is an opportunity to add new challenge to a skill that was beginning to become too easy for many.


There is no reason this could have been done without raising the skill to 120.

Mod Matthe said:
In the future, we will stop focusing so intently on Slayer, but for now it’s a topic that a lot of players enjoy.


When? When is this mythical date? We have been hearing this for years and you never deliver. You said a Mining and Smithing rework would happen in 2014, then 2016 and now you are saying it will come this year. Meanwhile Invention is still unfinished and you are releasing 120 Slayer before both of those things. Mining shafts were scrapped for being too much work but Slayer updates go straight into production. Where is the proof you will stop focusing on Slayer? You have a history of being deceitful and misleading on the subject and frankly unless you deliver some proof on this, your word is worthless.

Mod Matthe said:
Mod Joe:
while it is focused on higher level players it is worth remembering that much of Menaphos will be extremely accessible to a wider range of players, with great content designed for them.


Which, in your questionable move to be secretive, we know nothing about. All we have gotten details on is 120 Slayer and the details are very lacking so all we currently know about Menaphos is 120 Slayer is looking very troubling. If you decide to be secretive and only discuss 120 Slayer, you can’t be surprised people have scrutinised the details of 120 Slayer.
Annoyed with the unnecessary lying by JAGEX | Quests were identified "in trouble" in 2013 yet JAGEX has done nothing to fix the problem I Bloody disgrace Mining & Smithing rework has axed, bunch of lazy amateurs with excuses but no talent

11-Feb-2017 13:36:53 - Last edited on 11-Feb-2017 13:41:06 by Autumn Elite

Autumn Elite
Jul Gold Premier Club Member 2013

Autumn Elite

Posts: 3,393Adamant Posts by user Forum Profile RuneMetrics Profile
Mod Matthe said:
Why have an amnesty?


Mod Rowley: There are multiple reasons we are planning to include an amnesty. When Slayer 120 was first announced at RuneFest we said that "you have a year to get 120" - a 3 month amnesty, after a June launch, would honour that commitment.


Sorry but that is ludicrous. I have absolutely no issue with the amnesty, I understand a lot of people hate it, but I don’t care. However your logic - we should honour our commitments from Runefest - is silly. You never honoured the commitment of doing the Mining and Smithing rework in 2014, you never honoured the commitment to Invention batch 2, you never honoured the Church of You. You have a long history of ignoring your promises and doing whatever you want but you want us to believe this amnesty is the line in the sand where you start to commit to what you promise?

I have no issue with the amnesty but be honest, you aren’t doing it because you care about delivering promises from Runefest. You are doing it because you fear about upsetting the comp community.

Mod Matthe said:
Any you making any changes to Slayer Daily challenge?


Mod Manti:
Clearly as your level increases so does your XP. Therefore by increasing the level cap to 120, you should expect to see the daily challenge reward increased in line with this. Any other changes are something we'll be keeping under our hats for now but at the very least you should expect to receive more level-appropriate challenges post 99.


I mean we should expect it but currently the Slayer daily challenge is trash so this really doesn’t answer the question. Will changes be made? Yes or No.
Annoyed with the unnecessary lying by JAGEX | Quests were identified "in trouble" in 2013 yet JAGEX has done nothing to fix the problem I Bloody disgrace Mining & Smithing rework has axed, bunch of lazy amateurs with excuses but no talent

11-Feb-2017 13:47:21 - Last edited on 11-Feb-2017 14:01:38 by Autumn Elite

Autumn Elite
Jul Gold Premier Club Member 2013

Autumn Elite

Posts: 3,393Adamant Posts by user Forum Profile RuneMetrics Profile
Mod Matthe said:
I am worried about the effect on the game economy?


Mod Daze:
As mentioned at Runefest 2016, a treasure chest within the dungeon will collect the loot for you. This means players will be taking more loot than ever (before many drops may be left on the floor) so we have to be very careful when it comes to giving out certain items, such as herbs and seeds. Due to this, the average loot of each monster will likely be lower compared to some previous slayer monsters to account for this.


This is probably the best answer in the thread. It seems like at least this has been thought about in some detail. However more detail is still needed. PvM and Slayer is known for just throwing piles upon piles of skilling resources into the game to reward people for doing combat to an extremely harmful rate. We will be careful isn’t a strong enough answer. Incandescent energy was sacrificed to prop up Nex: Angel of Death. Should be expect elder logs to be sacrified to prop up 120 Slayer? People deserve to know this especially as your track record as recently as last month has shown PvM trumps skilling every time in Jagex's mind.
Annoyed with the unnecessary lying by JAGEX | Quests were identified "in trouble" in 2013 yet JAGEX has done nothing to fix the problem I Bloody disgrace Mining & Smithing rework has axed, bunch of lazy amateurs with excuses but no talent

11-Feb-2017 13:58:11

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