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Slayer 120 FAQ

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Gregsaur
Sep Member 2010

Gregsaur

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So, I was pretty sure Jagex said original skills would not be hit by the "120" upgrades. Since Slayer is getting a 120 boost, can we expect that for all the old skills as time goes by?

My only real issue with this is that although Slayer is a great skill and 100% good end-game for higher levels (Especially with more slayer monsters added) I feel that these old skills should still remain at 99 only, boosting it to 120 doesn't really add anything IMO.

Good still to see the core of the game being updated, keep up the good work Jagex.
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12-Feb-2017 17:04:22

Xanqu
Mar Gold Premier Club Member 2014

Xanqu

Posts: 5,466Rune Posts by user Forum Profile RuneMetrics Profile
Are you filling all the slots again so no room to expand?


Mod Joe:
There is always room to expand. Nothing dictates that two different Slayer mobs cannot be unlocked at the same Slayer level, for example. We are confident that we can give plenty to do and still leave room for expansion in the future.



I thought I had an idea about why you believed the 120 slayer route is the best way to build up slayer and its future, but if this is the case, occupying a high 99 capped slayer level (such as level 95, which has 2 unlocks, level 96, which has 4 unlocks, or level 97/ 98, which still have 0 unlocks) should have been fine? I do not see the need to grant slayer 21 more levels.

If it's ascensions style, all four or the non boss ascension creatures are unlocked at 81.

How many new mobs are you adding?


Mod Rowley:
We are not saying yet as that is one detail we want to keep back for now but we can assure you that any concerns that Slayer 99 to 120 won't be a well populated space are unfounded and incorrect.


I have a slightly different concern. Level 97 and 98 slayer are completely empty as of this post and from level 90-99 slayer, only levels 90, 95, 96, and 99 have multiple unlocks and at 99 the monster unlock is a dungeoneering exclusive, not something you can be assigned on a task.

Slayer currently has high level reward space to be filled and you confirmed that having multiple unlocks per level is not an issue. 100-120 is 21 new levels. Now completely filling these levels (which are millions of xp apart) would require 21 unlocks or 10-11 unlocks if every-other-level [101,103,etc].

I admit that I do not know all the details of what you plan to include in 120 slayer, but will it really be too large of a slayer update to add into the currently empty high slayer levels?

Also, what does well-populated mean to you?

15-Feb-2017 05:50:35

Xanqu
Mar Gold Premier Club Member 2014

Xanqu

Posts: 5,466Rune Posts by user Forum Profile RuneMetrics Profile
I ask about what well populated means to you because I think it would be wise to ensure that the player's definition of well populated is either equal to or inferior to your own.

15-Feb-2017 05:55:23

Deltaslug

Deltaslug

Posts: 23,431Opal Posts by user Forum Profile RuneMetrics Profile
Helring said:
Yea, the faq doesn't seem to be saying anything you haven't said before. This still seems like an ill-conceived attempt to generate hype while not being willing to put in the actual time to do it well. Some new monsters isn't good enough justification to go to 120. It needs more but unfortunately because you're unwilling to actually budget things out well it gets smashed into the Menaphos update making both updates worse for it. Its a bad idea and I just hope if/when this all crashes down that it doesn't take out the whole concept of expansions with it (or maybe it should if this is the way you're going to do them)


I have to agree with Helring. Nothing new here.

- when you first added Invention, combat was the only real way avail to train it, so naturally people turned to slayer

- Slayer trains more slowly than combat, so odds are you'll 99 1-2 combat skills before you 99 slayer

- with the introduction of virtual 120 and 120 skillcapes, it became one more reason for players to double up even more combat and slayer training

- unlike combat, going to 120 slayer won't really effect anything.
if you go to 120 in strength/magic/range/def/constitution, you drastically change the amount of damage players can deal out.
120 slayer on the other hand, you just just call it an excuse to roll out stronger monsters and arbitrarily slot them in the skill (not the reason you would ever say. but it can be perceived that way)
got a level 250 pseudo boss monster, but the mechanics don't really make it a "boss"? slap a 100-119 slayer requirement on it, copy/paste it 15 times, and put it on the map.

15-Feb-2017 15:20:15

Green Cafe
Oct Member 2017

Green Cafe

Posts: 7,175Rune Posts by user Forum Profile RuneMetrics Profile
Even though im done arguing about slayer and also its my right to argue about because im a customer in the end, and it was fun to see how much people get annoyed by the smallest thing u can write :P

Also i argue well because its fun and they will add the update if i am against it or not so arguing about doesn't change anything at all. But im gonna just say this they added 120 dung and invention but what did they really add?

A resource dung that has the slayer creature edimmus and something at level 105 invention i honestly havent unlocked it and dont want to check but its probably something useless. So really if u think they will add alot of slayer monsters from level 100-120, u are going to be so disappointed . This nonvirtual 120 system is very good and they saw that, they know that lots of players will train it if it has contents in it or not(why? for lots of reasons) and that way players stay playing the game and they keeping getting money.

Im gonna bet on release it will only have 3 slayer monsters (which is the project of a jmod) and i honestly hope they prove me wrong
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21-Feb-2017 00:51:54

afkingoniron
Jul Gold Premier Club Member 2016

afkingoniron

Posts: 231Silver Posts by user Forum Profile RuneMetrics Profile
do future 120s have to be tied to freaking comp? slayer... ok... imo and a lot of other's, slayer is a huge part of runescape, but like say you decide to increase woodcutting, ok bad example that's sort of afk...


... say you decide to increase construction, , yeah it's a completionist cape, but **** come on... the game's also called runescape, maybe melee and ranged should be taken out along with all bosses and just shift top tier hub from priff to the abyss

22-Feb-2017 11:03:32

Werewolf
Aug Gold Premier Club Member 2014

Werewolf

Posts: 18,862Opal Posts by user Forum Profile RuneMetrics Profile
Green Cafe said:
Even though im done arguing about slayer and also its my right to argue about because im a customer in the end, and it was fun to see how much people get annoyed by the smallest thing u can write :P

Also i argue well because its fun and they will add the update if i am against it or not so arguing about doesn't change anything at all. But im gonna just say this they added 120 dung and invention but what did they really add?

A resource dung that has the slayer creature edimmus and something at level 105 invention i honestly havent unlocked it and dont want to check but its probably something useless. So really if u think they will add alot of slayer monsters from level 100-120, u are going to be so disappointed . This nonvirtual 120 system is very good and they saw that, they know that lots of players will train it if it has contents in it or not(why? for lots of reasons) and that way players stay playing the game and they keeping getting money.

Im gonna bet on release it will only have 3 slayer monsters (which is the project of a jmod) and i honestly hope they prove me wrong
105 invention just gives junk and charge drain reduction which you get every so often anyway as for actual invention content from level 80 you pretty much have everything there's no real reason to get any levels above 80 unless your maxing at 99 or completing at 120
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Wolfy's 120 Slayer Log

22-Feb-2017 13:44:19

Werewolf
Aug Gold Premier Club Member 2014

Werewolf

Posts: 18,862Opal Posts by user Forum Profile RuneMetrics Profile
afkingoniron said:
do future 120s have to be tied to freaking comp? slayer... ok... imo and a lot of other's, slayer is a huge part of runescape, but like say you decide to increase woodcutting, ok bad example that's sort of afk...


... say you decide to increase construction, , yeah it's a completionist cape, but **** come on... the game's also called runescape, maybe melee and ranged should be taken out along with all bosses and just shift top tier hub from priff to the abyss
if its >>rune<<scape shouldn't runecrafting be 120 ;)
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