Why would people train with the new ores if it's same xp as rune which will be far cheaper? What is going to make the armour useful? It's not going to be higher tier than what we have and in tierscape there's no variance so what will make us use this t90 over malev? I hope these new armours will go in the poh armour stands since it only goes up to rune atm. Overload style thing sounds interesting, is it just a player stat boost or does it boost stats on armour/weps or something?
I'll be voting no. We need a full rework to truly make M&S achieve its full potential and to make at least parts of skilling profitable again. A full rework is a good, first step, and should be followed with reworks of the other non-combat skills. I know that the dev. cost is high for this and although I don't like it I believe the cost is fair for what we get in return.
Hmm lets first tackle the poll question here. The "no" option does not really specify what it would entail: would the rework get scrapped or will there be a full rework later on? This uncertainty might result in people choosing the option where they at least know they will be getting something, in other words "yes". It is clear from this blog you also prefer the yes option, which might be the reason of the wording of the poll. Is it a bad thing? Personally I think it is not here: I see no reason to venture into a direction you do not feel comfortable with due to the development time.
But if I may be a bit honest (and forgive me if I sound a bit harsh), I think you are exaggerating the development time issue: never before in the history of runescape have I seen this drought of new content as what I have seen before and after the release of Menaphos. It did not happen with the Elf City, not with Sliske's Endgame, not with invention or divination or dungeoneering or summoning (I can go on but just wanted to note some major updates). Yes expansions backfired, but I must say your response to it has been a bit too extreme.
I am not in favour of rushed content, but at the same time there is also something called development hell where design documents constantly get revised without any progress being made. The mining and smithing rework is currently in one for sure, for years. Yes the first document had to be revised due to players disliking it, but at one point (and now it is honestly way too late) there has to be a clear plan to which Shia Labeouf would say "just DO it!". And that constant revising does not always result in good content has been shown with invention, where even after years of development many ideas still failed to translate well towards the actual content (my opinion)."One should not mindlessly follow gods or the godless:
- Last edited on 25-Aug-2017 13:06:45 by Big Storms
I'd still prefer increasing mining and smithing to 120 and filling the 99-120 gap with those new stuff, but at this point I don't really care so long as you do something instead of constantly talking about it but actually doing nothing but talking.
The update should have already been out over a year ago!
Mark Antonysaid: Why would people train with the new ores if it's same xp as rune which will be far cheaper? What is going to make the armour useful? It's not going to be higher tier than what we have and in tierscape there's no variance so what will make us use this t90 over malev? I hope these new armours will go in the poh armour stands since it only goes up to rune atm. Overload style thing sounds interesting, is it just a player stat boost or does it boost stats on armour/weps or something?
Overload style only means finished product will be high level and untradeable it has nothing to do with boosting stats. It was asked last year and was what most wanted.
- Last edited on 25-Aug-2017 12:36:01 by Mini JIT
I'd like to speculate on that it's not that players don't like expansion type updates. It's the fact that it wasn't done right. Hiding content behind reputation system. Myself, I'm giving up the idea of getting back my Quest cape, as number of quests are locked behind the reputation that takes hours or tens of hours of grinding out the same old skills.
It might work for mid-level players as to giving them some incentive to rise their skills, but not for me as a maxed player. Penalizing me for investing time into my skills before hand is what ruined Menaphos expansion for me, not the long development time and lack of other updates.
If no wins. I really hope you get it right this time.
"It is nice finding that place where you can just go and relax."
- Last edited on 25-Aug-2017 12:40:45 by Game Spy
Voting no and will be encouraging all others to as well.
It is pretty appalling to see how the Mining and Smithing rework has been treated - always promised, scrapped without player consent then attempts to undermine it so jagex can do less work - and I am not going to be part of your half hearted justification.
You are clearly biased in this poll, presenting a overly positive spin on the option you want, not covering the negatives and changing the poll system to make your preferred option easier to win. Disgusting. You Jack and Osborne are horrible people.Wake me up when Osborne resigns | Will not be renewing membership until Jagex deals with its toxic developer culture & has a new, better lead designer | *Soon TM” is not a fun joke, it is an admission the company is an embarrassment
- Last edited on 25-Aug-2017 12:46:09 by Autumn Elite
The entire point of the rework was so that we could retier the existing ores. Level 90 Smithing shouldn't make Level 50 armor.
I strongly encourage the community to choose the patient approach and stick with the full-blown rework insteaad of rushing it. We should have ALREADY had our M/S rework; it's been almost 2 years. I don't mind waiting another 6 months if it means Mining and Smithing will be fixed as skills in the modern age of Runescape...y'know, as was the whole point of the M/S rework in the first place.