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Quests in the Making (V2)

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LordáDrakan

LordáDrakan

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Yay. Tbh, I'm getting more and more excited for Birthright of the Dwarvies. It's probably the quest with the most player involvement ever;

*We voted for it to be released
*We gave lots and lots of advice/suggestions directly to John through his thread.
*One of us has designed a chaos druid leader for it (definitely me :P)
*One of us has designed a boss-ish monster for it (definitely not me :P)
*The fansites (at least the wiki) are currently designing extensions to the Lava Flow Mine
*We had an entire half hour of Above the Lore dedicated to it

So it had better be pretty good! :P

~Fswe1


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ľ Zanik

13-Jul-2013 08:46:11 - Last edited on 13-Jul-2013 08:52:54 by LordáDrakan

LordáDrakan

LordáDrakan

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ArmadylRSá17 said:
More races come to Gielinor. We can access to icyene homeplane, vampyres home world, Infernal Dimensions and two other

Knowing stuff like World Events and God Emissaries, that may not be (a) quest(*). But I hope it is! :P

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ľ Zanik

13-Jul-2013 09:00:42 - Last edited on 13-Jul-2013 09:01:40 by LordáDrakan

LordáDrakan

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Some additions:

Birthright;
- Will feature Brendt and Grundt, who are currently negotiating with King Sorvott on Jatizso.
- Will feature extensions to the Lava Flow Mine, designed by players.
- Will be based around Veldaban's character flaws.

Missing Presumed Death;
- Will explore the relationship between Icthlarin and Harold Death Esquire.
- Will feature the Grim Underworld somehow.
- Will include an elf.

Pirate;
- Will involve Bill gathering the Pirate Council and mobilising a fleet to defeat Jack.

While we're at it, might as well add the next desert quest!
- To be developed my Mod Srowley.
- Will involve Crondis in a similar way to Apmeken and Do No Evil.
- Working titles include Cry Me a River and Crocodile Tears.
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ľ Zanik

16-Jul-2013 09:47:35

LordáDrakan

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Deltaslug said:
Wonder if the Pirate quest would be a finale?

Right now, all of the characters have been introduced, you have the history of the events, and you have the evidence gathered to show that Rabid Jack's crews are at least up to something. Jack may even be back.

Gathering the captains to take action though may be enough of a quest.
If the developer makes gathering the Captains fairly easy, then it might make the final push to Rabid Jack doable in the finale.

But there is 1 hitch: The Customs and Excise Office.
If the pirates gather, the Customs will take notice.

So maybe task 1 of the sequel is to gather the Captains.
Task 2 is disable, divert, or mislead the Customs Office.
Task 3, get a final lead on Rabid Jack so the fleet knows where to go.

I believe Liono has stated after ACS that the next quest would not be the finale. Either way, I'd like to see more of Donnie's, Mi-Gor's and Murphy's shenanigans before closing off that story. :3
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ľ Zanik

18-Jul-2013 18:24:57

LordáDrakan

LordáDrakan

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LordáDrakan said:
Some additions:

Birthright;
- Will feature Brendt and Grundt, who are currently negotiating with King Sorvott on Jatizso.
- Will feature extensions to the Lava Flow Mine, designed by players.
- Will be based around Veldaban's character flaws.

Missing Presumed Death;
- Will explore the relationship between Icthlarin and Harold Death Esquire.
- Will feature the Grim Underworld somehow.
- Will include an elf.

Pirate;
- Will involve Bill gathering the Pirate Council and mobilising a fleet to defeat Jack.

While we're at it, might as well add the next desert quest!
- To be developed my Mod Srowley.
- Will involve Crondis in a similar way to Apmeken and Do No Evil.
- Working titles include Cry Me a River and Crocodile Tears.

Meow? ;_;
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ľ Zanik

24-Jul-2013 21:17:19

LordáDrakan

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sTReTCh1028 said:
I do wonder what August's quest will be! My initial impression is the Sir Owen quest, but it will be really interesting to see if it's a quest that we've had no hints for and totally catches us by surprise!

sTReTCh:)

It's been confirmed to be Owen. We might get a second quest though, due to the quest-devoid past months. But that's not gonna happen. I miss 2005, when we would get 3 quests a month or so. ;_; My guess for this year:

August: Sir Owen
September: Missing Presumed Death
October: hallowe'en
November: Birthright
December: christmas
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ľ Zanik

25-Jul-2013 17:29:13

LordáDrakan

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Amascut said:
I'm quite hoping next year wraps up a few more storylines. Perhaps get EW5 out early next year, and wrap up the year with EW6 as a finale? We also have Gnomes slated for one final quest, which has a design brief and everything. Desert has 2-3 more, and I'd adore for one to head into development as well.

Being able to juggle older series and 6th Age quests really needs to happen to keep stories relevant and moving forward. The fewer new series we start for the next year or so, the more focused the story can get for a little while, before things are ready to branch out again.

I disagree - "wrapping up" quest series just for the sake of it sounds like a bad idea. The gnome finale would have to be one huge twenty-hour-quest since there hasn't been a prequel that set up the plot for it yet. As for *W, if the next quests are in keeping with the two-rune-pattern, it'd be

EW5 - Astral & Nature
EW6 - Law & Death
EW7 - Blood & Soul

Though I'd personally prefer Blood and Soul to have their own quests, with soul obviously being the finale as it would involve...well, souls. Probably the apprentice's. It'd be great to have like 5 more EW quests, but we'd need to get one a year like 2010-2011.
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ľ Zanik

06-Aug-2014 08:02:00 - Last edited on 06-Aug-2014 08:03:47 by LordáDrakan

LordáDrakan

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Yeah, I'm really looking forward to Dimension of Disaster; the preview was amazing. Stu did an amazing job.

That said, and as awesome as DoD will be, RfD still got more resources. DoD has Stu, helped by Srowl*y, Doctor and Osborne, whereas RfD had double the amount of subquests with a different developer on each subquest (one even had three; the intro quest had a different dev and even Mod Mark write some dialogue). Of course, DoD also has a new area to explore and a sort of achievement diary. I'm very satisfied with DoD as it is at the moment (replayable!), but one can't help but notice the difference in allocated resources and developers with RfD...
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ľ Zanik

28-Jan-2015 16:08:32

LordáDrakan

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A fairly terrible year for quests actually, for the third time in a row... Of course, Dimension of Disaster and Myreque VI are/should be amazing, and Dishonour among Thieves was, overall, reasonably good too, but the total is still 7. Ish.

I'll call a year good if we get 10+ quests again. :( Shouldn't be too much to ask; we used to get 20.

Fun fact: there are almost 9 years between RfD and DoD. At the current rate, the 300th quest will be released in 2029 or so. I.e. never.

I'm so optimistic.
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ľ Zanik

25-Mar-2015 08:15:06

LordáDrakan

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I'm extremely anxious about the quest. While it has the potential to be superb, so far what we've seen from BtS previews and stuff is worrisome. How are we going to fight Dragonkin without bane, why does V7 not look like a mage, why do the non-Lunar Fremennik seem to worship him, how did he become a god if he only touched the Stone once then spent a lot of time searching for it? If these issues (and probably more I've missed) aren't addressed in the quest, we've essentially got one big lorefail. Add that to my natural pessimism and one can see why I'm nervous.... Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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ľ Zanik

25-Jun-2015 20:09:38

LordáDrakan

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Amascut said:
RuneLabs has closed for July! Starting on Thursday, a poll will be running asking you which quest you want, with the following questions. The catch? You can vote for AS MANY of the ideas as you want!

Here's the shortlist:

- How Does the Bank Actually Work?
- What Happened to Tutorial Island?
- What is Hiding UNDER Menaphos? (My idea!)
- What if the Werewolves Rebelled?
- Who Keeps Buring all these Treasure Caskets?
- Is Meg a Dependable Quest Partner?

So, in that order:

- Could be a fun quest, but we aren't getting enough quests for something like this
- Maybe a fun miniquest, but only interesting to pre-2009 players really
- An actually good idea
- An actually good idea
- See 1
- Kerapac: No.
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ľ Zanik

28-Jul-2015 20:15:01

LordáDrakan

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From what we know from the survey, Fot*2 sounds... just weird. The Mahjarrat were not only eager to leave Freneskae (the ones that weren't lost the big battle), they also have many more opportunities for power etc. on RuneScape. It has powerful artefacts, and gullible humans. There is nothing left on Freneskae, except for maybe Mahserrat and stuff, but none of the Mahjarrat's own tribe.

Zamorak and Zaros meeting? Well, part of this has been ruined because Zaros apparently does not want vengeance, even though that was the entire point of the Return to Zaros series, referenced from The Dig Site right up to The Temple at Senntisten. But that aside, these two figures meeting would be incredibly hard to pull off properly. And I do mean incredibly hard. You'd have to merge Paul, Tytn and John A into one mind to even have a kindling of hope of doing it right. Well, that sounds melodramatic, but you get my point. :P

Of course, we know virtually nothing about the quest so it could conceivably turn out great, but the pitch we've got so far is beneath 'meh' and, with all these grandmasters and low number of quests, I'd've picked something else, I guess... I imagine it'll also be combat-heavy, and I'm tired of all these quest bosses with their special attacks and stuff. I'd so much prefer an impossible puzzle.

There, that's my rant of the day.

Also, crystalline shapeshifters for TLW? So there is still hope for the quest! :P Well, still desecrating Seren's char development, but whatever. Where was this said?? Here's hoping for a massive light puzzle and I might actually enjoy it. :D
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ľ Zanik

07-Aug-2015 06:44:42

LordáDrakan

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AutumnáElite said:
Whilst not a fan of the Myreque series (had a lovely conversation with Rowl*y the other day addressing my dislikes of the series), I like the new information about it. It seems to hint as a sharp focus on Drakan and his backstory which is something I can get behind.

It has stiff competition as most of the quests this year have been good but looks like it will beat the other Myreque quests for me.

Meh, I'd like it to continue to focus on the present day, influenced by history. If that makes sense.
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ľ Zanik

26-Aug-2015 18:29:46

LordáDrakan

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Whence did you get the information regarding the goebie quest? Also, it's not the first hottle quest. It's just the first in two-ish years.

Nomad's Elegy sounds like it would be good in theory, but terrible in practice. To work with the most interesting deceased characters without restriction, it'd have to require all the grandmaster quests (and obviously Nomad's Requiem), but obviously it won't. Nomad also sounds like his character will be tied into his role in Dishonour among Thieves, which was terrible. At this point nothing makes sense for him anymore. His master was Lucien, but surely he'll have learnt of his demise by now. He needn't worry about Surok, who is incarcerated. He could've easily killed Daquarius in DaT, but didn't. No logical options remain. :(

If the Sliske quests turn out like the void or MotM series, though, that'll be fantastic.

I'm probably most looking forward to the Myreque finale, even though I think it shouldn't be released yet, and the Gower quest.
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ľ Zanik

06-Oct-2015 10:49:37

LordáDrakan

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Amascut said:
LordáDrakan said:
Whence did you get the information regarding the goebie quest? Also, it's not the first hottle quest. It's just the first in two-ish years.

Nomad's Elegy sounds like it would be good in theory, but terrible in practice. To work with the most interesting deceased characters without restriction, it'd have to require all the grandmaster quests (and obviously Nomad's Requiem), but obviously it won't. Nomad also sounds like his character will be tied into his role in Dishonour among Thieves, which was terrible. At this point nothing makes sense for him anymore. His master was Lucien, but surely he'll have learnt of his demise by now. He needn't worry about Surok, who is incarcerated. He could've easily killed Daquarius in DaT, but didn't. No logical options remain. :(

If the Sliske quests turn out like the void or MotM series, though, that'll be fantastic.

I'm probably most looking forward to the Myreque finale, even though I think it shouldn't be released yet, and the Gower quest.


Goebie info is from Stream, BTS, and Tweets :)

I'm quite excited for Elegy myself. It takes the best of NR Nomad and the best of DAT Nomad and pulls those story threads together, I think. I've wanted him to do something with the Underworld since we saw Death going after him, so this seems perfect :)

Why don't you think the Myreque finale should be released yet, btw? It seems perfect, riding the momentum from LoV, it saves resources by being able to use the current graphical work, and it wraps up a 5th Age story!

The best part of DaT-Nomad was his quarrel with Harold. Everything else was terrible and inconsistent with NR.

Other series should have priority over Myreque****. last desert quest was Dec 2010, pirate and EW Mar 2011. Myreque Sep 2015. I don't follow the graphics argument, and the momentum thing sounds silly**** contraire, give us time to ruminate, speculate...
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ľ Zanik

07-Oct-2015 20:04:27

LordáDrakan

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AutumnáElite said:
LordáDrakan said:
Other series should have priority over Myreque****. last desert quest was Dec 2010, pirate and EW Mar 2011. Myreque Sep 2015. I don't follow the graphics argument, and the momentum thin


+1, but you forgot about the gnomes :(

Hence the (censored...) 'e.g.' I also left out druids, who have been waiting since 2004, monkeys, 2010, slugs (because we all agree SitW should be reworked if resources and manpower weren't restrictive factors), 2011 and penguins, 2012. Then there's Temple Knights, 2011/2013, aaand that's about it., since Drakkerkin were also 2015.
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ľ Zanik

08-Oct-2015 07:15:03

LordáDrakan

LordáDrakan

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Amascut said:
LordáDrakan said:
AutumnáElite said:
LordáDrakan said:
Other series should have priority over Myreque****. last desert quest was Dec 2010, pirate and EW Mar 2011. Myreque Sep 2015. I don't follow the graphics argument, and the momentum thin


+1, but you forgot about the gnomes :(

Hence the (censored...) 'e.g.' I also left out druids, who have been waiting since 2004, monkeys, 2010, slugs (because we all agree SitW should be reworked if resources and manpower weren't restrictive factors), 2011 and penguins, 2012. Then there's Temple Knights, 2011/2013, aaand that's about it., since Drakkerkin were also 2015.


Druid's quest series has been over since TWW.

Monkeys are a mess.

Slugs needs a rework.

Penguins might be this year

Temple Knights are occasional stories.

Desert needs a quest, but could get one this year if Menaphos wins.

And either way, we've been complaining that old questlines need to be finished. They're finishing a questline here, and now a few of you are complaining. Doesn't that seem a bit wrong to you? The devs enjoyed working on the last quest and want to make the quest. The players enjoyed playing the last quest and many want the next quest. They have momentum from LoV to get the next one out. The graphics are up to date, and save budget by not needing to do any reworks.

There is no reason not to do the next Vampyre, and complaining about Jagex taking the time to do continuation quests of the same series does more harm than good.

Could hardly disagree more. By the way, monkeys aren't a mess (just heavily tied to gnomes and desert) and, while the druid series is a mess due to the Druidic Ritual rework, it's definitely not over. Varrock circle's still Zamorakian, and look at Sanfew's PQD.
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ľ Zanik

10-Oct-2015 07:55:24

LordáDrakan

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Dragon Slayer rework? It's a superb quest, especially with the rework done by John A in 2007. Sure, it has some issues (duplicate Ned NPCs, Crandor is rather dull and has no traces of the civilisation etc.) but in general it's pretty awesome and a fine 'F2P finale'. Any problems it might have don't warrant a rework, really.

I'd rework Imp Catcher, MPD and obviously SitW given unlimited resources. Ideally, I'd go over every quest to correct lorefails, improve bits of dialogue etc. but eh. :P

Fun fact: when Vanstrom tasks you with finding the Myreque, he says he'll give you a "nice surprise" in the end. Golly.
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ľ Zanik

22-Oct-2015 20:39:22

LordáDrakan

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Amascut said:
something that was never canon and had too many logic holes to count.

Yeah so, it was canon and it fit all the hints. That's why it was confirmed back in 2012. They just retconned it now to something considerably stupider, but hopefully the sequel should fix that.

Moreover, why did Virtue Power copy my post...verbatim?
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ľ Zanik

01-Nov-2015 17:17:33

LordáDrakan

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No, no, no. Nomad is an anti-hero, i.e. both antagonist and protagonist of his arc. He tried to save the world from his master, albeit in his own insane way, and only tried to kill us because he figured we had been sent by his master. Personally, I'd like to see us forcing Nomad to work with us in the quest toward a common goal. His portrayal in DaT was terrible. On the scale of Hector Vivian he was just "fur teh evilz". Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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ľ Zanik

18-Dec-2015 21:23:42

LordáDrakan

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sir eos lee said:
LordáDrakan said:
No, no, no. Nomad is an anti-hero, i.e. both antagonist and protagonist of his arc. He tried to save the world from his master, albeit in his own insane way, and only tried to kill us because he figured we had been sent by his master. Personally, I'd like to see us forcing Nomad to work with us in the quest toward a common goal. His portrayal in DaT was terrible. On the scale of Hector Vivian he was just "fur teh evilz".


You're under the assumption we knew the full characterization of Nomad.
We know he is more or less Zamorakian.
Now whether he is the "true Zamorakian" like Lord Daquarius, or he is some sort of insane chaotic individual operating under the name of Zamorak who lives for chaos solely for the sake of chaos (like Solus Delgar), hasn't been fully revealed yet.
Now do you really also think that Zamorak would really chastise him for taking an oppurtunity like he did?

Yes, but I wouldn't say Nomad is Zamorakian. I don't think religion matters much to him. He seeks power, and suffers from a bit of a Napoleon complex when it comes to saving the world.
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ľ Zanik

19-Dec-2015 19:14:39

LordáDrakan

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Kemtros said:
LordáDrakan said:
No, no, no. Nomad is an anti-hero, i.e. both antagonist and protagonist of his arc. He tried to save the world from his master, albeit in his own insane way, and only tried to kill us because he figured we had been sent by his master. Personally, I'd like to see us forcing Nomad to work with us in the quest toward a common goal. His portrayal in DaT was terrible. On the scale of Hector Vivian he was just "fur teh evilz".


He took far too much pleasure when it came to dealing with the assassins, and he's only the protagonist of his arc as far as "every villain is the hero in their own mind", and that was absolutely him. We told him that we weren't sent by the master, and I'm pretty sure he believed it. I don't get why his portrayal in DAT is considered such a departure, because even if you think he was just "fur teh evilz" in DAT, I never saw anything more to him than that in Nomad's Requiem either. He's a selfish, power-hungry jerk. All DAT changed about him was the method in which he pursued his lust for power.

True, he's power-hungry, not very pleasant and a bit mental. But he was doing all of that to stop his master (let's say Lucien) and to protect the world. Now his master's been taken care of, yet he's still trying to garner more power. We can only wonder why until the new quest reveals it. Personal theory is he's going after Lucien's despoilers, the Dragonkin. But who knows.
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ľ Zanik

01-Jan-2016 12:39:35

LordáDrakan

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Kemtros said:
but what I do mind is the possibility that they might default to Lucien being Nomad's master.

I've inquired about that. Sadly, this is extremely unlikely to happen, even though it would fix the situation and ~75% of the people already assume his master to be Lucien anyway.
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ľ Zanik

09-Jan-2016 14:18:37

LordáDrakan

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Sadly, it's also likely there is going to be a fight against Nomad, because "that's what people are expecting" even though the previous quest featured the big battle with him. Making another battle but harder would be lame. If we are to fight him, maybe it could be a Summer's End-esque fight to add some variety? That might be nice. Though I'd prefer the quest focussed on us trying to convince him we're not an assassin and trying to work together toward a common goal (whatever that may be). Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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ľ Zanik

09-Jan-2016 14:20:54

LordáDrakan

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AutumnáElite said:
Omnis said:
[q But I think that the Mighty Fall requirement is there for a reason, one that we won't know until after release.

First it ingrains The Mighty Fall into the story drastically reducing the chances to rework or retcon that horrible quest. Secondly its poisoned my expectations of the quest. I will spend the entire development and be playing the quest waiting for the related development to occur.

Well, that's your problem isn't it? :/ There's really nothing wrong with The Mighty Fall, other than everything involving Zanik (that was just disgusting). Ignore Zanik, and you've got a very nice quest. Sure, you don't like it, that's fine, but that doesn't detract from Nomad's Elegy for everyone. I'd recommend trying to ignore the TMF bits if it bothers you so much.

If there's a quest people would like retconned and reworked, it would be Salt in the Wound ages before TMF.

AutumnáElite said:
LordáDrakan said:
Though I'd prefer the quest focussed on us trying to convince him we're not an assassin and trying to work together toward a common goal (whatever that may be).
[snip]

Because it is strongly implied that his master (*cough* Lucien) is our enemy as well. Therefore it would be wiser to attempt to convince him we're on the same side and try to get him to ally with us rather than resort to violence. Note that he is looking for more power because he lost a lot of it when we nearly killed him, so now he needs to replenish it to be able to oppose his master/someone else again. He was always a villain, aye, but also a protagonist. That's kind of the entire point of his character. (otherwise his arc becomes quite boring)

Not sure whence you got the Afterlife bit. He was referenced in Hallowe'en, but that torture event's lore is terrible anyway and questionable at the very least.
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ľ Zanik

09-Jan-2016 18:24:59

LordáDrakan

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Kemtros said:
Even if you think he believed you weren't an assassin, he tries to kill you. The priority with the quest was to have a tough fight, and Nomad is the one who brings it to you. He doesn't ask you for your help in stopping the world's doom. He refuses to let you interfere with his work. You could not press him for answers without him making it clear he would kill you. He doesn't want your help. Nomad is not an anti-hero trying to save the world. He was just the lesser of two evils.

True, he's power-hungry and quite mental (but not as much as Grayzag of course). He doesn't want our help, which is exactly why we need to at least try and convince him we could help out one another (if his mind is not too far gone, he would realise this is preferable to having the adventurer/makeshift assassin that defeated him as his enemy). Nomad's Requiem didn't focus on that; we were investigating his temple for Zimberfizz to find out what he was up to, and we didn't know who his master was at the time (we still don't, really; I don't buy the crud he said in DaT). Our goal wasn't to convince him to stop doing what he was doing and join forces, it was to find out what he was doing in the first place; the resulting fight was an unfortunate result of Nomad's utter paranoia.
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ľ Zanik

09-Jan-2016 18:28:38

LordáDrakan

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AutumnáElite said:
You did watch the pitch for the quest? Nomad is siphon all souls to try to get godhood. Why on earth would we side with him over Death and Icthlarin? Not to mention we are confirmed to lay siege to Nomad!

...what? THAT's the pitch? That sounds terrible*****;****; Whose brilliant idea was it to have ANOTHER quest revolving around godhood after all the Sixth Age spam?

Ugh, I thought the quest was just going to be about tracking down Nomad while he does something we don't know yet. :(

AutumnáElite said:
LordáDrakan said:
PS. According to Mod Rathe, the sequel to NR would focus mostly on Nomad's story and background instead of combat. So...that.


The stream where they showed the concept art said it would be a combat heavy quest so thats out.

Well, that adds to the bad pitch then. Guh.
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ľ Zanik

10-Jan-2016 08:25:50

LordáDrakan

LordáDrakan

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AutumnáElite said:
LordáDrakan said:
...what? THAT's the pitch? That sounds terrible*****;****; Whose brilliant idea was it to have ANOTHER quest revolving around godhood after all the Sixth Age spam?


Thats the entire point. Sliske's tournament is getting serialised so that story will end this year. Nomad's Elegy is part of that series and will in some way relate to that.

Nomad is on the verge of godhood and planning to siphon all souls ever through his soul obelisk for more power. This revives in a manner of speaking all dead characters from quests. We will stop Nomad. Icthlarin, Death & Sliske set to play some sort of role.

Did you really not know this? I really suggest you watch the runefest video on it or you will get false expectations for the majority of quests this year.

I knew they were serialising Sliske, but not this. Shame. Barrows sister and Fot*2 already sounded boring and pointless. :(
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Perhaps you're half right; perhaps we can't win. But we can fight.
ľ Zanik

10-Jan-2016 12:31:44

LordáDrakan

LordáDrakan

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Kemtros said:
Ballad of the Barrows Brother is the least interesting part of the Sliske's Countdown.

As for Nomad trying to claim godhood, remember that the shape of the dungeon surrounding his throne room back in Requiem spelled "GOD", so this isn't too surprising for him.

This is all about Nomad potentially going to enter the Big Game.

That would've been interesting back then because the Sixth Age god spam hadn't started, but even then Lucien was doing exactly the same, so Nomad's trying to stop him wouldn't've been very credible. :P

I do hope we get to revisit his temple. It's a "nice" place.
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Perhaps you're half right; perhaps we can't win. But we can fight.
ľ Zanik

10-Jan-2016 14:45:01 - Last edited on 10-Jan-2016 14:45:18 by LordáDrakan

LordáDrakan

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Amascut said:
LordáDrakan said:
We are only getting two more quests this year? Confirmed? I hate everything.


Yes. We have 4 Arc Tales and 2 more quests left for this year.

September was the M/S rework but is now a patch month (Nomad's Elegy PQC, Dagannoth Kings visual rework, Augmented Pickaxes, new components/perks, Deathmatch/BH), October is the Arc Batch 2 (4 islands, halloween, and 4 tales), November is Fate of the Gods 2, and December is Sliske's Endgame.

September seems like a good month but is missing one update, which could have been a quest.

October has one update confirmed and, given its size, probably a no-update week as well. Hallowe'en is another update (and I hope so much that they have refrained from doing it in the Arc), so there's another empty week left. Probably not a quest since there are 4 miniquests planned. Looking at the existing miniquests there, they convey some story but little gameplay, so they don't really count for me. And I'm not saying that because I can't actually do them myself. :P

Then the last two months, apparently, have a quest each. But this month has no quest, nor did July, March or January.

So you see my scepticism. :(

Tbh th only thing I'm really looking forward to this year is the new minigame. There's also the Arc, but I don't have the levels for it, so naturally I'm looking forward to it less as a result. This notwithstanding, it'll obviously be good. Probably.
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ľ Zanik

31-Aug-2016 09:01:49

LordáDrakan

LordáDrakan

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Not really. Looking at Tales of the God Wars and the two Arc miniquests I can play, they don't convey a questing experience at all. The Arc miniquests are, when considered collectively, perhaps an exception, but TotGW, individually, is just a chunk of lore without much story or gameplay, the two pillars that constitute a quest. Which is fine if the year has plenty of quests otherwise, but that has not been the case for four years. Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

Perhaps you're half right; perhaps we can't win. But we can fight.
ľ Zanik

04-Sep-2016 20:52:12

LordáDrakan

LordáDrakan

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RIP murder mystery but at least we have One Piercing Note and, er, Murder Mystery.

Also, I don't think we'll ever got long quests again. Was expecting Crocodile Tears to be on the scale of Do No Evil but it was much shorter. :/ Hopefully the next two quests will be longer, if I ever get to do them, but I'm not getting my hopes up when it comes to length...
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Perhaps you're half right; perhaps we can't win. But we can fight.
ľ Zanik

03-Jul-2017 11:41:16

LordáDrakan

LordáDrakan

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Well Jack of Spades was fine, as it's the novice entrance quest, but Crocodile Tears was great in terms of narrative content but too short and it had no gameplay (e.g. Crondis could've asked for some item that didn't just require a quick trip to Menaphos or Jaleustrophos to obtain, and the Elid spirits could've offered a puzzle to enchant the dowsing rod). I haven't done Our Man in the North yet, but apparently it's in the same boat.

'Phite Club, however, is universally disliked as far as I have heard, and apparently it's stupidly short as well. So my tentative opinion until I complete this quest (if ever, I mean, the required reputation is enormous and I don't want to spend the entire summer holiday in Menaphos when there's so much other content in the game) is that 'Phite Club should not have been made, in favour of the length and gameplay in Croc and Man.

If Evil Dave is the only quest left for the year, Jagex had better release 20 new quests next year to make up for it. That sounds laughably implausible now, but not so only ten years ago. :(
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

Perhaps you're half right; perhaps we can't win. But we can fight.
ľ Zanik

10-Jul-2017 07:44:15

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