Quests in the Making (V2)
Quick find code: 16-17-584-65048986
Whats the consensus on the new Myreque quest? I may get membership again if its any good... gotta get that quest cape again.
It's great. Definitely give it a go.
Anyway, updated by finally moving River of Blood off future quests, and updating the name of Ballad to Kindred Spirits! @Fannygirdle on Twitter | Co-Owner of The Scrying Pool, a future updates and lore clan
But I don't want to just keep cramming people into Sliske's core team of wights, and slapping the title of "the new Barrows x!" on them. I'll withhold my reservations on the the entire scenario until the quest actually gets released and we see how Jagex implement it, of course.
Overall, I'm pretty excited for the potential this quest has, though. With more revelations into Sliske himself, will Jagex actually attempt to make him a more sympathetic character? Will the talk of unveiling Sliske's motives give us some unexpected plot twist into his games that could change our outlook on the entire event? We'll see what it delivers in due time. "All great changes are preceded by chaos."
I replayed Dragon Slayer fairly recently, and it still feels appropriately epic as a f2p finale. If I changed anything, I'd maybe replace some of the items that can be easily obtained off the GE with unique untradable versions, as the excitement of tracking these items down was a big part of the adventure for me the first time around.
Sure, this doesn't compare to the Death of Chivalry, but if f2p needs a new finale, I think it would be much better served by a sequel that ramps up the action/story of Dragon Slayer, and gives more significance to all those unexplained aspects of the quest, rather than do away with it entirely. Sequels are always preferable to reworks.
Sequels are always preferable to reworks.
Maybe I'm in the minority, but I disagree with this pretty hugely. A lot of old quests have good *concepts*, but bad executions, and a rework fixes those core issues instead of allowing them to still exist and awkwardly continuing a one-off story too.
I am actually working on scripting up a "Top 10 Quests that Need Reworks" video, and the list I'm currently working on currently has four free-to-play quests (that are either standalone or were parts of an otherwise member's series that does not start the series off in a good way). Those four are Imp Catcher, Shield of Arrav, Pirate's Treasure, and Dragon Slayer. 3/4ths are a series quest that are super weak, with boring and basic gameplay, that could set up the storylines they feed into SO much better. Only Dragon Slayer is stand-alone, and I think it'd be better to rework it instead of shoehorning in a sequel - the concept is great, but tightening up the story and gameplay while digging into the lore would be amazing.
Basically, I feel like taking a good idea and making the execution better is a stronger choice than simply leaving the poor execution in place and instead having to make something totally fresh that follows up that content. @Fannygirdle on Twitter | Co-Owner of The Scrying Pool, a future updates and lore clan
Hero's Quest is probably tied (though I'm sure a few people will rank it a step higher because of the 3 random item fetch but no real plot quest)
The bad news is that to make each quest work, they'd have to rework them completely (maybe something in scale to the Demon Slayer rework?)
And while a redo of Shield of Arrav would remake the whole quest, I don't know if they could do a targeted update of Hero's because of how old it is. They'd probably end up redoing that one as well. Then again, the mechanics for "fetch ice gloves" and "lava eel" are really really basic and not more complicated than we've seen in any holiday, mini-quest, or semi-event.
I'd love to see the mechanic for optional group quests, something like in Dungeoneering.
Take a quest has multiple parts to it, kinda like Desert Treasure.
Your skiller friend could get assigned the part to fetch the molten glass and magic logs.
The quest could even have something the socializer could do. Like a mini-treasure trail (like an easy compass clue) or a part that requires 2 people to easily timed opening doors by standing on pressure plates but there are no traps on enemies. (Player A stands on Plate 1, Player B advances thru door 1 and steps on Plate 2, Player A leapfrogs them to Plate 3, repeat to end of dungeon.) Solo players would have an NPC or Level 1 summoning familiar who could stand in for another player.
There's 1 part that the player/adventurer has to do, but you could sub out the other 3 diamonds to your pvm friends.
Finally, you get to navigate the maze. Or, maybe there could be a boss battle that scales up depending on how many friends you bring with you, allowing for you and up to a 2-4 friends to finish off a quest boss together.
btw, this is just an example.
06-May-2016 14:46:01 - Last edited on 06-May-2016 14:53:49 by sir eos lee
They are as follows:
- 60 Agility
- 60 Crafting
- 60 Herblore
- 60 Smithing
- Missing Presumed Death
It is an experienced level quest. Hero's Welcome is no longer a requirement due to the design of the quest being modified. @Fannygirdle on Twitter | Co-Owner of The Scrying Pool, a future updates and lore clan