Forums

Quests in the Making (V2)

Quick find code: 16-17-584-65048986

of 159
Amascut
Aug Gold Premier Club Member 2013

Amascut

Posts: 21,616Opal Posts by user Forum Profile RuneMetrics Profile
Ingmaster said:
stupid tutorial island quest. the bank quest was infinitely more creative and interesting.


TBH, Bank quest was the one I wanted least. Trying to explain game mechanics in story form pretty much never works, and comes off as forced, not fun.
@Fannygirdle on Twitter | Co-Owner of The Scrying Pool, a future updates and lore clan

30-Aug-2015 22:07:08

Fat N Wacky
Aug Gold Premier Club Member 2013

Fat N Wacky

Posts: 5,196Rune Posts by user Forum Profile RuneMetrics Profile
Amascut said:
Ingmaster said:
stupid tutorial island quest. the bank quest was infinitely more creative and interesting.


TBH, Bank quest was the one I wanted least. Trying to explain game mechanics in story form pretty much never works, and comes off as forced, not fun.


I'm with Amascut. The only real quest ideas in that poll were the "What's under Menaphos?" and, "What if Werewolves rebelled?" Personally, the rest were pretty rubbish ideas for quests - Those're the only ones that could've made a good story, gameplay, etc.

That said, I haven't entirely lost faith in the Tutorial Island quest, simply because the suggester(?) of the idea "purposely left the RL post vague so people would go to the Forums and read more." Which, of course, was dumb in my opinion because the vast majority aren't going to do that and especially when they see "Tutorial Island" are just going to upvote the crap out of it because nostalgia. However, the actual suggestion for the quest, which isn't that nostalgia-ridden (and probably wouldn't have won if she hadn't been so vague in the RL post as a result - something I hold against the suggester), actually has some potential to make a decent story and quest. I still have concerns with it, mainly dev time and the fact that people are going to rage when it's not nostalgia-ridden, but the actual idea for it isn't so bad.

That's why I lump it in with the ideas that were "rubbish," but I still have faith in it - The pitch in the RL post was rubbish as it was purposely vague (again, I don't appreciate this as I feel that it was very manipulative with the intention of winning - and it worked, but anyways), ergo a bad quest idea, and the fact that people only voted for it because nostalgia is equally rubbish, but the actual thing has some potential.

Anyways. Those're my two (hundred) cents.
"Being Different is Being Remembered"

31-Aug-2015 00:29:36 - Last edited on 31-Aug-2015 00:32:32 by Fat N Wacky

Autumn Elite
Feb Member 2019

Autumn Elite

Posts: 3,464Adamant Posts by user Forum Profile RuneMetrics Profile
Draco Malek said:
If I may ask, what are your problems with the series?


Mainly my issues are with the characters and the plot.

Incredibly thin characters - The group setting of the Myreque contributes to this but honestly the vast majority of characters in the series are terrible. You could kill off all but 3 of the Myreque and I doubt I would notice. Thats bad for a series that has had 5 quests already. In contrast, I'm fully attached to all the characters from The Light Within after much less screen time. Heck, I'd even put Angof above the majority of the Myreque in terms of development, maybe even all of them.

This is something I have discussed with Rowl*y and he agrees with, admitting he can't do too much to fix it at that point of the series. But I am optimistic The Lord of Vamp**ium is set to focus of Drakan which is something.

Irrelevent minor characters - Now this series has issues with characters as a whole but this is demonstrated most by the sheer waste of the minor characters. All are just plot points, not characters in their own rights so their deaths have almost no impact or feelings at all.

The best example is Ranis. Introduced in Darkness, killed in Branches. What did he add to the series? Nothing, he had no development and could have been interchangeable. We were discussing this on twitter and Rowely pointed out how he pushed Vanescula's story forward.

But that weak at best and bad writing at worst. If a character is thrown under the bus for another, its just poor writing. All Ranis does the entire series is prove Vanescula helps us. That could be done other ways and with a variety of other characters.

Ranis's death throws away a drakan sibling that was never used. If anything, he shouldn't have existed, introduce a new NCP in branches and use the saved screen time for something else. A good writer could have made moments like that important but we lose them.
Wake me up when Osborne resigns | Will not be renewing membership until Jagex deals with its toxic developer culture & has a new, better lead designer | *Soon TM” is not a fun joke, it is an admission the company is an embarrassment

31-Aug-2015 11:35:54 - Last edited on 31-Aug-2015 11:58:00 by Autumn Elite

Autumn Elite
Feb Member 2019

Autumn Elite

Posts: 3,464Adamant Posts by user Forum Profile RuneMetrics Profile
Jump between Legacy and Branches - This is just a smaller gripe but I never liked the increase of levels between Legacy and Branches. It felt disconnected to the series, as if it were done because players were higher levelled and they wanted a hard boss fight.

I've said multiple times how Death of Chivalry is a terrific quest despite its novice status. Using requirements to make a quest sound better sits ill with me. Also Blisterwood repeats a lot of the Ivandis Flail part of Legacy and that looks to me at least as if it was purely caused by the level jump. It comes across as poor planning to me and takes away from the plot.

Irratic story progress - The story just doesn't fit together or work as a natural progression. You can very clearly feel where the developer went 'Oh, lets do this now!" It's very jarring. Take how Vanstrom is the main antagonist during In search then does little until Branches. We weren't building up to that in any way - Ana jus decided to use Vanstrom again.

Also Branches sees the death of two major vampires despite our complete lack of preparation for that. Its the complete contrast to how the later elf quests set up you getting nearer to Prif (gain mourners trust, temple, undercity, library). Its just like there is a list of vampire things and before each quest, the developer goes "I'll use this one this time!"

Incompetence of the Myreque - Another small one but did they ever accomplish anything without us? I know we are good but still, we are the only ones doing anything. Drakan shouldn't see them as the threat, as soon as we are dealt with they will be pitiful again.

Overly simplistic - Its literally Vampires = bad, humans = good. There has been zero attempts at any moral discussion (perhaps one but still that was weak). If Vanescula turns out to be playing us (as expected), it will be 100% evil vampires vs humans. Which is dull and with no interesting characters, not engaging
Wake me up when Osborne resigns | Will not be renewing membership until Jagex deals with its toxic developer culture & has a new, better lead designer | *Soon TM” is not a fun joke, it is an admission the company is an embarrassment

31-Aug-2015 11:57:36

Autumn Elite
Feb Member 2019

Autumn Elite

Posts: 3,464Adamant Posts by user Forum Profile RuneMetrics Profile
Predictabilty - Going off the last point, the series has not provided any real surprises. Now I'd rather have a none surprising good story than a nonsensical twist, but everything is either obvious. What could Safalaan be, in a area involving three races where he clearly isn't two of them? Is Ivan important? Lets constantly address him in a way that makes clear he's special and have Veliaf say those exact words.

Too many plot points - The earlier quests just threw a lot of stuff out there and see what stuck. The problem is most haven't been explained properly or well. This will create areas of disappointment in future updates. Things people were interested in get short treatment as the quests have to rattle through a list of things left unexplained. Rowl*y himself said there probably isn't enough time in the series or in a runescape quest series to give everything full attention. So a lot just comes off as wasted potential. A more streamlined series could work wonders.

Basically its bad foundations. They expand of bits at a time but if you take a step back and look at it as a whole, it is messy.

So thats my issues with the Myreque series. It really comes down to a plot that has failed to engage me and characters that I'm not emotionally invested in so I don't care about the fate of them or the series.

However while I do sound negative and I will probably always stand by the fact I think Floor 61 would have been much more interesting and better, I do have some hope. Rowl*y is talented and he has said some things which sound promising. I'm looking forward to the fresh look of Vampire history and society. This could be my favourite Myreque quest (which isn't saying too much as I rate the series as average at best but improving is always a good sign.)
Wake me up when Osborne resigns | Will not be renewing membership until Jagex deals with its toxic developer culture & has a new, better lead designer | *Soon TM” is not a fun joke, it is an admission the company is an embarrassment

31-Aug-2015 12:17:06 - Last edited on 31-Aug-2015 12:17:31 by Autumn Elite

Iceey
Jan Member 2017

Iceey

Posts: 6,607Rune Posts by user Forum Profile RuneMetrics Profile
No Floor 61 quest would have been terrible, especially after we got all the answers needed that even mattered in the Emissary Book and Dishonor Among Thieves. I am very glad it didn't win.

And honestly, the Myreque has been an interesting quest line. And maybe you just don't understand it very much? Because to me, everything has flowed together well. I mean honestly, what quests had a surprise twist to it? Everything has been predictable in every single quest.


Honestly, I think the Myreque are evil and Drakan is the true good guy.
Come the Sixth-Age, the world will need the World Guardian.

31-Aug-2015 12:25:46 - Last edited on 31-Aug-2015 12:26:55 by Iceey

Autumn Elite
Feb Member 2019

Autumn Elite

Posts: 3,464Adamant Posts by user Forum Profile RuneMetrics Profile
Iceey said:
No Floor 61 quest would have been terrible, especially after we got all the answers needed that even mattered in the Emissary Book and Dishonor Among Thieves. I am very glad it didn't win.

And honestly, the Myreque has been an interesting quest line. And maybe you just don't understand it very much? Because to me, everything has flowed together well. I mean honestly, what quests had a surprise twist to it? Everything has been predictable in every single quest.

Honestly, I think the Myreque are evil and Drakan is the true good guy.


But it would have had the replayable floor and we would have gotten to see so much cool stuff. Zamorak mentoring Moia, the planet he was on may have been unlocked on the world gate, the Chelon-Mah & how Bilrach killed it, all the other doors in Zamorak's hideout.

You have just reminded me of another reason I dislike the Myreque series - awful villains. So cliche, not a good motives or interesting method between them.

As for surprises twists in quests, recently we have had V's death, Nomad betraying the zamorakians (everyone seemed convinced it would be Zemouregal), Baxtorian's appearance in The Light Within.

I'd be fine however the Myreque series ends, I just want it over with so we can get back to the good stuff :p
Wake me up when Osborne resigns | Will not be renewing membership until Jagex deals with its toxic developer culture & has a new, better lead designer | *Soon TM” is not a fun joke, it is an admission the company is an embarrassment

31-Aug-2015 12:41:56

Amascut
Aug Gold Premier Club Member 2013

Amascut

Posts: 21,616Opal Posts by user Forum Profile RuneMetrics Profile
Iceey said:
No Floor 61 quest would have been terrible, especially after we got all the answers needed that even mattered in the Emissary Book and Dishonor Among Thieves. I am very glad it didn't win.


As a strong proponent of the Floor 61 quest, I think you're very very wrong. One simple reason: The Acolyte. While Bilrach's story has reached a somewhat natural end and those details are by and large spelled out, we still have a massive blank space - Who is the Acolyte really, what is he doing here, who sent him, and why?

Focusing a quest around the mysteries in Skaldrun's story and the Acolyte's mysteries would be a stellar quest, and would finally wrap up the remaining loose threads left in Daemonheim's story.
@Fannygirdle on Twitter | Co-Owner of The Scrying Pool, a future updates and lore clan

31-Aug-2015 13:48:44

Pink Sheeps
Apr Gold Premier Club Member 2011

Pink Sheeps

Posts: 894Gold Posts by user Forum Profile RuneMetrics Profile
Draco Malek said:
The only thing that bothers me about the Floor 61 quest is the Dungeoneering requirement. Would we actually have to get like 120 Dung just to play it? Major turnoff as a quester.


It's likely 120 dung would only be required post quest, as it adds an extra floor that you can replay and counts as part of prestiging.

I think it would have a decent dungeoneering level to do the quest still.

31-Aug-2015 17:09:16

Quick find code: 16-17-584-65048986Back to Top