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Quests in the Making (V2)

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Omnis
Nov Member 2008

Omnis

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Amascut said:
Autumn†Elite said:
Omnis said:
Don't forget that quest 3/4 of Sliske's end game is also confirmed for 2016 but no details have about it have been revealed.


Thats Fate of the Gods 2


Yep! They'd said they would come back to what 3 was, and then did!


Oh lol didn't realize that was 3/4, thought it was just separate XD.
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04-Oct-2015 19:00:48

Lord†Drakan
Sep Member 2010

Lord†Drakan

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Whence did you get the information regarding the goebie quest? Also, it's not the first hottle quest. It's just the first in two-ish years.

Nomad's Elegy sounds like it would be good in theory, but terrible in practice. To work with the most interesting deceased characters without restriction, it'd have to require all the grandmaster quests (and obviously Nomad's Requiem), but obviously it won't. Nomad also sounds like his character will be tied into his role in Dishonour among Thieves, which was terrible. At this point nothing makes sense for him anymore. His master was Lucien, but surely he'll have learnt of his demise by now. He needn't worry about Surok, who is incarcerated. He could've easily killed Daquarius in DaT, but didn't. No logical options remain. :(

If the Sliske quests turn out like the void or MotM series, though, that'll be fantastic.

I'm probably most looking forward to the Myreque finale, even though I think it shouldn't be released yet, and the Gower quest.
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06-Oct-2015 10:49:37

Amascut
Aug Gold Premier Club Member 2013

Amascut

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Lord†Drakan said:
Whence did you get the information regarding the goebie quest? Also, it's not the first hottle quest. It's just the first in two-ish years.

Nomad's Elegy sounds like it would be good in theory, but terrible in practice. To work with the most interesting deceased characters without restriction, it'd have to require all the grandmaster quests (and obviously Nomad's Requiem), but obviously it won't. Nomad also sounds like his character will be tied into his role in Dishonour among Thieves, which was terrible. At this point nothing makes sense for him anymore. His master was Lucien, but surely he'll have learnt of his demise by now. He needn't worry about Surok, who is incarcerated. He could've easily killed Daquarius in DaT, but didn't. No logical options remain. :(

If the Sliske quests turn out like the void or MotM series, though, that'll be fantastic.

I'm probably most looking forward to the Myreque finale, even though I think it shouldn't be released yet, and the Gower quest.


Goebie info is from Stream, BTS, and Tweets :)

I'm quite excited for Elegy myself. It takes the best of NR Nomad and the best of DAT Nomad and pulls those story threads together, I think. I've wanted him to do something with the Underworld since we saw Death going after him, so this seems perfect :)

Why don't you think the Myreque finale should be released yet, btw? It seems perfect, riding the momentum from LoV, it saves resources by being able to use the current graphical work, and it wraps up a 5th Age story!
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06-Oct-2015 13:57:00

Autumn†Elite
Feb Member 2019

Autumn†Elite

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I recently wrote up my thoughts on the 2016 reveals and thought I'd post my quest related views here.

Nomadís Elegy

At first, I was not happy about this. It seemed you were purely giving Nomad a quest as people like him, which is odd when you have still not released quests for factions like the Godless or Armadyl. It just seems like a poorly though out idea based purely on fan service trying to build hype by throwing in a character unnecessarily and giving them screentime.

But then I though about it a bit. The dead souls returning risks being cliche but there is room there for a great story. It leaves room to reference previous quests, being great for fans of continuity as well as cameos to please people as we see our favourite deceased people. The inclusion of Sliske, Death and Icthlarin ties it to the story in a legitimate way. Plus more Icthlarin and a developed Icthlarin - Sliske relationship will be great. We may even witness an ascension, which would be interesting.

So in all, Iím actually hopeful about this. Despite the decision being made for what appeals to be poor reasons, there is potential for this to actually turn out well. I hope a good developer gets this quest, one who can bring out the strong story potential and asks the community who would be interesting to see cameos of.
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07-Oct-2015 14:44:30

Autumn†Elite
Feb Member 2019

Autumn†Elite

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Ballad of the barrows brothers

This quest also has a mixed reception by me. The description of the barrows sister sounds awful and quite unnecessary to be honest. This addition really does come across as as a needless addition (people like barrows, lets add a women! brilliant).

On the other hand, Sliske has been nothing but a plot device until this point so an attempt to make him more of a character is welcome. Also I would be pleased to see firmer rules and lore for the barrows brother and the shadow realm.

Iím hoping with a passionate developer and some interesting gameplay, the quest will turn out well. However this barrows sister needs to be handled carefully as it could easily come off as poor, almost fan fiction like writing.

Sliskeís Endgame

Iím glad to see this. This second god wars has gotten tired and it is time to end it. The fact it apparently reacts to our choices sounds excellent and the fact we will also get to see alternative options means resources are not wasted. It will bring in lots of exciting characters who it is always nice to see and Iím sure we will get plenty of lore from this quest.

Also the gods will be available on the surface world which is a good move. Overall I am looking forward to this quest and it sounds good from what little we know about this. You can** say that about many quest finales four quests away.
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07-Oct-2015 14:45:07

Autumn†Elite
Feb Member 2019

Autumn†Elite

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Fate of the Gods 2

This just seems incredibly odd to me. I understand and agree that Fate of the Gods needed follow up. Whether it needs a direct sequel and like this is another matter and this doesnít seem to make sense.

Yes Zaros needed follow up. Zamorak needed follow up. There is several Mahjarrat threads that needed more story. We needed to see what Mah did next. But not necessarily all in one quest and not like this.

It just seems like a jumble. Why are the Mahjarrat, a race that is hardly sentimental, suddenly returning to the world they hated? Why are the two factions that have stark and violent disagreements working together? It just seems to be a quest that was built backwards from the idea of Zaros and Zamorak reuniting and then adding things that were popular from their previous quests e.g Freneskae, the Mahjarrat, Mah. More than anything, this seems like something that could be part of a quest that is being made into an entire quest not out of good story ideas but to throw popular things together.

Now I could be totally wrong. There could be an incredibly well written story on your desks that will be considered a marvel when released and adored by lore fans. However at this point, it just seems like a mess of Zarosian and Mahjarrat based things thrown together with no sense. It really comes across as unneeded and a illogical choice so Iím hoping when its released, it makes a better impression than it does now.
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07-Oct-2015 14:45:35

Autumn†Elite
Feb Member 2019

Autumn†Elite

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Quirky content

I can't say too much about quirky content and bottle quests as we have yet to see how the Goebies worked in a bottle quest so can*t really judge at this point of time. However after the past few years having an unacceptable low number of quests, I applaud the attempt to address the problems that have faced quests and increase the numbers.

From the sounds of it, bottle quests will expand on recent updates whilst using existing resources to get the most out of limited resources. If so, this at least sounds like a great idea.

As for the quirky stuff, all I will say is make sure it has a solid plot and does not take away from the heavier story stuff. If it comes to a decision between a quirky or serious update, do the serious and just give our character quirky response options. Quirky content is fine as long as it doesnít take away from other stuff.

Also it should be fun and humorous because of smart writing, not stupidness. Quirky quests with plot go well, it doesnít have to be plot heavy but have a basic plot to follow gives it structure. A follow up to the H.A.M series would be a lovely example of quirky content for example.
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07-Oct-2015 14:46:05

Autumn†Elite
Feb Member 2019

Autumn†Elite

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Vampire finale

All the other updates look good. Iím more excited for some over others but I see all the others as adding something worthwhile to the game that has been needed for a long time. Rivers of Blood does not. This is a terrible mistake and the wrong decision was made.

The Lord of Vampyrium won the poll, the players wanted it and I was fine with its release. However the poll was for ONE myreque quest and only 60% agreed to that.

I understand the logic behind serialising quest series to shorten gaps between instalments but in this situation, I disagree.

60% agreed to have one myreque instalment. A significant number of players voted for Floor 61. You are now rewarding the same group of players twice in a row whilst neglecting a large number. You are giving another large slot to the myreque series yet again. Many other quests have been waiting much longer and are equally as popular but they do not even have the chance as without discussion, the myreque has taken a slot away.

The Vampire finale was not needed to be now. Furthering the gap between other series means there isn't a save in resources from serialising the myreque as now other series definitely need character graphical reworks rather than touch ups. This could have waited a couple of years and been fine, it didn't have to happen now.

This is also similar to the elven situation where elves dominated the runelabs suggestions so much you banned elven based suggestions.
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07-Oct-2015 14:46:34

Autumn†Elite
Feb Member 2019

Autumn†Elite

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Iíd also like to point out this adds yet another grandmaster to the schedule, with at least Fate of the Gods 2 and Sliskeís Endgame grandmaster with the others likely to be high level too. As a player who was mid level in 2013 and 2014, let me say the balance for those years was awful especially with the quest content where enjoyable quests can be lower level but everything was pushed to the extremes. Making all the quests that receive a decent amount of attention grandmaster is not the way to engage new or lower level players and will ultimately make the situation worse. So the fact the major none Sliske storyline quest was chosen to be grandmaster is a poor mistake.

Of all the runefest announced updates, this is the most unneeded at this point of time and unoriginal as in we have just had something very similar. I repeat, I believe it is a colossal mistake. I would change it or at least put this at the bottom of the priority list. Of all the things to cut if it comes to it, a follow up quest to a series than got a new installment a month ago must be behind the most supported update, a planned serialised quest series, a desperately needed rework and the player decided and much awaited area. If you are sticking with this, end the series outright with no follow ups for a long time. The myreque has had their spotlight and now is taking even more, end it there before it gets silly like the elfs risked.

Gower quest

This was unexpected, especially as it is so soon after Dimensions of Disaster. The premise sounds fine. It doesnít scream out to me and Iím not dying to see it but I felt similar about Dimensions of Disaster which turned out to be incredibly good. So I am looking forward to this a bit, hopefully it will turn out well. However because of Dimensions of Disaster, the need for this isn't overwhelming so is in the lower half of important updates. Hopefully it turns out well.
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07-Oct-2015 14:47:02

sir eos lee

sir eos lee

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@AutumnElite
1) We've suffered from having many quest lines get so stalled over the years because devs would jump from 1 project to another, that in the cases where a dev left (like Mod Tytn) the quest series was effectively dead.
Dwarf story line? Elf/plague?
Story lines that started back in 2002-2005, got a small update in 2009, and it wasn't until post 2013 that dev started and mercifully ended.
The Myreque storyline simply concludes another.
With each hanging storyline completed, frees up the devs to focus on others.

2) We've known that hte "6th Age" and "God Wars 2" story lines would come to an end at some point. Now we're getting it.

07-Oct-2015 14:59:06

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