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Mining and Smithing Rework?!?

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Ketsujo

Ketsujo

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EDIT: FINALLY! The rework is in BETA at last! Jagex is listening to us for once! ITS A FREAKIN' MIRACLE! Given there are a LOT of hiccups with the beta right now, to be expected imo

Our Current Mining System - A Joke
Tin & Copper - lvl 1 (Tier one gears)
Iron - lvl 15 (Tier 10 gears)
Silver - lvl 20 (obsolete crafting material)
Coal - lvl 30 (vital resource for steel - runite)
Gold - lvl 40 (overly abundant crafting resource)
Mithril - lvl 55 (T30 gears)
Adamant - lvl 70 (T40 gears)
Runite - lvl 85 (T50 gears)

Now... do you see where the problems lie here? These resources levels should be equivalent to their required usages...and with the rework underway, new materials should become present...and be able to be utilized by everyone with 99 smithing already to date.

Tin & Copper - lvl 1
Iron - Lvl 10
Coal - Lvl 20
Mithril - Lvl 30
Adamant - Lvl 40
Runite - Lvl 50

This would go hand in hand with their level requirements to wear, and the EXP tables can be vastly reworked with a matter of ease. It doesn't take a genius to figure out how to do this either. If you're wondering why I didn't include the Other Resources and Other Mining Materials...simply because THEY'RE NOT RELAVENT ENOUGH to the rework and their current levels are fine the where they're at currently. The Primary Methods of Training are what's in question here, and frankly those levels make much more sense.

Let's be realistic...with the 6th age here, and Sliske being a royal pain in the "MULE", I can see new resources popping up with the immense amount of energy all the gods and generals are pumping out fighting each other...and Runite Is NO LONGER the hardest material known to RuneScape!...how many years has it been since new armor was introduced that put Rune and the Dragon counterparts to shame?...Several! So let's here some ideas for new precious metal resources! Ever since Tuska crashed, the anima mundi she absorbed should have leaked out into the earth by now...
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26-Feb-2016 03:42:11 - Last edited on 21-Feb-2018 22:44:57 by Ketsujo

Ketsujo

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That being said, the astromancer's should have discovered something new to share with all of the world of runescape, this includes the wizards tower, the many factions of the dwarves, and even the many other races of runescape.

Yes Yes, I'm rambling I know...but as far as the smithing rework goes, the same should apply as the mining levels. None of this requiring level 19 to smith a T1 item or 99 to smith a t50 item...enough of that trash.

Player Additions & Suggestions
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Taga(kh)lo - Pg 2 : Platinum as a new metal for crafting
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26-Feb-2016 03:42:42 - Last edited on 26-Feb-2016 19:24:59 by Ketsujo

Ketsujo

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Orichalcum is normally the proper spelling...and this should be a t60 metal as its known to be "one of the hardest metals in the world". This could be used in Dragon Smithing, but since the fairy's have yet to reveal their secrets with us...could result in a new Fairy Tale quest? (Hopefully)

Titanium should be added at the t70 as it's one of our hardest metals...and is used in various things everywhere...and Titanium would fit in PERFECTLY with the invention skill...as well as crafting. (An invention Sub-Quest perhaps?) Could be useful in creating some high quality ranger gears.

Cacheim (mentioned in a very popular anime in Season 9) is an tough material in it's known universe and is described as having "Less Density, More Mass". Could result in some extremely heavy, but bulky tank armors for t80. (Should be found on mazcab or another area found by tweaking the world gate.)

Tungsten should be our T90 metal, as it's relatively the strongest natural, and most useful metal known to all living beings. Having great resistances to damage, heat, and forceful blows this metal could prove useful in smithing some epic gears for range and melee.

Our T99 metal should be Chromium, as it is quite honestly the most versatile metal known in existence. Ancient civilizations used to use this metal in their forging, and those smithed items still survive to date! This metal can be utilized for all 3 corners of the combat triangle.

For the Ultimate Coal, that's an easy one.
Carbide. This should be found in unique mining locations across runescape or we can make it a very VERY rare resource seeing as how its naturally found in meteorites and in corundum mines. Basically, Shooting Stars of all sizes should offer SOME of the resource while mining it and turning in 200 dust :-) These can be stored in the Coal Bag also, so our coal bag doesn't get ignored :-)
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26-Feb-2016 05:15:48 - Last edited on 26-Feb-2016 06:03:37 by Ketsujo

Ketsujo

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For T60 - T99 smithing, I do feel a new quest should be introduced, but nothing to the point where Skillers get left out (except for smithing dragon stuff IF that ever get's "shared";).
We would need to learn how to utilize these new metals and the Carbide we would find across the world of runescape.

1 Orichalcum ore + 2 Carbide Cores per bar - Requires 60 smithing
2 Titanium ore + 4 Carbide Cores per bar - Requires 70 smithing
2 Cacheim brick + 8 Carbide Cores per bar - Requires 80 smith
2 Tungsten blocks + 8 Carbide Cores per bar - Requires 90 smithing
4 Chromium chunks + 12 Carbide Cores per bar - Requires 99 smithing

Nothing super extensive here, as I am sure that we'll see a massive abundance of these items eventually surface. Orichalcum and Titanium can be smelted in regular furnaces and with the super heat spell...but for Cacheim - Chromium...something more will be needed.

As far as smithing the higher level bars, the inventors of runescape have created a Super Furnace and will teach you how to use it on the T80 - T99 Metals...but only if you are skilled enough to do so. Having a high level in Crafting and Divination as well as having knowledge of invention will Greatly increase your chances of smelting the bars...instead of creating Unusable Molten Metal Lumps.
( see below for success rates)
Without having at least 70 Craft and Divination
Orichalcum - 90% chance to smelt a bar
Titanium - 70% chance to smelt a bar
Cacheim - 50% chance to smelt a bar
Tungsten - 30% chance to smelt a bar
Chromium - 25% chance to smelt a bar

Having at least 70 Craft and Divination
Orichalcum - 100% chance
Titanium - 100% chance
Cacheim - 80% chance
Tungsten - 50% chance
Chromium - 50% chance

The success rate should be this way since its a new metal, and the Ring of Forging should not work with these metals at all. Also, it would give people a reason to gather up these resources too.

Thoughts? Concerns? Issues?
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26-Feb-2016 05:44:47 - Last edited on 26-Feb-2016 06:07:05 by Ketsujo

Ketsujo

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True...but I only suggested our current metals seeing as that what came to mind since I weld for a living. Couldn't really come up with unique names for metals, unless maybe jagex gets creative and just throws out the ores we already see in dungeoneering instead.

Who knows...but with the 6th age here (and I can readily sense the 7th age about to begin since if you paid closer attention and put pieces together in Nomad's Elegy (lore and story wise)...and just kinda read between the lines (like the dead give-a-way that nomad wasn't dead from when we kicked his teeth in during the first encounter)...you can tell that sliske is up to something quite devious and lets be real here...the way Jagex is progressing runescape, it will be a matter of time before we see another age creep upon us...

So...that's my reasoning as to why I used real-world metals instead of rambling off made up names for 3 out of the 5 I suggested.
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26-Feb-2016 06:40:13 - Last edited on 26-Feb-2016 06:42:03 by Ketsujo

Ketsujo

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I can see where this is all going, and it's looking quite like a give/pull scenario.
Mind you, the ores that are already picked out are fine, but I was leaning towards more of a unique, but...to date, perspective on things.
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26-Feb-2016 19:23:31

Ketsujo

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Hidden Relic said:
level 60-80 Smithable Items have already been confirmed, with Pre-existing items. existing as "Artifact" Items, having Stronger stats than their equivalent level. There has also been talk of the "Upgrade" system for items over level 50, I.E 2 Orichalkum Platebodies could be used to make a Orichalkum Platebody +1, 2-3 Orichalkum Platebody +1s could be used to make a Orichalkum Platebody +2, etc etc etc, up to +5, which would have about the same Stats as a Dragon Platebody. Then finally, a Orichalkum Platebody +5 could be added to a Dragon Platebody, creating a "Masterwork Dragon Platebody" with increased Stats and some kind of other Befit.
This is all speculation of course, how much, if any, will make the final cut, is still to be seen.


I seen this and quite honestly...I don't like the way things could turn out with this kind of rework. If Jagex takes the turn that majority of the existing RPG's do today...we can see this being cash shop orientated. Yes Yes Yes...Jagex swore up and down they'd never do that to us as far as the Leveling aspect of the game...and frankly, I'm glad they haven't broken their word upon that.

But an enhancement system would utterly RUIN this game...and I stress this.
If we were to make POP's armor enhanced or into an "ultimate" product...PVE would become revolved around that instead of the skills we already have acquired...
I've seen many games take this turn, and guess where they are sitting? In the realm of forgotten.

I'm getting off topic here...but anyway...
If the T60 and T70 are already confirmed, adjustments to our current system NEED to be made.
Why would we have to have 95 smithing to smith a T70 piece of equipment? Hence why I stated that we should have new focuses, new items, and various other lovely nom's for gear to choose from.
I also NEVER stated that t70 - t90 gear should exceed the existing gear, nor would I expect it to! So Ta :-)
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27-Feb-2016 04:18:58

Ketsujo

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@ Beam The Cra

For the love of Bandos and Zamorak...No! Just No!
Coal should still be the primary fuel source to create our "basic" metals. Under no circumstance should we have to give up THAT aspect of training as it would devalue the way people mine anyway. Thus I also speak out on the behalf of F2* as well. They're allowed to smith all the way to 99 as it sits, and still can...but giving them the basic materials at a new level is basically what I was doing here.

I've been an off and on member since 2007, and done some f2p stretches because of life getting in the way + time constraints...and lemme tell you...being forced to smith nothing but mithril from 55 - 70 was a pain....and NO profit to be made either. (if you think 300gp per bar is profit...HA!)

Look, we need a brac* off from the way we do smithing and mining.
F2P stuff - P2P stuff.
our P2P stuff will basically be whatever gets added in. Instead of devaluing coal for some random new sources of fuel for EVERY metal type cept those you listed would be foolish. I also seriously doubt that f2p would have access to these new fuel sources right off the bat, alienating them from the skill even further! Let's not do that to them...especially since they just got a nice new addition of bossing today.

T L ; D R

lvl 1 - lvl 50 should be our current metals and fuel source.
lvl 60 - 99 should be the new goods (and maybe the stuff i mentioned on pg. 1)

Ta
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29-Feb-2016 19:48:25

Ketsujo

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Personally...I don't want to see rune costing more than it's alchemic value...nor would anyone else. If you were to smith the items yourself, and alch them...pretty much a profit loss, and that's why you really don't see many people smithing anything over adamant or mithril anymore...or they go the route of Goldsmith Gloves and Gold Ore up til 90, then do seren stones til 99, smelt all the corrupted ore they get their mitts on, and for anything left to shave off in their exp...they go the route which i've seen many people take ~ back to seren stones and mindlessly afk.

Harmonised Ore spots in priff kinda ruined the value of mithril, and shaved adamant down quite a bit as the resource becomes extremely easy to mine when it's harmonised.

If and When the future updates are released, I pray that priff will NOT contain these new metals in Trah, as that would be over-kill.
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01-Mar-2016 19:54:43

Ketsujo

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Let's go this route...

Necronium found in locations of wide-spread death, chaos, and despair.

Death - The Wilderness should have a few spots in it's major areas below lvl 54 wild

Chaos - All towns have had their fair share of chaos over the centuries and more recently with the 6th age starting. Lumbridge (WE1), Port Sarim and Taverly region's (WE2), Eastern Desert Coastline (WE3) and Under Falador (wk's vs bk's "civil war).

Despair - plenty of that all over runescape, but seems to be heavily concentrated in Chaos Tunnels and Various Slayer Dungeons. (No mobs will drop the ores)

Just something to think about as far as Orichalcum and Necronium are concerned :P
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04-Mar-2016 19:05:54

Ketsujo

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Hopefully we see a tweak to mining and smithing with the release of the Heart :-)
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05-Mar-2016 14:05:37

Ketsujo

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Players won't make their own gear anymore due to the fact that "artifact and special" gear's are in heavy abundance. If players are currently smithing ANYTHING, it's to break down for invention or to sell to others who are breaking down to get those 120's.

I'm closing in on 60 invention currently (why so low? because i'm not smashing out these levels until more tweaks and perks are made)...and I just siphon my currently gear for a comfortable 612k xp every 3 tasks or so. More than enough.

Moving On

If jagex wants us to utilize smithing for a means of creating gears to USE, then we need to be able to compete with current tiers, but NOT as so much to where these gears would be considered obsolete with the rework. We should be able to smith gears and weapons up to t99, but let's keep that in mind.

t70 weapons should be stronger than t60, but never exceed t75 gears (Godswords and such)
t70 gear should be on par with that of the GWD armor, but not exceed the current barrows gears.
t80 weapons and gears should be in a class of their own, but not be as strong as crystal weaponry and armor.
t90 weapons and gear should be on the level with artifacts, but carry no special effects, bonuses, and have the same accuracy + def as barrows equipment
t99 weapons and gears should considerably be in a class of their own...and jagex can appease the masses by giving a unique twist to these gears and 'munitions.

Something to think about ya know?
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06-Mar-2016 19:26:26

Ketsujo

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I honestly dont care how they work things out...but if the first batch of updates puts mith addy and rune at their perspective tiers, I will be satisfied.

There are other smithing alternatives out there currently that we can utilize to level up past level 80 as it already stands! Once a player hits 90, its smooth sailing to 99 with corrupted ore unless those get a nerf in the near future to be on par of smelting a rune bar (which I can ensure you would infuriate the populous of the end game community) or smithing a rune bar into an item.

What else more do we need to suggest to make the mining and smithing rework a total success?
Let's also not forget about crafting...if smithing gets a tiered rework, so should Woodcutting, Fletching, and Crafting.

Why do we need 90-something fletching to make t50 arrows/bolts? With the new metals coming soon, this also needs to be considered. I mean c'mon...crafting itself is out of whack...just take a look at the levels required to craft royal dhide...and what level can it be used at? My points exactly. 92 crafting to make a FULL SET of t65 gear...yea, no...
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08-Mar-2016 23:28:06

Ketsujo

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It wont crash to that low.
With the release of priff and harmonised ore...people heavily anticipated that Rune would bottom out to as low as 3k...but guess what? It's still hoovering around 10k.

I can see Rune ore dropping to 3 - 5k given how rare it is and once it becomes heavy in abundance, you will see it bottom out entirely after everyone moves on to the new metals.
Remember when Mith Ore used to cost 1k+ each? Harmonised crashed them BAD, along with addy (which use to be roughly 2k a pop). Can't forget Corrupted Ore and Protean Bars...they don't help matters much either.

Point is, the amount of the resource that is readily available isn't as massive as other ores nor runes and it's harvesting nodes are limited by various soft and hard core means (Quests and Skill Levels). So I wouldn't really worry about rune bottoming out...worry about what will happen when the new ores are released and they cost 2x or 3x what rune does now...
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10-Mar-2016 05:54:39

Ketsujo

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This economy is already wrecked thanks to various things that were added in game and converted to pure GP by coinshare.
When items like Gores were being introduced...coinshare trashed our economy...so, it honestly doesn't matter how you slice it.
I would be satisfied if runite ore drops down to 2k a pop and the value of rune items gets reduced down to say 50% of what it is now as far as alch-value is concerned.

But back on topic ~ "Dragonkin Ore" or Orichalcum...hits the streets, you can see dragon items get dropped down to what rune current sits at. I mean...D Plate shards dropping from TD's as well as all the other dragon goods that drop...INCLUDING pickaxes...could drop in price unless we're going to only get a minor...small...variable table of items that we can smith...then whats the point?

I paid 340k for my d hatchet, and 11m for my dpick...both are now crystal tools.
Are we going to see D hatchets and D picks on the smithing table? I hope so.
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11-Mar-2016 20:06:00

Ketsujo

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The Combining system will have some serious flaws...but, it would be one hell of an item sink to say the least.
In light of this "combination system"...it better tie into Invention as well as divination.
This puts a smash on players without invention unlocked? Whoopie...they better get cracking then right?

Invention levels can dictate WHAT we are able to combine, and what we must TRAIN for...(excluding all the 120's already out there lol)

Divination will of course, require energy to fuse the items together...and the fusion should NOT just require energy, but an actual skill level to MANIPULATE the energy and items to create the fusion.

Yea, I have many different ideas and we're straying with my loud wall's of text...lol
But then again...if we see simplistic "elite skills" and utterly pointless, simple reworks...what's the point? I mean c'mon...do you want the entire community running around with Masterpiece gear? I sure as hell dont...and on that notion, combination CAN and SHOULD FAIL!

Going for a +1, 50% chance to fail with 100% chance the items will be destroyed!
Going for a +2, 50% chance to fail with 50% chance the items will be destroyed!
Going for a +3, 25% chance to fail with 25% chance the items will be destroyed!
Going for a +4, 25% chance to fail with 0% chance the items will be destroyed!
Going for a +5, 25% chance to fail with 0% chance the items will be destroyed!

Creating a Masterwork, 50% chance to fail, 0% chance the items will be destroyed!

Why should we just be handed a 100% success ratio with the combination system IF they ever add it? I think it would be better to make "Artifact" gears even more uncommon/rare.

If this kinda system doesn't appease to your ideals...then you DEFINITELY have been spoiled with Hand-Outs. Play some other RPG's with Enhancement and/or combine systems...No 100% success rate on ANYTHING...PERIOD! O_o
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13-Mar-2016 02:08:04 - Last edited on 13-Mar-2016 02:11:30 by Ketsujo

Ketsujo

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Hmm...well i guess we'll see what happens.
Eagerly awaiting the end results of september (should be alot sooner...but with gwd2 and all...meh)
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15-Mar-2016 19:55:21

Ketsujo

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The mining aspect of the game wouldn't be an issue to revise at all...as we'd just have to lower the levels of the main metals currently...
EXP Tables would have to be thought out carefully....
Following that, adding in the new ores would take a bit of scripting...but that's only a few lines of code per area that they intend to add it in.
Adding it to the skill guide (along with all the changes) is just a matter of simple editing that any amateur could cut, copy, paste, finalize.
Adding the ores to game dialog and the GE and other areas...could prove difficult, but as far as only the updated spots...would be more sufficient. (No references should be added to any of the 5th age quests)

The smithing rework is a different story...
EXP tables would have to be shifted and scaled accordingly...or just left the same? (unlikely)
Everything I said above...would apply here too. ROFL
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18-Mar-2016 18:46:36

Ketsujo

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*yawns*
I forgot to mention...that if the new metals get added...a mass of them SHOULD replace what's readily available in the "mining guild" (HA!...mining guild...what a joke!)
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19-Mar-2016 02:13:19

Ketsujo

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To cut the worries out from everyone's Cheese and Whine session here...
Rune items can be dropped with a enhanced factor. High lvl slayer beasties can drop Maxed pieces of rune which could keep their current alch values or have a slightly increased value.
The Spring Cleaner will need some heavy adjustments too...and I've been thinking about this...a lot.

Current Sping Cleaner only handles certain items and doesn't really prove useful except for addy and rune items. This being said, the removal of "Basic Items" should be considered and Dragon, Royal, and whatever new metal, should be added to this list.

There are many things that can be done as far as the spring cleaner being re-worked...but you all have brought up valid points considering the economy. That was a touchy subject and I wanted to really leave that one alone seeing as how I normally break down all my rune drops anyway (get more outta selling other drops versus H.alching).

If the General Store values have been an issue on many items ~ then think about this...invention fixed that. Maple Shieldbow (u) used to sell wayy below their General Store price and people could dump hundreds of thousands of them a day for a marginal profit. Remember the High End seeds Fiasco with the Wishing Well Bushes? Yea...same concept here. I highly doubt that jagex would give us the shaft with a rework this extensive and they would balance out the cost of things.

No one also said anything about increasing the amount of Runite across runescape...nor did I suggest that. Like I said earlier in this post ~ Harmonized Rune was thought it would utterly crash the cost of the ore...did it? Nope. Its in over-abundance now thanks to the new drop tables and slayer uncommon drop table rework.

Good Points so far...
But stop worrying about something like that. Worry about the High Alch value of the new items too...as these could be replacing Rune all together.
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28-Mar-2016 15:22:52

Ketsujo

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@ Blue Bears
Exactly. The hype and fear of Coal, Mith and Addy dropping to nothing was real...very real!
Runite dropped by a little.
Addy bottomed out (from 3.3k down to around 1k).
Mith...Bwahaha! Costs less than Iron!

@ Jon Stryder

Dude...Runite does NOT need to be given a huge abundance. People power-mine Iron til roughly 40, then move up to gold til 60+.
Members have the availability to literally spend HOURS and power-mine sandstone AND granite...which provides variable exp...and granite is profitable to the right players (namely those around the granite lobster levels).
Mining shouldn't be one's main source of income...at all...period. If you need income, farm mid-level herbs, fish sharks, make bunyips or uni's or yaks, hit up steel dragons and smith steel plates, etc. Seriously...there are easy peasy, sleezy, cheesy ways to make money in this game. Bossing and Slayer being the BEST money makers right now...so please...enough on that topic.

T L ; D R

Runite shouldn't be given a large abundant source across the game. The amount that we have NOW is acceptable. If runite gets changed to lvl 50, then having an abundance of it available to mine in the "Mining Guild" will be a welcomed addition. It has been suggested numerous times that we see this coal pile get tweaked...and frankly, it's LONG over-due.

I feel that we should see concentrated coal, mith, addy and runite available in this area to combat the issues you all are facing with economical crash. Lets make it easy.

Steel gears reduced to Iron alch prices & store costs.
Mithril gears reduced to steel alch prices & store costs.
Adamant gears reduced to Mithril alch prices & store costs.
Rune gears reduced to adamant alch prices & store costs.

Dropping Rune to adamant will balance out your worries, and tick off the stockpiling players. But it is what it is.
The new ores should be put in quest unlocked regions, behind aura gates, and in resource dungeons WITH aura gates
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30-Mar-2016 15:45:21

Ketsujo

Ketsujo

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LOL! The mining guild should be tweaked with the rework and offer an abundance of the current metals we have...
That should shut everyone up and make y'all happy. Right? No? *shrug*
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02-Apr-2016 21:11:36

Ketsujo

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Wow...I walk away for awhile and come back just in time before my thread necro's.

I see that some of the arguments here are getting a little out of control...and yes, most of you have good points, decent ideas...and some of you need to rethink what you have said just a smidge...especially ole' chap there that did a bit of plagiarism...

Thank you for the continued support and even the non-supporters!
Eagerly awaiting the day the rework gets launched so I can dive Nose Deep into the pile of the rework and see what all I can see...

HA!
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07-Jun-2016 07:47:03

Ketsujo

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I dont know about that one Buzo...
Shards drop with Loot Share (not coin share)...so that would be kinda counter productive for shards of shards to drop...ya know?

I'm more concerned about how the update is going to affect us currently, even when they introduce the 2 new metals...and how they're going to alter the crafting, fletching and smithing tables to match the new metal ranges...because, let's face it...
Still needing 90+ fletching for Rune Arrows is a bit redundant...and the same applies to smithing since we need what, 96 smithing to smith rune arrow heads?...why?

More so, crafting needs a massive overhaul as well, and so does fletching.
Runecrafting could also use a rework, since some of the runes required are t40 to cast specific t80 and t90 spells...a little...redundant.

The whole support skill tree needs to be reworked, and that goes without saying...especially since Ironman accounts are forced to rely on themselves only...it's a bit fool-hardy to force them to wait to do anything other than skill and skill and skill and SKILL and SKILL SOME MORE so they can then move forward with combat....Let's face it...some concepts of runescape are seriously dated...and the Smithing/Mining rework is just a start.
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11-Jun-2016 04:45:04

Ketsujo

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I'm eager to see how well this idea actually gets planted into the ground...
Seeing as how traditional mining is extremely boring...and takes quite a long time to actually level...even WITH bxp...yea.

Harmonized Ore is a good way to speed level with BXP aside from Seren Stones...but omg...
Even with titan and gears and C Pick...plus augments...sheesh. Still Slow.

I eagerly await these updates.
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29-Sep-2016 02:08:01

Ketsujo

Ketsujo

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So, I checked out a few things as far as our current skill tree and I can see why this is taking longer for them to get right.
With crafting requiring specific levels for namely particular materials (like gold ore requiring 40 smithing to smelt, and crafting requiring level 5 at minimum to create gemless rings and other "decorative" items) as well as what it would take to gather said resources...this rework could take some serious time to add.

Sure, moving Limestone to f2p areas, as well as creating new spots possibly, for the other resources we will require for adamant and rune...
This could create a huge impact on the economy...and the way people currently go about their business...especially if they're just rushing for a 99 (200m).

While my bantering makes no sense to some of you, look at it from a programmers perspective.

Limestone should be found in crafting guild, various hill sides, mining "guild", and various areas away from R&B Man.
The OTHER fuel sources that would be required should be commonly found in our usual mining areas...or we could go as far as to require LOGS with smelting ores...think about that one for a minute...be glad that this was NOT the case...

Want me to throw out more ideas? lol
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22-Nov-2016 00:55:57

Ketsujo

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Well with the announced mining "chatter" on the home page...
I wonder if our ideas and concerns shared on this thread will be taken into consideration :-)
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01-Dec-2016 18:06:42

Ketsujo

Ketsujo

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So, I had a revelation since the release of the Silver Jewelry update...
With our words finally being heard, through all sources, the direction the update is taking...is looking fantastic.
Next, we might see a fletching tweak, and perhaps another crafting tweak?
I'm looking forward to whatever is thrown our way...but I would like to see more...much much MORE updates to Mining and Smithing...even some teasers that will entice us for the big shibang release of the rework :-)
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13-Dec-2016 16:48:40

Ketsujo

Ketsujo

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Yike...can't let this necro...

If Jagex goes the route of Herblore style training and metal working...game play could become much more interesting and a bit less of a hassle to where you need access to the highest quality gear, potions, food, summons, etc...yet the quests are set to be at lvl 100 difficulty...
(coughs)

If they go the herblore approach, masterworked gears and artifacts will be...very welcomed.
I for one, wouldn't mind going two or three tiers higher to improve lower tier gears for whatever reason seen fit.

Could you imagine using Iron and Limestone to reinforce Bronze?...sure, who would bother with that...well, skillers and new players for example. Something of this nature would keep ore costs relatively stable or slightly increase their costs as we sink hundreds...if not thousands of ore into a project that we wouldn't be able to trade.

The Step by Step method sounds more like the grind we face with invention and siphoning. Why would we waste hundreds of ore and secondaries just to get a chunk of exp irrelevant to whatever level we are at or progress to?

Fletching method for smithing...you gotta be joking...
No way in hell would I even BOTHER training smithing at that point...i'd rather mindlessly mine seren stones and smelt my way to 99...given I need about 180k corrupted ore CURRENTLY to hit 99...but that's not the point.
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27-Jan-2017 03:32:49

Ketsujo

Ketsujo

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agreed...but there are other things that need to be considered as well to balance out the line here between skiller and full blown player...cant forget the pvp'rs either.
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04-Nov-2017 15:03:35

Ketsujo

Ketsujo

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Getting Eager To See What's Gonna Be Done
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27-Dec-2017 18:33:50

Ketsujo

Ketsujo

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Almost 2 years since I created this thread...and not a single Mod post.
Perhaps they have skimmed over it and took into consideration of a few things I've stated?
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07-Jan-2018 15:07:00

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