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Unfinished Business-Expansions

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Dilbert2001
Jun Gold Premier Club Member 2006

Dilbert2001

Posts: 7,711Rune Posts by user Forum Profile RuneMetrics Profile
Ian Adler said:
Tenebri said:
jagex can never win with people can they

Dilbert2001 said:
Temple of Aminishi and Dragonkin Laboratory are not expansions or even new areas. They are instances and I doubt they took too much time to make such instance maps given Jagex has already experienced with years of instance mapping mechanism in Dungeoneering and such. They should already have such tools to make new instance maps and mobs on the fly.

You may call The Lost Grove an "expansion" but it is just a very small one comparing to The Arc and Menaphos. There aren't really many things added to it other than a few new mobs and a mini game which is also not combat related.


Beyond doubt, and I am not talking about creating another The Arc or Menaphos. Rather, say, Zul-Andra and/or the Myths Guild - for Jagex could draw heavily upon what OSR has already done insofar as story and NPC dialogue goes.


New maps, quests and such are not likely to be implemented, and in fact, exactly not what Jagex want to do according to their key comment directly underneath the "Unfinished Business" section from the very same article you quoted:

"Unfinished Business
Okay, now for the big one. For the foreseeable future, the Eternals and Titans will be delivering the updates that have been promised in the past. They will be finishing updates that feel unfinished and improving the core of the game. Think area reworks rather than new areas, and continuations of old questlines rather than new ones."


http://runescape.wikia.com/wiki/Update:Unfinished_Business_-_Release_Strategy_Update

So no more new areas like Zeah or new quest storylines accordingly to Jagex... They are likely to focus more on reworking existing maps and quests (e.g. Mahjarrat and Desert quests).

20-Aug-2018 17:50:04

Ian Adler
Jan Member 2007

Ian Adler

Posts: 407Silver Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said:
New maps, quests and such are not likely to be implemented, and in fact, exactly not what Jagex want to do according to their key comment directly underneath the "Unfinished Business" section from the very same article you quoted:

"Unfinished Business
Okay, now for the big one. For the foreseeable future, the Eternals and Titans will be delivering the updates that have been promised in the past. They will be finishing updates that feel unfinished and improving the core of the game. Think area reworks rather than new areas, and continuations of old questlines rather than new ones."


http://runescape.wikia.com/wiki/Update:Unfinished_Business_-_Release_Strategy_Update

So no more new areas like Zeah or new quest storylines accordingly to Jagex... They are likely to focus more on reworking existing maps and quests (e.g. Mahjarrat and Desert quests).


Exactly, and I am the foremost of fans of the Unfinished Business project as originally intended.
*Let there be a Quest or two that finally reveals what happened to
King Vallance of Asgarnia
; preferably one that ties into the Chosen One of Asgarnia plotline as introduced by the Spirit of Farradorn during the Invasion of Falador.
*Does the Varrock Palace Secret Guard want us to take the fight right into the caves of the Dagon'hai?
*Let the remaining
Penguin Quests
be developed. Let us finally get to the literal bottom of the
Elemental Workshop
. Let us return to and finish off the
Gnomic threat of Arposandra
.


The only reason I brought up places like Zeah is because, rather than reworked areas and continuations of old Questlines, lately Jagex has been giving us new Slayer themed areas like The Lost Grove the the two Elite Dungeons.
Saradominist
World Guardian

My first loyalty is to protecting Gielinor.
My second is to the founder of the Temple Knights and patron of the Myreque.

20-Aug-2018 19:31:05

Dilbert2001
Jun Gold Premier Club Member 2006

Dilbert2001

Posts: 7,711Rune Posts by user Forum Profile RuneMetrics Profile
The Lost Grove was already under development before the "Unfinished Business" post.

Again, EDs are not new maps. They are just instances, not much different than traditional elite dungeons in traditional MMORPG like WoWs. Repeat, they are not new maps or new expansions at all.

ED3, ED4, etc may come under Jagex's "Unfinished Business" plan but probably not new areas like The Lost Grove.

20-Aug-2018 20:03:36

Ian Adler
Jan Member 2007

Ian Adler

Posts: 407Silver Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said:
The Lost Grove was already under development before the "Unfinished Business" post.

Again, EDs are not new maps. They are just instances, not much different than traditional elite dungeons in traditional MMORPG like WoWs. Repeat, they are not new maps or new expansions at all.

ED3, ED4, etc may come under Jagex's "Unfinished Business" plan but probably not new areas like The Lost Grove.


Ah, but the EDs are new maps. They may be instanced and not attached to the World Map, but they are solid in-game multi-level structures that required basically the same in the building as any other dungeon area.
Saradominist
World Guardian

My first loyalty is to protecting Gielinor.
My second is to the founder of the Temple Knights and patron of the Myreque.

21-Aug-2018 20:35:40

Dilbert2001
Jun Gold Premier Club Member 2006

Dilbert2001

Posts: 7,711Rune Posts by user Forum Profile RuneMetrics Profile
Underrot is a WoW instance in the Nazimar region of the Zandalar map under the expansion Battle for Azeroth. Underrot is not a new map or an expansion. It is just an instance, Period.

ED1 is just an instance in The Arc, it is no new map or expansion. ED2 is also just an instance in the Wildy, it is no new map or expansion. Period.

Regardless, the key point of Jagex's actual Unfinished Business post is clearly not what you proposed for. They want rework of existing maps and quest stories, not adding new ones. :)

21-Aug-2018 22:01:50

Dr Esa
Apr Member 2019

Dr Esa

Posts: 1,351Mithril Posts by user Forum Profile RuneMetrics Profile
That's what I was thinking about expansions too. It should just be a whole new area added to the current map we have right now just like what OSRS did with Zeah. Jagex was too worried about making content to keep players busy at one location rather than sticking to the idea of "expansions" and make new areas that could potentially release content. I don't 100% mean a large area of a waste of space, but an area of land that is tied to lore and can potentially be a startup for a new questline, bossing and slayer areas, non-pvp or pvp minigames, world events, skilling areas, and etc.

Especially with rsmobile, this game might need to feel like a whole new world instead of a bunch of condensed cities super close together. The lost grove is a good example, but expansions should be on the main map connected to the mainland.

22-Aug-2018 00:59:22

Dilbert2001
Jun Gold Premier Club Member 2006

Dilbert2001

Posts: 7,711Rune Posts by user Forum Profile RuneMetrics Profile
Want to look at what else were the Jmods have in mind and actually announced besides the main projects? Take a look at this post:

"We want to be even more ambitious than some of the things we've talked about here. We're still dreamers at heart, dreaming of the perfect RuneScape.

We're busy experimenting – we haven't forgotten about weather, but we've taken it in a slightly different direction, playing with ambitious projects like day/night cycles and the gameplay that might bring with it. We're playing around with ideas about Slayer Masters, and if you could become a slayer master, issuing tasks to NPC's, earning points based on how successful your students were. We're even playing around with new boss monsters, and what it might be like to destroy a demon king from the inside.

There's plenty of other ideas we're tinkering with at the moment, not least some pretty crazy quests as we consider the ominous future of the Elder Gods. You'll have to watch the lore session if you're hungry to know more… but let's not create more unfinished business by talking about the far future of updates. Well... apart from one."


http://services.runescape.com/m=forum/forums.ws?16,17,246,65951940

Yes, Slayer Masters, day/night cycles, new boss (besides Solak)... and perhaps more interestingly Elder Gods Quests. :D

Again, nothing new on the maps and questline front. Elder Gods Quests sound a lot of fun already but they will still have to finish DotD and Skilling Offhand first. :D

22-Aug-2018 02:09:30 - Last edited on 22-Aug-2018 02:13:59 by Dilbert2001

Wolfblue42

Wolfblue42

Posts: 3,674Adamant Posts by user Forum Profile RuneMetrics Profile
Menaphos was a pretty city, did enjoy its appearance and the personal slayer dungeon. The reputation system really killed enjoyment of that place. So at least they wrapped up one unfinished area that was a giant empty square for years.

I would like to see them wrap up old stuff so they can finally move on. They did do part of that this year with the pirate quest finale. I remember Mod Raven fishing around for some questlines or plot points yet to be resolved for 5th age. So maybe you'll get your wish on the missing prince since many brought it up in those brainstorm topics.

I wish they brought in more exploration stuff. The wilderness and desert are huge but its just empty space and a lot of running with not much to look forward to. Wish they had like crypts and crap you can find at random and plunder.

I would have liked to see fossil island in this game and they have a bunch of exploration concepts they could work with, such as the arc,fairy rings, the world gate. All sorts of crap they could use for slayer monster spots or places mentioned in lore.

I'm not opposed to new additions I liked the concept of the arc and uncharted isles. They just kinda aggitated players with the high hanto armor grind and again with menaphos rep grinds.

22-Aug-2018 19:38:32

Dilbert2001
Jun Gold Premier Club Member 2006

Dilbert2001

Posts: 7,711Rune Posts by user Forum Profile RuneMetrics Profile
Wolfblue42 said:
Menaphos was a pretty city, did enjoy its appearance and the personal slayer dungeon. The reputation system really killed enjoyment of that place. So at least they wrapped up one unfinished area that was a giant empty square for years.

I would like to see them wrap up old stuff so they can finally move on. They did do part of that this year with the pirate quest finale. I remember Mod Raven fishing around for some questlines or plot points yet to be resolved for 5th age. So maybe you'll get your wish on the missing prince since many brought it up in those brainstorm topics.

I wish they brought in more exploration stuff. The wilderness and desert are huge but its just empty space and a lot of running with not much to look forward to. Wish they had like crypts and crap you can find at random and plunder.

I would have liked to see fossil island in this game and they have a bunch of exploration concepts they could work with, such as the arc,fairy rings, the world gate. All sorts of crap they could use for slayer monster spots or places mentioned in lore.

I'm not opposed to new additions I liked the concept of the arc and uncharted isles. They just kinda aggitated players with the high hanto armor grind and again with menaphos rep grinds.


I have a feeling... and a theory the Mahjarrats, desert and the Elder God Quests (if they do come) are closely related. I'll like to see rework on Menaphos maps, features and of course follow through quests too. :)

I am afraid The Arc was actually Fossil Island minus the Dragonkin plots... so perhaps we won't see Fossil Island for a while, or it may never come. :(

22-Aug-2018 22:53:29

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