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Master Skillcape Perks

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Mod Shauny

Mod Shauny

Jagex Moderator Forum Profile Posts by user
Hey all,

If you haven't seen already, we've released a news post discussing our plans for Master Skillcape Perks, read that here.

Now... we want your suggestions! Please use your format below, please be aware Master Skillcape Perks should not affect XP or GP per hour

Skill :
Type (Master or 99 Perk) :
Description :
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27-Apr-2018 11:29:26 - Last edited on 27-Apr-2018 11:32:10 by Mod Shauny

MrKalius
Sep Member 2018

MrKalius

Posts: 4,656Adamant Posts by user Forum Profile RuneMetrics Profile
Profiled.

You might find it quite difficult to make some Master Skillcape Perks desirable to players if you don't want them to affect XP at all.

Good luck.
Maxed
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9th April 2015 at 13:30PM
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Comp
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29th December 2015 at 02:02AM
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12 Year Vet.

:D Happy 15 Years of RuneScape - here is to many more years to come! :D

27-Apr-2018 11:41:49 - Last edited on 27-Apr-2018 12:12:22 by MrKalius

oClock
Mar Summer Special Member 2018

oClock

Posts: 222Silver Posts by user Forum Profile RuneMetrics Profile
Skill : Quest
Type (Master or 99 Perk) : Master
Description : Instant access to fairy ring, spirit tree and gnome glider networks.

These have associated items already, but they are so close to teleports that I feel it wouldn't impact them too much, especially considering the difficulty of obtaining the cape.
Feonix ironman clan (1k total, IM and HCIM only)

27-Apr-2018 11:46:31

Big Storms
Dec Gold Premier Club Member 2005

Big Storms

Posts: 3,723Adamant Posts by user Forum Profile RuneMetrics Profile
This is my personal opinion, but I share the view that 120 (master) capes should not get additional perks. Getting the cape as well as the journey towards it should be the reward. By giving the master capes perks you will indeed create an environment in a completionist focused community that strongly encourages people to get 120 in skills. I think that (even with the huge increase in exp/hour) is not healthy, while it actually devalues the achievement of those who got 120 in skills just out of enjoyment.

On top of that, those that currently already have 120 in certain skills will only get freebies out of this update, while I think it is more enjoyable for rewards to be unlocked by participating in new content.

But yeah... from a company perspective I see this as a manner by which more gameplay can be added to the game, thus keeping players interested, while not having high developmental costs attached. I just wanted to give my view on this.
"One should not mindlessly follow gods or the godless:
follow
your
own
path
"
~Big Storms

27-Apr-2018 11:48:21 - Last edited on 27-Apr-2018 11:59:57 by Big Storms

8InchDagger
Jan Gold Premier Club Member 2005

8InchDagger

Posts: 602Steel Posts by user Forum Profile RuneMetrics Profile
Dungeoneering

A toggle option when the cape is owned. It doesn't need to be worn: Receive tokens in lieu of Dungeoneering XP from all sources including lamps, Goebie supply run, etc.

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27-Apr-2018 11:50:54

MrKalius
Sep Member 2018

MrKalius

Posts: 4,656Adamant Posts by user Forum Profile RuneMetrics Profile
Shooter Mann said:
no 120 skills.

end it at 99 like it used to be years ago. 120 is way too much of a grind when 99 is already too much of a grind.

120 has been a thing for a while now, and it's completely virtual.
The only 120 Skills in-game are Invention, Slayer and Dungeoneering.
120 is not required for you to get, it's completely virtual.
The 120-capes serve to be nothing but cosmetic and the perks are rewards for the 104M EXP threshold.
Maxed
-
9th April 2015 at 13:30PM
|
Comp
-
29th December 2015 at 02:02AM
|
12 Year Vet.

:D Happy 15 Years of RuneScape - here is to many more years to come! :D

27-Apr-2018 11:51:22

Halex
May Gold Premier Club Member 2013

Halex

Posts: 1,544Mithril Posts by user Forum Profile RuneMetrics Profile
First note: If perks will differ from 99 to 120 skills I think if a 120 cape is used on a comp or max cape it should grant both perks from the 99 and 120 cape(If applicable). Or at least make the 120 perks usable on tose capes.

Skill : Agility
Type (99) : Teleport to any agility course

Skill : Agility
Type (Master) : Ability to recharge run energy x times/day and grants infinite energy for 5 minutes thereafter.

Skill : Attack
Type (Master) : Item degradation save chance is increased to 5%

Skill : Constitution
Type (Master) : Allow regeneration in combat and double base regeneration as the current 99 perk.

Skill : Cooking
Type (Master) : Prevents food from burning and provides Waiko grill's effect of 5% chance double resource cooked will be sent to bank for all types of food.

Skill: Magic
Type (Master): Configure the cape to switch to any 4 elemental runes and provides infinite amount of the 1 chosen elemental rune while it is worn.

Idea 2: Provide the effects of a nature or law staff but with all runes types. Having a 10% chance of saving runes while casting spells (Applies to every type of runes).

Skill: Invention
Type: (Master): Increase the charge drain reduction to 5%

27-Apr-2018 11:51:23 - Last edited on 27-Apr-2018 12:18:22 by Halex

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