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Master Skillcape Perks

Quick find code: 16-17-788-66008154

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8InchDagger
Jan Gold Premier Club Member 2005

8InchDagger

Posts: 616Steel Posts by user Forum Profile RuneMetrics Profile
G'day All,

In general, I think we should be looking at ways of optionally slowing down, not increasing, the XP rates once level 120 is achieved with a suitable increase in benefits from having achieved that level, trading more returns or functionality for less XP. Once level 120 is achieved what benefit, apart from bragging rights in high scores, is to be achieved from XP after level 120?

There will be some who will want even faster XP above level 120. Others may prefer the just enjoy the rewards while slowing the surge to 200M hence I suggest the perks be optional: a reward or faster XP but no both.

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27-Apr-2018 12:28:51

ELITE STACK
Mar Gold Premier Club Member 2014

ELITE STACK

Posts: 5,542Rune Posts by user Forum Profile RuneMetrics Profile
Skill: herblore

type: 99

Description: has a 0.5% chance to make an extra potion. (will be sent to the bank)

Skill: herblore:

type: master

Description: Has a 1% chance to make an extra potion.
The brightest ideas are the most undervalued.

27-Apr-2018 12:29:55

8InchDagger
Jan Gold Premier Club Member 2005

8InchDagger

Posts: 616Steel Posts by user Forum Profile RuneMetrics Profile
Snarbolax said:
8InchDagger said:
I suggest it be possible to add all level 120 capes, not just 3, to a max cape, completionist cape, or trimmed completionist cape.

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If 120s become this strong, we might as well raise the level cap to 120 for all skills


I agree adding all the level 99 perks would be excessive. Perhaps the level 120 perks only while keeping the level 99 perks capped at 3.

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27-Apr-2018 12:35:14

8InchDagger
Jan Gold Premier Club Member 2005

8InchDagger

Posts: 616Steel Posts by user Forum Profile RuneMetrics Profile
ELITE STACK said:
Skill: herblore

type: 99

Description: has a 0.5% chance to make an extra potion. (will be sent to the bank)

Skill: herblore:

type: master

Description: Has a 1% chance to make an extra potion.

This fails the "...Master Skillcape Perks should not affect XP or GP per hour" test.

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27-Apr-2018 12:37:51

Kronhos

Kronhos

Posts: 2,173Mithril Posts by user Forum Profile RuneMetrics Profile
I think you should rework useless 99 perle but don't add any 120 ones, unless the skill actually caps at 120. Unlocking something past the real cap is brainless. It's like giving a perk to anyone who, for some reason, decided to kill 1000k chickens, for their own enjoyment.
Then why not give a perk to those Who did 1k barrows runs? Or completed 500 Daily tasks?


Nosense

27-Apr-2018 12:42:29

TulsiGabbard
Apr Gold Premier Club Member 2011

TulsiGabbard

Posts: 2,324Mithril Posts by user Forum Profile RuneMetrics Profile
Skill : Divination
Type (Master or 99 Perk) : Master
Description : Manifested knowledge appears without wearing Ring of Whispers/Necklace of Shadows/Combined Catalyst fragment & appears 50% more often. Also: Teleport to any Wisp colony twice per day.
R.I.P. Final Counts Comp Cape June 5th 2017 10:00 - June 5th 2017 10:30 http://imgur.chom/a/hFIQC (-*)

27-Apr-2018 12:45:58

Aceon
Feb Member 2018

Aceon

Posts: 897Gold Posts by user Forum Profile RuneMetrics Profile
Skill : Attack
Type (Master or 99 Perk) : Master
Description : Significantly improves the chances of degradable items not to degrade.

Skill : Strength
Type (Master or 99 Perk) : Master
Description : Assault now has a finisher that slams the target dealing 200-250% weapon damage, extending the abilities' time to 4.5 seconds (from 3.6).

Skill : Defence
Type (Master or 99 Perk) : Master
Description : Acts as a sign of death, separate cooldown (not shared)

Skill : Ranged
Type (Master or 99 Perk) : Master
Description : Rapid Fire no longer binds, but instead causes your target to bleed for 150-200% of your weapon damage over 4 seconds after Rapid Fire ends.

Skill : Prayer
Type (Master or 99 Perk) : Master
Description : Fortitude now boosts Defence by 30%, adds 6% damage reflection, increases life points by 20 per +10 Constitution level and increases accuracy of defensive abilities by 15%.

Skill : Magic
Type (Master or 99 Perk) : Master
Description : The entirety of the Lunar spell book now only requires Astral runes to cast.

Skill : Constitution
Type (Master or 99 Perk) : Master
Description : Icy Asylum & Guthix's Blessing are now Threshold abilities.

Skill : Invention
Type (Master or 99 Perk) : Master
Description : Ability to build a workbench inside the Max guild.

Skill : Mining
Type (Master or 99 Perk) : Master
Description : 15% chance to harmonize applicable mining nodes for 90 seconds.

Skill : Dungeoneering
Type (Master or 99 Perk) : Master
Description : Cape acts as a Ring of kinship, giving access to all it's features and allowing it to be worn inside Daemonheim.

Skill : Slayer
Type (Master or 99 Perk) : Master
Description : Cape gives the effects of Salve amulet & Dragon slayer gloves.

Skill : Summoning
Type (Master or 99 Perk) : Master
Description : Ability to store up to 25 pouches of a familiar inside the cape. Activating summons stored familiar or renews familiar timer.

27-Apr-2018 12:52:01

Law of John
Jan Gold Premier Club Member 2015

Law of John

Posts: 5,760Rune Posts by user Forum Profile RuneMetrics Profile
Skill : Slayer
Type (Master or 99 Perk) : Master
Description : Once a day, you ca choose your task.

Alternative, every time you get a task, you have X% to be able to chose your task, much like the reaper ability for reaper tasks.

Yes, these both might affect exp/gp. Considering how fast some tasks are, Option B might actualy be more broken then once a day.

27-Apr-2018 12:53:15

Presty
Jul Member 2017

Presty

Posts: 3,307Adamant Posts by user Forum Profile RuneMetrics Profile
Skill : Herblore
Type (Master or 99 Perk) :master
Description :Automatically make 4 dose potions

Skill : thieving
Type (Master or 99 Perk) :master
Description :automatically bank stolen items

27-Apr-2018 12:53:29

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