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Dont kill the workshop!

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Pulse-iron
Oct Member 2017

Pulse-iron

Posts: 16Bronze Posts by user Forum Profile RuneMetrics Profile
According to the design document and the streams ive been able to catch the rework is going to destroy the things i love most about the workshop!

1.The free starter xp makes getting past the bronze and iron stage easy for those not wanting to quest. I recently did it on my hardcore faster then doing the knights sword quest!
Being removed because not many people use it.

2.The burial armor is the best xp/time in the game for ironmen, excluding ore from drops. When going off mining alone, Iron I bars are the best xp around!
Being removed because the area is being retuned for new mechanics. This one I can understand, I'm just going to mourn the most enjoyable smithing xp I had.

3. The blacksmith set's random drop, and easy to access chance make it so you only need 70 smithing and a bunch of ores to get it. I was able to get whole set on my main in 100 swords.
Being removed so the set can be placed as a purchasable at the cost of 1MILLION XP GRINDED IN THE WORKSHOP A PIECE. This is TOTAL BS. NO other set requires MILLIONS of xp per piece to acquire!

15-Sep-2018 15:15:35

Pulse-iron
Oct Member 2017

Pulse-iron

Posts: 16Bronze Posts by user Forum Profile RuneMetrics Profile
1 uses the dwarves bars, there is no reason to remove this as the new smithing system was TAKEN from the workshop. 2. i understand, and still dont like that its being removed. 3. has NO CHANGES coming to its mechanics! theres NO reason to put the skill outfit behind 6MILLION TOTAL XP other then to promote TH usage to get it.

15-Sep-2018 15:50:47

Orcrist9
Oct Gold Premier Club Member 2015

Orcrist9

Posts: 7,148Rune Posts by user Forum Profile RuneMetrics Profile
1. Well, with the rework, I can't imagine anyone will be staying in the bronze-iron levels very long, especially if it can be circumvented via a quest in the first place. There is simply no reason to keep unused content in game.

2. In the design document, it is stated that "the old burial armour mechanic will be completely removed as that sort of mostly AFK smithing is now possible using the skill’s basic mechanics."

The newly, repurposed burial armor/equipment is also relatively AFK and just taking any item adamant and onward that has been upgraded to the max and basically "decorating it" for what may actually end up being the best XP/hr for many players. The new smithing mechanics are considerably AFK, similar in that aspect to Burial Armor as it is, so if you enjoy the process/mechanics of Burial Armor, you may also like the new basic mechanics of the Smithing skill rework as well.

3. Well, I literally cannot find that stated anywhere in the design documents unless they misspelled "blacksmith." I suppose it might be something they showed exclusive to the stream, but even if this is the case, you'll certainly have this outfit by the time you're 99, so for players looking to get to 99, they'll for sure get that 5M exp in that 90-99 grind.

Personally, I think a guaranteed threshold like that is a better option than engaging in a terrible activity for a random chance to get something. In a game where max exp in a skill is 200M, getting 5M to unlock an outfit really isn't that big of a deal.
Here, I'll give you this strawberry if you keep it a secret!

15-Sep-2018 17:46:54 - Last edited on 15-Sep-2018 17:47:53 by Orcrist9

Pulse-iron
Oct Member 2017

Pulse-iron

Posts: 16Bronze Posts by user Forum Profile RuneMetrics Profile
I actually like the rail system, its actually fun. And the purpose for keeping underused content thats on the sub map is rather simple, variety. I dont want the game to be dulled down more and more like WoW was, which was on reason i quit that game. The more people focus on "new only" and "no dead content plz" and "hey this xp isnt fast enough give me double it or you fail" it ruins the game more and more. So no the tracks are not unused, they are underused. If we want that to be the decider then we can remove all the minigames as they are only used for thaler grinding now, which is the sad state the game is in.

The main issue I have with the new mechanics is the cost. An iron I bar costs 1 iron. A new iron bar costs 2 iron, and you need 10 bars to make a weapon or armor bar, which you need many of them to make the items. So unless these scale to match AT LEAST the current, 2020xp for an iron weapon/armor piece, thats a huge hit to the exp potential of ores.

They stated in the latest livestream about it at around an hour in, 56 minutes i think, that the blacksmith set is going to the rep reward for 100%. Also the set is 6 pieces not 5, got to remember the modifier, however useless 50 coal a day is. And 200mil is NOT the number to look at. Any xp gained past 13mil will NOT benefit you so that means you would have to grind all the way to 92 at the workshop ONLY to get the set. And also compare this 6mil requirement to ALL the other sets. The only comparables are the nimble, due to the pit being a once an hour event and horribly low chance to obtain, and black ibis, which even with in game modifiers and special event doublings people never get before hitting 99 due to being locked to 78+ thieving and only from pyramid plunder. The rest are easily obtainable without much effort and having found all of them on my main except ibis I can confirm that the CURRENT model for the set is fine, and the sword minigame is actually fun!

16-Sep-2018 20:55:09 - Last edited on 16-Sep-2018 20:59:29 by Pulse-iron

Peaky

Peaky

Posts: 327Silver Posts by user Forum Profile RuneMetrics Profile
1. Free starter xp? I never knew that was a thing. Also, Knight's Sword is pretty quick, and insanely easy. Even the most ornery quest-haters would likely agree with me on this one.

2. Correction. Iron I bars are among the most cost efficient methods around. They aren't the best xp. At any rate, new mechanics, a promise of better xp/hr, kind of moot to add this as a reason to keep things the way they are. You basically said so yourself.

3. Sorry, I don't know about this, really. Can you provide proof that they will cost 1M xp's worth of grinding for each piece? That aside, it's a skilling set that provides a total of 6% more xp and a couple extra benefits with the head add-on. Sure it's nice to have, but is this the hill you want to die on? The skilling set will take longer to get? I doubt it will be 1M xp/piece anyway. Heck I never got the head add-on and I used Arty's for 99 Smithing. So it isn't exactly a guarantee you'll get all the pieces there as it is right now. Come to think of it, I never got the pieces from Arty's. Only from TH.
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17-Sep-2018 04:11:09

Deltaslug

Deltaslug

Posts: 27,917Sapphire Posts by user Forum Profile RuneMetrics Profile
For the rails, the free starting xp is painfully SLOW.
They already stated that not many people use it. Pretty sure they have the metrics to back it up.

Next, with the update, you'll probably find that you'll level up the lower end a little bit faster than we currently see.

And you've got a few more months before we see the update (let alone the beta) in game, so you'll have plenty of time to get that 50k of noob smithing xp to get over the first part of the curve and never need to use it ever again.

17-Sep-2018 13:05:35

Pulse-iron
Oct Member 2017

Pulse-iron

Posts: 16Bronze Posts by user Forum Profile RuneMetrics Profile
each piece will cost 100%.
1% is earned every 10000xp. this is, as far as i can tell in the documents and streams , not changing.
100 x 10,000 = 1,000,000

and its more about keeping it in line with the other sets for availablitiy. no other set REQUIRES 1 million xp per piece. sure they CAN, if you do fast xp methods or get really unlucky, but the others are based on either chance or a solid and LOW requirement. like the first age set just requires a ton of bones, you can even use BASIC bones to save on cost. i DONT care for ANYTHING beyond 99 as there is NO benefit so the xp gains beyond that are irrelevant. and requiring HALF the skill to be leveled in ONE place for the xp boosting gear is HORRIBLE.

19-Sep-2018 18:18:11 - Last edited on 19-Sep-2018 18:22:38 by Pulse-iron

Tenebri
Jan Gold Premier Club Member 2015

Tenebri

Posts: 18,340Opal Posts by user Forum Profile RuneMetrics Profile
Pulse-iron said:
each piece will cost 100%.
1% is earned every 10000xp. this is, as far as i can tell in the documents and streams ,
not changing.

100 x 10,000 = 1,000,000

and its more about keeping it in line with the other sets for availablitiy. no other set REQUIRES 1 million xp per piece. sure they CAN, if you do fast xp methods or get really unlucky, but the others are based on either chance or a solid and LOW requirement. like the first age set just requires a ton of bones, you can even use BASIC bones to save on cost. i DONT care for ANYTHING beyond 99 as there is NO benefit so the xp gains beyond that are irrelevant. and requiring HALF the skill to be leveled in ONE place for the xp boosting gear is HORRIBLE.



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19-Sep-2018 21:47:26

Neuro Agent
May Gold Premier Club Member 2018

Neuro Agent

Posts: 259Silver Posts by user Forum Profile RuneMetrics Profile
I really sort of like that the rework penalizes you for AFK'ing. The game is meant to be played, and while smithing and mining and absolutely boring as they are now, it definitely shouldn't just be "click" and do something else. It should be more interactive which is what it's going to be. I barely use the workshop now since I much rather Alch what I make. If it has to be removed, then so be it.

19-Sep-2018 21:55:09

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