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Comp Cape Rework

Quick find code: 16-17-874-66078500

Pugshot
Dec Gold Premier Club Member 2015

Pugshot

Posts: 43Bronze Posts by user Forum Profile RuneMetrics Profile
Hello. Pugshot here.

I have recently talked in max guild to players who are comped. I have to say, and it doesn't bother me whether or not people agree or disagree with me, but I think comp cape is more aimed currently towards bossers and questers, but there isn't very much endgame post comp/quest content for people more associated with skilling.

I currently am going for 200M xp in Woodcutting. My thoughts on the rework as far as the skilling side of things goes, could make it an achievement such as "first gathering 120" etc etc.

I am not suggesting however the bossing side of comp goes away. My suggestion is making comp something like a players' choice (such as choosing a boss/quest or skill/quest path) and maybe all together for a trim comp reward. Let's face it, minigames are dying. The people that really played the hell out of them have been gone a while or still play but have nobody that goes with them. I say leave all minigames out of comp (castle wars, etc). Those should just be left as distractions and diversions. (There could however be like a distractions/diversions cape with stats and same with achievement diaries).

Just thought I'd throw some of my ideas out.

Thanks all for taking the time to read this and as always, Happy Scaping!

25-Jan-2019 00:02:18

Amyhre
Oct Gold Premier Club Member 2009

Amyhre

Posts: 1,132Mithril Posts by user Forum Profile RuneMetrics Profile
With you there. I know it's supposed to be that you have completed a lot of stuff but I haven't had comp cape in years because of bosses. I have 200m slayer but bosses aren't me. Nex: Angel of Death, Solak, are you kidding me? Some of us have lives. Might not seem so to outsiders but we do.

25-Jan-2019 00:55:04

Nex is Life
Nov Gold Premier Club Member 2016

Nex is Life

Posts: 1,837Mithril Posts by user Forum Profile RuneMetrics Profile
It looks like subcapes/paths in different areas of the game will happen.

Glad to see you want more goals for specific areas rather than "reee comp for everyone!"
You'll get it when you deserve it.

25-Jan-2019 10:28:03

Nerd Famous
Feb Gold Premier Club Member 2014

Nerd Famous

Posts: 58Iron Posts by user Forum Profile RuneMetrics Profile
I am not so sure the cape is what needs fixing. For many players bossing is the thing preventing them from comp, and more specifically group bosses are an issue. People say get good and learn the boss like everyone else. Well, when its a solo boss you can do so at your leisure, but when you need a group who is willing to learn with you consistently enough to get good an issue arises.

Rather than fixing the cape. I would like to see Jagex fix the problems that make getting the cape hard. Sure a boss should be hard and take skill to beat, but it shouldn't be so hard to get a group to fight the boss to begin with. they need to create some form of matchmaking for group bosses i.e. like pest control, soul wars, barbarian assault, etc.
Always look on the bright side of life

07-Feb-2019 19:36:22

Tom Grey

Tom Grey

Posts: 7,191Rune Posts by user Forum Profile RuneMetrics Profile
Nerd Famous said:
I am not so sure the cape is what needs fixing. For many players bossing is the thing preventing them from comp, and more specifically group bosses are an issue. People say get good and learn the boss like everyone else. Well, when its a solo boss you can do so at your leisure, but when you need a group who is willing to learn with you consistently enough to get good an issue arises.

Rather than fixing the cape. I would like to see Jagex fix the problems that make getting the cape hard. Sure a boss should be hard and take skill to beat, but it shouldn't be so hard to get a group to fight the boss to begin with. they need to create some form of matchmaking for group bosses i.e. like pest control, soul wars, barbarian assault, etc.
They also need to make it so death of a learner does not impair the whole kill (look at dungeoneering). ED is a step in the right direction. The difficulty doesn't scale to the group size, so a death of 1 will not mean a death for all.

But in the mean time, since they will unlikely implement any changes to their "ULTRA" difficult bosses, its best to just remove group content from the cape entirely and substitute it with more solo requirements. At the same time, rng or time locked (or semi locked like arc) should also be replaced. Its about completing something new, rather than waiting for rng gods to bless you with that trio mission or waiting a week until a group or raiders that you can join forms.

07-Feb-2019 22:23:00

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