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Mod Joe

Mod Joe

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Dev Blog - Hidey Holes Poll



Hi all!

When we started with the Clue Scroll Rework project we knew we had to do something about the fact that emote clues required so much bank space. We saw lots of suggestions on the forums to just implement STASH (originally referred to as hidey holes) similar to Old School Runescape, however we wanted to be sure we'd considered all alternatives. After discussing various approaches, we feel that OSRS's approach of STASH (store-things-and-stuff-here) units actually does tick all the boxes for what we'd want to achieve.




This is our pitch for how we'd see them working in RuneScape:

The Pitch

STASH units will always be located near to emote clue coordinates. You will be able to fill these with the various costume and equipment you need to complete them, thus freeing up to 94 new spaces in your bank.

There will be varying levels of construction requirements on STASH units, with an appropriate amount of construction xp given on completion. You will still have to plan your journey to work out which items to bring with you and ensure you have the right construction materials.

For each emote clue you will have to search the nearby area for a good spot. This could be a rock, a tree or an existing crate.These will look identical to existing scenery. We may decide to add the occasional new rock or tree if there is nothing nearby already. All you'll need to do is right-click the scenery to convert it into a STASH unit. After a building animation you'll see the scenery looking virtually identical, except with the addition of a new painted graphic, effectively tagging the scenery identifying it as a STASH unit. See below for two examples, where we are just using a Zamorak symbol but we will create a new icon for treasure trails if and when we start implementing this for real.



Obviously there could be a large number of these locations scattered across the world, so we will implement an interface similar to OSRS allowing you to track which STASH units you have already discovered and filled in.



In addition to this, there will also be an achievement for building and filling all STASH units. Should you want to, you will also be able to retrieve your items afterwards.


Your feedback:

Before we put this to the next poll we would appreciate your input - does this satisfy all your concerns about protecting emote clues, without totally removing them? Please bear in mind that we may add more emote clues as part of the update, so let us know what you think about this system.


Our Next Steps:

On Monday we will open this up as an in-game poll. We will inclue a link to this dev blog so everyone has a chance to get more information than we can fit into the poll interface.

We would be looking for 75% in order for the poll to pass.

If this does not pass we will look at your feedback. If this design can be tweaked we will re-poll. Depending on the feedback we may try a different design and then re-poll again.


Final Poll Text:

As a headsup, here is what our poll will say next week:

We've considered a number of potential methods for how to make emote clues a smoother experience without removing their requirements, and have decided that STASH units (as detailed in our recent blog) are our best way forward. If this poll passes, that's what we'll do, else we'll poll one of our other solutions. Does this sound good?

1 - Yes

2 - No

Tell us what you think below!

Mod Joe and the Titans

17-Aug-2017 14:45:36 - Last edited on 18-Aug-2017 15:36:00 by Mod Matthe

Blackwing
Nov Gold Premier Club Member 2012

Blackwing

Posts: 28,973Sapphire Posts by user Forum Profile RuneMetrics Profile
Well it's a start, but since the emote clue items are such trash and often random mishmash, it'd be nice if the process of performing the emote step was automated once you've built and filled a hidey-hole (assuming that in this proposal it's not).
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18-Aug-2017 15:57:46

Butterflies
Jan Gold Premier Club Member 2013

Butterflies

Posts: 1,108Mithril Posts by user Forum Profile RuneMetrics Profile
I've replied on Twitter but i'll post it here also:

so pleased to hear this! question: does it really need to be polled? i think majority will vote Yes...it free's up bank space & keeps Emote Clues in game! WIN WIN

ps. I SEE THAT CHEEKY 'MASTER' tab on the STASH unit interface ;)
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18-Aug-2017 15:58:20 - Last edited on 18-Aug-2017 15:59:00 by Butterflies

Plank
Jul Gold Premier Club Member 2011

Plank

Posts: 378Silver Posts by user Forum Profile RuneMetrics Profile
Blackwing said:
Well it's a start, but since the emote clue items are such trash and often random mishmash, it'd be nice if the process of performing the emote step was automated once you've built and filled a hidey-hole (assuming that in this proposal it's not).


That's what costume skips do though
Has anyone seen Jonny?

18-Aug-2017 16:01:14

Sy Accursed
Oct Gold Premier Club Member 2004

Sy Accursed

Posts: 1,077Mithril Posts by user Forum Profile RuneMetrics Profile
Definitely the way forward, I just hope they can also add a degree of automation to doing the clue as well!

For me the tiresomeness of emote clues is in the combination of storing items and having to put them on find the right emote then take them off to kill the wizard and change back into them again to speak to Uri - especially ones with mud pie where you accidentally throw it at them.

18-Aug-2017 16:25:08

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 5,762Rune Posts by user Forum Profile RuneMetrics Profile
Sounds good. I do think it woul be a tad boring if everything was simply locked behind a Construction level and material requirement; seems like an excellent opportunity to play around a bit, if development time permits.

For instance, while most/all STASH units would, in the end, require some planks and nails and magic stones and things to build, it might be cool for some (certainly not all) to require some preparation work; a Herblore potion to clear away some persistent dirt, or a Woodcutting requirement to clear away some roots blocking the unit. Or some perhaps could require completion of an achievement diary (e.g. for the lighthouse emote clue, the unit could be hidden at the bottom of a dangerous slope, only accessible with Fremennik boots 2+), or a quest/minigame (the Sphinx will not permit you to build a STASH unit by the High Priests' pyramid until you have proven your worth in Icthlarin's Little Helper, or something). Myriad possibilities.
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18-Aug-2017 16:51:03

Deltaslug

Deltaslug

Posts: 23,308Opal Posts by user Forum Profile RuneMetrics Profile
The Good:
It would be a nice way to have some one-off XP for Construction.

The Bad:
Costume based Clues are ... obsolete. Annoying, not exactly worth the effort, and just one more bit of rubbish to make a clue scroll artificially challenging (I mean, we are having to navigate the game map, and occasionally fight stuff or solve Knot/Slider puzzles).

So you break it down to
Option 1: Remove costume clues
Option 2: do what you've suggested

Both are moderate time investments. But I think it might just be better in the long run to get rid of costume clues.

18-Aug-2017 16:58:57

Sonic
Oct Gold Premier Club Member 2010

Sonic

Posts: 3,722Adamant Posts by user Forum Profile RuneMetrics Profile
Yes
As an OSRS player and Clue completer on there, its legitimately such a nice quality of life change that makes emote clues hassle free, yet without really taking away from the overall experience of clue solving. You still need the items and to be in the right place, just saves the bank space.
Probably not going as fast as the name suggests.
I relish a challenge.

18-Aug-2017 17:09:03

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