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The Ushabti Problem...

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Death Santa
Sep Gold Premier Club Member 2014

Death Santa

Posts: 2,711Adamant Posts by user Forum Profile RuneMetrics Profile
So I recently died in wildy with my last 2 ushabti and rushed back to get it but it wasn't on the ground. The item gives no money upon death to the pker, it can't be reclaimed only rebought... why isn't there an option yet to have it 100% saved on death? it costs 20 slayer points just to get 1 and slayer tasks could be very long to complete. I saw that last summer there was another post about this and it wasn't solved.
I'm here for Santa's Naughty list :@

26-Jan-2018 15:23:14

Vorago
Oct Member 2014

Vorago

Posts: 546Steel Posts by user Forum Profile RuneMetrics Profile
I have no problem with ushabti being lost on death. I did read your post and I've gotten all 151 (?) current souls, yes they are a pain to obtain but so is castle wars armour and you can lose that on death too. It also doesn't give anything to the attacker, and simply drops to the ground disappearing after 2 minutes.
As previous poster said, you were in the wilderness and you died. It's the wilderness. You lose your items. Sorry m8 :p
I like my boss pets to have 5 digits

27-Jan-2018 04:17:16

Death Santa
Sep Gold Premier Club Member 2014

Death Santa

Posts: 2,711Adamant Posts by user Forum Profile RuneMetrics Profile
That I understand the the ushabti's don't drop, they just disappear instantly when death. At least make an update so you can run back and get it when you die in wildy
I'm here for Santa's Naughty list :@

27-Jan-2018 10:54:14

PrimaAntiqua
Jun Gold Premier Club Member 2007

PrimaAntiqua

Posts: 676Steel Posts by user Forum Profile RuneMetrics Profile
It's an utter pain and a bit stupid, but it's really just a symptom of the REAL issue here: that players with no interest in PvP are being forced into a PvP area to do non-PvP content where if they do get killed, another player can take their stuff, and players have no choice in the matter.

The solution here is not to change the death behaviour of ushabti, but rather to create some lava strykewyrms outside of the Wilderness. Make them task-only, lock them behind some quest (BoE seems apt; could put them in the TzHaar volcano) and remove the 5 noted searing ash drop and make the weapon items rarer as a compromise.

Now, people with no interest in losing their stuff and being harassed by petty griefers are now longer forced to skip or block this task and you can get the soul without risking your ushabti.

Obviously this is a bit more effort, but it's something that really needs to be done, and would fix this problem too.

27-Jan-2018 11:37:50

Death Santa
Sep Gold Premier Club Member 2014

Death Santa

Posts: 2,711Adamant Posts by user Forum Profile RuneMetrics Profile
PrimaAntiqua said:
It's an utter pain and a bit stupid, but it's really just a symptom of the REAL issue here: that players with no interest in PvP are being forced into a PvP area to do non-PvP content where if they do get killed, another player can take their stuff, and players have no choice in the matter.

The solution here is not to change the death behaviour of ushabti, but rather to create some lava strykewyrms outside of the Wilderness. Make them task-only, lock them behind some quest (BoE seems apt; could put them in the TzHaar volcano) and remove the 5 noted searing ash drop and make the weapon items rarer as a compromise.

Now, people with no interest in losing their stuff and being harassed by petty griefers are now longer forced to skip or block this task and you can get the soul without risking your ushabti.

Obviously this is a bit more effort, but it's something that really needs to be done, and would fix this problem too.


I agree
I'm here for Santa's Naughty list :@

29-Jan-2018 03:42:33

Scott Gee
Dec Gold Premier Club Member 2009

Scott Gee

Posts: 6,611Rune Posts by user Forum Profile RuneMetrics Profile
Umm what about pvmers??? We're "forced" to questing, skilling, and minigaming with NO INTEREST WHATSOEVER.

We have to listen to everyone complain about how their xp rates aren't high enough and how they die in wilderness because they are the only people forced to do anything
• Scott Gee

29-Jan-2018 15:01:48

Death Santa
Sep Gold Premier Club Member 2014

Death Santa

Posts: 2,711Adamant Posts by user Forum Profile RuneMetrics Profile
Scott Gee said:
Umm what about pvmers??? We're "forced" to questing, skilling, and minigaming with NO INTEREST WHATSOEVER.

We have to listen to everyone complain about how their xp rates aren't high enough and how they die in wilderness because they are the only people forced to do anything


Runescape was built on questing and skilling. That's what made this game special. If you created your account on the age of pvm after they started copying world of warcraft because of the competition in the past it's your problem. But runescape was special for the questing and skilling. Otherwise most people wouldn't have even played with the shitty graphic and the small box screen back in the day.
I'm here for Santa's Naughty list :@

29-Jan-2018 17:11:28

Shield Dome
Feb Gold Premier Club Member 2014

Shield Dome

Posts: 298Silver Posts by user Forum Profile RuneMetrics Profile
I see nothing bad about having rewards unlocked through wilderness content, its a risk deal with it and its single way combat which means you can survive if you know what your doing... :)

29-Jan-2018 19:05:49

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