Mining and Smithing rework

Quick find code: 181-182-497-66073961

Dec Gold Premier Club Member 2018


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Part 2 of my 'Hey this update was pretty cool' series.

I've put a fair amount of time into the update, playing it immediately after patch and am thoroughly enjoying it. It's been a long time since I've seen so many players in the same space experiencing a new big update together and it bought back some good memories from way back when summoning was introduced.

So, here's some of the things I like:

-Minimising monotonous parts of the old mechanics. Done by adding the metal bank, ore boxes, Bank runs aren't fun and waiting for ores to regen weren't fun either. Having these removed/reduced have been noticed greatly.

-Stamina/heat bars: It's an excellent step in the right direction for skills by having the option of being afk or click-intensive, really works nicely.

-New tiers/upgrades: really like the new tiers of armour, gives some more options later on in combat training. The up-gradable aspect also adds some nice progression, although it feels compulsory for everything to be upgraded to maximum and aside from resources there's not much challenge in doing so.

-I like how nicely integrated it was to the main game, I felt the scrap and token system worked well and moving rune to lvl50 made a lot of sense, despite what some people are complaining about.

I don't think there's much I would change about the update, all I can add is that it would be nice to be able to smith new tiers of hatchets and other equipment, and more variety of the standard weapons for the new tiers. It would also make sense to bring crafting up to speed with tiers and mechanics for making ranged armour, but I appreciate that's a lot of work to do.

Great update!

09-Jan-2019 05:16:48

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