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Add Puzzles For Events

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Katwyn
Aug Gold Premier Club Member 2018

Katwyn

Posts: 14Bronze Posts by user Forum Profile RuneMetrics Profile
I'd like to suggest adding puzzles for events. Something that changes for every player so that we'd need to use our brains instead of checking the wiki. These could be on their own or in a mini-quest. (I love the puzzles added to quests and clue scrolls.)

Examples:

MAZE

Christmas snow maze. Your character traverses the maze in game OR have it similar to the slider puzzles and you click to move. (Better and more fun if in game I think.) If in game: some areas could have chests with either a random prize or gag/surprise. A chest could teleport you to a random area in the maze if you click "yes" or even to the end or beginning. Grand prize would be a token like the beach event has. One time deal/weekly or more chances with Treasure Hunter?

Halloween or Fall - Corn maze.

Spring: Flower/plant/hedge maze.

JIGSAW PUZZLE

Event themed jigsaw puzzles. Again, win a prize token when complete.

Other puzzle suggestions welcome of course.

PS- How about adding RuneCoins as prizes for some events? :)

Edit: removed mention of clue scrolls in jigsaw puzzle section

29-Nov-2018 07:45:08 - Last edited on 29-Nov-2018 17:55:37 by Katwyn

Daibhi
Sep Member 2017

Daibhi

Posts: 863Gold Posts by user Forum Profile RuneMetrics Profile
Bad idea if it's like clue scroll puzzles as this will mean only a handful of people will ever be able to do events. The only thing this will achieve is lock the majority of people out of future events; especially if it's designed to be impossible to map out for others that would struggle due to the randomization.

I'd say it would be a good idea if other players could help each other or even it being a sort of community event (however that would work) as it would encourage interaction amongst players.

29-Nov-2018 09:43:32

Katwyn
Aug Gold Premier Club Member 2018

Katwyn

Posts: 14Bronze Posts by user Forum Profile RuneMetrics Profile
Daibhi said:
Bad idea if it's like clue scroll puzzles as this will mean only a handful of people will ever be able to do events. The only thing this will achieve is lock the majority of people out of future events; especially if it's designed to be impossible to map out for others that would struggle due to the randomization.

I'd say it would be a good idea if other players could help each other or even it being a sort of community event (however that would work) as it would encourage interaction amongst players.


I didn't mean the puzzle would drop like a clue scroll, I used the puzzle slider itself in the clue scroll as an example puzzle. The puzzles would be available to everyone inside an event mini-quest, or available as a portal etc.

29-Nov-2018 17:52:00 - Last edited on 29-Nov-2018 17:53:45 by Katwyn

Daibhi
Sep Member 2017

Daibhi

Posts: 863Gold Posts by user Forum Profile RuneMetrics Profile
I wasn't referring to how clue scrolls drop randomly. How I interpreted your first post was you were suggesting having puzzles for events that would work similar to the slider puzzles and that you were saying that the pieces of the puzzle(s) should randomize for each player so as to make the player actively solve it instead of using a guide or something. Unless I'm misinterpreting you that's how this comes across to me.

The issue with that, which is why I think it's a bad idea, is because very few people can do the slider puzzles without any help (along with the other puzzles for clue scrolls).

I don't know how long you've been playing the game but if you look up the swept away quest (it was a holiday event/quest in the past - back when Jagex made unique holiday events) those are puzzles which are still puzzles but are not complex enough that they locked out anyone from taking part or completing it. Something along those lines would work well as a compromise so as to not be too difficult while still delivering puzzles.

29-Nov-2018 19:08:49

Yusou Bhoroi
Dec Gold Premier Club Member 2017

Yusou Bhoroi

Posts: 8,486Rune Posts by user Forum Profile RuneMetrics Profile
I'd generally be in support of the OP, as there are very few unique puzzles in the game.

The Cluescroll puzzles are very formulaic - they aren't really puzzles, insofar as it's very easy to perform a simple set of actions, over, and over again, in order to 'solve' them; the only one that slightly combats this, is the Tower puzzle, though the anagram, and cryptic clues are quite good, as puzzles go (yet people circumvent them).


One of the few places where there is a challenging puzzle in RS (and it's one that's an RS-creation!), is in The Great Orb Project, where you have to work out the fastest way to score a changing set of orb spawns, utilising all the game's mechanics, and either doing so alone, or in conjunction with others.

Spawn-set puzzles are a great puzzle, and can be a real challenge, even when not in real-time, so it's a shame they haven't utilised them. Breaking the real-time restraint, that being in a live game forces, means you don't have to have better clicking skill, and reactions than are required for high-enrage bosses, and therefore acts as a real leveler, allowing you to take your time to solve the puzzle.



___

While I'd be all for the use of RuneCoins as prizes, it isn't something they can really do, as RC are tied to their own revenue, and are always linked to them getting irl money. Having them awarded in-game, when no money has had to change hands, to do so, would be bad for business, and may even make the overall practice fall foul of a few regulations.

29-Nov-2018 22:44:43 - Last edited on 29-Nov-2018 22:47:23 by Yusou Bhoroi

Katwyn
Aug Gold Premier Club Member 2018

Katwyn

Posts: 14Bronze Posts by user Forum Profile RuneMetrics Profile
Daibhi said:
I wasn't referring to how clue scrolls drop randomly. How I interpreted your first post was you were suggesting having puzzles for events that would work similar to the slider puzzles and that you were saying that the pieces of the puzzle(s) should randomize for each player so as to make the player actively solve it instead of using a guide or something. Unless I'm misinterpreting you that's how this comes across to me.

The issue with that, which is why I think it's a bad idea, is because very few people can do the slider puzzles without any help (along with the other puzzles for clue scrolls).

I don't know how long you've been playing the game but if you look up the swept away quest (it was a holiday event/quest in the past - back when Jagex made unique holiday events) those are puzzles which are still puzzles but are not complex enough that they locked out anyone from taking part or completing it. Something along those lines would work well as a compromise so as to not be too difficult while still delivering puzzles.


I've only been playing since August. I certainly would not want anyone locked out of the puzzles! They would need to be easy so that everyone could solve them. As for community puzzles, yes I really like that idea also. Maybe everyone trying to find pieces of a puzzle and building it.

30-Nov-2018 06:14:56

Katwyn
Aug Gold Premier Club Member 2018

Katwyn

Posts: 14Bronze Posts by user Forum Profile RuneMetrics Profile
Yusou Bhoroi said:
I'd generally be in support of the OP, as there are very few unique puzzles in the game.

The Cluescroll puzzles are very formulaic - they aren't really puzzles, insofar as it's very easy to perform a simple set of actions, over, and over again, in order to 'solve' them; the only one that slightly combats this, is the Tower puzzle, though the anagram, and cryptic clues are quite good, as puzzles go (yet people circumvent them).

One of the few places where there is a challenging puzzle in RS (and it's one that's an RS-creation!), is in The Great Orb Project, where you have to work out the fastest way to score a changing set of orb spawns, utilising all the game's mechanics, and either doing so alone, or in conjunction with others.

Spawn-set puzzles are a great puzzle, and can be a real challenge, even when not in real-time, so it's a shame they haven't utilised them. Breaking the real-time restraint, that being in a live game forces, means you don't have to have better clicking skill, and reactions than are required for high-enrage bosses, and therefore acts as a real leveler, allowing you to take your time to solve the puzzle.

___

While I'd be all for the use of RuneCoins as prizes, it isn't something they can really do, as RC are tied to their own revenue, and are always linked to them getting irl money. Having them awarded in-game, when no money has had to change hands, to do so, would be bad for business, and may even make the overall practice fall foul of a few regulations.


For myself, I wouldn't want a puzzle where you only have a limited time to solve it. Not sure about other people, those kinds of puzzles stress me out! O_o

I love puzzles and thought it could be something different for an event instead of the repetitive skilling we end up doing. Though I DO enjoy receiving the XP and the social aspect of it as well.

The idea of the RuneCoins as prizes I just threw in there. You make good points. :)

30-Nov-2018 06:28:53

Daibhi
Sep Member 2017

Daibhi

Posts: 863Gold Posts by user Forum Profile RuneMetrics Profile
Katwyn said:

I've only been playing since August. I certainly would not want anyone locked out of the puzzles! They would need to be easy so that everyone could solve them. As for community puzzles, yes I really like that idea also. Maybe everyone trying to find pieces of a puzzle and building it.


Ah, well like I mentioned have a look at what the swept away quest has you do for few examples of in game based puzzles that weren't all mazes. Also, I stumbled across this a few minutes ago, not sure if you've found it yourself, but it might interest you albeit it's not in game but it's pretty much a virtual jigsaw puzzle:

http://services.runescape.com/m=forum/forums.ws?441,442,1,66062455

30-Nov-2018 13:44:48

Katwyn
Aug Gold Premier Club Member 2018

Katwyn

Posts: 14Bronze Posts by user Forum Profile RuneMetrics Profile
Daibhi said:
Katwyn said:

I've only been playing since August. I certainly would not want anyone locked out of the puzzles! They would need to be easy so that everyone could solve them. As for community puzzles, yes I really like that idea also. Maybe everyone trying to find pieces of a puzzle and building it.


Ah, well like I mentioned have a look at what the swept away quest has you do for few examples of in game based puzzles that weren't all mazes. Also, I stumbled across this a few minutes ago, not sure if you've found it yourself, but it might interest you albeit it's not in game but it's pretty much a virtual jigsaw puzzle:

http://services.runescape.com/m=forum/forums.ws?441,442,1,66062455


I will certainly check out that quest. And thanks so much for posting that puzzle, it was fun!

30-Nov-2018 20:06:04

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