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Elite Skill: Archaeology

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dewittejager
Mar Gold Premier Club Member 2017

dewittejager

Posts: 39Bronze Posts by user Forum Profile RuneMetrics Profile
no support the skill failed in wow back in the day and this looks or reads like dungenering and i hate that skill so mutch im not even allowed to use the words how i can explain why because the only words i am able to thing of using aint pretty. so hell no no support.

16-Jul-2018 11:35:48

Lelouch Vi B
Jan Gold Premier Club Member 2017

Lelouch Vi B

Posts: 1,544Mithril Posts by user Forum Profile RuneMetrics Profile
dewittejager said:
no support the skill failed in wow back in the day and this looks or reads like dungenering and i hate that skill so mutch im not even allowed to use the words how i can explain why because the only words i am able to thing of using aint pretty. so hell no no support.



I understand the personal hatred of Dungeoneering, and therefor dislike of this. Though I'd urge you to look at the survey results that Jagex has received on skills, in which Dungeoneering was the #2 favorite skill among all players who participated. Additionally, in their survey where they asked what the next new skill should be like, the overwhelming majority voted for "Something new like Dungeoneering."


I must agree though. The skill failed in WoW, though I personally believe that was because of the "skill on rails" type experience it gave. You have 0 choice in the skill. It told you where you had to go, what you had to do, and what you had to make. You couldn't pick what/where/how/why you wanted to train it. It was a bit like if Divination in this game forced you to go to a specific colony, siphon it for 3 minutes, then use the energy to make a specific product, then go to a completely different colony and make a different product and then repeat this process over and over regardless of your level. This is not entertaining.

I made my best attempt to remove these limitations in my rendition, allowing the player to go wherever they like and make whatever they want.
Now with added
[SARCASM]
Warnings for those less astute!

Archaeology Elite Skill Suggestion

17-Jul-2018 21:51:36 - Last edited on 17-Jul-2018 21:57:35 by Lelouch Vi B

Shooter Mann
Dec Member 2018

Shooter Mann

Posts: 281Silver Posts by user Forum Profile RuneMetrics Profile
sorry but no.
no more elite skills period. skills end at lvl 99.

and alot of the stuff towards the end of your skill has daily usage caps.
dailys and limiting content have a negative impact on the game because they encourage players not to play.

i shouldnt be blocked out of doing what i want because i hit an arbitrary limit jagex decided to slow down my progress. i shouldnt need to wait 24 hours to come back and play a game. ill just log out when i hit my limit and not log back in. not everyone can play every day.
thats the same issue they created with the menaphos grind to unlock quests.


that said im fine with your skill as its own thing but it shouldnt need requirements to start and it should absolutely not be a elite skill. theres no such thing as level 120 and there should be 0 content in this game already that requires above level 99 anything.

jagex is just fracturing the playerbase with this nonsense.

24-Jul-2018 04:02:58

Kopaka
Nov Gold Premier Club Member 2017

Kopaka

Posts: 1,693Mithril Posts by user Forum Profile RuneMetrics Profile
Shooter Mann said:
sorry but no.
no more elite skills period. skills end at lvl 99.

and alot of the stuff towards the end of your skill has daily usage caps.
dailys and limiting content have a negative impact on the game because they encourage players not to play.

i shouldnt be blocked out of doing what i want because i hit an arbitrary limit jagex decided to slow down my progress. i shouldnt need to wait 24 hours to come back and play a game. ill just log out when i hit my limit and not log back in. not everyone can play every day.
thats the same issue they created with the menaphos grind to unlock quests.


that said im fine with your skill as its own thing but it shouldnt need requirements to start and it should absolutely not be a elite skill. theres no such thing as level 120 and there should be 0 content in this game already that requires above level 99 anything.

jagex is just fracturing the playerbase with this nonsense.


I disagree with pretty much everything you just said.

Elite skills are what the game needs more of, not less of. Restrictions and limitations are what make achievements rewarding. The challenge and struggle to reach the end goal is what makes the end worth striving for.

Your comment about Menaphos is completely backwards to the rest of your argument too. You said, "alot of the stuff towards the end of your skill has daily usage caps", which is entirely contrary to how Menaphos works. Menaphos is a grind-fest. You don't get capped off on any of the activities you do there. If you want to just grind Menaphos Reputation until the cows come home, you are free to do just that.

If nothing was ever locked behind requirements, then we would be able to trade our Nox Scythes to our noob level 3 accounts and go hog wild in PvP with a massively overpowered weapon, since without level requirements we could do anything at any time.

Gotta dig in a bit more before making comments like this.

24-Jul-2018 23:51:23

Kopaka
Nov Gold Premier Club Member 2017

Kopaka

Posts: 1,693Mithril Posts by user Forum Profile RuneMetrics Profile
Just want to say I appreciate the energy and creativity it takes to craft an idea and a thread with this much detail. Although I'm not convinced that Jagex will be too likely to ever take our skill suggestions very seriously, unless we suggest something they already had plans for, I still commend the work you put in here.

I hope that explorative and imaginative minds like yours are able to be put to great use on development teams. If you have the opportunity to learn game design even as a hobby you should seek that same grit that allowed you to type all this out and slog through the toils of learning game development. So many games nowadays are just reskins of old ideas. New thinkers need to put the effort behind the ideas and bring these beautiful creations to life.

Cheers

24-Jul-2018 23:55:20

Shooter Mann
Dec Member 2018

Shooter Mann

Posts: 281Silver Posts by user Forum Profile RuneMetrics Profile
i never said menaphos has daily caps.

menaphos is just an arbitrary limit in itself to obstruct people.
priff has limits like agility. and the stupid cool down timers.

the worst thing you can do is tell your consumer "you cant do any more of that. try again later"
the prime example of that in menaphos being, you need another 50000 points of worthless low level skill grinding to access this next quest. go waste hours getting the next tier and come back again. it didnt work and people just ignore/avoid menaphos.
people will log out or go to a different product/service. as can be seen by rs3s dwindling player base.
theres no meaningful content to be found there unless you just want to set limits on what you can do and thus the city is empty.

this game is going further off the rails and no one has years to waste in a meaningless level 120 skill when all the content should just be at 99 with the other skills like when this game was still popular back before '10 before jagex started ruining it so bad they had to open a rs2 server to stay afloat cause no one wants to play 3.

the big thing keeping rs3 from even keeping its lights on is the fact you get your stats reset if you try to go back to rs2. all my skills are back from rs2 and log in after several years and get told to pick up where i left off i have to start over completely. so people reluctantly play rs3.


the fact is youre wrong and so is jagex but you can defend them all you want, but its still wrong. take your own advice. "Gotta dig in a bit more before making comments like this."

26-Jul-2018 06:41:32 - Last edited on 26-Jul-2018 06:49:21 by Shooter Mann

Lelouch Vi B
Jan Gold Premier Club Member 2017

Lelouch Vi B

Posts: 1,544Mithril Posts by user Forum Profile RuneMetrics Profile
Shooter Mann said:

and alot of the stuff towards the end of your skill has daily usage caps.
dailys and limiting content have a negative impact on the game because they encourage players not to play.

i shouldnt be blocked out of doing what i want because i hit an arbitrary limit jagex decided to slow down my progress. i shouldnt need to wait 24 hours to come back and play a game. ill just log out when i hit my limit and not log back in. not everyone can play every day.
thats the same issue they created with the menaphos grind to unlock quests.



That is because the part you are talking about isn't part of the skill itself. It's my idea for a D&D for the skill, similar to Sinkholes for Dungeoneering. D&D's give very good xp rewards, but are limited to how often they can be completed.


I also personally would like to know why you don't like the idea of skills going past 99. I understand there is a portion of the community who greatly dislikes the idea, but I would just like to understand it better. Is it the number itself you dislike? If they kept the same xp requirement to hit 120 and just scaled it to end at 99 would you be more happy? I honestly would like to know what it is about 120 skills that makes them a deal breaker. I hope you are able to get back to me on this.
Now with added
[SARCASM]
Warnings for those less astute!

Archaeology Elite Skill Suggestion

06-Aug-2018 20:55:26 - Last edited on 07-Aug-2018 08:21:06 by Lelouch Vi B

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