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Ashlands: Hardcore Survival

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HeroicSnorro
Jan Gold Premier Club Member 2016

HeroicSnorro

Posts: 2,081Mithril Posts by user Forum Profile RuneMetrics Profile
Welcome to the Ashlands!

It has begun: a raiding party has sacked Port Tyras, and it has become abundantly clear that a force not native to Gielinor has taken hold of territories further west. The Queen of Ashes has arrived, and she intends to spread her influence towards the main continent. There is only one option left, and that is facing the threat head-on! Travel further West than anyone has done before and rise up to the challenge!

Aims of this suggestion

Provide more hybrid combat incentive
Provide a hardcore survival environment, favouring skill over grind
Providing alternate sources of high tier ores

Summary of the idea
You can launch an expedition to the Ashlands (new western continent, NOT Zeah!) on your own or with friends. The Ashlands are separated into distinct zones, each ramping up in difficulty in comparison with the one before.
- Zone I: Open sea
- Zone II: Archipelago
- Zone III: Mainland
- Zone IV: Mountains
- Zone V: True Ashlands
An expedition entails visiting your target zone while travelling through the zones before it and back again, surviving everything that gets thrown at you. Each zone contains loot unique to that specific zone, making sure that an expedition to any zone remains useful. This setup makes it progressively harder to get to a ‘higher’ zone, meaning that the general utility of rewards from higher zones is higher.

One of the main features is surviving on a foreign continent using only what you’ve taken with you. At every moment in the Ashlands you have to take in account the following in addition to regular damage:
- Hunger
- Thirst
- Body temperature

If any of the relevant values hits 0 you’re dead. Dying is NOT safe in the Ashlands, and you’ll never retain any Ashland-related items which have not been on the main continent before to ensure you cannot smuggle any items out using death. Furthermore any type of remote banking is forbidden.
Ashlands: Hardcorde Survival----------The Lunar-Livid Overhaul
Special Attack Gizmos----------------Magic Training Arena Miniguide

18-May-2016 22:58:58 - Last edited on 11-Jul-2017 14:37:15 by HeroicSnorro

HeroicSnorro
Jan Gold Premier Club Member 2016

HeroicSnorro

Posts: 2,081Mithril Posts by user Forum Profile RuneMetrics Profile
Summary of the thread

1.3 What are the Ashlands?
1.4 Ashland mechanics
1.5 Launching an expedition
1.6 Zone I: Open Sea
1.7 Zone II: Archipelago
1.8 Zone III: Mainland
1.9 Zone IV: Mountain range
1.10 Zone V: True Ashlands
2.1 Raid: Decapitation of the Ashen Legion
2.2 Rewards and loot
2.3 Rewards and loot
2.4 Rewards and loot
2.5 Final Reserve
Ashlands: Hardcorde Survival----------The Lunar-Livid Overhaul
Special Attack Gizmos----------------Magic Training Arena Miniguide

18-May-2016 22:59:20 - Last edited on 14-Mar-2017 06:32:26 by HeroicSnorro

HeroicSnorro
Jan Gold Premier Club Member 2016

HeroicSnorro

Posts: 2,081Mithril Posts by user Forum Profile RuneMetrics Profile
What are the Ashlands?

The Ashlands entail the landmass to the west of the main Gielinorian continent (referred to as the Mainland from now on). The first two zones (Open Sea and Archipelago) are mostly uninhabited, but the influence of the Queen of Ashes can be felt across all zones, blocking any unauthorised teleport spells. There is no easy way out, and you should prepare for such.

The Ashlands themselves are huge. They are easily the same size of the existing continent.
Ashlands: Hardcorde Survival----------The Lunar-Livid Overhaul
Special Attack Gizmos----------------Magic Training Arena Miniguide

18-May-2016 22:59:20 - Last edited on 03-Mar-2017 04:39:35 by HeroicSnorro

HeroicSnorro
Jan Gold Premier Club Member 2016

HeroicSnorro

Posts: 2,081Mithril Posts by user Forum Profile RuneMetrics Profile
Ashland mechanics

Survival
When entering the Ashlands you’ll have an additional three lifebars in addition to the one you have. - Your original health bar represents general health, and governs physical injuries and diseases.
- The second health bar represents hunger. This bar slowly drops down to zero over time. Eating food increases the bar again.
- The third health bar represents thirst. This bar slowly drops down to zero over time, faster than the hunger bar. Drinking clean water or another clean beverage replenishes the thirst bar.
- The final health bar represents body temperature. Getting drenched, walking through snow without protection and exposing yourself to the elements lowers this bar. Fire and drying your equipment is the only way to get your body temperature up again. Excessive fire may overheat you, being just as dangerous.

Taking general health damage (being in combat) temporarily stalls the hunger and thirst bars, but not the body temperature bar.

The Ashlands have a dynamic weather system, making surviving the elements a challenge on its own. Rain gets you drenched (and can net you hypothermia), and in combination with wind chills people can get down to critical temperatures fast. Taking cover therefore becomes priority when the weather turns for the worse. Day and night also affect certain activities, requiring a proper weather cycle for the Ashlands as well.

Temporary constructions
Certain obstacles will require you to create a temporary construction. Think of a provisional shelter against the elements, a rope swing to cross a chasm/river, the strutting of an unstable hallway or the construction of a makeshift raft. Player-made constructions last for 15 minutes after building them, after which they fall into a degraded state. Unless repaired the construction disappears entirely after another 15 minutes, allowing other players to come across and help themselves to these beneficial constructions as a small beacon of hope,
Ashlands: Hardcorde Survival----------The Lunar-Livid Overhaul
Special Attack Gizmos----------------Magic Training Arena Miniguide

18-May-2016 22:59:21 - Last edited on 03-Mar-2017 04:42:23 by HeroicSnorro

HeroicSnorro
Jan Gold Premier Club Member 2016

HeroicSnorro

Posts: 2,081Mithril Posts by user Forum Profile RuneMetrics Profile
Launching an expedition

An expedition can be launched from any port on the RuneScape overworld, costing 100k per person. You can choose to undertake the journey alone. Everything you collect will be yours, but you will have to take care of everything concerning survival by yourself.

You could also take up to 9 other friends along. You can split tasks among each other, making it possible to travel deeper into the Ashlands with greater ease. A coordinated group of ten should be able to make it to the final zone without too much trouble, and it should be possible for experienced lone wolves to also make it there, albeit on a longer timescale.
Ashlands: Hardcorde Survival----------The Lunar-Livid Overhaul
Special Attack Gizmos----------------Magic Training Arena Miniguide

18-May-2016 22:59:21 - Last edited on 03-Mar-2017 04:42:42 by HeroicSnorro

HeroicSnorro
Jan Gold Premier Club Member 2016

HeroicSnorro

Posts: 2,081Mithril Posts by user Forum Profile RuneMetrics Profile
Zone I: Open Ocean

When launching an expedition to the West you will always start on Open Ocean with your boat. The leader of the party decides where to travel. Shoals of exotic fish roam about this zone, as well as whales worth avoiding. The boat has enough supplies to sustain everyone thirst- and hunger-wise for a set amount of time, after which it is wise to either turn around back to the mainland or travel further to Zone II in an attempt to restock on supplies. The Open Ocean features the following:

Diving spots
If you took along the necessary equipment you can dive for resources. A small instanced area will be generated where you can harvest giant pearls (for new mid-level jewellery), coral and a variety of plants to be used in herblore (check the rewards space for more information). Just make sure you fight off the occasional shark or dagannoth and you’ll be fine.

Small islands
In addition to be able to restock on fresh water here (if it has a clean water source) you might occasionally find the odd dodo on these islands. While their meat won’t heal much HP wise it battles hunger effectively.

These islands also feature unique herbs, which are elaborated upon in the rewards section.

Sea monsters
This part of the ocean also hosts sea monsters. Prepare to maintain the integrity of your ship and fire at will when you come across one of these baddies. (Still looking for more suggestions on this part).

Raiding parties
It is entirely possible for your ship to get boarded by raiders belonging to the Queen of Ashes. Prepare to fight them off, and by defeating their commander you may find yourself in the possession of basic Ashland equipment:
- Raider disguise
- Standard bayonet (ranged/melee hybrid weapon) (lvl 50)
- Standard imbued musket (ranged/magic hybrid weapon) (lvl 50)
- Standard spellsword (magic/melee hybrid weapon) (lvl 50)
Ashlands: Hardcorde Survival----------The Lunar-Livid Overhaul
Special Attack Gizmos----------------Magic Training Arena Miniguide

18-May-2016 22:59:21 - Last edited on 03-Mar-2017 04:43:26 by HeroicSnorro

HeroicSnorro
Jan Gold Premier Club Member 2016

HeroicSnorro

Posts: 2,081Mithril Posts by user Forum Profile RuneMetrics Profile
Zone II: Archipelago

Travelling further west over the open ocean gets you into the Archipelago region. A plethora of larger islands cover this region. Dangerous currents and small straits will force your party to dock the boat off the coast. Travel through this region features island hopping, by making makeshift rafts you can travel between the islands, navigating the previously said dangers. The Archipelago features the following:

Larger islands
Larger islands come with more content. Water will not be as scarce as on the smaller islands on the Open Ocean. These islands occasionally have outposts belonging to the Queen of Ashes. These can be raided and razed to the ground for a better chance at obtaining the basic Ashland equipment, as well as supplies to last longer.

Wildlife
More dodo’s!
More kebbits!
More birds to snare!

Any food/dish prepared in the Ashlands heals a significantly larger portion of the hunger bar than ‘conserved’ food from the mainland, making an occasional hunting/cooking trip definitely worth it.

Trees
In addition to regular trees you can occasionally find Bleakwood (lvl 60). These are heavy wood types, and any arrows made from these types of wood have their damage increased by 3 levels, but their accuracy lowered by 2 levels.

Additionally, Ashland logs are required to construct temporary constructions.
Ashlands: Hardcorde Survival----------The Lunar-Livid Overhaul
Special Attack Gizmos----------------Magic Training Arena Miniguide

18-May-2016 22:59:22 - Last edited on 03-Mar-2017 04:44:17 by HeroicSnorro

HeroicSnorro
Jan Gold Premier Club Member 2016

HeroicSnorro

Posts: 2,081Mithril Posts by user Forum Profile RuneMetrics Profile
Zone III: Mainland

Continuing the trek west one finds the main continent of the Ashlands. The Ashen Legion has a considerable presence here, with patrols to avoid or ambush to obtain their equipment and tools, which could make surviving in the Ashlands easier. The third zone features the following:

Settlements

Four small villages and one city populate the third zone. While regular civilians won’t attack you on sight they will report your presence to the guards if you are not dressed like they are. Each town has a garrison of its own, and when it is defeated through either cunning assassinations or through brute force large scale looting of the town can occur until reinforcements arrive from zones further up ahead.

These reinforcements can be ambushed on their way to the affected town, but when they arrive and you are still there… Prepare for an intense attack as the Ashen Legion attempts to regain control over the city! Digging in can yield the best rewards of the zone, but be wary that incoming waves become stronger every time. Knowing when to abandon the town is key to a successful venture.

Small mineshafts

Near the western border of the third zone an occasional mineshaft can be found. Enter these for a dungeoneering-esque experience to reach valuable ores at the bottom of the shaft. Zone III mineshafts contain Drakkurlith deposits at best.

Upgrading Ashland gear

Ashland gear can only be upgraded within the relevant workshops found in the settlements. Drakkurlith and bleakwood are required to upgrade the standard bayonet, imbued musket and spellsword to the next tier (60). Further zones allow them to be upgraded to level 70 and 80, respectively, when in possession of the correct materials.
Ashlands: Hardcorde Survival----------The Lunar-Livid Overhaul
Special Attack Gizmos----------------Magic Training Arena Miniguide

18-May-2016 22:59:22 - Last edited on 03-Mar-2017 04:44:50 by HeroicSnorro

HeroicSnorro
Jan Gold Premier Club Member 2016

HeroicSnorro

Posts: 2,081Mithril Posts by user Forum Profile RuneMetrics Profile
Zone IV: Mountains

An expansive mountain chain runs from north to south across the length of the Ashlands continent. Travelling through the mountains provide their own challenges, like avoiding rockslides and properly protecting yourself if you suddenly find yourself in a blizzard (weather in the mountains can turn quickly). The mountains are rich in ores, and the Ashen Legion has plenty of mining operations spread around the mountains for you to raid/infiltrate.

Expansive mineshafts

Mineshafts found in Zone IV are significantly larger than those found in Zone III and provide a greater challenge to anyone who dares to enter these. Valuable deposits of barrows ore, and rarely even invictum ore are found here, and these are properly guarded. Small settlements tend to accompany these extensive mines, making it often a priority to neutralise the local garrison before even thinking of continuing down, especially in larger groups.

Caves

Lower in intensity these are perfect to explore for lone wolves and smaller groups. These are randomly generated like the mineshafts and are home to bats and bears to hunt, as well as providing an excellent source of spring water (which quenches your thirst for a longer time). Cave plants can be foraged here too, and some sparse deposits of rare ore make caves a lucrative target.
Ashlands: Hardcorde Survival----------The Lunar-Livid Overhaul
Special Attack Gizmos----------------Magic Training Arena Miniguide

18-May-2016 22:59:22 - Last edited on 22-Oct-2018 12:26:00 by HeroicSnorro

HeroicSnorro
Jan Gold Premier Club Member 2016

HeroicSnorro

Posts: 2,081Mithril Posts by user Forum Profile RuneMetrics Profile
Zone V: True Ashlands

Crossing the mountains gets you in the final zone of the Ashlands. Three cities and a capitol belonging to the Queen of Ashes are spread around in this zone. Avoid capture by sneakily moving about the area without alerting them to your presence. This zone is most dangerous of all, but the greatest rewards are to be reaped over here.

City looting and assassinations

All settlements on the west side of the mountain chain have several figures of importance, and assassinating these could cause unrest and chaos within the city. The mayor, local garrison commander and Ashen prophet make for great targets, yielding generous slayer xp which scales with how sneaky you have been in approaching your target. Failing an assassination turns the encounter into a boss fight, so be prepared when things go south. Should a town lose all of its figureheads it devolves into anarchy, allowing for mass-scale looting.

Workshops

A city in anarchy with widespread looting taking place causes civilians to flee. Any abandoned workshop could be used to process materials found in the Ashlands and upgrade them too. While a hit and run on a workshop could work too if you’re fast enough expect the guards to come after you if there isn’t sufficient anarchy.

Spying

Sneak up on training soldiers and listen in to conversations bearing valuable information to receive hints on where to find treasure, juicy xp drops or maybe even learn a few new combat abilities by imitating the training soldiers. It requires several successful observations to crudely imitate an ability, and requires further testing within the Ashlands before you master it sufficiently to use them on the Mainland too.

Raid

Take the fight to the general of the Ashen Legion himself! (continued next post)

But do not forget… You still have to travel all the way back if you want to keep the shiny loot you have acquired!
Ashlands: Hardcorde Survival----------The Lunar-Livid Overhaul
Special Attack Gizmos----------------Magic Training Arena Miniguide

18-May-2016 22:59:23 - Last edited on 03-Mar-2017 04:46:21 by HeroicSnorro

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