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Crafting Rework

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Martiny2m
Dec Member 2017

Martiny2m

Posts: 362Silver Posts by user Forum Profile RuneMetrics Profile
just like the mining/smithing rework, we need crafting rework to make good ranging/mage gear like warrior.

just bump down the lvl needed to suit ranging/mage lvl and include up to lvl 90

I guess lvl 99 master work gear could be included too, just like torva is needed for warrior gear, pernix is for ranging and virtus is for mage gear.

who agrees?

Daibhi
"Runecrafting would be a much better fit for allowing players to craft magic armour and/or weapons. Not only would it breathe life into the skill much like the M&S rework did for those respective skills, but it would also make much more sense than having crafting be the skill to which this would be done."

If it is really true that RuneCrafting is a better bet than crafting to make mage/ranged gear, then I would agree with this comment

16-Jan-2019 20:50:10 - Last edited on 16-Jan-2019 21:35:45 by Martiny2m

Daibhi
Sep Member 2017

Daibhi

Posts: 835Gold Posts by user Forum Profile RuneMetrics Profile
Crafting rework allowing access to mage and range armours? No. Crafting does need a rework to balance out and intergrate skilling with PVM to an extent, if done correctly, I can agree with range armours being made via crafting but magic as well is too much and not a good fit.

Crafting would be the perfect non combat skill to intertwine with combat in such a way that it would actually have the opposite effect to which the M&S rework had on the PVM community (which might fix the issue with all skilling resources being removed from drop tables), while also providing the skilling community with a rework of another existing skill. Combat could very well be the main source of the base materials needed for crafting (where applicable) while also provuding a means of gathering them through non combat scenarios - however that would work.

Runecrafting would be a much better fit for allowing players to craft magic armour and/or weapons. Not only would it breathe life into the skill much like the M&S rework did for those respective skills, but it would also make much more sense than having crafting be the skill to which this would be done.

16-Jan-2019 21:15:17

Kopaka
Nov Gold Premier Club Member 2017

Kopaka

Posts: 1,612Mithril Posts by user Forum Profile RuneMetrics Profile
Melee weapons? Smithing
Melee armor? Smithing

Magic weapons? Runecrafting and Crafting (currently)
Magic armor? Crafting (currently)

Ranged weapons? Fletching and Smithing
Ranged armor? Crafting (currently)


Not that everything needs to be the same number of skills, or that overlap is a problem, but it could be argued that Melee is just lacking a secondary skill for weaponcraft.

I wouldn't mind seeing new craftable equipment for ranged and magic to match the melee rework.

BUT,

I think it's important to let the M&S rework settle in a bit and work out some kinks before immediately jumping to the conclusion that Ranged and Magic need the same thing to happen to them.

17-Jan-2019 00:56:52

UrekMazino
Nov Gold Premier Club Member 2015

UrekMazino

Posts: 4,336Adamant Posts by user Forum Profile RuneMetrics Profile
How about we slow down a little. M&S rework just came out a few days ago and now you're asking for another rework? While it'd make sense to bring it in line with M&S, its still way too early to ask for it. M&S update had and still have a number of problems, the main one being PVM taking a huge hit due to much lower value of new/replaced drops. Until all or most of the kinks have been cleaned up, lets not rework another skill, instead observe the aftereffects of such a huge rework and learn from it. °l||l° Modest Skillers T7 Citadel | Skilling clan recruiting players. °l||l°
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17-Jan-2019 06:46:00

Deltaslug

Deltaslug

Posts: 27,573Sapphire Posts by user Forum Profile RuneMetrics Profile
2nd issue: where do you get the raw materials?

Smithing gets everything from mining. It's a sole source.
Fletching mostly comes from Woodcutting. We do have stringing crossbows (a mix of fletching and smithing) and feathering bolts/arrows, and gem bolt tips (crafted from cut gems).

But when you get into Range and Magic armor ... you get the problem we had with smithing materials: a lot of it comes via combat.

Leather from cowhides, Snakeskin, all Dragonhides, Carapace, even Daggonath. Frankly, there is no ranged armor material that you can get directly from skilling.
Magic armor has a similar issue as Imphide, Spidersilk, Batwing, Fungal, Grifolic, Gandodermic, Skeletal, and in a way Elemental Workshop (gotta kill Rock Elementals for base ore) you have to kill something to get the raw materials.
Mystic gets a minor pass because a shop does sell Mystic Cloth.
Only basic Wizard/Dark wizard robes (wool) and Splitbark (Again because Fine Cloth and Splitbark can be bought from a shop) have any skilling requirements.

Next issue is availability.
Mining and Woodcutting are available to F2P. So making weapons and some armor is doable.
But, the only skills now that could make sense for getting some of the range and magic armor outside of combat would be Farming and Hunter.

I'm not sure how many would want to go for such a dramatic change because now instead of getting 50-200 hides on a dragon task, you'd now have to use the slow hunter mechanics to get the hides.
Or similarly with farming where you have hours before you can harvest.

17-Jan-2019 18:47:42

Doomofdawest
Dec Member 2018

Doomofdawest

Posts: 239Silver Posts by user Forum Profile RuneMetrics Profile
Kopaka said:
Melee weapons? Smithing
Melee armor? Smithing

Magic weapons? Runecrafting and Crafting (currently)
Magic armor? Crafting (currently)

Ranged weapons? Fletching and Smithing
Ranged armor? Crafting (currently)


Not that everything needs to be the same number of skills, or that overlap is a problem, but it could be argued that Melee is just lacking a secondary skill for weaponcraft.

I wouldn't mind seeing new craftable equipment for ranged and magic to match the melee rework.

BUT,

I think it's important to let the M&S rework settle in a bit and work out some kinks before immediately jumping to the conclusion that Ranged and Magic need the same thing to happen to them.


tbh, and while i havent unlocked it i still understandthe mechanics, runecrafting should have taken the place of invention in terms of augmenting items
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17-Jan-2019 21:23:25

Zarudon
Mar Gold Premier Club Member 2018

Zarudon

Posts: 3,727Adamant Posts by user Forum Profile RuneMetrics Profile
Support for eventual Crafting, Fletching, and Runecrafting rework! Though another idea would be to release a new skill specific to making magic armor and weapons like they want to in OSRS. The skill is called warding.

19-Jan-2019 06:13:46 - Last edited on 19-Jan-2019 06:15:19 by Zarudon

Kings Abbot

Kings Abbot

Posts: 2,640Adamant Posts by user Forum Profile RuneMetrics Profile
Zarudon said:
Support for eventual Crafting, Fletching, and Runecrafting rework! Though another idea would be to release a new skill specific to making magic armor and weapons like they want to in OSRS. The skill is called warding.


Another skill? While Runecrafting is pretty monotone and boring? It would make sense lorewise to add runecrafting somehow into making the armour and weapons or imbueing it with power from runecrafting altars.
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19-Jan-2019 11:17:09

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