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F2p wc magics 4 ironmen

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Miu

Miu

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Radio53kip said:
Varrock sewers resource dungeon is a perfect candidate for this.

Far located from a bank (requires full walking through sewers), as well as 65 dung requirement to access. Probably take a good amount of time to cut and bank them because of this.

Also contains moss giants which are aggressive.


Unsure if I support, but if they were added, this would be the best place.
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26-Sep-2018 22:51:51

Miu

Miu

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Draco Burnz said:
Miu said:
Radio53kip said:
Varrock sewers resource dungeon is a perfect candidate for this.

Far located from a bank (requires full walking through sewers), as well as 65 dung requirement to access. Probably take a good amount of time to cut and bank them because of this.

Also contains moss giants which are aggressive.


Unsure if I support, but if they were added, this would be the best place.


If thats the best place for them in your opinion, then why dont you support it?


I don't feel as if I best represent the f2p community, so I don't know what's best for them.

I feel like magic logs being available to f2p from wcing could contribute to botting.

Magic logs are already available through some high level f2p pvm. I'd like to see it available as a rare drop from moss giants, so placing a magic tree or two in the moss giant resource cavern kind of contributes to this idea. Also, the resource dungeon is super far from a bank.

So I think this spot has the most positives, on top of the dungeoneering requirement that keeps bots out, it fits thematically with moss giants. So if the f2p community supports it, then I will. Just dunno if I'm the best judge for this particular suggestion, but I do agree it's a good idea.
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27-Sep-2018 00:09:30

Miu

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Draco Burnz said:
Miu said:
Radio53kip said:
Varrock sewers resource dungeon is a perfect candidate for this.

Far located from a bank (requires full walking through sewers), as well as 65 dung requirement to access. Probably take a good amount of time to cut and bank them because of this.

Also contains moss giants which are aggressive.


Unsure if I support, but if they were added, this would be the best place.


If thats the best place for them in your opinion, then why dont you support it?


I don't feel as if I best represent the f2p community, so I don't know what's best for them.

I feel like magic logs being available to f2p from wcing could contribute to botting.

Magic logs are already available through some high level f2p pvm. I'd like to see it available as a rare drop from moss giants, so placing a magic tree or two in the moss giant resource cavern kind of contributes to this idea. Also, the resource dungeon is super far from a bank.

So I think this spot has the most positives, on top of the dungeoneering requirement that keeps bots out, it fits thematically with moss giants. So if the f2p community supports it, then I will. Just dunno if I'm the best judge for this particular suggestion, but I do agree it's a good idea.
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27-Sep-2018 00:09:58

Miu

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Nosediggerno said:
Anroy said:
Draco Burnz said:
Silve said:
Ftp can fletch and burn magics, they should be able to at least cut it.


Nah its best staying as is IMO.


You have to admit, it does make a lot of sense. F2P can fletch and burn magics, why not complete the circle and give them magic trees to chop?
Gonna hazard a guess that it's because F2Per don't pay. You have to pay if you want a logical and complete game.


Adding fletching was to help f2p become a more logical and complete game. Elder logs can stay p2p, but everything else about magic logs is now f2p. Just like how a resource dungeon gives access to maples, a resource dungeon deep in varrock sewers will form a good barrier. Also, the long path, (remember, f2p can't use the shortcut) slow chopping speed, magic logs will still be chopped best on p2p.
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03-Oct-2018 06:34:45

Miu

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Draco Burnz said:
Miu said:
Adding fletching was to help f2p become a more logical and complete game. Elder logs can stay p2p, but everything else about magic logs is now f2p. Just like how a resource dungeon gives access to maples, a resource dungeon deep in varrock sewers will form a good barrier. Also, the long path, (remember, f2p can't use the shortcut) slow chopping speed, magic logs will still be chopped best on p2p.


Nah im going to say you lot would sooner or later want some elder logs in f2p as well but of course thats for a different thread and time.

Thus considering how easy it is to get logs from different sources, i dont see any need for trees to be f2p.
Not sure why you keep arguing the slippery slope fallacy. You know it's a slippery slope fallacy.

Also, no it's not easy to get magic logs f2p, currently it's only available from high level bossing.
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04-Oct-2018 16:14:26

Miu

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Draco Burnz said:
Miu said:
Not sure why you keep arguing the slippery slope fallacy. You know it's a slippery slope fallacy.


Not really, but keep telling yourself that.
regardless of your unwillingness to admit your fallacious argument, elder logs are not the subject of this thread. Please try to stay on topic.

Draco Burnz said:
Miu said:
Also, no it's not easy to get magic logs f2p, currently it's only available from high level bossing.


Yet its pretty easy even in f2p to get to that point.

What's easy for you may not be easy for everyone. Besides, it's a skilling resource primarily, not a bossing resource.
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05-Oct-2018 00:03:38

Miu

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Draco Burnz said:
Miu said:
What's easy for you may not be easy for everyone. Besides, it's a skilling resource primarily, not a bossing resource.


Point?

Still fail to see how this mean you f2p lot should get more sht?


The only thing it'll be adding is a few magic trees so that they can be self sufficient without dealing with PvM as a source of logs, which is nonsensical.

The logs would be placed in a resource dungeon, which acts as a barrier to bots. It would also be in the depths of the Varrock sewers, which means the XP rates/gold revenue from the activity will not threaten any existing f2p methods, and p2p sources of the same material will remain superior.

There's already precedence for resource dungeons providing logs that f2ps can't get normally (maple logs on the daemonheim peninsula resource dungeon) so this acts as an additional reward for dungeoneering. Not sure why you're so opposed to fleshing out content and making it less dead.
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05-Oct-2018 01:18:47

Miu

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Draco Burnz said:
Miu said:
The only thing it'll be adding is a few magic trees so that they can be self sufficient without dealing with PvM as a source of logs, which is nonsensical.

The logs would be placed in a resource dungeon, which acts as a barrier to bots. It would also be in the depths of the Varrock sewers, which means the XP rates/gold revenue from the activity will not threaten any existing f2p methods, and p2p sources of the same material will remain superior.

There's already precedence for resource dungeons providing logs that f2ps can't get normally (maple logs on the daemonheim peninsula resource dungeon) so this acts as an additional reward for dungeoneering. Not sure why you're so opposed to fleshing out content and making it less dead.


How exactly would this be a "barrier for bots"?

You do know dg is highly botable right?

Thus this isnt a deterrent in the slightest.

Im not against fleshing out content, but im against giving f2p more stuff just because ppl cbb to get membership. Which is exactly what this will be.


People aren't going to bot dungeoneering, then bot 75 wc for magic trees, then send their bot crawling through varrock tunnels. F2P already has access to magic logs, they just don't have access to woodcutting them, which is inconsistent with the rest of the game.
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05-Oct-2018 03:27:27 - Last edited on 05-Oct-2018 04:15:22 by Miu

Miu

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UrekMazino said:
Miu said:
People aren't going to bot dungeoneering, then bot 75 wc for magic trees, then send their bot crawling through varrock tunnels.

Bots already bot 85 dg for frost drags, so I'm gonna have to disagree on this one.


I mean the effort to bot that level of dungeoneering doesn't make sense to wc magic trees. Dg focused bots will still go to frost drags, f2p woodcutting bots won't waste their time going for dg when they can just do yews. f2p dg bots are going to do limpwurt roots, as they already do.
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06-Oct-2018 01:35:59

Miu

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juliorain said:
You sure about that? Monsters like Airuts drop like 15 magic logs commonly, Rune Dragons 30 magic logs, Mazcab bosses, Barrows II, Greg and Helwyr drop like 250 commonly, rax can drop up to 350 logs commonly

Nex drops like 375 and x4 that on hard mode

you realize people can mow through those bosses in minutes on ironman, right?

Magic logs are slow to cut. People don't bot magic logs on members servers anymore because they're trash xp and gp/hr. They're really slow to chop even with all the boosts.

You're better off using crystallize on Menaphos acadia trees for max xp/hr and mahoganies for gp/hr. If you need crap loads of magic logs kill some bosses or slayer monsters. Not to mention that you will get combat xp and other nice loot.

I get that you need a viable source of magic logs, but save a few starbucks coffees or work on skilling to buy a bond for membership.


Thanks for proving my point on how it's harmless to add it to f2p.

PvM being a better provider of resources than the actual skill is a problem, but that's not really the point of this thread.
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19-Oct-2018 17:29:08

Miu

Miu

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CoolBeans568 said:
Miu said:
Thanks for proving my point on how it's harmless to add it to f2p.

PvM being a better provider of resources than the actual skill is a problem, but that's not really the point of this thread.


Plz prove how he did and stop twisting what ppl say like always.


I said that resources shouldn't be obtained primarily from PVM, he showed how most of the magic logs are already sourced from PVM in p2p as well. IMO that's a problem, but that's subjective. But it just goes to show that giving f2p a magic tree would be negligible in comparison to the hefty amounts that are given out from p2p bots. thus, it's harmless to add it to f2p.
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22-Oct-2018 20:28:22

Miu

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CoolBeans568 said:
Miu said:
I said that resources shouldn't be obtained primarily from PVM, he showed how most of the magic logs are already sourced from PVM in p2p as well. IMO that's a problem, but that's subjective.


Yet i dont see it being a bug enough of one that they should allow f2ps more p2p things.

Its your choice not to get membership, not jagex's, thus they shouldnt have to keep providing you with things that keeps you in f2p longer than needs be.

F2p is supposed to be theres so you can see if you want to play this full time or not.

If you do get membership.


Same could be said for fletching, and look where we are now.

Try discussing the topic instead of the tired old "f2p get nothing" routine, it's really boring and it's not an argument.
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22-Oct-2018 21:47:35

Miu

Miu

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CoolBeans568 said:
Miu said:
Same could be said for fletching, and look where we are now.


Yet f2p getting something is the topic.

How about you take a moment and reread the OP.

Just because you cant come up with a counter-argument doesnt mean im going off-topic.


You're being so general you have no argument in regards to the specifics of the suggestion. Magic logs seem like a good fit as a dg reward, and further entices membership by showing that resource dungeons have good, exclusive content, even as a member. It also showcases that woodcutting has better magic log sites in members, and also has new logs, such as the elder tree.

I'm not sure why you keep thinking that treating f2p like dirt is going to make them want to become members. They deserve complete content - with a limit. Refusing them magic logs from woodcutting isn't a limit, it's incomplete. Why is it incomplete? Because F2P already have access to every other aspect of magic logs. They can burn them, fletch them, and even use the weapons as a result of fletching them. They just can't cut them. Which doesn't make sense.

If you wanted to argue for removing magic logs, their fletching, and their weapon from f2p, I'd support you, because that would at the very least mean things are consistent. But that would be foolish.
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23-Oct-2018 22:31:32

Miu

Miu

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Draco Burnz said:
Rikornak said:
Alioth said:
Although little off topic, now days I wonder how meany members if any at all even use the varrork sewer res dungeon?


I can't imagine it is used too much.


Still doesnt mean it should be f2p.

I mean i dont see many members using bandos yet no ones asking for that to be f2p.


Again, try being relevant rather than making nonsensical comparisons.

Miu said:
You're being so general you have no argument in regards to the specifics of the suggestion. Magic logs seem like a good fit as a dg reward, and further entices membership by showing that resource dungeons have good, exclusive content, even as a member. It also showcases that woodcutting has better magic log sites in members, and also has new logs, such as the elder tree.

I'm not sure why you keep thinking that treating f2p like dirt is going to make them want to become members. They deserve complete content - with a limit. Refusing them magic logs from woodcutting isn't a limit, it's incomplete. Why is it incomplete? Because F2P already have access to every other aspect of magic logs. They can burn them, fletch them, and even use the weapons as a result of fletching them. They just can't cut them. Which doesn't make sense.

If you wanted to argue for removing magic logs, their fletching, and their weapon from f2p, I'd support you, because that would at the very least mean things are consistent. But that would be foolish.
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15-Jan-2019 03:12:16

Miu

Miu

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Draco Burnz said:
Miu said:
Again, try being relevant rather than making nonsensical comparisons.


How exactly isnt it related to the topic?

I was explaining how just because something isnt used doesnt mean it should be f2p.


That is extremely general and could be said about just about anything. It's an opinion with nothing behind it that doesn't discuss the topic. We get it already, Draco, you don't want f2p to have anything.
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15-Jan-2019 23:27:40

Miu

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Draco Burnz said:
Draco Burnz said:
I mean if it isnt used by members, whos to say f2p will use it.

Also its so far out of the way that it might as well be left as is.


Also we get it already you have personal beef with me but thats not the point in this thread.


Your off-topic comment aside, your "response" has zero relevance at all. There aren't magic logs in there currently, so why would whether members go in that resource dungeon or not matter in this discussion? The point of the suggestion is to add a restrictive, yet useful and rewarding place for free players to flesh out woodcutting and obtain a resource they can already obtain.

Members can feel free to make use of said magic logs as well. And since members get access to a shortcut, they retain advantages, even in this particular location.
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17-Jan-2019 01:25:02

Miu

Miu

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Draco Burnz said:
Miu said:
Members can feel free to make use of said magic logs as well. And since members get access to a shortcut, they retain advantages, even in this particular location.


Yes but its so far out of the way who would even use it, even in f2p?

Ironmen, skillers, anyone that doesn't want their magic logs sourced from pvm.
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19-Feb-2019 02:36:53

Miu

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Lelouch Vi B said:
IDK how I feel about making Magic Trees available to all of F2P just because of how F2P and Ironman gamemodes interact.

I would support this if it were impossible for Ironmen to make themselves a Magic Shortbow, as this would be a fundamental failure of the systems in play; however, Ironmen are completely capable of killing the KBD for its common 10 noted Magic Log drop. So the only reason these would be made F2P would be so Ironmen can get better WC/FM/Fletching xp rates, at which point I have to say "Members get better XP rate items and that's just a fact."


Ironmen can already make themselves a magic shortbow??? what are you on about? P2P also already get better fletching/firemaking rates from elder logs. Also lol @ woodcutting xp rates for magic logs.

Draco Burnz said:
Agreed.

Love how ppl say they cant get logs on f2p yet they completely forget that some monsters drop them.


Love how you've forgotten we've already gone over this multiple times that we're aware magic logs are available on f2p through pvm.

If magic logs are already available in f2p then there's no good reason they shouldn't be available through woodcutting.
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19-Feb-2019 16:55:00 - Last edited on 19-Feb-2019 17:21:06 by Miu

Miu

Miu

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Lelouch Vi B said:
Miu said:
Lelouch Vi B said:
IDK how I feel about making Magic Trees available to all of F2P just because of how F2P and Ironman gamemodes interact.

I would support this if it were impossible for Ironmen to make themselves a Magic Shortbow, as this would be a fundamental failure of the systems in play; however, Ironmen are completely capable of killing the KBD for its common 10 noted Magic Log drop. So the only reason these would be made F2P would be so Ironmen can get better WC/FM/Fletching xp rates, at which point I have to say "Members get better XP rate items and that's just a fact."


Ironmen can already make themselves a magic shortbow??? what are you on about?


Yes. They can.
I know. Why would removing the ability for ironmen to make themselves a magic shortbow make you support this?

It's not difficult to kill the KBD. But why do you feel as if someone that has earned the fletching levels, woodcutting levels (and the dungoneering levels to access the related resource dungeon) should be unable to source their own magic logs? Meanwhile anyone can just smack the KBD around and get some.

It's a failure of the way skills integrate with eachother when PVM takes precedence for gathering skilling resources.
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22-Feb-2019 18:16:28

Miu

Miu

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Draco Burnz said:
Miu said:
If magic logs are already available in f2p then there's no good reason they shouldn't be available through woodcutting.


How this even logical?

If you can already get them from other sources, it makes no sense to do this.

The whole point behind is so f2p can get magic logs, well you already can.


If they can already get them from other sources, it makes no sense to arbitrarily restrict them from earning them from the skill that's actually supposed to reward you with magic logs.
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22-Feb-2019 18:17:24

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