Forums

MEGA Construction Rework

Quick find code: 185-186-342-65660969

of 56
Jon Stryder
Jan Member 2006

Jon Stryder

Posts: 7,340Rune Posts by user Forum Profile RuneMetrics Profile
Introduction


I have seen many, many threads suggesting updates to construction, but most of these are just 'add this room', 'add that hot spot', 'change this graphic'. None of them go far enough in changing the actual mechanics of construction. I have commented on many of these threads, and thought it was about time I collected my ideas together, filled in some gaps, and tried to make sense of them all. This is the result, so I present in this thread a vision of what a reworked construction skill could be.

I understand that an update of this scale is a huge undertaking, so I have attempted to split it up into parts which, although designed to work together, could be implemented separately. Some parts have been written so they can be submitted to Runelabs and supported as separate suggestions (so I apologise if some of the posts sound a little disjointed or repetitive.)

These are just my random ideas, and as such are by no means perfect. Comments and improvements are welcome, so please feel free to share your own thoughts and ideas (especially if they are better than mine!) This is a big post, with lots of different ideas, so if you are just posting to say support, firstly thanks, but can I ask you to be specific and indicate which bits you especially liked (or disliked.)


TL;DR:
Yep, this is yet another Construction rework thread - Freeform Buildings, Surface World Plots, Community Involvement, Environments, Skills and much, much more...!


Pictures showing how this could work and look in game can be found on page 11.
–= MEGA Construction Rework =–

Freeform Buildings, Surface World Plots, Community Involvement, Environments, Skills and much, much more...!

03-Aug-2015 21:55:38 - Last edited on 04-Jun-2016 18:10:02 by Jon Stryder

Jon Stryder
Jan Member 2006

Jon Stryder

Posts: 7,340Rune Posts by user Forum Profile RuneMetrics Profile
Index


01 - Introduction
02 - Index
03 - Overview (Runelabs)
04 - Freeform Construction (Runelabs)
05 - Surface World Construction (Runelabs)
06 - Communal Workbenches
07 - Landscape & Environment
08 - Skills Crossover
09 - Variety of Materials
10 - The Role of MTX
11 - Community Interaction
12 - How Will This Work?
13 - How Will This Work - Changing Layouts
14 - But What About...
15 - But What About...cont.
16 - But What About...cont.
17 - Other Random Ideas
18 - Other Random Ideas...cont.
19 - Links
20 - Bonus - Storage Crates

Detailed description of how this will work (with pictures) - page 11

Evolution of Mod Doctor's POH prototype (from Summer Summit 2016 live stream) - Page 31

Procedurally generated POH landscapes (with pictures) - Page 37

The 'Burbs, the POH equivalent of a housing estate - Page 52
–= MEGA Construction Rework =–

Freeform Buildings, Surface World Plots, Community Involvement, Environments, Skills and much, much more...!

03-Aug-2015 21:55:44 - Last edited on 12-Feb-2018 00:07:36 by Jon Stryder

Jon Stryder
Jan Member 2006

Jon Stryder

Posts: 7,340Rune Posts by user Forum Profile RuneMetrics Profile
Overview


Construction has the potential to be much, much more, than it currently is. Its biggest selling point, the thing that sets it apart from all the other skills, is its creativity, and this should be built upon. But the freedom to create whatever players want is prevented by an outdated and over restrictive mechanic. Players can only build set rooms, with set hotspots, in set locations, so everyone's house ends up as the exact same identikit building as everybody else's.

This needs to be changed to introduce more creativity and relevance to the construction skill:

Get rid of rooms - Break up rooms into their individual components and allow players to place these where they like. Place doors and walls to create rooms of any size or shape, and fill them with furniture of your choice.

Build on the surface world - Let players use their construction skill to change the surface environment, both cosmetically and functionally. Build individual hotspots to customise which God a town supports, construct bridges for shortcuts, or build entire houses to match an NPC’s specific needs.

Make construction more social - add communal workbenches so players can socialise while they skill.

Variety of building materials - Let players use more exotic materials in their constructions to give new use and new life to lesser used resources. Use different minerals, woods, glasses, animal hides, etc. to add character and individuality to your home.

Customise the POH location - Let players customise the landscape and environment of their POH. Have your house on top of a snowy mountain, in a dark dense forest, or on a desert island instead of just a blank square floating in a featureless void.

Crossover to other skills - Make construction more relevant by having it interact with other skills. Construct items to assist the training of other skills, and bring other skills into the POH.
–= MEGA Construction Rework =–

Freeform Buildings, Surface World Plots, Community Involvement, Environments, Skills and much, much more...!

03-Aug-2015 21:55:50 - Last edited on 03-Aug-2015 21:57:49 by Jon Stryder

Jon Stryder
Jan Member 2006

Jon Stryder

Posts: 7,340Rune Posts by user Forum Profile RuneMetrics Profile
Freeform Construction


Construction is the only skill in Runescape where players get to use their creativity to design and build their own environment. But this creativity is stifled by a mechanism that is far too restrictive. Players can only build the house Jagex lets the build, the way Jagex lets them build it. The first step to fix this is simple in theory, not quite so in practice - remove the rooms completely!

Break down the existing rooms into their constituent parts and allow players to place these where they like! Individual pieces of furniture, floor tiles, wall elements, doors and windows which can be placed (and re-placed) to make buildings and rooms of any size, shape or function.


- Players can have a player-owned-house, player-owned-farm, player-owned-village, player-owned-castle, or player-owned-whatever-they-like!

- Players can build square rooms, rectangular rooms, large rooms, small rooms, L-shaped rooms and hallways just by laying the doors and walls appropriately.

- Players can have a kitchen, a dining room, a study, a laboratory, a music room or anything else they want by filling these rooms with the relevant furniture.


The costs of making the room building blocks (flooring, walls, windows, doors) would have to be balanced and incur some kind of cost to offset the current price of the room as a total. This might be as simple as having to use appropriate materials to make a flat packed wall element at your workbench (think pre-fabrication!) which can then be placed along with others to create your rooms and buildings.

If reworked correctly, future updates would be as simple as adding more building blocks for the new features. Want a farm? No problem, just use the new farming patch block or two, and maybe a compost bin block. It doesn't have to be a complete room, predefined and laid out to Jagex's exact specifications.
–= MEGA Construction Rework =–

Freeform Buildings, Surface World Plots, Community Involvement, Environments, Skills and much, much more...!

03-Aug-2015 21:55:55 - Last edited on 03-Aug-2015 21:58:07 by Jon Stryder

Jon Stryder
Jan Member 2006

Jon Stryder

Posts: 7,340Rune Posts by user Forum Profile RuneMetrics Profile
Surface World Construction


There has been a lot of talk recently, whenever J-Mods discuss updates to the construction skill, of surface world construction. This is the concept of taking buildable elements from a players POH and applying them to the rest of Gielinor. These could range from a number of building plots to construct full sized houses, to individual hotspots to customise the environment.

Previous details of the full sized building spots has centred around the idea of 20 or so plots in a wide variety of sizes and locations, both urban and rural, where players can build houses in exactly the same way as they do in their current POH. These would be instanced, with player’s own building visible on maybe 5 plots, and the buildings of other players or friends visible on the remaining ones. Players could take commissions to design and build a house to match the needs of a specific NPC, which could then be sold to that NPC for a lump sum of construction xp. In this way, construction becomes about building houses, rather than just building furniture.

But surface world construction doesn’t have to be restricted to just these building plots, there could also be individual building hotspots to customise the environment. Imagine if all the gardens and window boxes in a specific town had buildable elements, so you plant a specific flower over the whole area for a sea of colour! Or build statues and decorations dedicated to your chosen god or in honour of a specific event - decorate and redecorate a town for Halloween or Christmas or whatever you want. But these do not have to be purely decorative, there could be functional hotspots too. For example building bridges to aid travel, furnaces, wells, or other skilling spots. I see these individual hotspots as a reward for training your construction level, rather than a method of training it.
–= MEGA Construction Rework =–

Freeform Buildings, Surface World Plots, Community Involvement, Environments, Skills and much, much more...!

03-Aug-2015 21:55:59 - Last edited on 05-Aug-2015 17:35:59 by Jon Stryder

Jon Stryder
Jan Member 2006

Jon Stryder

Posts: 7,340Rune Posts by user Forum Profile RuneMetrics Profile
Communal Workbenches


Construction training has always been a solitary occupation, something to be done in the privacy of one’s own POH. But it doesn’t have to be. There could be community based training areas added, so players can train their construction skill side by side with their friends and clan-mates. There would be in the form of communal workbenches placed in strategic locations. I’d suggest in the vicinity of the three sawmill operators, so:

Low level workbenches - Taverly
Mid level workbenches - Varrock Sawmill
High level workbenches - Prifddinas, Ithell clan area

So as to give each area a use, I’d suggest they are limited in what level items, or what materials can be used at each to create flat packs. So for example, the Taverley workbenches may only be used to make items up to oak, the Sawmill workbenches items up to teak, and the Prifddinas workbenches for items up to mahogany. A player would still need to have a workbench of their own to make flat packs of higher levelled furniture.

As well as introducing a communal element to construction training, this has another benefit - it breaks the connection between construction training, and having to own a POH. And if players do not need to own a house to continue training construction, then the house they do own could become a tradable commodity in its own right. Imagine being able to use the Estate Agents to buy and sell ready furnished houses!
–= MEGA Construction Rework =–

Freeform Buildings, Surface World Plots, Community Involvement, Environments, Skills and much, much more...!

03-Aug-2015 21:56:04 - Last edited on 03-Aug-2015 21:58:43 by Jon Stryder

Jon Stryder
Jan Member 2006

Jon Stryder

Posts: 7,340Rune Posts by user Forum Profile RuneMetrics Profile
Landscape & Environment


Everybody's POH portal takes them to the same (green) square floating in a (beige) vacuum, but this doesn't necessarily have to be the case. Perhaps we could buy new 'landscapes' as well as house styles from the Estate agents:

- A woodland glade surrounded by dense forest.
- A desert island surrounded by shark infested waters.
- A mountain plateau overlooking deep valleys below.
- An asteroid floating in space.
- A bubble on the ocean floor.
- A mystical cave.

This could be taken further than just pre-set surroundings and non-repeating ground textures. What if you could visit the estate agent, and open a paint like interface to individually colour each square of your POH floor. Technically very difficult, but imagine the possibilities of designing your own landscapes. If the rendering engine is advance enough, this painting could even translate into different ground heights, real water effects, and actually bridges (instead of just painted pretend ones.)


One more thing to add more variety, would be changes to the environmental conditions such as day, weather and lighting effects. This is something that is frequently requested on the forums but may not always be practical for Gielinor at large, as some areas already have their own conditions and effects. One place it could be appropriate for though, is the player owned house. This is a very small area, with a limited set of graphics, and one specific person who is in a position to decide what the environmental conditions should be. Add a barometer/clock hotspot to the study as a control interface, and you are all set.


(Edit: Day, Dusk and Night modes have now been added to the POH. This is great, but much more can still be done to add variety and customisation to the POH landscape and environment.)

Details of procedurally generated POH landscapes (with pictures) - Page 37
–= MEGA Construction Rework =–

Freeform Buildings, Surface World Plots, Community Involvement, Environments, Skills and much, much more...!

03-Aug-2015 21:56:08 - Last edited on 14-Oct-2016 19:03:56 by Jon Stryder

Jon Stryder
Jan Member 2006

Jon Stryder

Posts: 7,340Rune Posts by user Forum Profile RuneMetrics Profile
Skills Crossover


The construction skill lacks relevance to the game. It is little more than an expensive self-serving storage skill, only trained for the sake of training it. In order to make it relevant, it needs more skill crossover, both in terms of other skills being brought into the POH, and construction being applied to help other skills across Gielinor.

The aquarium was a step in the right direction here. Fishing has been brought into the POH by use of the golden fish eggs, which are collected via fishing, and used to stock your aquarium with fish. Construction then helps fishing by building a prawn broker to earn perks which are then applied to the fishing skill. Except, aren’t prawn perks earned by collecting prawn balls? So really, isn’t this just another case of fishing helping fishing? So like I said, a step in the right direction, but there is still a long way to go.

There are some obvious skills that could be brought into the POH, such as farming with the introduction of greenhouses or farming plots. Or building your own agility course. But perhaps it could be more subtle than this. Consider if a farming level could be used to unlock growing a very large tree, which you could then use your construction skills to make into a tree-house? What if mining could help you create deeper dungeons? What if fire making could add dynamic lighting effects?

Giving construction relevance outside of the POH is more difficult, but not impossible. A simple suggestion would be construction based obstacles to resource locations, or constructing temporary skilling spots. Or perhaps you could construct storage crates to carry more gathered resources. But again, the interaction could be more subtle. Imagine if construction allowed you to build better traps for hunting? Or build better scarecrows? Or build bonfires that burn longer?
–= MEGA Construction Rework =–

Freeform Buildings, Surface World Plots, Community Involvement, Environments, Skills and much, much more...!

03-Aug-2015 21:56:13 - Last edited on 03-Aug-2015 21:59:21 by Jon Stryder

Jon Stryder
Jan Member 2006

Jon Stryder

Posts: 7,340Rune Posts by user Forum Profile RuneMetrics Profile
Variety of Materials


There are plenty of chronically underused items in Runescape that could be given a second use, and add character to POHs at the same time, by allowing them to be used in construction. Sandstone, granite, artic pine, split bark, silk, fine cloth, wool, fur, animal hides, robust glass, crystal glass, long and curved bones, even tortoise shell could all be used to build the occasional piece of furniture.

These would not be used everywhere as the material costs would probably outweigh the xp gain too much to make them viable as a training method. But one or two pieces could add individuality and brighten up a room. A bear skin rug here, a tortoise shell lamp there, fine cloth sheets on the bed, a dragon’s head over the mantle.


Rare Sources of Furniture


There could be other sources of rare items of furniture too - either as the item itself, the components necessary to make the item, or finding the blueprints to unlock the ability to make it. These could come from a wide variety of sources including mini-game rewards, treasure trails, rare finds while skilling or even monster drops. Or perhaps even quests - imagine the epic quest hall you could create, if every quest rewarded you with a unique 'trophy' to put on display.
–= MEGA Construction Rework =–

Freeform Buildings, Surface World Plots, Community Involvement, Environments, Skills and much, much more...!

03-Aug-2015 21:56:18 - Last edited on 06-Aug-2015 16:45:14 by Jon Stryder

Jon Stryder
Jan Member 2006

Jon Stryder

Posts: 7,340Rune Posts by user Forum Profile RuneMetrics Profile
The Role of MTX


This may be controversial, but perhaps this is one of those rare situations where MTX could actually help?

If construction was reworked in such a way that certain, rarer POH updates could be bought from Solomon's Store or won on treasure hunter (mounted dragon head, bearskin rug, upholstered leather armchair, unusual monsters for your dungeon) then this could act as an incentive for Jagex to rework the skill as they would get a potential return on their investment. Whether this is selling/winning the flat packed item itself, the components necessary to make the flat pack, unlocking the ability to make it, or a combination of all three is debatable and a matter for balancing.

Being able to place permanent versions of existing things like the combat training dummies in your POH would be great. Even if there was some cost to convert them, such as 5 or 10 temporary dummies required to be exchanged for 1 permanent house dummy for example.

This doesn't have to be restricted to just items of furniture though. Cosmetic reskins of house styles and environments could also be sold. These would provide no benefit, but would add variety and individuality to players POHs. As such, they may be ideally suited to MTX updates.

As long as these items are purely cosmetic, I don't see any problems. There would however be the inevitable complains if these turn out to be functional skill related items such as permanent versions of skilling stations, cutable trees, minable rocks, farming plots, etc. But perhaps this could be mitigated by having limits on how many times they could be used per day.

Regardless, the result is that Jagex has a reason to rework construction, and players would get more frequent construction updates as a result (even if they have to pay for some of them.)
–= MEGA Construction Rework =–

Freeform Buildings, Surface World Plots, Community Involvement, Environments, Skills and much, much more...!

03-Aug-2015 21:56:23 - Last edited on 04-Aug-2015 22:03:30 by Jon Stryder

Quick find code: 185-186-342-65660969Back to Top