Wartorn Behemoth Skilling Boss

Quick find code: 185-186-35-66059897

Yusou Bhoroi

Yusou Bhoroi

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I like quite a few of the ideas in this.

I think that a few things could be added, too, especially elements from other activities, that seem to have proved popular, or given communities a scaffold to build around:

1) Some sort of scouting element, to find/spot the behemoth (either multiple possible locations, or one that doesn't show very often, but needs checking/keeping watch - though that should probably give some xp, or be multi-taskable with another skilling action), such as spotting it from the top of the lighthouse. Scouting was a key part to forming the Evil Tree & Shooting Star communities.

2) It would be nice if players of different skill levels required eachother, so that low levels were needed for some things, and high levels were needed for others (so that a mixture of levels created the best experience, and it wasn't limited to Maxed-player groups (something to encourage interaction across the levels.

- The Catapult there could require a mid-level Construct stat, so as to encourage people to start gathering into groups (it could require several people contributing to it, at once, to become operational).

- Once there, some activities could be mutually beneficial, so that if both are being done, they will both give better returns (you could even require some things, in order to be able to do others), and activities could be gauged for different levels.

(there are risks to doing this, so it may need careful balancing, but it would be great if there could be at least an element of player mixing, between the different levels).

Are you still wishing to pursue this suggestion?

If so would you be interested in being included in a compendium of Skilling Boss ideas?
(I'm thinking of starting one, so that it's easier to find and maintain Skilling Boss threads, which should help keep the ideas flowing, and make it more likely something will catch the eye of a Mod).

27-Nov-2018 00:52:37

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