Forums

Thieving from Sleeping Dragons

Quick find code: 185-186-6-65558120

Transcendent

Transcendent

Posts: 34,849Sapphire Posts by user Forum Profile RuneMetrics Profile
Enter a new Mountain Lair with Sleeping Dragons and practice your thieving, but be careful not to wake the dragons as you thieve from their loot pile they are sleeping on, or they will attack you!

Come prepared for combat, and with a minimum of level 63 Thieving and 63 agility. The thieving and agility levels required will be similar to the combat level of the Dragons in the Lair, for example for a green dragon you will need both 63 thieving and 63 agility to reach them and thieve from them. To begin there will be green, blue, red, black, bronze, iron, steel, and mithril dragons, with possible other dragons such as adamant, rune, dragon, frost, silver, gold, and other dragons added in the future.

Loot will be based on the type of dragon, and may include hides, bones both of dragons and animals the dragons ate, scales from chromatic dragons which can be used in herblore and from metallic dragons scales which stack and may be smelted into bars for smithing, coins, eggs for a pet, armour and weapons from previous adventurers the dragons defeated, dragon teeth used for a new necklace which may enhance combat of the style you choose, dragon talons which can be used with a chisel to make dragon arrowtips and bolttips, gems and jewelry, and perhaps other useful items including rare drop table items.

The dragons will be in a new area, not the ones you are used to fighting, but a place where the dragons sleep inside a mountain which requires agility to reach their caves.

Expect an exciting cutscene of dragons flying in and out of the caves of Dragon Mountain, eating sheep and fighting adventurers who dare approach, then settling down on a vast pile of treasure to sleep.

Great rewards await for those who dare enter Dragon Mountain and thieve from Sleeping Dragons!
Hi.

20-Jan-2015 20:34:24

Transcendent

Transcendent

Posts: 34,849Sapphire Posts by user Forum Profile RuneMetrics Profile
What about dragons that have combat levels higher than 99?
Answer: The Thieving and Agility levels would have to be adjusted to fit.
There are a few ways this could be done.

One would simply be to have the Thieving and Agility level requirements scale, so if a green dragon required 61 Thieving and Agility, a blue dragon might require 63 Thieving and Agility, and a Bronze dragon might require 65 thieving and agility and so on. The level requirements are not set in stone and can be adjusted to whatever works best.

Another would be to boost the player's skill levels, which might be made to work only for thieving from dragons so it is not overpowered, I wouldn't want the boost to work everywhere as that could unbalance the game.

Another solution I think could work well would be a drop you get from thieving lower level dragons, which enables you to unlock the ability to thieve the higher level dragons. Once obtained, you would use the item and thereafter be able to thieve from the higher level dragons, and the item would be deleted.

So for example, you might need to thieve from a green dragon and get an item to allow you to unlock and be able thieve from the next higher level dragon, which would be the blue dragon which has a combat level of 74, and so on.

A Red dragon combat level 84 would drop an item which would unlock the
Bronze dragon combat level 86, and so on.
Hi.

20-Jan-2015 20:34:42 - Last edited on 21-Jan-2015 21:14:29 by Transcendent

Transcendent

Transcendent

Posts: 34,849Sapphire Posts by user Forum Profile RuneMetrics Profile
What about lower level players?

Baby dragons could be added to allow lower level players to thieve from dragons. The loot would be adjusted to suit their levels. I like the idea of including players of as many levels as possible for content.
Hi.

20-Jan-2015 20:34:47 - Last edited on 21-Jan-2015 21:23:28 by Transcendent

Transcendent

Transcendent

Posts: 34,849Sapphire Posts by user Forum Profile RuneMetrics Profile
Your support is appreciated!


Want to help support this idea? add this to your forum signature at the bottom of your profile page.

[link url=https://secure.runescape.com/m=player-proposal/c=cVqoApy3lvA/view-idea?idea=2537]Please Support Runelabs idea 2537 Thieving From Sleeping Dragons[/link]
Hi.

20-Jan-2015 20:35:59 - Last edited on 10-Apr-2015 19:56:42 by Transcendent

Transcendent

Transcendent

Posts: 34,849Sapphire Posts by user Forum Profile RuneMetrics Profile
This idea has been submitted to Runelabs.

Please add it to your Runelabs wishlist if it is an idea you would like to support!

This thread is open for discussion, please post and let me know what you think of the idea, and I appreciate any support!
Hi.

20-Jan-2015 20:36:19 - Last edited on 20-Jan-2015 20:42:12 by Transcendent

Transcendent

Transcendent

Posts: 34,849Sapphire Posts by user Forum Profile RuneMetrics Profile
Star of Day said:
Love the idea! I think it would be great to have a spot to steal from dragons. However I do have a few suggestions. In my opinion, there should be a chance to fail thieving from a dragon, and if you fail, you must kill the dragon for hunting XP instead. Also, would the only reward be the thieving xp you get? I think it would be a good idea to have some common loot, such as gems, or lower tier armor, with a lower chance to receive high tier armor and rarer gems (e.g. pieces of dragon armor, uncut dragonstones, higher chance of level 3-4 clue scrolls) as well as a base amount of coins, which would increase for each higher tier of dragon. I would probably play this quite frequently... 8/10 will support. :)


You can of course fail thieving from a dragon, in which case it would wake up and attack you, which is why you should go prepared for combat with antifire protection just as you would with any dragon.

I listed several possibly loot items, would could include coins, gems, bones dragonhides, armour and weapons, etc., as well as other items. Thieving should be profitable and fun, as well as giving XP.

Tina Plushy said:
This is such a cool idea!!! OMG!
Going on my wishlist. :)


I'm glad you like the idea, and I would be happy if you would vote for Thieving from Sleeping dragons when voting opens for Runelabs next week.

Ask your friends if they would like the idea also, the more votes the more likely this may become a reality in game.
Hi.

26-Jan-2015 02:46:56

Transcendent

Transcendent

Posts: 34,849Sapphire Posts by user Forum Profile RuneMetrics Profile
Valenwitch said:
Wow, this is pretty good. Got my vote for sure.

On the subject of rewards - you mentioned stackable scales as potential loot. What would the use of these be, when thinking in terms of chromatic dragons (green/blue/etc.)? We already have blue dragon scales that need to be ground up for use as a secondary potion ingredient, would the scales from this activity be used for similar things?

I mean, probably not directly used as secondaries, the only stackable potion secondary I can think of is grenwall spikes, so maybe ground green/red/black frost dragon scales for use in new potions? The ground versions would be non-stackable, and perhaps the stackable scales would be non-tradeable, so as to not overly devalue blue dragon scales and the like?


The metallic scales would be smelted into bars for smithing.

The idea with the scales from blue, red, green, and black dragons was scales that do not stack, though it would be fine if they did stack until ground, and to have the ground scales not able to stack. The blue scales would be the same as you find in Taverly dungeon and use in potions, and the other scales could be used in new potions as yet to be determined.
Hi.

28-Mar-2015 11:19:36

Transcendent

Transcendent

Posts: 34,849Sapphire Posts by user Forum Profile RuneMetrics Profile
My Thieving from Sleeping Dragons idea is currently in the top 12 ideas this month on Runelabs with 129 Supporters.

Please become a supporter and help me get the idea into the top five!

And thank you to everyone who has already supported the idea!
Hi.

05-Apr-2015 17:32:38

Transcendent

Transcendent

Posts: 34,849Sapphire Posts by user Forum Profile RuneMetrics Profile
Mod Osborne has chosen Thieving from Sleeping Dragons as an idea he likes as mentioned
in the news on the main RuneScape page 10 April 2015 BTS - RuneLabs Video & the Podcast and on Youtube in the RuneScape's RuneLabs #3 video at about 4:30 in the video.

Thank you Mod Osborne.

The idea has not won yet, it is currently in 8th place and your support is needed to see this idea make it into the game.

Even if you supported the idea in the past, you need to support the idea again this month as all past votes do not count.

For this idea to make it onto the poll at least another thousand or more votes are needed so please support this idea on Runelabs if you want to see Thieving from Sleeping Dragons in game.

Thank you very much to those who support the idea.

Click the link in my signature to support the idea on Runelabs.
Hi.

10-Apr-2015 19:44:47

Transcendent

Transcendent

Posts: 34,849Sapphire Posts by user Forum Profile RuneMetrics Profile
Your support is appreciated!


Want to help support this idea? add this to your forum signature at the bottom of your profile page.

[link url=https://secure.runescape.com/m=player-proposal/c=cVqoApy3lvA/view-idea?idea=2537]Please Support Runelabs idea 2537 Thieving From Sleeping Dragons[/link]
Hi.

10-Apr-2015 19:58:58

Transcendent

Transcendent

Posts: 34,849Sapphire Posts by user Forum Profile RuneMetrics Profile
Hi Ferenc2017

Thank you for your feedback.

I am glad you like the idea, it pleases me to see so many players and Mod Osborne respond positively to the idea.

I am quite open to changes if they are needed or would improve the idea.

As you point out, for training skills, players often want to use the method that gives them the most XP.

However, there is also the GP to be earned which players may be interested in, and I hope this idea will appeal to those wanting to earn GP.

I would like Thieving from Sleeping dragons to be generous for earning GP while providing decent XP for Thieving and some XP for Agility.

Though Pyramid Plunder or other activities may continue to provide better XP, Thieving from Sleeping Dragons could fill a niche where you can gain GP, Thieving XP, and Agility XP at the same time, broken up with some occasional combat XP.

The main rewards would be GP and items, with the XP being decent but maybe not the fastest XP in the game. The concept of the idea is a way to earn GP through non combat skilling, and the risk is in the dragons waking up and attacking the player.

Level 63 Agility and Thieving as suggested would be the minimum for thieving from green dragons. these levels may be changed to be higher or lower as needed during development if Jagex decides to make the idea. Each dragon would have its own level requirements, for example for blue dragons you would need higher levels in both agility and thieving, while If baby dragons were added, lower requirements might be added for those, while the higher level dragons would continue to have higher levels required to reach and thieve from them.

I am open to changes based on feedback, and any changes as needed or desired by the development team, so long as the primary goal of being a generous but balanced way of earning GP while being able to earn Thieving, Agility, and occasional combat XP is met.
Hi.

10-Apr-2015 21:48:31

Transcendent

Transcendent

Posts: 34,849Sapphire Posts by user Forum Profile RuneMetrics Profile
Yes I would like the mountain to be at least as tall as Eagle's Peak, with paths to climb up requiring agility, and caves for the dragons to live in.

There should be sheep grazing on the mountainsides, and dragons could fly around it maybe, and sometimes eat the sheep, and there should be rocky slopes.

The dragons flying around might need to be just in the cutscene, I'm not sure how much Jagex can do.
Hi.

10-Apr-2015 22:08:42 - Last edited on 10-Apr-2015 22:14:40 by Transcendent

Transcendent

Transcendent

Posts: 34,849Sapphire Posts by user Forum Profile RuneMetrics Profile
Each dragon should be sleeping on a treasure pile inside the caves in the mountain.

To a dragon gold is soft and cool to sleep on and comfortable, and they may like shiny things. They also probably see bones as treasure or food so would have bones in the treasure pile.

A better treasure pile might attract a better mate for a dragon also.

Adventurers are bound to be attracted to the treasure, and some would be killed by the dragons, so you are likely to find armour and weapons in addition to gold and jewelry and other things a dragon might collect for their nest.
Hi.

10-Apr-2015 22:13:35 - Last edited on 10-Apr-2015 22:15:35 by Transcendent

Transcendent

Transcendent

Posts: 34,849Sapphire Posts by user Forum Profile RuneMetrics Profile
Cambrian said:
I saw this idea at the end of the Runelabs video. Mod Osborne's choice of words "going full Baggins" got my attention! I have now read your description here and supported the idea on Runelabs. Good luck!


Thank you, every bit of support helps.

Full Baggins. =)
Hi.

10-Apr-2015 22:50:23

Transcendent

Transcendent

Posts: 34,849Sapphire Posts by user Forum Profile RuneMetrics Profile
@Darkness073

Thank you for the support!


To anyone reading this, if you like the idea of Thieving from Sleeping dragons be sure to support this idea on Runelabs.

I'd like to get 1,500 or more additonal supports to have the best chance of this making it into the game.

Please click on the link in my signature below then click on the support button.

Thank you!
Hi.

12-Apr-2015 21:04:38 - Last edited on 12-Apr-2015 21:28:50 by Transcendent

Transcendent

Transcendent

Posts: 34,849Sapphire Posts by user Forum Profile RuneMetrics Profile
Bloodcount said:
Question: Why not have sleeping dragons near the pre-existing dragons in game? Adjacent caves could be added to areas with Mithril, Iron, and Steel Dragons (Celestials as well, but you know). That way, it would seem like there were dragons that lived near where they nested. The dragons would also be something that made the trek to the hoards into more of a challenge. This is just a thought. Come to think of it, blue, green, and black dragons can also have caves nearby (Blues and Blacks can be found in caves).


Having them sleep in nearby caves could be a possibility, and would work if the idea needed to be scaled back, however I want a mountain for the agility and sheep and cutscenes of dragons eating the sheep and attacking approaching adventurers, and I like the idea of a new area and think it might be easier to develop as a new area than trying to fit things into an already existing area where they might not fit easily.

Making there be caves near the existing dragons would probably mean not having the mountain and the agility I wanted, and change the concept of the nesting grounds as I saw it, but would work as a scaled back version of the idea and a fallback plan if the full concept was not able to be made but a scaled back version was approved.
Hi.

14-Apr-2015 22:39:21

Transcendent

Transcendent

Posts: 34,849Sapphire Posts by user Forum Profile RuneMetrics Profile
Resentment said:
Hello! did you re-submit your runelabs idea or is it the same as the first time you made it? Because i supported the first 1.


Its the same one, but all past supports are deleted every month, so if you didn't support this month, you need to support again!

Imagine if 1200 players didn't support an idea because they supported it in the past and didn't know they need to support again each month anew! This idea could be winning if 1200 more players were to support this month.

Remember, you have to support every month if you want an idea to win!

So, get on over and support this idea if you want it to win!
Hi.

15-Apr-2015 23:51:53

Transcendent

Transcendent

Posts: 34,849Sapphire Posts by user Forum Profile RuneMetrics Profile
@Jon Stryder
Thank you for the feedback.

My idea is mainly intended as a thieving update with some agility XP gain. I added the risk of the dragon waking up to add some risk so we could get better rewards, and to make it more interesting. I want thieving to be a viable way to earn GP and items.

I think you have an interesting idea for a skilling boss, however I think it would work better as a separate idea from this one.

I had thought about a skilling boss requiring tools that could break as the risk portion of the idea. Finding keys as an interesting mechanic.

You might have inspired me to think up something for an interesting skilling boss. I thought about a skilling boss some but haven't taken the time to really work on the idea yet.
Hi.

18-Apr-2015 19:17:28

Transcendent

Transcendent

Posts: 34,849Sapphire Posts by user Forum Profile RuneMetrics Profile
Runelabs is open to any suggestions. Please Support if you like the idea of Thieving From Sleeping Dragons.

All past supports are removed each month, so if you want to support an idea, even if you already supported the idea in the past, you will need to support again.

Thanks!

Bumps appreciated.
Hi.

28-Jul-2015 21:36:00

Transcendent

Transcendent

Posts: 34,849Sapphire Posts by user Forum Profile RuneMetrics Profile
Anatamize said:
Recalling back to the dragon's archetype, I think this suggestion is not only fitting but welcomed. Stealing the dragon's treasure has always been the most mythical extreme danger of the thief, thus why I think it's fitting. Good suggestion. :-)


Thank you! Please remember to support on Runelabs and tell your friends, strangers, enemies, anyone you see to support Thieving from Sleeping Dragons on Runelabs!
Hi.

15-Sep-2015 04:48:50 - Last edited on 15-Sep-2015 04:50:31 by Transcendent

Transcendent

Transcendent

Posts: 34,849Sapphire Posts by user Forum Profile RuneMetrics Profile
@Trist3n

Thanks for the feedback.

It isn't possible to add pictures to the forums, and I'm not the best artists even if it were possible.

I picture a mountain with cave entrances for the various types of dragons, and the dragons sleeping curled up on huge mounds of treasure which players could walk in and attempt to thieve from.

There would be bones and dead adventurers and armour and weapons around from adventurers who failed to thieve from the dragons and were killed and possibly eaten by them, as well as sheep and goat remains, maybe even some cows or whatever else the dragons eat.
Hi.

30-Oct-2015 22:26:11

Transcendent

Transcendent

Posts: 34,849Sapphire Posts by user Forum Profile RuneMetrics Profile
Ideally there would be dragons players could thieve from of many different levels, from baby dragons to dragon dragons eventually, and with new Silver and Gold dragons, and possibly Gem dragons.

Each one would have different agility and thieving requirements, with the higher level dragons taking the best nesting spots higher up the mountain in harder to reach caves, thus requiring higher agility to reach them.

Elite plundering and thieving from markets sounds like a different update. I'm not sure dragons run markets but who knows? Maybe they trade treasure for meat.
Hi.

31-Oct-2015 22:54:27

Transcendent

Transcendent

Posts: 34,849Sapphire Posts by user Forum Profile RuneMetrics Profile
Oney said:
Very nice concept. But I think your levels are a bit too low. This seems like it should be a much higher tier than you've stated.
It also seems like it shouldn't be a go too for the best XP per hour. But rather a break from afking elves or something for a bit less exp and a bit more reward.
I also think that if they do decide to add this in game they should release an exciting quest along side it to unlock the sleeping dragons!
Now, as far as aesthetics are concerned I feel like it shouldn't be a large group of sleeping dragons but rather one very large dragon surrounded by a mass of gold and treasure. (Only an opinion)
Like I said this IS a very nice concept it has so many possibilities, i.e. it could have a quest tied to it, it could be a minigame with new unlockables the list goes on and on!


I support this! :)
-Reed


Thank you very much for your comments and support.

I don't know if I feel like making up a quest idea right now, but I have done it before with Land of the Goblins and Grimm Tales which are both in the game now with some additions and changes by Jagex which is pretty normal for them to change a suggestion some if they use an idea for the game. I may think about ideas for a quest but I'm not promising anything.

If I wrote up a quest idea it would probably involve some item stolen by dragons or a thief, and it being important to get back for some reason or other. There would have to be a mountain, some climbing, agility obstacles, probably some kind of travel on a ship across the waters, following the dragons as they fly and try to figure out where they went, etc.
Hi.

22-Mar-2017 21:02:45

Transcendent

Transcendent

Posts: 34,849Sapphire Posts by user Forum Profile RuneMetrics Profile
Othello said:
YES!

I do wonder what happens if people could bypass the fun minigame mechanics by just killing the dragons.
(maybe you answered that already, I just skimmed the text :P)


The idea is the dragons are sleeping unless you fail at thieving from them, in which case they awaken and attack you, and then you can either flee or choose to kill them.

I think they dragons should not be attackable if they are sleeping, because that would disrupt being able to thieve from them. Thieving is meant to be the main attraction here, not combat. Combat comes in only if you fail at thieving from the sleeping dragons.

If you just want to simply kill dragons rather than train thieving, there are many dragons in game already that you can fight at any time.

I hope that answered your question.
Hi.

28-Jun-2017 01:05:12

Transcendent

Transcendent

Posts: 34,849Sapphire Posts by user Forum Profile RuneMetrics Profile
Chdata said:
I support the title of this thread.

Some should appear in mountain caves, some in dungeons, etc - give them separate locations.

Jagex should take this concept and decide how to do it on their own - I don't necessarily follow OP's envision.

Maybe we could have something similar to that one FunOrb game, Dungeon Assault, where the objective was to traverse a dungeon full of traps and monsters, and steal gold from the dragon.


Sorry I didn't see and respond to your post sooner.

I like the idea of different habitats and locations for the dragons.

Jagex has used suggestions from me in the past and are known to alter suggestions and add their own twist to things, as well as including suggestions from other players in a design, which is somewhat expected.

Part of the purpose of a suggestions forum is to get feedback from other players, so I am fine with suggestions of how other players would want an update to look and work.

Dungeon assault was fun, part of the fun was not knowing what you might encounter along the way, with different traps, puzzles, and monsters along the path. Dungeoneering has made random instances possible so this could work, either here or in some other content in the game. I would not mind there being different unknown obstacles and dangers and rewards along the way for parts of the dungeons and maybe as a bonus have increased chance of thieving success if you took the more dangerous route, however I would also like a path where you simply go in and start thieving, provided you have the agility and thieving levels to reach and thieve from the sleeping dragons.
Hi.

28-Jun-2017 01:16:07 - Last edited on 28-Jun-2017 01:17:35 by Transcendent

Transcendent

Transcendent

Posts: 34,849Sapphire Posts by user Forum Profile RuneMetrics Profile
Othello said:
Transcendent said:
Othello said:
YES!

I do wonder what happens if people could bypass the fun minigame mechanics by just killing the dragons.
(maybe you answered that already, I just skimmed the text :P)


The idea is the dragons are sleeping unless you fail at thieving from them, in which case they awaken and attack you, and then you can either flee or choose to kill them.

I think they dragons should not be attackable if they are sleeping, because that would disrupt being able to thieve from them. Thieving is meant to be the main attraction here, not combat. Combat comes in only if you fail at thieving from the sleeping dragons.

If you just want to simply kill dragons rather than train thieving, there are many dragons in game already that you can fight at any time.

I hope that answered your question.

Sorry, didn't read you response until now.

My concern was players breaking the game mechanics. intentionally failing to be stealthy so they can quickly wake the dragon.
I'd figure most high level players can kill a dragon much faster than they could sneak around it. And if the dragon is dead, who stands between the player and the reward?

I love the idea, I just worry that killing would be much more rewarding than thieving.


Good point, maybe if the dragon wakes up, you are too busy fighting the dragon and you can't take anything else from the pile, and maybe another dragon immediately lays on the pile of treasure if one gets up or is killed.
Hi.

12-Oct-2017 14:43:08 - Last edited on 12-Oct-2017 14:45:52 by Transcendent

Transcendent

Transcendent

Posts: 34,849Sapphire Posts by user Forum Profile RuneMetrics Profile
Doorknob747 said:
I got a good idea on what happens to a person if they fail to thieve from a sleeping dragon. If they fail to thieve from a sleeping dragon, the dragon wakes up and turns the player into their ,morning crunch toasts for dragons. :P


That is another option. =)
Hi.

12-Oct-2017 14:43:41

Transcendent

Transcendent

Posts: 34,849Sapphire Posts by user Forum Profile RuneMetrics Profile
Thank you all.

Mod Osborne said in May he put the suggestion on the backlog of updates to possibly work on if there is time in the future. No date set for it.

ignoble one said:
this get replaced with the safe cracking?


No that is a different update.
Hi.

26-Aug-2018 05:35:43 - Last edited on 26-Aug-2018 05:37:20 by Transcendent

Transcendent

Transcendent

Posts: 34,849Sapphire Posts by user Forum Profile RuneMetrics Profile
Scaper Maji said:
Interesting idea! Support


Thank you.

Yusou Bhoroi said:
Could have sworn I posted on this thread, a while back. I like the idea, it reminds me of the FunOrb D&D game they had, where players invaded each others' hoards, with teams of minions.


Yeah I liked that game. Dungeon Assault.
Hi.

23-Oct-2018 21:00:48

Quick find code: 185-186-6-65558120Back to Top