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UrekMazino

UrekMazino

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MsCole said:
In my opinion.... Waste of money to hold this many worlds. We have how many "Really" popular world? LOL. 2 800+ worlds and the rest with less than 100?

If running a server cost a lot of money, Jagex would've shut down more than half of them long ago. The fact that some worlds can have fewer than 100 players and those worlds don't get shut down can only mean that the maintenance cost is so low that its still sustainable.
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11-Apr-2019 05:16:17

UrekMazino

UrekMazino

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KingsAbbot said:
UrekMazino said:
Easier to just log onto populated world than removing one lmao


Indeed. It's not that all worlds are spread evenly among all servers. All quiet worlds will stay quiet (increase of perhaps one or two players on average) and busy worlds will stay busy.

IKR? Its a win-win situation if worlds aren't removed, social players can gather on high-pop worlds and solo players can find low-pop worlds. Removing worlds does not benefit social players because they can do what they're already doing, and players who want some alone time lose out big time.
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16-Apr-2019 12:20:29

UrekMazino

UrekMazino

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Howey said:
KingsAbbot said:
Howey said:
UrekMazino said:
KingsAbbot said:
UrekMazino said:
Easier to just log onto populated world than removing one lmao


Indeed. It's not that all worlds are spread evenly among all servers. All quiet worlds will stay quiet (increase of perhaps one or two players on average) and busy worlds will stay busy.

IKR? Its a win-win situation if worlds aren't removed, social players can gather on high-pop worlds and solo players can find low-pop worlds. Removing worlds does not benefit social players because they can do what they're already doing, and players who want some alone time lose out big time.


Would work if the game wasn't an MMO.

Also if a player chooses to be solo then do so turn your chats off ect..


Turning off chat doesn't make the game solo. It won't remove other people competing with you for the same resources.
Since people hardly talk these days, the option to turn off chat hardly changes a thing anyway.


For one it's a MMO not a single player game.

Those ideas were aimed at player's who are saying they don't be around a lot of player ect..

We have gave examples already for resource issues please ready before posting ty.

1) RS is an RPG, people can play however they like, you can't force people to always socialise every second they are online.

2) You can already literally get your MMO feel by logging into more crowded worlds. Social players will gain no benefit from worlds being removed. Less social players will be forced against their will to play on a crowded world.

3) I didn't know turning off chats will also simultaneously remove the player from my screen, and stop them from competing with me for resources.
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17-Apr-2019 16:54:53

UrekMazino

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MsCole said:
1. Your Line 2 contradicts your line 1. This is an MMO\RPG. Look up definitions please.

2. We don't\can't force any player to do anything. If the nonsocial players want to NOT socialize, it's easy enough to one again, just turn off their chats.

3. There was already an example given for the "resource" issues which is a very simple fix that has even already been implemented into the game!

4. You aren't giving any actual constructive feedback, you're just trolling the thread it seems. Please give examples and reasons why our ideas won't work instead of just saying they will not work. Thank you.

@ UrkekMazino

1) It does not, read the definition of mutually exclusive. Also, just because its a multiplayer doesn't mean I must interact with other players all the time.

2) Turning off chat does not stop another player from stealing my slayer spot. Turning off chat does not stop another player from crashing a privately hosted minigame.

3) Great ideas, I'll wait until they're implemented before I change my stance. (probably no earlier than 2030, knowing Jagex)

4) You can't even give me the respect of spelling my name correctly, you could even copy-paste it but you spelt it wrong. Am I the troll or are you?

5) As already mentioned but still not addressed, decreasing worlds will benefit social players in no way as it does not change anything in their perspective because having 2-3 crowded worlds and 6-7 crowded worlds is the same as you could have just played on those 2-3 crowded worlds before the server number reduction. This change will on do harm to less social players.
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18-Apr-2019 06:17:00

UrekMazino

UrekMazino

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MsCole said:
DracoBurnz said:
MsCole said:


My point still stands.

I have given feedback you just choose to ignore it.


Yes, you've given feedback. I won't deny that. But you fail to give NEW feedback, as I've(other supporters as well) countered everything you and everyone else has thrown my way. Anything new to add or just more irrelevant responses?

You did not counter my point 5), which I've made back in:
UrekMazino said:
KingsAbbot said:
UrekMazino said:
Easier to just log onto populated world than removing one lmao


Indeed. It's not that all worlds are spread evenly among all servers. All quiet worlds will stay quiet (increase of perhaps one or two players on average) and busy worlds will stay busy.

IKR? Its a win-win situation if worlds aren't removed, social players can gather on high-pop worlds and solo players can find low-pop worlds. Removing worlds does not benefit social players because they can do what they're already doing, and players who want some alone time lose out big time.

All you've said is its win-win without giving reasoning. In reality it would be neutral-lose.

Maybe next time check back before giving snappy response, you might save yourself some embarrassment.
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18-Apr-2019 06:20:18

UrekMazino

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MsCole said:
1) Idk what the "Mutually Exclusive" definition has to do with anything MMO\RPG related, this is irreverent. If you choose not to be social etc, you're correct, you do NOT have to. BUT being an MMO - MULTIPLAYER game it is expected that you'll be interacting and around other players. It's a choice whether or not you want to play or interact in the game, etc.

2) Turning off chats was an alternative for being social. You're right - IT does not stop players from taking spots but this has already been addressed in previous post. If you'll take a look above to read back up on that.

3) Thanks for your compliment, and I completely agree,
it probably would take Jagex till 2030 to make this happen
:P

4) Apologies for the typo though, i'm only human. I only responded to apologize, this was just a
troll point
as it was a clear typo.

5) I didn't address this specifically as I thought it would just be common sense if you knock out worlds (as example shows below) It'll increase the amount of players on MULTIPLE worlds not just 3 or 4. It's unknown exactly how many players will end up where. More chances for interactions, socialization, etc... It'll make the game feel more full. When new players join the game it wont look like its dead or seem like its dead as we get these comments all the time!

Example:
Removing 10 worlds with 50 players in each. That's 500 players to spread out between all these other worlds! That gives more chances to interact, more chances to make more friends, etc...

I'm not going to respond to your second post. I hope you take your time reading this before YOU embarrass yourself further.


I stand corrected, turns out removing worlds isn't neutral-lose situation as I thought, its actually
LOSE-LOSE
.

https://old.reddit.com/r/runescape/comments/beqeti/dead_clicks_delayserver_population_suggestion/
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19-Apr-2019 07:51:52

UrekMazino

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To actually address each point:

1) What I mean by they're not mutually exclusive means that social players can enjoy their MMO aspect and less social players can enjoy their "play however they want" aspect of RPG.

2) same as 3), not much more to say.

4) I only made that point because you called people with opposite opinions trolls, but anyways, talking about this will get us nowhere.

5) You're missing the point I'm making, the numbers I used were just random numbers I pulled from thin air to make an example.

And you only keep looking from the point off view from a social player. To veteran players, they will already know which worlds to hang out in if they want to socialise. Removing worlds to make more worlds crowded will not really make any difference, so what if I only had 2-3 worlds before and half a dozen now to choose from? I'd still stick the same world to chill in, the benefit is minimal to non-existent. As for new players, I'm sure as hell they can read the number of players on a world make an informed decision.

In the perspective of less social players, all of a sudden, more worlds are crowded, more resource competition across all worlds (have fun doing cache), hard to avoid bumping into other players, fewer worlds to host private minigames/events.

There are only downsides for less social players and the benefits for social players are minimal to non-existent. And this is coming from a more social player, I didn't join a social skilling clan for nothing.

I hope you take your time being more considerate of other players and be more open-minded before you respond.
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19-Apr-2019 08:15:27 - Last edited on 19-Apr-2019 08:16:53 by UrekMazino

UrekMazino

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Its funny you say I'm embarrassing myself but tbh, your counter-argument to 5) only makes my point stronger. If you increase the number of players across the board, it will be barely noticeable to social players because the number of people you will find in hubs will barely change as the new dozens of players forced to come to this world are spread across multiple locations. However, for people who are using slayer spots or gathering resources or doing caches, there will definitely be a noticeable increase in competition.

Worst of all, crashers will now have an easier time griefing players. I hope you don't do warbands, cache, private minigames, chinchompa hunting, portables, because reducing the number of worlds will only make things easier for crashers.
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19-Apr-2019 08:22:46

UrekMazino

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MsCole said:
We've addressed everything you've mentioned once again, you're just rewording and making multiple run on paragraphs about things already discussed.

Howey said:
Already been addressed you fail to read please take your time before posting ty.

WRONG YOU DIDN'T

UrekMazino said:
MsCole said:
In my opinion.... Waste of money to hold this many worlds. We have how many "Really" popular world? LOL. 2 800+ worlds and the rest with less than 100?

If running a server cost a lot of money, Jagex would've shut down more than half of them long ago. The fact that some worlds can have fewer than 100 players and those worlds don't get shut down can only mean that the maintenance cost is so low that its still sustainable.


Next time read before posting.

L0xley's response was no more than just wishful thinking, not a solution. We do live in an age of supercomputers, but somehow Jagex's servers are getting worse and worse. The dead click issues and the lag in worlds with moderate to high population were not present until a few months ago. If technological improvements can fix out issues, how come its only gotten worse? Clearly there must be more problem than just hardware since this dead click issue is so recent.

Also, this original point wasn't 100% serious anyways.
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20-Apr-2019 05:04:29 - Last edited on 20-Apr-2019 05:05:02 by UrekMazino

UrekMazino

UrekMazino

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Howey said:
1: Invalid has nothing to do with MMO/RPG as no matter they can do what they like!

2-3: Finished.

4:It's clearing trolling pointing out a spelling error.

5 :Invalid carrying on and on about the same stuff that has been addressed again it's not going make a difference making one sentence or a paragraph.


Everything you have said not enough resource locations, more lagg.. all summoned up. Reading back threw every point here has been answered.

Thanks for your time please read post take your time then reply thanks.

1) If number of worlds are reduced, less social players will be forced to:
- See other players even when they want alone time.
- Compete resources, instances won't help when number of worlds are reduced, only changes like mining will work. I don't see Jagex actually making personal instances for slayer, there's sunken pyramids but its worse than training at the actual training spots for some monsters.
- Less worlds to host private minigames/events.
- Easier for crashers to disrupt players since there are fewer worlds to hop to
- Easier for pkeres to find you in wildy and stalk you

So yea, this change will put a number of restriction on less social players and thus can't play how they normally do/prefer.

4) Was not a serious point, but not a troll one, just one to point out hypocrisy.

5) Same as 1) now pretty much.

The way you spell lag as lagg... Are you Draco's alt trying to troll me? I've corrected him half a dozen times and got tired of it, but now you too?

----

@ Ms Cole,

Address already? Or silently edited in your main post? I am literally the only person who's mentioned minigames in this thread and none of your or other players' replies has mentioned it.
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20-Apr-2019 05:26:07

UrekMazino

UrekMazino

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Sinkholes is not the perfect little dnd, you know why? Because you can't selected the players you want to play with. Its not uncommon for clans to host clan sinkholes where they apply their own rulesets in addition to the game's rules. And since you don't want to have rando's in your sinkhole session as they won't necessarily abide to the arbitrary rules set by the clan, you'll have to play sinkholes on a world not w134.

You keep on criticising me for not reading, but I've proven to you time and time again that my points were not addressed. You keep saying that I fail to understand when you did not actually address my points (instead you ninja-edit your main post, which still did not address my points).

MsCole said:
I won't respond to your second post as I was just shooting back at you for insulting me.

Literally half a sentence was just a novice retort, but here you go princess, I've edited out the parts that somehow offend you and kept the legitimate arguments that you're so desperately trying to avoid that you'll give such menial reasons to not address.

UrekMazino said:
your counter-argument to 5) only makes my point stronger. If you increase the number of players across the board, it will be barely noticeable to social players because the number of people you will find in hubs will barely change as the new dozens of players forced to come to this world are spread across multiple locations. However, for people who are using slayer spots or gathering resources or doing caches, there will definitely be a noticeable increase in competition.

Worst of all, crashers will now have an easier time griefing players. I hope you don't do warbands, cache, private minigames, chinchompa hunting, portables, because reducing the number of worlds will only make things easier for crashers.
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20-Apr-2019 05:34:46

UrekMazino

UrekMazino

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MsCole said:
- Am I naive? No, are you? Thinking that Jagex wouldn't invest money to improve their game? Without improvement the game will die, every update they put through is to improve the game in some way.

I wish I could believe that, but there's a reason why Mondays are meme'd so hard, its because every Monday update will somehow break the game.

Remember chargebow update that was supposed to be a QOL buff? Well, its made chargebows worse, I feel bad for the players who bought SGB for 200-300m higher than it's current price.

Combat QOL update broke BD, people are still surging backwards.

Intentions behind the updates are good, but the execution is so bad. Maybe they should invest more money on QA instead of MTX. I mean, if the QA can't even catch the chargebow bug, which affects every single player, and don't need some obscure way to replicate it (literally just playing the game normally), then wtf are they doing?
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20-Apr-2019 05:39:24

UrekMazino

UrekMazino

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MsCole said:
- I agree that instances and dungeons do add more of a solo-feel to the MMO, but they're only temporary and it's a fast-simple addition to solve some problems. Though, they could also add a "mode" to these instances where you can let your friends join you as well, so you don't HAVE to be solo. As for hating to see each other in an MMO? That's just something you have to deal with personally, as it was a choice to play this game.

Real solution is to encourage players who want to socialise to log onto more populated worlds.
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20-Apr-2019 05:41:04

UrekMazino

UrekMazino

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Heehoo, back from forum hiatus, still hate the forums, but I don't want to leave you hanging and should give you the response you deserve.
MsCole said:
Silently edited? I posted it clearly on page 11 @ Urek.
Also, this was just hand picking - this is why we put "etc..." I did edit the front page to clarify, for you specifically.

No what? The specific post you are referring to here:
MsCole said:
We've addressed everything you've mentioned once again, you're just rewording and making multiple run on paragraphs about things already discussed.

is the post where you are telling me you have already addressed. But my post that you are referring to is replying to the post that you are referring to.

You can't say that you've already addressed my point when you haven't at the time that I replied and then tell me that you've told me that you've already addressed my point by referring to the same post where you claim to have addressed my point when you haven't at the time that I initially replied.

FFS its too confusing to put to words, forget about it.
MsCole said:
I think I've countered all of this now in the newly made posts(below this I think-also more edit on the front page to clarify). Correct me if i'm wrong...

Easier for pkers to find\stalk you? Exactly the point. It's not a safe area... :)

Yes, you've countered the points you've kept in the quote.

Wildy is already an unsafe area and its balance is skewed in favour of pkers. This change will put it even more off balance.
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27-Apr-2019 19:03:49

UrekMazino

UrekMazino

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UrekMazino said:
your counter-argument to 5) only makes my point stronger. If you increase the number of players across the board, it will be barely noticeable to social players because the number of people you will find in hubs will barely change as the new dozens of players forced to come to this world are spread across multiple locations. However, for people who are using slayer spots or gathering resources or doing caches, there will definitely be a noticeable increase in competition.

Worst of all, crashers will now have an easier time griefing players. I hope you don't do warbands, cache, private minigames, chinchompa hunting, portables, because reducing the number of worlds will only make things easier for crashers.

Still not addressed this yet. Are we going to have private cache instance? That would be ridiculous. What about chinchopma hunting? Crashers can just kill the chins, see it all the time at crystal chins during dxp (grenwall portal is not actuall private btw).

And this
UrekMazino said:
If running a server cost a lot of money, Jagex would've shut down more than half of them long ago. The fact that some worlds can have fewer than 100 players and those worlds don't get shut down can only mean that the maintenance cost is so low that its still sustainable.
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27-Apr-2019 19:03:56

UrekMazino

UrekMazino

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MsCole said:
I suppose that's you're personal opinion, and i'm sure some would agree, but I do not. What happens when those worlds deplete in numbers too?

You'll get the exact same outcome from reducing the number of worlds. If there are really that few social players, then the remaining less social players will distribute themselves amongst the remaining worlds instead of gathering in hubs.

MsCole said:
Also to address the other page....
Personalized instanced could be used for mini-games and dnd's as well, just like dungeoneering... You get to choose your team in dungeoneering. I am just as well concerned about "clan events" being bothered by this, and this is why the personalized instanced were included in ideas.

If I can add, I would like to thank you for your input\opinions. Appreciated.

This is a good solution to sinkholes problem.

@Howey, do you want to actually discuss about the topic of this thread or no?
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27-Apr-2019 19:04:00

UrekMazino

UrekMazino

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Howey said:
I don't know how many times we must repeat our selves........ but....
Right back at ya.

Howey said:
1: (You) not every One. Again this is an MMO/RPG expect to see and play with others if not maybe the wrong game for you. Also again no one makes you play this game or do anything in it.

Just because this is an MMORPG doesn't mean one must interact with others at all time. Runescape gameplay has been skewed towards self-sufficiency compared to other MMOs. Heck, we have ironman mode for a reason, most other MMOs wouldn't be able to have such a mode.

L0xley said:
I think there should be a change to the world population. Yes, it is true you can go to a crowded world. But, it is still not really different. There isn't many people there outside of the main banks, and in the trading worlds, it is mostly people trading. I remember back in 2007, when you chose a world to log into, 1000 people in a world was really low, and it meant there wasn't a lot going on in the world. Nowadays, most "crowded" worlds are 1000 at most. In 2007, worlds averaged around 1600 people. I think the system should be made to fit that model, since the game is more fun with more people doing things together.

How many worlds would you need to close to reach server populations of those times. And with all those instances to cater to less-social players, how much of an increase will you see in hubs.
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27-Apr-2019 19:08:58 - Last edited on 27-Apr-2019 19:11:37 by UrekMazino

UrekMazino

UrekMazino

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BeniqnCorax said:
As for topic itself, I'll give it "no support". If I want to be in busy environment, I'll hop into more populated worlds.

Crazy, we could have such a simple solution to this issue instead of all the suggestion for instance locations, instanced resources, instanced DnD/minigames, rework/improve coop slayer, tweaking spawn rates etc.
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27-Apr-2019 19:15:23

UrekMazino

UrekMazino

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Howey said:
scousy said:
Howey said:
Thanks for the bump^ Free bump for less worlds woot!

Let's hope RS3 mobile bring's a lot of new players.



Less worlds will do nothing to make new players join.



Less world's = world's not as empty meaning when they walk around they don't feel as if the game is dead! So ya it don't bring new player's to the game but will help them stay.

Also they could run into more player's who might talk/help them, maybe even recruit them to a clan guide them on there journey.

A game that looks full will for-sure bring more players in. YouTube reviews of channels saying this game or that game has no player base then advising viewers to avoid that game ect...

With all these instance suggestions, I wonder how big of a difference will it make since you won't be seeing players in them. And, if the new players are joining worlds with <100 players in it, expecting to see players running around everywhere... I won't know what to say to them except: What exactly were you expecting?
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27-Apr-2019 19:21:10

UrekMazino

UrekMazino

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Howey said:
@UrekMazino

Everything you highlight has Been answered. So when will you come up with a new reason why this shouldn't happen?

We don't need to convince you btw just Jagex let them decide who has a better point.

I'll respond to you when you make a new point and not repeat yourself.

I went back to read old posts, the ones I pointed out were not answered. I never said you have to convince me, why did you think I want you to convince me?
MsCole said:
Welcome back, thank you for bumping the thread again... You don't seem to hate the forums too much, you're around quite often ;) but thank you for the reply...

np
MsCole said:
For instances on Mini-games, there can be a limit of players before it goes into a NEW instance. Say, like... 10-20 players max per instance for caches?

That may fix the problem, but like I said earlier, all these changes are probably way more work and effort than keeping servers open. Not to mention what new plethora of bugs it can introduce. (Take the chargebow change for example, was supposed to be a simple fix, one change caused a bug, then got fixed but caused new bug, now fixed again but we have that really annoying popup each time we switch, even when using weps that don't use ammo like chins.)
MsCole said:
Also, I have actually addressed all of this, as of now.... clear and plain... IF you think I have not, take a closer look... Just because I don't name something specifically does not mean I or some others has not addressed it.

I didn't limit my search for answers to your replies only. But since you won't address them, I don't see much reason to come back here anymore.
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30-Apr-2019 17:44:50

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