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Bank Rework - State of Play

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Miu

Miu

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Mod Shauny said:
As originally stated, there were no plans for Bank Placeholders, this is not true, as mentioned by Mod Hunter last night (one of the developers of the initial bank rework concept) bank placeholders are currently in the process of being prototype by the engine team. This has been very under the radar, even more so internally, as you can imagine we're just as excited about the thought of it as you.

The prototype being under the radar was simply due to the fact that we didn't want to raise expectations especially when it's still possible this approach won't work, but it's better to say that it's being prototyped than to incorrectly say it's not worked on or planned.
So this has been in the process of being prototyped, "while under the radar," for 2 years? Or is this just a way of saying that someone looked at it for 5 minutes and you're trying to play it off as not as bad as things seem?
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21-Dec-2018 22:53:21 - Last edited on 21-Dec-2018 22:57:38 by Miu

Miu

Miu

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Mod Shauny said:
Save-game size:
- Think of an item with the most amount of variables attached to it (Augmented, both gizmos etc) - this item is the most costly per bank slot server side. Multiply that up by the number of bank space, then add a bit more. Now multiply that by the maximum amount of players that you need. That's the amount of storage space we need to make sure we always have allocated at all times to make sure we can always save the player's game state.
- Adding a little bit of bank space per player equates to a huge amount. We're aware of the problem, and we're not unsympathetic to the issue players have.
- We did a study into how many people it affects. It affects quite a decent chunk but not as much as you'd expect.
- This is why our emphasis on content has been focused around "inventories", one example is the upcoming Player Owned Farm farmhand update which we're using to help save on your bank space.


My apologies, but I don't understand how "inventories" helps at all. Does it not contain the same amount of user data, but with the added downside of needing a new interface to store it in?

Secondly, why not add a reasonable limit to some of these items (augmented gear, etc)? Helping out everyone would be a lot better than restricting development for a couple people that have over 100 slots of augmented items. If it's such a big issue, then surely it deserves a solution sooner than later?
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21-Dec-2018 22:56:59 - Last edited on 21-Dec-2018 23:06:47 by Miu

Miu

Miu

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Original message details are unavailable.

Why can't we do what Old School RuneScape has done?

*bits taken from /u/JagexHunter 's post*

It's the most frustrating thing about it for sure, why can they get these features that we can't?

The key answer there is in items. Old School placeholders are automatically generated objects, like notes. This means each item actually has multiples types, for example:

- Item
- Item (Noted)
- Item (Placeholder)

Being the game from 2007, Old School has a significantly lower amount of items. We can't take this approach as it would push the item ID over the current limit. That limit *can* be raised, but a lot of non-game features would need to be updated. That's things like GE, adventurer's log, forum avatars, and many more like that which becomes a huge amount of work. Additionally stuff in particular such as the GE will also impact Old School as both games share that module (same as how both games have to receive the same friends chat updates at the same time)


You wanna use less item spaces? Implement less redundant variants of treasure hunter lamps and the like. Remove grimy herbs and implement the xp for cleaning into adding herbs to the vial (have factory outfit double that xp or something to compensate the change).

There's more stuff you can do, but once again, this is a problem that needs to be approached sooner, rather than later. You're going to need to raise the limit at some point if you keep implementing things like the mining and smithing rework, where armor/weapons have like 5 different tiers of everything now.
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21-Dec-2018 23:00:37 - Last edited on 21-Dec-2018 23:30:32 by Miu

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