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Content Poll - Prestige

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King Bibbler

King Bibbler

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"If the prestige system was really aimed at the majority of high lvl players as you so claim I'm almost certain that the majority of us high lvl players would much rather prefer skill lvls increased from 99 to 120. Yea, you say that increasing skill lvl caps would take a lot of time but doesn't everything that comes out great take a lot of time too? Even if it would take a year at the drawing board I would still be for 120 lvls."

A quote spoken here earlier ^

~~~~I disagree with this with all my heart. I don't particularly like prestige however I think it's a far superior idea to raising all skills to 120. The reason I think prestige is a superior idea is because it's impractical. If you raise all skills to 120 you effectively put the endgame beyond 99.999% of the population as 120 skills in game would provide practical in game advantages to those who got lvl 120 vs prestige which would only provide cosmetics. Suddenly being an endgame character would only be a thing for people who played 16+ hours per day and a thing of the past for 99.9% of the population as you would need nearly 3B xp to be maxed which only ~15 players have in the 14 years this game has existed.

It's totally unrealistic to expect anyone to be maxed and achieve all 120 skills provided that statistic therefore I think it's a terrible idea to make anything beyond 99 and 120 for dg ONLY practical.

Everyone wants to be the internet tough guy and pretend that they would be one of the people to get 120 all skills and be all for the update. The truth is if you are outside of the top 50 you don't have a prayer, and I don't think the people who support all skills to 120 have taken the time to think through that there is a 99.999999% probability they will never reach what they are supporting, and the result will be their character always being weaker than someone elses rather than equal.

I don't care about infinite hiscores, I do fear the threat of inability to have all practical in game abilities.

17-Oct-2013 14:47:59

King Bibbler

King Bibbler

Posts: 1,314Mithril Posts by user Forum Profile RuneMetrics Profile
Voted yes for prestige across multiple accounts, just so Jagex doesn't get the idea that they should implement 120 all skills as an alternative and make the longest rpg to max as it is...... infinitely far beyond everyone's reach and thus impossible to for PRACTICAL PURPOSES max out.

17-Oct-2013 14:49:49

King Bibbler

King Bibbler

Posts: 1,314Mithril Posts by user Forum Profile RuneMetrics Profile
Cinderlynn said:
I'm not really against this update I would just rather they raise the level cap and add more high end content!


Trust me Cinderlyn, nobody outside of the top 50 players would get 120 all skills for many many years to come (In all probably the remainder of the time this game still exists). Do you really want your character to become that outclassed or that irrelevant forever?

Unless you plan to gain ~2.6 B xp in the blink of an eye (which I might add is impossible considering it takes years and years to even consider getting 1B xp) I would reconsider your stance on this one.

17-Oct-2013 14:54:26

King Bibbler

King Bibbler

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CPU Neptune said:
"Suddenly being an endgame character would only be a thing for people who played 16+ hours per day and a thing of the past for 99.9% of the population as you would need nearly 3B xp to be maxed which only ~15 players have in the 14 years this game has existed."

Battle Beef, you're thinking of that the wrong way. You're suggesting that raising the cap wouldn't bring new methods to train. The current xp rates over the 14 years means nothing if the cap is raised. The whole point of such a design is not only to raise the cap but along with it raise the speed at which xp is gained.

It's still a punch to the face for players who got to 200m before such an update but you got to remember, 200m hunter was reached far before jadinkos were released effectively reducing the time it took to level to 99 hunter by 1/2 to 2/3rds of the time


Even if these new methods multiplied experiences rates 4 times over!!! This would still be the equivalent to getting ~26 M xp per skill in the current system (excluding new methods), this is literally twice the xp required to max the game out currently, which albeit more reasonable than my previous post suggested is still very unreasonable for the vast majority of players.

Runescape already takes longer to max out than any other mainstream RPG I have every heard of and there is absolutely no reason to make that even more ridiculous. And yes, doubling the xp required to max which already takes countless years for people to reach qualifies as rediculous.

I'm thinking about this just right thank you. Do you honestly want to put that much more work in just to remain relevant? One trip to max xp wise is plenty enough for me.

17-Oct-2013 15:05:26

King Bibbler

King Bibbler

Posts: 1,314Mithril Posts by user Forum Profile RuneMetrics Profile
Cinderlynn said:
I've never been a competitive player I just play for the fun of it! WOW still raises their caps with every new addition and it works fine! Why do people have such an issue with whether this game has end content or not! Jagex wants people to have a reason to keep on playing! No one's forcing you to keep playing! So because some people don't want have to do any more major skilling jagex shouldn't be allowed to add high level content!


WOW doesn't have a problem with raising their level caps, because comparitively to runescape caps, WOW caps take no time to get.

getting level 90 in WOW is not even remotely comparable to the kind of time it would take to get 120 all stats. It works for WOW because the time it takes to achieve the new cap is reasonable. This is absolutely not the case with runescape.

17-Oct-2013 15:17:29

King Bibbler

King Bibbler

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Mr RobinHood said:
Takai said:
King Bibbler said:
Cinderlynn said:
I'm not really against this update I would just rather they raise the level cap and add more high end content!


Trust me Cinderlyn, nobody outside of the top 50 players would get 120 all skills for many many years to come (In all probably the remainder of the time this game still exists). Do you really want your character to become that outclassed or that irrelevant forever?

Unless you plan to gain ~2.6 B xp in the blink of an eye (which I might add is impossible considering it takes years and years to even consider getting 1B xp) I would reconsider your stance on this one.


Why are you so obsessed with maxing? Don't you see that's what's so wrong with this game now? This game has become all about getting to max, and none of the journey matters anymore. Back in this game's prime, it was amazing for a person to even have one or two 99s. Getting 99s was insanely hard, probably harder than getting 120 would be today, and yet people were okay with that. People were proud of having level 70 all skills, and that was all you really needed.

But people like you, as of the last few years, have become increasingly obsessed with "finishing" a game that was never designed to be finished.


Exactly!


Do you enjoy being a sub capable character? I certainly don't, I want to enjoy what a game has to offer in entirety, not spend the rest of my time in game dreaming about having what is unattainable.

You both do realize if this happened both of your prayers of ever maxing would be totally gone. If you get a kick out of being an irrelevant character for practical reasons then i guess to each their own, but I never want to be made irrelevant or sub par in this game by an update that forces me to either lose my life or forfeit my goals of maxing/comping.

17-Oct-2013 15:23:19

King Bibbler

King Bibbler

Posts: 1,314Mithril Posts by user Forum Profile RuneMetrics Profile
Stinkowing said:
Vanagloria said:
I vote 'yes' for the prestige system. I believe the Mods over at Jagex should come to terms with the fact that an overwhelming percentage of their player base consists of reactionary 14-year-olds who do not bother to read the entirety of any given update and contemplate the ideas put forth in a rational way or with any form of depth.

The prestige system is optional and exists as an open concept for those who enjoy the (calming in my opinion) grind of raising their skills beyond its now standard range. There are rewards, which I'm sure do not offer any competitive advantage in-game, and the hi-scores table would exist, again, as an area of (greater) competition.

Your intentions are understandable and much appreciated but I do very much think a mistake is being made in giving so much power to the player-base in regards to what does and does not become a part of the Runescape experience. Additionally a large collection of players come from the "any change is bad change" mindset, refusing to let go of their subjectively "greater" past experiences; the "glory days of Runescape" as some refer to it. Continuing down this path will result in stagnation of more elaborate game content whether it be good or bad. For example:
1) Evolution of Combat update - Met with massive disapproval
2) Interface update - Met with disapproval
3) Bonds - Met with massive disapproval
Even the custom competition was met with hostility in the case of a few players...

That's just my two cents for whatever its worth.


This player needs a medal and a trophy and whatever we can give him for speaking the truth. Seriously, the part I've bolded, I totally agree with.

That said, I voted No for Prestige, in part because of a clicking error...but oh well.

17-Oct-2013 15:28:01

King Bibbler

King Bibbler

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Cinderlynn said:
Not everyone plays this game just to be better than everyone else! I actually prefer quests to skilling! Hey and if people have already managed to get 120 dungeoneering wha is wrong with training the other skills up to that?


I don't play this game to be better than anyone. I don't even care about the hiscores. As a pragmatist I think xp beyond 99 in a skill or beyond 120 in dg is worthless as the caps currently stand because it doesn't give you anything practical in game.

that mentality makes it obvious that I don't care about competition. I do however care about being able to access all the content in the game, and this includes the endgame content which would be compromised were all skills to be raised to 120.

Why dg 120 and not other skills 120? Think about that for just a second.... (prayer, agility, slayer, and many other rates vs dg rates? it's a no contest) Dg is 120 because it was designed to be 120. Skills that were designed to be 99 should be exactly that.... 99. If they want to add an ENTIRELY new skill with xp rates designed for a 120 cap then fine. But old skills should stay where they are.

17-Oct-2013 15:38:28

King Bibbler

King Bibbler

Posts: 1,314Mithril Posts by user Forum Profile RuneMetrics Profile
Cinderlynn said:
Also a good idea I was really just suggesting it as opposed to the prestige things plus eventually they're going to add stuff to the higher level of the game that are going to look weird as a reward for level 99!


I like the idea of armor, weapons, familiars, and allies you can level as well as maybe even an introduction of interskill specialties per character far better than a raise to the skillcap. It would add somewhere to go that could end up being quite extensive while not making max cape unreachable.

17-Oct-2013 15:52:21

King Bibbler

King Bibbler

Posts: 1,314Mithril Posts by user Forum Profile RuneMetrics Profile
Pretty said:
Sorry for posting so much. But another reason why I voted 'no' was that it took me 7 years to get to where I am now (2461 ttl). It will probably be another year for me to max... Most people will max in a 5-10 year period. Realizing new skill levels with that much xp, it could take people another 10-20 years. Then to get the next prestige, another 15-30 years. It will take a lifetime to max your account truly.

~Love Israel


This is the exact same reason I don't want 120 skills.

I don't mind prestige as much because it's impractical. It gives you no measurable benefits in game.

In my opinion they should scrap both ideas, and add more and more new skills (which there is always room for).

In Jagex's own words from a 2012 Q+A wider not deeper would be better.

But if I had to pick the lesser of two evils I would definitely go with prestige.

17-Oct-2013 15:54:57

King Bibbler

King Bibbler

Posts: 1,314Mithril Posts by user Forum Profile RuneMetrics Profile
Rohiit said:
Tentacles said:
Voted yes because I do not want to see 120s released, not ever


Voted "yes" cause of same reason.


Adamantly agree with all the points presented in Lord G Rahl's post.

for those saying it will open up new content for them..... no 120 skills would not... primarily because unless you are a top 15 hiscores player with the ~2.8B xp required, you would be very unlikely to ever reach all 120's. Plus if your sub 1B don't even pretend you would have a shot at all 120's because it takes people with only half 2.8B 10+ years to get there. (120+ would be only for 16 hour per day dudes, and everyone else would get the shaft and be forever condemned to not be endgame)

Prestige however is impractical, it is vanity only, therefore while I don't support either, I find prestige to be the far lesser of two evils.

Voted "yes" so hopefully Jagex never considers 120 skills all skills. (that said, NEW skills DESIGNED to be at 120 rather than old skills designed to be at 99 that were just recapped; like dg for instance are fair game. Also I am not opposed to 104m xp milestone capes. Just don't raise old 99 skills to 120 for numerous reasons that have already been stated scattered throughout this thread)

17-Oct-2013 17:02:42

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