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Mod Ronan

Mod Ronan

Jagex Moderator Forum Profile Posts by user
Hey everyone,

For the sake of making it easier to make small content suggestions, rather than having to make a standalone thread, please use this thread to post any ideas you have.

If you would like to write a detailed, fleshed out content suggestion then you would be better off making a dedicated thread. Try to keep suggestions in this thread reasonably short.

Feel free to offer feedback/discuss ideas in this thread, too. Having feedback on suggestions makes it easier for us to gauge whether an idea is worth pursuing.

Thanks.
@JagexRonan

29-Apr-2015 15:29:07

Metalkon
Nov Member 2017

Metalkon

Posts: 1,224Mithril Posts by user Forum Profile RuneMetrics Profile
Something needs to be done with Vet'ion, here's a short list of possible solutions.

1) Remove one of its forms.
2) Remove the hellhounds (or only spawn lv214 ones on reborn)
3) Nerf the crushing defense of greater hellhounds
4) Allow players to attack Vet'ion while hellhounds have been spawned.

I also believe that wilderness boss loot should be buffed back to its glory days (used to be 100k+ every single kill when they were new). They are harder than zulrah and in the wilderness, they should at least have comparable loot.

Also


I also believe that something should be done with the wilderness lava maze dungeon. I'm mostly a PvM'er and I absolutely love the feeling of danger when fighting profitable monsters in the wilderness and support risk-vs-reward playstyle. The lava maze is completely out of date dead content with so much potential for endgame. A new boss monster or rebuilt dungeon could be introduced there, even if it was a safe-zone like kbd lair it would be better than nothing. The two unpopular demi-boss's could use a little bit of love too...

Oh and please buff slayer monster loot because things like gargoyles and Nec.hryael's have loot comparable to mid-level f2p monsters... you're basically killing monsters that drop bad loot... to unlock monsters that drop bad loot... until the highest levels.

Ask Mod Ash about that slayer dungeon idea I talked to him about which he liked, the one with rooms/keys/boss, he should remember it and if not it was in a twitter msg a couple weeks ago. The original idea was wilderness but it doesn't have to be wildy.

PS... Buff Torag's Hammers

29-Apr-2015 15:36:15 - Last edited on 12-Jul-2016 05:44:26 by Metalkon

Threat
Oct Member 2012

Threat

Posts: 10,053Opal Posts by user Forum Profile RuneMetrics Profile
Can you change/fix the way KQ determines who gets the drop? As of now, it only matters who did the most damage on the 2nd form.

EDIT: Thanks for adding this!

29-Apr-2015 16:53:16 - Last edited on 29-Jul-2017 00:54:22 by Threat

Dark Drathos
Sep Member 2009

Dark Drathos

Posts: 451Silver Posts by user Forum Profile RuneMetrics Profile
To keep it short and sweet, please add single-way combat sections to a few of the existing Clan Wars purple portal maps. Perhaps add a 4 x 12 non-multi-combat grid around the portals on those maps? This does not have to include all maps, but it is a definite need for some. I think this is a much needed addition to help spark some more life into the Clan Wars community we're working to revive.

29-Apr-2015 17:19:19

Fosbinder
Jan Member 2014

Fosbinder

Posts: 6,478Rune Posts by user Forum Profile RuneMetrics Profile
In-game Item

Notebook


Open
Note Book


Opening the Note Book will bring up an interface that looks similar to books already ingame , except empty.

1-5 pages would be available to fill with anything you would like , be it potion recipes or slayer monster weaknesses .

A copy of your Note Book will always be stored inside POH Bookcases so that it may be disposed of and retrieved when desired.

29-Apr-2015 17:40:29

Xiahou Cow
Dec Member 2007

Xiahou Cow

Posts: 3,274Adamant Posts by user Forum Profile RuneMetrics Profile
Dark Drathos said:
To keep it short and sweet, please add single-way combat sections to a few of the existing Clan Wars purple portal maps. Perhaps add a 4 x 12 non-multi-combat grid around the portals on those maps? This does not have to include all maps, but it is a definite need for some. I think this is a much needed addition to help spark some more life into the Clan Wars community we're working to revive.


I second this. Really would like to see the addition of single-way added back to Clan Wars. Recently the Classic map was reworked to be more like the original, yet it still is missing the old multi-way and single-way combat zone placements.

Any chance we could at least get the Clan Wars Classic map to be as it was when initially released? There were multi-way and single-way combat zones spread throughout the entirety of the map.

Of course, more single-way zones in other maps would be welcome as well.
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29-Apr-2015 17:46:09 - Last edited on 29-Apr-2015 17:47:32 by Xiahou Cow

Torchick

Torchick

Posts: 16,548Opal Posts by user Forum Profile RuneMetrics Profile
Thanks for this Ronan.

Ironmen should receive drops if someone deals less than 25% damage to the enemy. Currently, if an ironman is slaying or PvMing, all it takes is someone to hit the enemy for 1 damage and they can't receive their drop.

I think making it so that if the ironman has dealt at least 75% of the damage to the enemy it allows them to receive the drop still.
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29-Apr-2015 18:25:43 - Last edited on 29-Apr-2015 18:29:57 by Torchick

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