Ability to teleport on the same tick as being teleblocked.
Removal of teleportation whilst in combat within the Wilderness. ( 5 tick delay after last combat hit. )
Obtaining a skull from attacking a player just as they teleport without doing any damage. ( Not even hitting a 0. )
Ability to box NPCs without the attacking player being able to override the NPC, which was possible with magic in Classic.
This could extend to simply making the perimetre of the Npc's walking radius to that of multi instead of single.
Single zones would still remain, just now ie ; The Wilderness Graveyards wouldn't be used as an O.P escape route. Same with Green dragons & numerous other spawns.
This'd be only applied to the Wilderness. Some Npc's walking radius's may need to be altered in order to prevent O.P farming methods. Howbeit, even if some are farmed more easily, ie ; Magic axes, the balance would come from the extra Risk which would remove a good chunk of the expected profits.
Bots would find this a major issue.
-------------------
The other alternative would be to allow players to be attacked by 1 Npc & 1 player in Single zones, if the engine allows for it.
Ladder & cave entrance abuse
Wilderness ladders & cave entrances are continually abused to wear down the 10 second combat time to aid players logging out.
Put a 5 tick delay on both ladders & cave entrances after the initial entry or climb.
MP1 ... ?
Cancer Cure Hits the Market! Car-T Cells Youtube.
Removal of teleportation whilst in combat within the Wilderness. ( 5 tick delay after last combat hit. )
Obtaining a skull from attacking a player just as they teleport without doing any damage. ( Not even hitting a 0. )
Ability to box NPCs without the attacking player being able to override the NPC, which was possible with magic in Classic.
This could extend to simply making the perimetre of the Npc's walking radius to that of multi instead of single.
Single zones would still remain, just now ie ; The Wilderness Graveyards wouldn't be used as an O.P escape route. Same with Green dragons & numerous other spawns.
This'd be only applied to the Wilderness. Some Npc's walking radius's may need to be altered in order to prevent O.P farming methods. Howbeit, even if some are farmed more easily, ie ; Magic axes, the balance would come from the extra Risk which would remove a good chunk of the expected profits.
Bots would find this a major issue.
-------------------
The other alternative would be to allow players to be attacked by 1 Npc & 1 player in Single zones, if the engine allows for it.
Wilderness ladders & cave entrances are continually abused to wear down the 10 second combat time to aid players logging out.
Put a 5 tick delay on both ladders & cave entrances after the initial entry or climb.
Cancer Cure Hits the Market! Car-T Cells Youtube.
14-May-2018 05:02:35 - Last edited on 06-Dec-2018 12:59:54 by Fenforge