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Broken PvP mechanics

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LunaTickz
Jun Member 2014

LunaTickz

Posts: 858Gold Posts by user Forum Profile RuneMetrics Profile
& yet once again, in Classic, Magic offered the ability to cast it whilst in combat.
It wasn't an issue then.
Once again, what does that have to do with anything? Are you implying classic is how this game should be? No one knows why it being like this in classic matters. Why do you keep bringing this up? It's not an issue if you don't literally stop attacking people long enough for them to box something.

Yet it was an issue that was addressed in D.M.M with a simple delay after the first entry.
It's a different game mode, and you're not even replying to the point that an alternative does exist. It's only an issue if you have chosen to limit yourself and refuse to use basic strategy. In fact it's not an issue by definition, it's your problem that you created with your own refusal to use a obvious solution.

I'm surprised you felt the need to put "stop" and "wanna go some more" when you didn't have one functioning argument. (Note I agree the skull on teleporting thing could go either of many directions) You have zero capacity to argue, and only presented deflection and random information with no explenation expecting the reader to jump to conclusions for you.
Not surprising, this entire thread is about your own problems you've created with your inability to pause for a moment and think things out.

04-Oct-2018 03:25:12 - Last edited on 04-Oct-2018 03:26:24 by LunaTickz

Fenforge

Fenforge

Posts: 2,557Adamant Posts by user Forum Profile RuneMetrics Profile
LunaTickz said:
Made up number. You've only addressed one of two alternatives and ignored the other. Sure let's say your made up number is accurate, the point still stands.

Go & count all the tiles & prove me wrong..
LunaTickz said:

Sure it was like that in classic, but you have no point beyond that.

& it worked in Classic, player's were not able to teleport from combat. Why was it changed?
LunaTickz said:

No one knows why it being like this in classic matters. Why do you keep bringing this up? It's not an issue if you don't literally stop attacking people long enough for them to box something.

The ability for player's to mage whilst still in combat with a NPC prevented player's from X-ing the client, in such areas as the Axe Hut, as too it would serve the purpose on Oldschool from the ability to box NPC's to avoid PvP combat. & combined with the subtraction of teleporting whilst in combat, would make for a greater Wilderness. That we once had, & deserve again.
LunaTickz said:

It's a different game mode, and you're not even replying to the point that an alternative does exist. It's only an issue if you have chosen to limit yourself and refuse to use basic strategy.

It's still PvP based, & this's a PvP issue.
MP1 ... ?
Cancer Cure Hits the Market! Car-T Cells Youtube.

04-Oct-2018 04:06:27

Fenforge

Fenforge

Posts: 2,557Adamant Posts by user Forum Profile RuneMetrics Profile
A part resolution has been achieved.

Anti-spam Change to Rev Caves Entrance

" Players are now prevented from spamming the entrance/exit to the Revenant caves to avoid PKers. This applies to all game modes and will not be restricted to Deadman.
"
MP1 ... ?
Cancer Cure Hits the Market! Car-T Cells Youtube.

06-Dec-2018 13:04:06

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