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Broken PvP mechanics

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PapaJon

PapaJon

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runeage111 said:
Revs can be killed by noob accounts. They do not require any levels at all. Once again, your lies are as transparent as clean glass.

It might have gone up in the last couple days but it isn't 80k all the time. So once again, your lies are obvious.

The failure of the vote did not change anything. Since the game was not being destroyed before the vote, the vote obviously did not destroy the game, but the jmods response to us not licking pkers boots did.

You might keep the game alive for another year, but pkers have put the final nail in the coffin. Of course that is what you wanted all long.


They require skill to get away from clans.

Woodcutting alts are botted for a reason. It's a worthless activity that can be chopped by noobs.

You're allowed be unskilled, but know your displace. Disrespecting the PKers via spite votes will not be tolerated.

The game's been dead since the GE passed a poll thanks to bot accounts being spam created. It won't die off for good just because you want it to my precious wannabe PMod gold farmer dib.
Stop luring PKers outside the wilderness, it's unfair.

25-Jul-2018 16:20:02

Fenforge
Sep Member 2018

Fenforge

Posts: 2,301Mithril Posts by user Forum Profile RuneMetrics Profile
On the Bounty Hunter world, it appears that players can override attacking Npc's to attack their target.

Could this coding not be applied somehow to all of PvP at a cost?
MP1...?
Cancer Cure Hits the Market! Car-T Cells Youtube.

31-Jul-2018 23:18:18

Fenforge
Sep Member 2018

Fenforge

Posts: 2,301Mithril Posts by user Forum Profile RuneMetrics Profile
Perhaps as a starting measure would be to make some Wilderness Npc's de-agro, such as the Green dragons & Zombies in the Graveyards. MP1...?
Cancer Cure Hits the Market! Car-T Cells Youtube.

02-Aug-2018 04:46:19

Jaydos
Feb Member 2017

Jaydos

Posts: 494Silver Posts by user Forum Profile RuneMetrics Profile
Maat said:
However, could you imagine how gimmicky and "unnatural" it would feel to be teleported another 0.6 seconds later?


Yeah kinda like trying to pk as an aussie in the only active pvp/bh worlds lol.

12-Aug-2018 23:23:48

Jaydos
Feb Member 2017

Jaydos

Posts: 494Silver Posts by user Forum Profile RuneMetrics Profile
Fenforge said:
On the Bounty Hunter world, it appears that players can override attacking Npc's to attack their target.

Could this coding not be applied somehow to all of PvP at a cost?


Yeah it could and it should.

12-Aug-2018 23:24:25

Fenforge
Sep Member 2018

Fenforge

Posts: 2,301Mithril Posts by user Forum Profile RuneMetrics Profile
Fenforge said:
On the Bounty Hunter world, it appears that players can override attacking Npc's to attack their target.

Could this coding not be applied somehow to all of PvP at a cost?

Jaydos said:

Yeah it could and it should.

Once the first attack on another player has occurred, a 10 tick loop that allows both players not to be attacked by any nearby Npc's, & if another attack happens, the 10 tick loop could just repeat, as not to make the Npc's that need to be aggressive to protect key resources.
MP1...?
Cancer Cure Hits the Market! Car-T Cells Youtube.

19-Aug-2018 01:16:15

Fenforge
Sep Member 2018

Fenforge

Posts: 2,301Mithril Posts by user Forum Profile RuneMetrics Profile
Fenforge said:

Ability to box NPCs without the attacking player being able to override the NPC, which was possible with magic in Classic.

This could be be an ability only offered to player's that have a PvP skull above their head.
MP1...?
Cancer Cure Hits the Market! Car-T Cells Youtube.

16-Sep-2018 00:30:32 - Last edited on 16-Sep-2018 00:31:29 by Fenforge

LunaTickz
Jun Summer Special Member 2014

LunaTickz

Posts: 857Gold Posts by user Forum Profile RuneMetrics Profile
Removing teleportation whilst in combat within the wildernes.
There are multiple answers to this. 1. Go above 30 wild. 2. Use teleblock.
Not sure how this mechanic is "broken." You chose to engage in a zone where teleports are available.

Obtaining a skull from attacking a player just as they teleport without doing any damage. ( Not even hitting a 0.)
If you don't want to skull do not attack other players. You're retroactively deciding it wasn't worth it to skull. You're asking for consequence to be removed from poor decision making AFTER you realize it was a bad plan.
If what you attacked can teleport away so can you. Just clan wars portal and you're back to being unskulled in a matter of seconds.
I'll give it to you though, while a waste of time to change this is actually somewhat "broken."
On the other hand you attacked someone who hasn't attacked you first, and you deserve the skull 100%.


Ability to box NPCs without the attacking player being able to override the NPC, which was possible with magic in Classic.
See you actually specified that you're an ATTACKING player. You've allowed enough time to get combat with another npc. If whoever you're attacking got a box ever you should consider it a failed kill. If they can box an npc they can box an alt/other player. You should attempt to control the situation enough to not create this problem for yourself in the first place.

Ladder & cave entrance abuse
This is a non-issue. The solution to this is to team up with someone and control both sides. Have a preset floor level. You have decided to limit yourself by not using basic tactics to achieve your goals. This is a problem with you and your strategy not the game itself.
"Walking is broken! I can't have my shoe laces tied together and walk!"

Every single thing you have mentioned is a problem with your strategy and decison making.

03-Oct-2018 23:12:41

Fenforge
Sep Member 2018

Fenforge

Posts: 2,301Mithril Posts by user Forum Profile RuneMetrics Profile
LunaTickz said:
Not sure how this mechanic is "broken." You chose to engage in a zone where teleports are available.

Which is almost 75% of The Wilderness.... O_o Stop.
LunaTickz said:

On the other hand you attacked someone who hasn't attacked you first, and you deserve the skull 100%.

& I deserve my hit then.

& do remember in Classic, a player couldn't teleport whilst in combat.

See the comparison?
LunaTickz said:

You've allowed enough time to get combat with another npc. If whoever you're attacking got a box ever you should consider it a failed kill. If they can box an npc they can box an alt/other player.

& you've answered half the equation, so I'll finish the other half for you.

That same player can turn off auto-retaliate, & then let a NPC attack you. So then it interrupts the PvP combat.

& yet once again, in Classic, Magic offered the ability to cast it whilst in combat.

It wasn't an issue then.
LunaTickz said:

The solution to this is to team up with someone and control both sides.

Yet it was an issue that was addressed in D.M.M with a simple delay after the first entry.

Care to go some more?
MP1...?
Cancer Cure Hits the Market! Car-T Cells Youtube.

03-Oct-2018 23:25:01 - Last edited on 03-Oct-2018 23:56:26 by Fenforge

LunaTickz
Jun Summer Special Member 2014

LunaTickz

Posts: 857Gold Posts by user Forum Profile RuneMetrics Profile
Which is almost 75% of The Wilderness.... O_o Stop.

Made up number. You've only addressed one of two alternatives and ignored the other. Sure let's say your made up number is accurate, the point still stands. You're calling the game broken over your own lack of planning. An alternative exist which already solves the issue you created for yourself so this is irrelevant.
This is called "deflecting" you've changed direction into something irrelevant to draw attention away from the point at hand. It isn't a counter argument.
As for "stop" you're basically just sticking in your ears and yelling SHUT UP. Absolutely pathetic.

& I deserve my hit then.

& do remember in Classic, a player couldn't teleport whilst in combat.
Ok sure, but considering you're just now skulling the fight has likely just started and they likely won't die anyways. You've responded by changing your request entirely. Asking to not skull when attacking someone who teleported on the same tick is a different request than letting the attack load after/during teleportation.
Sure it was like that in classic, but you have no point beyond that. Why does it being like that in classic matter? Rs classic is not the pinnacle of game design. You've just brought up a bit of random information with zero explenation why it's relevant or not.

That same player can turn off auto-retaliate, & then let a NPC attack you. So then it interrupts the PvP combat.
Literally what? You could just attack the npc twice without it's aggressiveness changing and potentially attack the same player. What you just said was "the player could choose to put themselves in a less protected state." Which sure, I've seen it happen before. I'm not sure why you've mentioned people failing to box properly. That actually helps the pker(s) in that situation. It's one step off just stopping the boxing entirely. You have no point, and just created a situation where the person being chased basically commits suicide. LMAO WHAT?

Continued!

04-Oct-2018 03:13:46

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