I want this shop's currency to be awarded as a sort of extra incentive to these minigames instead of allowing various minigame currencies to be used in it. To achieve this, during a set time, 1 or 2 minigames will reward the currency in addition to their current rewards. During that time (maybe a week or 2) it would increase activity in these games.
Furthermore, I would like to see convenience/fun items in this shop. Nothing necessary or BIS.
Maybe something along the lines of a way to save runes when casting spells within minigames, portable board games that you can challenge people with, bank space saving ideas, like combining gear, cosmetic upgrades, etc.My Suggestion:
Cross Minigame Discussion - waiting since December 26th 2013
I havent had time to read all the comments so anything i say may have been suggested:
I would be worried, if all minigame currency was pooled as people would just work out which was was the quickest and grind it out.
If this system was implemented I think there should be a spotlight minigame every X amount of time that gives increased points.
Another option would be for each minigame to give different currency and you would need a combination of them to buy from the store.
Although i see the issue people may have by giving non minigame rewards to minigame i think these are important. Although lots of people might enjoy minigames there is just not enough people and you need the people trying to get items like Void and torsos to use in the rest of the game to populate minigames.
How about removing NMZ and putting its rewards into the minigame shop? A lot of people hate NMZ and are forced to do it because of those imbues why not bring life to minigames that require other people by making them have a little more incentive?