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Increase Dragonhide defence lv

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rishinger l

rishinger l

Posts: 1,725Mithril Posts by user Forum Profile RuneMetrics Profile
I'll keep it nice and simple.

How it is right now:

Green, Blue, Red, Black vambraces and chaps? - 0 defence.

Green, Blue, Red, Black Bodies - 40 defence


All of them are 40 defence....despite each colour being incrementally stronger then the previous one.



How i am proposing it should be:

Green dragonhide? - 40 defence all around

Blue dragonhide? - 50 defence all around

Red dragonhide? - 60 defence all around

Black dragonhide? - 70 defence all around

Blessed dragonhide? - 70 defence all around




Magic armour, gives a magic attack bonus
Ranged armour, gives a ranged attack bonus

Magic armour has a defence and magic requirement to wear it.
Dragonhide? has no defence level for the chaps and vambraces.


This logically makes zero sense and needs to be fixed in order to balance Ranged with magic.


Edit: Either that or have a flat 40 defence for every piece of the dragonhide armour sets.
It's more about fixing the inconsistency with dragonhide.

literally every armour that comes in sets has a flat defence level across each piece...even other ranged sets do, i.e 3rd age, blessed, karils, armadyl....the only exception to this is dragonhide where 2/3 pieces of the set don't have a defence level.

05-Feb-2019 10:15:22 - Last edited on 07-Feb-2019 07:19:22 by rishinger l

FisherGaming

FisherGaming

Posts: 4,949Adamant Posts by user Forum Profile RuneMetrics Profile
Personally, I'd just remove the Defence requirement on all the bodies, but add the Dragon Slayer requirement to all of them.

Seems better to apply consistency to one slot than to every other slot.

At the very least, the Defence requirement shouldn't be so high, since you have to level two skills to wear the armor, whereas Melee and Magic only have to level one only has to level up one, and Magic has to level up Defence about half as much.

Exceptions could be made for the defensive sets, kind of like Splitbark for Magic.
There'd be no need for 3rd party clients if the default one was decent. I vote no to all non-PvP Wilderness updates, and yes to all PvP Wilderness updates. If you want to revive the wilderness, encourage players to PvP, not lure them to the Wilderness to be victims.

05-Feb-2019 12:25:21 - Last edited on 05-Feb-2019 13:31:01 by FisherGaming

rishinger l

rishinger l

Posts: 1,725Mithril Posts by user Forum Profile RuneMetrics Profile
FisherGaming said:
Personally, I'd just remove the Defence requirement on all the bodies, but add the Dragon Slayer requirement to all of them.

Seems better to apply consistency to one slot than to every other slot.

At the very least, the Defence requirement should be so high, since you have to level two skills to wear the armor, whereas Melee and Magic only have to level one.

Exceptions could be made for the defensive sets, kind of like Splitbark for Magic.


Magic has 2 levels to wear armour though....both magic and defence, it's only melee that has one.
And melee only has one because unlike mage and range, melee armours do not provide a attack bonus...(well, a few sets give a tiny str bonus...but if we want to be consistent then i'd be all for those specific sets of armour having a str requirment too...but thats a different issue.)

And if we're talking consistency then i'd argue about keeping ranged consistent with the other non-melee skill, magic.
If we're going consistency then either all magic and ranged armour should have 0 defence.
Or all magic and ranged armour should have tiered defence based on the strength of the armour.

And tbh....we don't want to support and allow a style of gameplay that encourages people to not level up their defence and forcibly keep their combat low...so removing the defence requirments on armour isn't a good idea....so instead, to keep it all equal we should increase the defence requirements and give people more incentive to level up their defence.

05-Feb-2019 12:46:42

TBowSpawnPls
Nov Member 2018

TBowSpawnPls

Posts: 5,204Rune Posts by user Forum Profile RuneMetrics Profile
More consistent to just bring all range gear in line with d'hide. Doesn't make sense for range war to require defence at all, but I'll be the bigger person and compromise and say the bodies can require 40 defence. Troll: A person that holds an opinion other than the most popular opinion on a forum, apparently**
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05-Feb-2019 13:26:06

FisherGaming

FisherGaming

Posts: 4,949Adamant Posts by user Forum Profile RuneMetrics Profile
rishinger l said:
Magic has 2 levels to wear armour though....both magic and defence, it's only melee that has one.
Yeah, but the Defence level is not equal; it's much lower.

Thus why I said:FisherGaming said:
At the very least, the Defence requirement shouldn't be so high
There'd be no need for 3rd party clients if the default one was decent. I vote no to all non-PvP Wilderness updates, and yes to all PvP Wilderness updates. If you want to revive the wilderness, encourage players to PvP, not lure them to the Wilderness to be victims.

05-Feb-2019 13:30:21

rishinger l

rishinger l

Posts: 1,725Mithril Posts by user Forum Profile RuneMetrics Profile
TBowSpawnPls said:
More consistent to just bring all range gear in line with d'hide. Doesn't make sense for range war to require defence at all, but I'll be the bigger person and compromise and say the bodies can require 40 defence.


The bodies already do require 40 defence...that changes nothing.

Plus like i said.
Melee armour? has a defence requirment.
Magic armour? has a defence requirment.
Half of ranged armour? Has a defence requirment.

I'm just trying to bring ranged in line with the other 2 combat styles to keep them all consistent.


And if you brought All ranged gear into line with d hide then it would make defence literally worthless for anyone training ranged....and it still wouldn't change the fact that it would be the only skill out of the 3 combat styles to not have defence requirements for its armour.
And like i said...i want all 3 styles to be consistent and balanced...so if we remove defence requirements from ranged, then naturally magic and melee would follow too...and then if we have that defence would be literally useless...hence removing defence is not a good idea.

And another major point here, is pures.
Pures go against the way the game is designed to be played by intentionally not leveling a core combat skill, and if we gave them more armour with no defence requirments? then there'd be even less reason for people not to be a pure.

And actively supporting people and encouraging them not to level a core combat skill and keep their combat level low? is not the sign of a healthy and balanced game.

05-Feb-2019 13:39:51

FisherGaming

FisherGaming

Posts: 4,949Adamant Posts by user Forum Profile RuneMetrics Profile
rishinger l said:
And actively supporting people and encouraging them not to level a core combat skill and keep their combat level low? is not the sign of a healthy and balanced game.
Not really.

It's kind of a part of every RPG.

It's called min-maxing.
There'd be no need for 3rd party clients if the default one was decent. I vote no to all non-PvP Wilderness updates, and yes to all PvP Wilderness updates. If you want to revive the wilderness, encourage players to PvP, not lure them to the Wilderness to be victims.

05-Feb-2019 13:42:16

TBowSpawnPls
Nov Member 2018

TBowSpawnPls

Posts: 5,204Rune Posts by user Forum Profile RuneMetrics Profile
Oh, are you saying we should dramatically increase the defence stats of all these items as well when we increase the defence level?

Anyway, why are you trying to change something that is consistent?
Troll: A person that holds an opinion other than the most popular opinion on a forum, apparently**
*******************************;<~~~~~~~~~~~~~~~~~~~~~~~~~

05-Feb-2019 14:30:12

rishinger l

rishinger l

Posts: 1,725Mithril Posts by user Forum Profile RuneMetrics Profile
TBowSpawnPls said:
Oh, are you saying we should dramatically increase the defence stats of all these items as well when we increase the defence level?

Anyway, why are you trying to change something that is consistent?


No, the defence stats should stay exactly the same.
And back to my main point...it isn't consistent with magic, melee or hell even the higher tiered ranged armour sets.


Like look at it this way.....blue, red, black dragonhide all gives more defensive bonuses then green, yet ranged is the only skill that doesn't require you to level defence to earn those bonuses.

Magic? you have to level defence to wield the stronger armour.
Melee? you have to increase defence to wield the stronger armour.
Blessed dhide, 3rd age, karils and armadyl? you have to increase the defence level to wield the stronger armour.


If we're going off solely consistencies alone then the biggest inconsistency is that dragonhide legs are the only leg armour in the game that doesn't have a defence requirement.
The vambraces? well...i'd ask them to increase the defence of those, but also put a defence requirment on RFD gloves too, to make it balanced and consistent.


But yeah, like i said....The biggest inconsistency is that dragonhide legs are the only leg armour in the game that doesn't have a defence requirment.

05-Feb-2019 21:53:00 - Last edited on 05-Feb-2019 21:53:46 by rishinger l

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