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Sliske Lab's - Time Puzzle

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Pupppy
Nov Gold Premier Club Member 2010

Pupppy

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So today, while searching for Linza's armor at the unofficial wikia, I ended up finding some of the concept arts of the Kindred Spirits quest (just by the bottom of its page), and what I found there really intrigued me.

If you open up the fourth picture there (labeled as "Concept art for scenery in Sliske's lair", you'll see the most interesting of them.


First, check the circle-triangle on the right of the image - it has three main corner symbols, which are described to represent spirit, fortitude and knowledge. The middle ball-with-two-eyes is stated to represent the soul, and the triangle that connects them represents a journey.

Ok, this doesn't say much on itself, but now I want you to check the circle star to the left-bottom of the same picture. You'll notice that there are seven corners to it, and three of them are the seen spirit, fortitude, and knowledge ones.

Looking closer, you'll also notice some arrows connecting the said symbols, taking the following order, in a loop:

Original message details are unavailable.

[Moon-ish Symbol] > Spirit > Knowledge > [F-ish Symbol] > [R-ish Symbol] > Fortitude > [Circle+Dot Symbol] > [Moon-ish Symbol] > (...)


or, with Sepulchre & Rondstat & Capt Lime's findings as the meaning of known astrology/alchemical symbols:
Original message details are unavailable.

[Moon/Silver/Memories?]
> Spirit > Knowledge >
[Jupiter/Tin/Growth)
>
[Motion/movement/rotation]
> Fortitude >
[Sun/Gold/Power]
>
[Moon/Silver/Memories?]
> [...]


now, if we compare them to the divine elder chronicles:

29-May-2016 21:19:21 - Last edited on 19-Jun-2016 23:06:21 by Pupppy

Pupppy
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Pupppy

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Original message details are unavailable.

From darkness is born light, the spark of life. The child is full of wonder, imagination, and innocence. Thus came Edda-Mah.
From Mah, the light by which to see, the dark in which to hide. The potential for all life, and a place for all things.
From matter is born shape, ever growing and changing. The youth increases in knowledge and power. Thus came Edda-Bik.
From Bik, the clay to shape, to build and destroy. Form and reform. The changing of states, of forms, of function.
From the cold is born fear, shrinking and death. The corpse lies still and lifeless. Thus came Edda-Wen.
From Wen, the cold to harden and freeze, to brittle and fracture the clay. The ending of things, to break apart. To reflect on the past.
From the heat is born passion, growth and life. The maiden feels love and joy. Thus came Edda-Ful.
From Ful, the heat to soften and burn, to work and fire the clay. The beginning of things, to start anew. To experience the now.
From life is born experience, wisdom and intelligence. The matron is nurturing and caring. Thus came Edda-Jas.
From Jas, the thought to lead them all. The preparation, the plan, the execution. To look to the future.


We can see some strong connection between those two sequences: both seem to indicate the order of events that happen in the flow of time; both have backgrounds linked with ancient beings (the first is seemingly to the mahjarrat race; the second with the elder gods themselves); and both can be taken as a never-ending cycle of time itself.

Of course, the main problem of linking these two orders is in the number that each one presents: the first presents seven time aspects; while the second only has 5 elder godly time aspects. But we can base on what is speculated and implied by ingame and jmod clues that there may be more than 5 elders in total.

29-May-2016 21:19:28 - Last edited on 29-May-2016 22:07:36 by Pupppy

Pupppy
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Pupppy

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There is the fairly famous sixth elder god; or the knowledge that Wen might be broken into two parts. And that not counting other possibilities that we have no clue as of yet, but which may be revealed in the future...

Anyways, my point is that I think that we can connect each of the symbol-aspects and the elder gods together!


Looking for the strongest and easiest link first, I think it is safe to say that Jas's experience, wisdom and intelligence and the aspect of knowledge are pretty obvious.

So from there we must connect both of their previous items in each sequences: Ful's passion, growth and life to the aspect of spirit, which I believe makes sense.

Jumping three items back in the first sequence, we reach that Mah's wonder, imagination, and innocence equals to the aspect of fortitude. Well ok, that might not make as much sense as the others, but the *ahjarrat might describe mah's aspect a bit differently than the original plan because she was stillborn and all, right?

But there is another option, since the above was done when counting Wen as just one item. If we count her two parts as two separate ones, we'll get that it is instead Bik's changing of states, of forms, of function equals to the aspect of fortitude instead, which I think might be a bit worse than the previous option.


Only problem is that, if we want to take the first option, linking Mah to fortitude instead of Bik, we are still missing one elder godly "thing" to match with its correlating time aspect!

That *thing*, however, might of not necessarily need to be a new god on itself.

It might, for example, be a fusion of the others, on the final state of the revision in which they destroy the whole universe perhaps - that way taking the seventh and strongest tier in the first sequence.

29-May-2016 21:19:28 - Last edited on 29-May-2016 22:11:13 by Pupppy

Pupppy
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Pupppy

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Or it might be about a temporary state in which the old elders are gone, but the new ones are still yet to fully hatch, being it the first tier then.

Or it might instead indeed just relate to a previous god to even the sixth elder god that (I assume) should come first before Mah herself - perhaps the sixth elder god managed to become incorporeal, while this new one may simply have died out and disappeared completely. Although, in this case,

I wonder what could be the time-aspect that was lost to the elders' family then? Something that they could live without, but that could of greatly helped in their tasks.. maybe reversing time on itself?? That would of been a good and incontestable start/end to a cycle, but I may be distancing too much of the main topic hehe..

29-May-2016 21:19:29 - Last edited on 29-May-2016 22:16:29 by Pupppy

Pupppy
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Pupppy

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Well in conclusion those are my thoughts on this matter, and sorry if they seemed a bit rushed or disconnected in its structure, but I didn't have too much time available to write this :/



Are there any thoughts, disagreements or new theories you may want to add to this?

Feel free to post! :)

29-May-2016 21:19:29 - Last edited on 30-May-2016 18:50:14 by Pupppy

Captain Lime
May Member 2019

Captain Lime

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This thread is very, very interesting...

Firstly, profiled. :D

Secondly, I did take a video of me doing the quest (Kindred Spirits - Citrus Edition on Youtube!), and towards the end of the first part (of the two that have been/will be put up) I did manage to get some very closeups of those two chalkboards on the video. I'm very curious to see how those fit together, and I'm gonna go back and look at those chalkboards to see what's up with them.

Thirdly, there appears to be two paragraphs of text at the bottom of the page, but they're in some sort of glyph system. They kinda look familiar - I'll see if I can track down Rondstat with his written word expertise and see if he can get in on this. I wonder if we'd be able to find anything out if we can translate those glyphs.
UPDATE: So, the bottom paragraph is just a vertical mirror of the top one. However, those symbols COULD have a connection to the Device below Pollnivneach. It might just be the part of me that loves Desert Lore, but some of the symbols, if graphically updated, could match. In any event, I crosschecked it with Dragonkin, Vampyric, Mahjarrat languages, and even the script found in the Wizard's Tower. None match.


UPDATE 2: Just had a thought - maybe if we can figure out where this script comes from, we can use it to figure out who Sliske's Master is? Provided his master gave him this knowledge...


Fourthly, there is another piece of concept art on that page, that has a picture of the chalkboard, the Vitruvian Sliske in two forms, a list with previous quests, and a Stone of Jas and all sorts of weird style figures on them. They don't seem to be like the Glyphs. Also, it has the Stone crossed out in red.

I'll be checking back on this, it looks very interesting.
^ "Some of those words were
STUPID.
" - Mod Raven

30-May-2016 05:14:42 - Last edited on 30-May-2016 05:42:02 by Captain Lime

Solanumtinkr
Jul Member 2009

Solanumtinkr

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Well none of the Elders listed seem to be interested in having sentient mortals about. Could the last symbol be related to an Elder connected to that aspect of life? Or that aspect alone? It's from the shadow of such an aspect that good and evil become more than just shades of grey, The purpose of adventure is to shine light into dark places,
Poke monsters with a sharp stick, Then steal anything that isn't nailed down!
To the Manor Born QFC 185-186-367-65788716

30-May-2016 09:02:02

Pupppy
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Pupppy

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@capt:
Ya if we knew what those glyphs all meant it would help a lot hehe :P But I'm not entirely sure if those aren't supposed to be just artwork to give it a better theme..

@sola:
Yup that could be :) but why would they be absent then? Could they have died to their own creation in a past cycle, and the others learnt from it?

30-May-2016 18:57:07

Solanumtinkr
Jul Member 2009

Solanumtinkr

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I was thinking the others could have forcibly removed them (an Elder) so Mah could suppress sentience. With the idea of making a perfect world only for them. And so each Revision would pass and with each passing less and less return for their effort, as sentient mortals would have been adding far more than they realised.

And so like a farmer not cycling his fields and over farming, their "fertile land" slowly blows away, turning to dust. And so they'd start failing themselves. And they'd end up where they are now. Desperate times calling for desperate measures. The Elder Artefacts, splitting themselves to try and fill holes in their ranks. A last deperate gamble.

Mah being too weak, sentience starts to form all over and things are going wrong fast for those Elders left standing in this Revision.

But Elder Gods do not die. Which means they can be revived. If such a betrayed Elder is out there. Could this aspect be coming back from such slumber now what they normaly nurture is thriving?

If such an entity exists, either something from one of the First Revisions has been slowly grinding the Elders into extinction, in a very long game of Vengance, or they did this to themselves.

Edit: Wait...if every Elder has an Eda minion, could a fallen Elder's Eda be the one causing all the trouble? Would that make the final symbol their's?
The purpose of adventure is to shine light into dark places,
Poke monsters with a sharp stick, Then steal anything that isn't nailed down!
To the Manor Born QFC 185-186-367-65788716

30-May-2016 19:21:31 - Last edited on 30-May-2016 20:25:26 by Solanumtinkr

Rondstat
May Member 2019

Rondstat

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So, Lime asked me about this in game. I took a closer look at the second concept art changed, cross referenced it to my dictionary of symbols (yes, I'm a big enough nerd to have such a thing), and realized that they are all (or at least mostly) astrological/alchemical symbols, with the figures for the sun/gold, the moon/silver, Jupiter/tin, and half-rising/boron seeming most prominent.

I don't really have any special knowledge about this sort of thing, so your guys' guesses are as good as mine, whether it's significant, or whether these were just used as graphic placeholders and are more or less gibberish.

31-May-2016 21:33:51 - Last edited on 31-May-2016 21:36:22 by Rondstat

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