Seers' Village Rework
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Also, I think the lake behind the bank is a little small and could go further out to the west. A river once connected that lake and the ocean. I would love for that river to return or the lake expand and put a bridge across it.
The open area just southwest of the bank where I think one of the building used to be, I think a fountain or small pond could go there, just to add some decorations.
I think the mining/workshop house should come a little south. It is too close to the water and too far from the village.
The pub I think is in a great location, although I am not sure the Knights of the Round Table drank too much.
I am not sure the walls need to be near the pub/lake. It takes away from the natural surroundings if you just add a giant wall there.
I'm not sure why the new textures look blurry to you. I didn't mean to sound mean or anything when I said that, but I could see that some may have taken it that way. It may just be because you are used to the older graphics. Because the graphics looks fine to me. Possibly the way you graphics are set up. Come the Sixth-Age, the world will need the World Guardian.
24-Feb-2017 16:32:46 - Last edited on 24-Feb-2017 16:46:37 by IceyIce
The blue lines to the north are added water area, the brown line across it is a bridge.
The black arrow is indicating the building to be moves down.
The blue circle is a fountain or small pond for decoration.
The two yellow-green squares, the right one is a building, possibly Firemaking Master's Building or extend the building near it. The smaller one is a gazebo or picnic area. That we can sit in or on or just added decoration.
The purples lines are what I think need to be removed.
Red X is what I think needs to be removed.
Edit: Well after finding a 2005 and 2007 map, apparently there was never a river that connected the lake and ocean. I could have sworn there was once, around the time I first became a member. But I think a small river or stream should still go through that area. The lake extended at the very least. (I know there used to be a river that went through the land in front of Castle Wars and Ogres near Yanille, but it too was removed.) Come the Sixth-Age, the world will need the World Guardian.
24-Feb-2017 17:01:57 - Last edited on 24-Feb-2017 17:38:54 by IceyIce
My only issue is that it's still very close to Catherby. Is there no chance we could move the whole land mass north a bit? Say to, just below the bridge onto the Fremmenik province. Then after a while make the Province say twice as wide and tall.. just spacing things out a bit would make the world feel that bit more epic.
I don't think that is possible. That is a massive amount of work and coding and I don't think the entire runescape team would have enough budget to do that. That is far more work than one may think. it is about the same distance as Falador and Taverly or Port Sarim and Draynor and other places in the area.
This is the Ninja Team, so that isn't something they would do. I am afraid we will have to wait for Runescape 4 in order for that to happen, or get a new continent like Zeah. Come the Sixth-Age, the world will need the World Guardian.
~ Blue lines in the north - Added Water. Again this can just be an extension of the lake or a river or stream all the way across.
~ Brown line across the blue lines - Bridge goign across.
~ Grey line - Added Road textures.
~The Orange Square - New Hop Patch to replace the one north that the river goes over. I don't think it is game breaking there. It isn't like many people plant hops, usually when they do, it is just to fill the patch, but not actually pick them.
~ Black Arrow - Indication to move building down or extend it. (No need to move it down if the Hops patch and picnic tables and fountain are added)
~ All light purple squares/rectangles - Picnic tables. Mainly cosmetic, but if possible, the ability to sit on them, or add NPCs sitting on them. (Note: The south ones and pond could be moves over closer to the Flax Fields, but I didn't want to block that path too much.)
~ All blue circles - are fountains or ponds. The two north circles are more likely fountains on each side of the bank and the one further down is a pond.
~ Small Yellow/Green Square in the south part - Gazebo for decoration or maybe allowing us to sit there.
~ Yellow/Green Rectangle near other square - Building for Home Agency or Firemaking Master.
~ Pink Square - A female bard, playing a flute. (Obviously this could be anything, but I think a Flute would match)
~ Darker purple rectangles with lines through them - I think needs to be removed.
~ I don't see them on the map so may be done, but I think the 3 Jail Cells near the current pub and lodestone should be removed. It doesn't match the theme at all. So The tramp, Security Guard, 3 jails cells and rotten tomato stand would all be removed. Come the Sixth-Age, the world will need the World Guardian.
25-Feb-2017 05:05:14 - Last edited on 25-Feb-2017 05:24:50 by IceyIce
I agree with what others are saying about focusing on the 'Seer' in the name, but I kinda like the large McGrubor's Woods. I really don't think it needs to be smaller. We need more wooded areas not full of buildings. If you were to make it smaller, there would no longer be a reason to call it McGrubor's Woods.
I am not sure if the Village needs to be more compact. Originally I thought it should be closer together, but I like the new layout better. I am not a big fan of the buildings just setting on the side of the road on both sides as if a robot built them all the same way.
Also, is it at all possibly to move the Lady of the Lake to one of the three lakes above Seer's/Camelot? She is very very very out of place in Taverley/Falador. Come the Sixth-Age, the world will need the World Guardian.
27-Feb-2017 17:37:23 - Last edited on 27-Feb-2017 17:43:15 by IceyIce
hey, since seers village is getting a make over, is it possible to move the party room from falador back to seers ? or just have a smaller party room in seers village somewhere. ?
The Party Room moved from Seer's because it does not match the Seer's Village confirmed that is why it was moved and the Courtroom took its place. Now a Farmhouse is taking the courtroom's place. And I don't think it needs to return. Falador is the perfect spot for it. And we don't need a 2nd Party Room. Besides it is for F2P use now as well, but who actually uses Party Room anymore?
I do think you should at least Galahad's house as part of the update - maybe even the mansion to the North. I do like the courtroom being part of the castle, but I personally dislike too much movement of buildings.
It has already been confirmed that Mcgrubor's Woods will be included. I would assume this would include Galahad's home as well since it is so close. And I am also goign to guess that Sinclair's Mansion may get a small lick of paint and new textures.
I mean if someone new is doing all of those quests, it would be kinda bad to see drastic graphic changes. Come the Sixth-Age, the world will need the World Guardian.
01-Mar-2017 01:34:15 - Last edited on 01-Mar-2017 01:40:53 by IceyIce
Moving Camelot like that would require changing a LOT of other stuff. Quests, NPCS, Clue Scrolls, and the Camelot Teleport. And I don't think the mansion should be that close to Camelot. And they have already reworked White Wolf Mountain, so I don't think they would want to do that again.
I like the idea, but I do like mine a bit better. But of course I am going to like mine better. You also have to take in account all the graphic updates they are going to be making to the castle.
Moving the Divination area is a little useless due to the fact it is already close to Catherby. Making the area feel too crowded to me. Come the Sixth-Age, the world will need the World Guardian.
I know it takes a lot of time and even if it isn't even half done yet, I think we should get at least a progress update if you want our opinions. Come the Sixth-Age, the world will need the World Guardian.
I am looking forwards to this update. One concern I have is if the distance from the lodestone to the inventor's workbench will kept at its current distance to the lodestone or made closer. I use the seers workbench for the vast majority of my inventing and it would be mildly inconvenient if the bench was moved further away.
They said that it would be at about the same spot at it was. From the looks of it, the lodestone could be closer. I don't think it will be further away. I think they will adjust to be about the same distance. But this is one reason I would like an update with the current progress. Come the Sixth-Age, the world will need the World Guardian.