Jpksaid: No don't remove any dogs as that will just make kills much faster and devalue drops quicker, and vet'ion is already rewarding enough (esp. rotg) so no need to to buff its drop table.
IMO the best solution to avoid it being dead content is to revert the change you made to the dogs being unable to de-spawn. This would bring back the method of killing vet'ion across multiple worlds by hopping to kill another while you wait 2 minutes for the dogs to de-spawn. This method was about as fast as the safespot but obviously you were dealt damaged so used more supplies. In terms of gp/hr, without the safespot Vet'ion is far from rewarding enough.
Jpksaid: FINALLY you do something about the vet'ion safespot. Shame it took you several months since i sent in a bug report to do anything about it, and has been abused by so many people to get easy rotg's/pets with no action taken agaisnt their accounts. Well at least you now admit it was a bug! Cuz im jesussaid: Last few days I have been killing vet'ion, the amount of pkers is decent, you still take A HUGE risk "safe spotting" it.... Not all players agree with each other. Either by leaving it alone or by changing it, people get upset.
We made today's engine change to fix a more pressing problem with Venenatis. It's a global fix for ranging/maging NPCs' behaviour at the extremities of their move range, so it affects other things, especially Vet'ion.
Yes, this may well make Vet'ion harder to fight if your favourite tactic no longer works. You might find other tactics that are still effective on him.
Meanwhile, we are offering to make another change to make him easier, and if necessary we can adjust his attacks or his loot in future updates.